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- N64/VC Loading Zone and Pause Buffer Difference Notes
- We won't account for lag (though area lag probably influenced the sct/tf loading zone timings), but safe to assume n64 loses between 1-2 mins for any% if making a rough guess
- resource for cs/reset differences (now we do extra reset, so n64 saves another ~9s for a total of ~16s from cutscenes/resets): https://www.youtube.com/watch?v=eZVqYjZ_Sms
- Assuming approx. 67 loading zones in any%
- nct/ff lz 100 times:
- eng n64 = 409.06
- eng vc = 372.61
- (409.06-372.61)/100 = .3654
- .3654*67 = 24.4818
- sct/tf lz 100 times:
- eng n64 = 515.85
- eng vc = 447.64
- (515.85-447.64)/100 = .6821
- .6821*67 = 45.7007
- 13 pause buffers (clock tower/hms area):
- eng n64 = 21
- eng vc = 16.58
- (21-16.58)/13 = .34
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