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  1. [b]Scornful Skyfire Reprimand[/b]
  2. [b]Cost:[/b] 8m, 1wp; [b]Mins:[/b] Essence 3; [b]Type:[/b] Reflexive
  3. [b]Keywords:[/b] Combo-OK, Obvious
  4. [b]Duration:[/b] Indefinite
  5. [b]Prerequisites:[/b] Insignificant Embers Intuition
  6.  
  7. Lesser worlds might end in fire or ice. The Demon City’s heart is too proud to allow such a fate to occur. When using this Charm, the character’s heart begins to beat more quickly, emitting an unseen corona of essence which renders her immune to environmental hazards. Whenever the character would take damage from a hazard, an Obvious manifestation of her terrible might averts it. Acid rain that would strip the flesh from her bones evaporates into steam and flees before it would touch her; a deadly Southern sandstorm is accompanied by the patter of molten glass as each grain flares green like a tiny ember in penance. She only takes damage or suffers Crippling, Sickness or Poison effects when they would be directly inflicted on her by the actions of another.
  8.  
  9.  
  10. [B]Countless Cities Clotting[/B]
  11. [b]Cost:[/b] - (3-5m); [b]Minimum:[/b] Essence 2; [b]Type:[/b] Permanent
  12. [B]Keywords:[/B] Crippling
  13. [B]Duration:[/B] Permanent
  14. [B]Prerequisites:[/B] Scar Writ Saga Shield
  15.  
  16. Malfeas has grown new cities of his flesh and sent them slamming against the elder layers; a hundred times, at least, and possibly as many as a thousand. He cannot heal his tortured inversion, but the damage his thrashing does to his own flesh closes in continent-sized scars of brass and basalt. The Infernal's healing factor is sped by a factor of (10 + current wound penalty). As a Crippling effect, this healing leaves scars made of the materials of the Demon City over the injuries; this is not optional. These scars heal in the time it would have taken the Infernal to recover from their injury without the benefits of this Charm.
  17.  
  18. At Essence 3, this Charm automatically upgrades. The Infernal may, as an Obvious dramatic action taking one minute, heal one level of damage, at the cost of 3m per level of bashing damage, or 5m per level of lethal damage. During this process, her heart begins to palpitate and her blood gleams with the green light of Ligier as the toxic essence of Malfeas floods her veins, twisting her flesh with the materials of the Demon City. Her hair may take on a brassy sheen or veins of basalt may run through her flesh; regardless, she suffers an internal penalty to all Appearance dice pools with non-Natives of Malfeas equal to the wound penalty of the health level healed. This diminishes at a rate of one per hour. Repeated uses of this effect do not stack the Appearance penalty, but do delay the time until it next decreases by (penalty of wound healed) hours.
  19.  
  20. [b]Towers Rise Again[/b]
  21. [b]Cost:[/b] - ; [b]Mins:[/b] Essence 3; [b]Type:[/b] Permanent
  22. [b]Keywords:[/b] Obvious
  23. [b]Duration:[/b] Permanent
  24. [b]Prerequisites:[/b] Countless Cities Clotting
  25.  
  26. Sometimes the great basalt ribs of the Demon City crumble, in a fall which could crush the Pole of Earth beneath their mass. And inevitably their replacements extrude themselves from the inverted flesh of the King of the Yozis. The healing multiplier granted by Countless Cities Clotting adds the higher of the Infernal’s Stamina or Resistance to the calculation, and the time it takes to heal the disfiguring scars is doubled. In addition, the character now heals amputation injuries and other Crippling effects linked to injury which would not usually heal for an Exalt as a normal part of their recovery. These replacements limbs and other organs are permanently made of the materials of Malfeas, and will not transmute to pathetic flesh.
  27.  
  28. The scars left by Countless Cities Clotting explicitly do not heal faster because of this Charm.
  29.  
