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AntipathicZora

space au supernaturals

Sep 4th, 2020
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  1. Vampires:
  2. Of all the supernaturals of Earth-that-was, it was the Kindred that experienced the most miraculous revelation. When the first ships landed upon the first planets to be colonized, the Cainites among them discovered that the suns they had fled to did not burn their undead flesh as Sol once did. They could walk freely during the day, and rest only when they needed to. In the early days, this was celebrated as a miracle, but they were soon to learn that their childer on these wild new worlds were not so lucky. As did the Earthly vampires before the world ended, these new Embraces on these new worlds were burned by the suns they were born into undeath under.
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  4. Such a revelation caused an interesting and abrupt shift among their culture. Kindred have become nomads, holding Elysium in tremendous court-ships encompassing every colony among constellations of neighboring stars before returning to wandering stars that are not their own. Princes and Archbishops rule over entire planets now, enforcing the rule of law or the iron fist of Kindred superiority over all of their subordinates, while a Justicar or Cardinal might reign supreme over an entire constellation.
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  8. Werewolves:
  9. By and large, the life of the Garou and the other Changing Breeds hasn’t changed much. The Destroyer Wyrm still exists, and the Weaver is still mad, and so the fight continues on. Some of the Changing Blood eagerly follow the Emerald Mother as she gifts more planets with the spark of life, greeting the newly-awakened celestines of those systems and establishing entire caern-planets upon the worlds she’s touched. Others act as emissaries to those sideways beings that they previously spurned and believed tainted, as anyone who was allowed to follow alongside Gaia must not be as tainted as their people once believed. Some others live aboard tremendous caern-ships, taking with them holy sites from the soil of Earth and building sanctified space stations around them.
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  11. Of the Garou Tribes, many were able to make the leap, though some had a much smoother transition than others. The former Glass Walkers were eager to adopt a new name in the wake of a new era; they are known now as the Golden Records, and have taken the role of leaders (never kings) of the Garou Nation from the Silver Fangs who were much slower to adapt to the change. Conversely, the Red Talons suffered the most in the wake of an age helmed by Humanity, with many succumbing to madness or perishing in battle. Those who remain are devout followers of the Mother, who have pledged to accompany her to the edge of the universe.
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  14. Mages:
  15. The innate curiosity of the Mage is never slaked. Though Atlantis itself might be lost from their grasp forever, the willworkers have never lost hope. Though none have yet succeeded, there have been several attempts at a “Neo-Atlantis” of sorts. Though they have not, and possibly will not, ever reach the glory of the Mages’ first city, they have become renowned centers of magical learning held by the many orders and traditions. Awakened who have mastered the sphere of Space are considered some of the most valuable people amongst the stars, and anyone who can will usually pay top dollar to hire one. In addition, ever since the violent beginnings of the Spacefaring Age, the Technocracy has steadily gained more numbers than they ever could have dreamed before, with newly-Awakened Mages eager to carve their name in history by signing on with the organization that saved humanity.
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  18. Hunters: Even after the Reckoning, the Messengers still called to new humans. In fact, more are called now than ever, to defend Humanity from stranger threats than they have ever seen before. Most Imbued, after answering their call, fall into careers based heavily on their Creeds. Avengers and Defenders and Judges find themselves suited to mercenary-work, while the Innocents and Redeemers find themselves better suited to being ambassadors and emissaries both to alien entities and to supernatural beings alike. Visionaries are highly regarded as leaders and strategists, while Hermits, though they have trouble being near others, are still very effective at running communications. The most unfortunate of them, Martyrs and Waywards, still find their uses as soldiers and renegades. Many, too, organize themselves into their own fleets, much as they did cells back on Earth.
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  21. Wraiths:
  22. Humans still die, and those who are sufficiently remorseful still find themselves wrapped in a Caul in the Underworld. The afterlife of the dead changes little, even among the stars. Broken ships fell to Stygia during the Not-So-Final Battle, and so the dead took to the skies of the Underworld themselves as the great city nearly fell. The Sixth Great Maelstrom did not treat Stygia kindly, and a great many Wraiths fell to Oblivion; as many as fell to the Underworld from the Skinlands or more. It still stands, and so too do the great Dark Kingdoms of the globe, who find themselves suddenly with much, much more real estate than before. But up above, the ruins of space stations have come together in a Dark Kingdom much newer than any on Earth. Its denizens call it the Dark Kingdom of Stardust, and its domain is vast and far-reaching.
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  25. Demons:
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  28. Changelings:
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  31. Prometheans: The Created still carry on as they always have. They walk among the humans of the stars as they always did the humans of the Earth. However, they find their Pilgrimages easier, for the Apocalypse and the rending of the Veil had a most curious effect on the Disquiet that plagues them. Though at first they were as hated and reviled as ever, slowly the awareness of their condition garnered them sympathy, and more and more humans fought off the effects of that supernatural distaste. What’s more, whispers of an entirely new Lineage, and even a few new Refinements have sprung up among the Created, centered around this strange new reality. Rumors of those who die to space rising again as Azoth-animated beings with the stars in their eyes and nebulas in their veins, and of curious Pilgrims who study the wonders and pratfalls of life and death and creation.
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  34. Sin-Eaters: The dead still die, and the Sin-Eaters still rise. Death abides, and the role of the Bound has not changed. Many now find themselves with Geists that resemble the trials and tribulations of space, many of which they aren’t certain were ever human to begin with. These days, Torn are born from raids on ships by space pirates, and Prey fall to the wilderness of foreign planets. Stricken lose their lives from alien-borne disease, and Forgotten might come about from systems failures aboard their ships. Perhaps the only one that hasn’t changed, and will never change, is the Silent, as depression and hunger make no distinctions by era.
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