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  1. CG Android Bard (Archeologist) 1
  2.  
  3. Str 10 Dex 16 Con 12
  4. Int 16 Wis 8 Cha 12
  5.  
  6. Fort +1 Ref +5 Will +1
  7.  
  8. Languages: Common, Osiriani, Ancient Osiriani, Abyssal
  9.  
  10. Feats: Point Blank Shot
  11.  
  12. Traits
  13. Inquisitive Archaeologist
  14. Benefit(s): You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you gain a +2 trait bonus on Perception checks to find concealed or secret doors in ancient structures.
  15.  
  16. Fate's Favored
  17. Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
  18.  
  19. Bardic Knowledge 1 0 3
  20. Slight of Hand 1 3 3
  21. Disable Device 1 3 3
  22. Know (History) 1 3 3
  23. Know (Engineering) 1 3 3
  24. Diplomacy 1 3 1
  25. Perception 1 3 -1
  26. Stealth 1 3 3
  27. Spellcraft 1 3 1
  28. Use Magic Device 1 3 2
  29.  
  30. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round.
  31. Androids gain a +2 racial bonus on Perception checks.
  32. Exceptional Senses: Androids have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.
  33. Constructed: For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP.)
  34. Emotionless: Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks (-1 RP)
  35. Nanite Surge: An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round (3 RP.)
  36.  
  37. Detect Magic, Light, Mage Hand, Prestidigitation
  38.  
  39. Cure Light Wounds, Silent Image
  40.  
  41. Shortbow 30
  42. Leather Armor 10
  43. Kit, Rogues 50
  44. Longspear 5
  45. Quiver/Arrows 4
  46. Shortsword 10
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