  30. [b]Millennial Layers Metamorphosis[/b]
  31. [b]Cost:[/b] -; [b]Mins:[/b] Essence 4; [b]Type:[/b] Permanent
  32. [b]Keywords:[/b] Obvious, Crippling
  33. [b]Duration:[/b] Permanent
  34. [b]Prerequisites:[/b] Towers Rise Again, First Malfeas Excellency
  35.  
  36. In five thousand years of captivity Malfeas has split his layers many times, trying to bring respite from the endless agony of his inversion. So he grows ever outwards, and yet only imprisons himself further. This Charm permanently modifies the Infernal’s capabilities. Regardless of any other forms of healing she has, she automatically heals one bashing health level every minute, one lethal health level every five minutes, or one aggravated health level every hour. This healing is treated as if it was done by Countless Cities Clotting.
  37.  
  38. However, such prodigious wholeness cannot be averted, and without injury to repair the growths of tower-like nodules and continental plate extrusions weigh the Infernal down. For each hour which goes by when the character has no injured health boxes, she adds a cumalative mobility penalty of -1. The mobility penalty from this Charm cannot exceed (Essence). Each point of lethal or aggravated damage inflicted on the Infernal reduces the mobility penalty by one, as it severs away overgrown layers of skin and flesh. These bounties hewn from the flesh of the King are made of any Malfean materials the Infernal chooses, and may have a Resources value no higher than (Essence).
  39.  
  40. [b]Somatic Catacombs Concealment[/b]
  41. [b]Cost:[/b] 1m; [b]Mins:[/b] Essence 2; [b]Type:[/b] Simple (Speed 3)
  42. [b]Keywords:[/b] Combo-OK, Stackable, Touch, Obvious
  43. [b]Duration:[/b] Indefinite
  44. [b]Prerequisites:[/b] Countless Cities Clotting
  45.  
  46. Within the Demon City’s hidden guts of black basalt, five thousand years of detritus lie undisturbed. Sometimes when his flesh breaks, vitriol-pitted wonders are exposed to the contemptuous gaze of the Green Sun. Upon activating this Charm, an object which the Infernal owns and is touching is absorbed into her body, where it is broken down and integrated into her flesh and bone or stored within her guts, and becomes an invalid target for any other effect. The mass of the object is conserved, so the Infernal may wish to walk carefully on weak floors.
  47.  
  48. At the Infernal’s whim, she may have the object reform as a miscellaneous action. This ends the Charm. Worn objects may be donned in this way, and it may be used to ready a weapon. If the Infernal is slain while this Charm is active, artifacts and other objects possessing a similar level of resilience reform within (and protruding from) her corpse. Other objects remain in their broken-down state, though the morbid may wish to harvest the literal veins of gold which were once a necklace. The Infernal may have no more than (Essence) invocations of this Charm active at once.
  49.  
  50. Mundane objects which spend more than (11-Essence) hours within the Infernal find themselves twisted by the titanic essence. As a Shaping effect, their aesthetics and construction is warped towards the Malfean, which can be noticed by a character with at least Occult 1 who gets three successes on a (Wits + Occult) roll.
  51.  
  52. [b]Calloused City Growth[/b]
  53. [b]Cost:[/b] 15m, 1lhl; [b]Mins:[/b] Essence 2; [b]Type:[/b] Simple (Dramatic Action, one hour)
  54. [b]Keywords:[/b] Shaping, Combo-OK, Sorcerous, Obvious
  55. [b]Duration:[/b] Indefinite
  56. [b]Prerequisites:[/b] Countless Cities Clotting
  57.  
