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Any%: N64 vs VC Notes

Oct 7th, 2017
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  1. N64/VC Loading Zone and Pause Buffer Difference Notes
  2.  
  3. We won't account for lag (though area lag probably influenced the sct/tf loading zone timings), but safe to assume n64 loses between 1-2 mins for any% if making a rough guess
  4.  
  5. resource for cs/reset differences (now we do extra reset, so n64 saves another ~9s for a total of ~16s from cutscenes/resets): https://www.youtube.com/watch?v=eZVqYjZ_Sms
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  7. Assuming approx. 67 loading zones in any%
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  9.  
  10. nct/ff lz 100 times:
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  12. eng n64 = 409.06
  13. eng vc = 372.61
  14.  
  15. (409.06-372.61)/100 = .3654
  16. .3654*67 = 24.4818
  17.  
  18.  
  19. sct/tf lz 100 times:
  20.  
  21. eng n64 = 515.85
  22. eng vc = 447.64
  23.  
  24. (515.85-447.64)/100 = .6821
  25. .6821*67 = 45.7007
  26.  
  27.  
  28. 13 pause buffers (clock tower/hms area):
  29.  
  30. eng n64 = 21
  31. eng vc = 16.58
  32.  
  33. (21-16.58)/13 = .34
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