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- function GetQDamage(minion)
- bonusDmg = 0
- if sheen then
- bonusDmg = myHero.damage
- elseif gauntles then
- bonusDmg = myHero.damage * 1.25
- end
- return ((myHero.totalDamage + getDmg("Q", minion, myHero) + Stacks + bonusDmg) - minion.armor)
- end
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