  58. In his dreams, Malfeas sees that there are other places, other ways that he could be that would not leave him trapped within himself. Yet even in his nightmares, whenever he would escape they have just become part of his prison. By shedding her blood on a non-magical structure in a place of habitation, this Charm permits the warlock to taint it with the living essence of Malfeas. Over the course of the next hour, the structure transmutes to a structure of basalt and other stones found in the Demon City. This also paves over everything within (Essence x 20) yards of the structure, unless the ground was already developed for use or habitation. The Infernal may choose to have the targeted structure change forms to any other non-magical structure with a Resources value less than or equal to her Essence, which takes a day plus an extra day per dot of Resources added above its original value. She may also reconfigure an already-affected building by touching it, and reactivating this Charm for the reduced cost of 8m. Such buildings show the mien of Malfeas cleanly in their impossible towers, strangely organic shapes, and peculiar buttresses. The source of the alien nature of the geometry can be determined with a Difficulty 2 (Wits + Occult) roll.
  59.  
  60. The Calloused City receives (Essence/2, rounded down) manse points to represent the magical effects of the supernal power running within them, which can only be spent on manse features in the following list, and which are spent as if they were for a Malfeas-aspected manse. Storytellers may veto any combinations or choices which would invalidate the themes of Malfeas or this Charm’s purpose of providing supernatural architecture. If the Infernal raises their Essence, all Calloused Cities already existing retroactively gain any extra manse points, developing as the Infernal would wish. For any manse power which has an effect based on the manse rating, the Calloused City counts as a manse with rating (Essence/2, rounded down). The Calloused City may not take Drawbacks, and any manse feature which would mandate drawbacks has them waived, for Malfeas knows no such flaws.
  61.  
  62. Zero dot powers: All permitted
  63. One dot powers: All powers from Oadenol’s Codex apart from Network Node; Mutagenic
  64. Two dot powers: Archive, Bound Servitor, Dangerous Traps, Hidden Passages, Limited Mobility, Immutable (No maintenance drawback), Master's Workshop Manse, Subtle Breath of Sextes Jylis
  65. Three dot powers: Armoured, Fortress, Life Sustaining, Provider, Puzzle Manse, Regeneration, Temple Manse (Malfeas, demons descended from him, or the Infernal only), Ultra Deadly Traps
  66. Four dot powers: Chasm of the Material, Consecrated, Essence Shield, Outside Fate, Ultra Deadly Perimeter Defences, Wyld Revocation (physical laws of Malfeas)
  67. Five dot powers: Otherworld Gate (Malfeas only, requires walking down five days of silver sand-floored corridors)
  68.  
  69. Use of countermagic on an affected structure only prevents the transmutation if it has not yet completed. If the building has fully changed, countermagic leaves it as a mundane structure composed of Malfean materials.
  70.  
  71. [b]Creation-Consuming Conurbation[/b]
  72. [b]Cost[/b]: -; [b]Mins:[/b] Essence 4; [b]Type:[/b] Permanent
  73. [b]Keywords:[/b] None
  74. [b]Duration:[/b] Permanent
  75. [b]Prerequisites:[/b] Calloused City Growth
  76.  
  77. In five thousand years of Malfeas, the Demon City has split a thousand times, his inverted agony spilling out. He will do so forevermore. This Charm upgrades its prerequisite. The Calloused City spreads across the land as the essence of Malfeas proves too great to contain in a single structure. Non-magical structures within (Essence x 20) yards of a Calloused City begin to be absorbed into the City. Each structure is targeted separately and consecutively, and takes (Resources value) weeks to be fully affected, with the City expanding from there once the structure is completely absorbed.
  78.  
  79. If there are no structures within range, the Calloused City begins to build a single new structure on the boundary, which builds itself as a Shaping effect creating the raw materials from the pervasive essence of Malfeas. The rate of construction is as if (Infernal’s Essence) workers were working on the project day and night. Each individual with an Intimacy of Terrified Awe towards the Infernal within the Calloused City counts as another worker. When they sleep, they dream of hammering and building and backbreaking labour, losing a dice from their roll to regain Willpower from rest as an Emotion effect. Each separate structure absorbed by the Calloused City manifests its own manse features; for example, each building would have its own Bound Servitor, or every basement has a tunnel in it which leads to Malfeas for an Otherworld Gate. Should a Calloused City grow larger than ten miles across in any direction, it becomes a permanent Blasphemy.
