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Feb 6th, 2016
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  1. function GetQDamage(minion)
  2. bonusDmg = 0
  3. if sheen then
  4. bonusDmg = myHero.damage
  5. elseif gauntles then
  6. bonusDmg = myHero.damage * 1.25
  7. end
  8. return ((myHero.totalDamage + getDmg("Q", minion, myHero) + Stacks + bonusDmg) - minion.armor)
  9. end
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