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Sep 30th, 2016
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  1. "cpsetup.txt"
  2. {
  3.  
  4. "navfile" "sdk_frontline"
  5. "nightlighting" "0"
  6.  
  7. "frontline"
  8. {
  9. "TeamOne" "americans"
  10. "TeamTwo" "axis"
  11.  
  12. "controlpoint" "radiopoint_allied_final"
  13. "controlpoint" "cp_a"
  14. "controlpoint" "cp_b"
  15. "controlpoint" "cp_c"
  16. "controlpoint" "radiopoint_axis_final"
  17.  
  18. "spawnzones"
  19. {
  20. "disablespawns" "1"
  21. "0" "spawnzone_battle_allied_advance"
  22. "1" "spawnzone_battle_start"
  23. "2" "spawnzone_battle_axis_advance"
  24. }
  25.  
  26. "entities"
  27. {
  28. // Allied radio
  29. "obj_destructible"
  30. {
  31. "origin" "-204 536 -988"
  32. "angles" "0.000000 270.000000 0.000000"
  33. "targetname" "radio_allied_final"
  34. "teamnumber" "2"
  35. "ControlPoint" "radiopoint_allied_final"
  36. }
  37. "point_controlpoint"
  38. {
  39. "origin" "-204 536 -948"
  40. "angles" "0.000000 -0.704482 0.000000"
  41. "targetname" "radiopoint_allied_final"
  42. "printname" "#CP_AlliedRadio"
  43. }
  44.  
  45. // Radio point
  46. "obj_destructible"
  47. {
  48. "origin" "3180 -512 -988"
  49. "angles" "0 90 0"
  50. "targetname" "radio_final"
  51. "teamnumber" "3"
  52. "ControlPoint" "radiopoint_final"
  53. }
  54. "point_controlpoint"
  55. {
  56. "origin" "3180 -512 -948"
  57. "angles" "0 90 0"
  58. "targetname" "radiopoint_final"
  59. "printname" "#CP_Axis_Radio"
  60. }
  61. }
  62. }
  63. }
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