  80.  
  81. Individual structures may be countermagicked with Emerald Countermagic – although the Calloused City will try to reabsorb them – and Sapphire Countermagic counters the Charm entirely. If all affected structures are individually countermagicked, the Charm also ends.
  82.  
  83.  
  84.  
  85. [b]Crowned With Fury[/b]
  86. [b]Cost:[/b] -; [b]Mins:[/b] Essence 2; [b]Type:[/b] Permanent
  87. [b]Keywords:[/b] Social, Obvious
  88. [b]Duration:[/b] Permanent
  89. [b]Prerequisites:[/b] Insignificant Embers Intuition
  90.  
  91. This Charm is mechanically identical to the version in Manual of Exalted Power: Infernals, save for the changed minima and prerequisites. It replaces the canonical version.
  92.  
  93. [b]Know Your Place[/b]
  94. [b]Cost:[/b] 3m; [b]Mins:[/b] Essence 3; [b]Type:[/b] Simple (Speed 4 in long ticks)
  95. [b]Keywords:[/b] Combo-OK, Social, Emotion
  96. [b]Duration:[/b] One scene
  97. [b]Prerequisites:[/b] Crowned With Fury
  98.  
  99. The hearts of lesser beings quake when they gaze upon the Demon-King of the Yozis. Their flesh and blood cries out in terror, knowing that by his will their world was given form. As an unnatural mental influence, for the rest of the scene any character who interacts with the Infernal and whose Dodge MDV is lower than the Infernal’s Charisma gains an Intimacy of Terrified Awe towards them. This may be resisted for a scene by spending one willpower, and as an exception to the normal rules for unnatural mental influence a character who resists does not gain Limit.
  100.  
  101. At Essence 5, this Charm’s duration increases to Indefinite.
  102.  
  103. [b]Traitors’ Hearts Conflagration[/b]
  104. [b]Cost:[/b] -; [b]Mins:[/b] Essence 3; [b]Type:[/b] Permanent
  105. [b]Keywords:[/b] Social
  106. [b]Duration:[/b] Permanent
  107. [b]Prerequisites:[/b] Crowned With Fury
  108.  
  109. In aeons gone by, none would have ever dared stand against Malfeas-That-Was. The Demon City may have been maimed and crippled, but he retains enough power to see that any anyone who belongs to him suffers for instrangience. This Charm permanently enhances its prerequisite. When it is used against a character who possesses an Intimacy of Terrified Awe towards the Infernal, the character must pay a lethal health level to resist the social attack, on top of any willpower cost. Their flesh visibly blackens and chars, the odour of burnt flesh marking their fleeting rebellion. Characters with a Limit Track may choose to pay a point of Limit in place of a health level the first time they would be affected by this Charm in a scene, which immunises them to its effects for a day.
  110.  
  111. [b]Fear Births Obedience[/b]
  112. [b]Cost:[/b] -; [b]Mins:[/b] Essence 4; [b]Type:[/b] Permanent
  113. [b]Keywords:[/b] Emotion
  114. [b]Duration:[/b] Permanent
  115. [b]Prerequisites:[/b] Traitors’ Heart Conflagration
  116.  
  117. Malfeas is a jealous king. Those who would have other lords before him and contemplate faithlessness quake at his incipient wrath. This Charm permanently modifies the Infernal’s capabilities. Any character with an Intimacy of Terrified Awe towards her must pass a Valour roll at Difficulty 1 to act against the Infernal’s commands or interests in any way, physically or otherwise. What is best for the Infernal is judged as perceived by the character, unless a command would contradict their belief. Moreover, they roll the lower of their Essence and Valour. Characters may spend one willpower to ignore the effects of this unnatural mental influence for one scene.
  118.  
  119. Essence users count each point of willpower spent to resist this Charm as a scene weakening their Intimacy of Terrified Awe. This benefit is not enjoyed by demons of the first circle and gods, for their kinds were made to be slaves and in slavery they shall remain.
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