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- for x in xrange(42):
- print """rogue=SRCD%d
- level=100
- race=night_elf
- role=attack
- position=back
- talents=2000032
- glyphs=energy/hemorrhaging_veins/vanish
- spec=subtlety
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=greater_draenic_agility_flask
- actions.precombat+=/food,type=salty_squid_roll
- actions.precombat+=/apply_poison,lethal=deadly
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=draenic_agility
- actions.precombat+=/stealth
- actions.precombat+=/marked_for_death
- actions.precombat+=/premeditation,if=!talent.marked_for_death.enabled
- actions.precombat+=/slice_and_dice
- actions.precombat+=/premeditation
- # Proxy Honor Among Thieves action. Generates Combo Points at a mean rate of 2.2 seconds. Comment out to disable (and use the real Honor Among Thieves).
- actions.precombat+=/honor_among_thieves,cooldown=2.2,cooldown_stddev=0.1
- ###-------------------------------------------------- MASTER---------------------------------------------------------------- ###
- actions=run_action_list,name=opener_ant,if=time<2&!buff.shadow_dance.up&talent.anticipation.enabled
- actions+=/run_action_list,name=opener_mfd,if=time<3.1&talent.marked_for_death.enabled
- actions+=/run_action_list,name=dance_rotation_ant_ref,if=buff.shadow_dance.up&talent.anticipation.enabled&talent.shadow_reflection.enabled
- #actions+=runl_action_list,name=dance_rotation_ant_dfa,if=buff.shadow_dance.up&talent.anticipation.enabled&talent.death_from_above.enabled
- actions+=/run_action_list,name=dance_rotation_mfd_ref,if=buff.shadow_dance.up&talent.marked_for_death.enabled&talent.shadow_reflection.enabled
- #actions+=/run_action_list,name=dance_rotation_mfd_dfa,if=buff.shadow_dance.up&talent.marked_for_death.enabled&talent.death_from_above.enabled
- actions+=/run_action_list,name=vanish_rotation_ant_ref,if=(buff.vanish.up|buff.subterfuge.up)&talent.anticipation.enabled&talent.shadow_reflection.enabled
- #actions+=/run_action_list,name=vanish_rotation_ant_dfa,if=(buff.vanish.up|buff.subterfuge.up)&talent.anticipation.enabled&talent.death_from_above.enabled
- actions+=/run_action_list,name=vanish_rotation_mfd_ref,if=(buff.vanish.up|buff.subterfuge.up)&talent.marked_for_death.enabled&talent.shadow_reflection.enabled
- #actions+=/run_action_list,name=vanish_rotation_mfd_dfa,if=(buff.vanish.up|buff.subterfuge.up)&talent.marked_for_death.enabled&talent.death_from_above.enabled
- actions+=/run_action_list,name=shadowmeld_rotation,if=buff.shadowmeld.up
- actions+=/call_action_list,name=cd_controller_ant,if=talent.anticipation.enabled
- actions+=/call_action_list,name=cd_controller_mfd,if=talent.marked_for_death.enabled
- actions+=/run_action_list,name=generators_fw_ant,if=(debuff.find_weakness.up|trinket.proc.any.react|trinket.stacking_proc.any.react|buff.archmages_greater_incandescence_agi.react)&talent.anticipation.enabled
- actions+=/run_action_list,name=generators_fw_mfd,if=(debuff.find_weakness.up|trinket.proc.any.react|trinket.stacking_proc.any.react|buff.archmages_greater_incandescence_agi.react)&talent.marked_for_death.enabled
- actions+=/run_action_list,name=generators_ant,if=talent.anticipation.enabled
- actions+=/run_action_list,name=generators_mfd,if=talent.marked_for_death.enabled
- ###-------------------------------------------------- OPENER ANTICIPATION ---------------------------------------------------------------- ###
- actions.opener_ant=Vanish,if=time<1
- actions.opener_ant+=/shadow_reflection,if=time<1
- actions.opener_ant+=/rupture,if=time<1
- actions.opener_ant+=/shadow_dance
- ###-------------------------------------------------- OPENER MFD ---------------------------------------------------------------- ###
- actions.opener_mfd=premeditation,if=time<1
- actions.opener_mfd+=/ambush,if=time<1
- actions.opener_mfd+=/rupture,if=time<2
- actions.opener_mfd+=/ambush,if=time<3
- ###-------------------------------------------------- DANCE ROTATION ANTICIPATION REFLECTION ---------------------------------------------------------------- ###
- #safe premed
- actions.dance_rotation_ant_ref=premeditation,if=(combo_points=3&anticipation_charges=3&cooldown.honor_among_thieves.remains>1)|(combo_points<=3&anticipation_charges+combo_points<=5)
- #pot
- actions.dance_rotation_ant_ref+=/potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.shadow_dance.up))&(trinket.stat.agi.up|trinket.stat.multistrike.up|buff.archmages_greater_incandescence_agi.up)|((buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.shadow_dance.up))&target.time_to_die<136)
- #burst cds
- actions.dance_rotation_ant_ref+=/shadow_reflection
- actions.dance_rotation_ant_ref+=/vanish
- actions.dance_rotation_ant_ref+=/use_item,slot=trinket2
- actions.dance_rotation_ant_ref+=/use_item,slot=finger1
- #racial blood elf
- actions.dance_rotation_ant_ref+=/Arcane_Torrent,if=energy<90
- #last ambush
- actions.dance_rotation_ant_ref+=/ambush,if=buff.shadow_dance.remains<=0.1
- #wait if only 1gcd is left or only enough energy for 1 ambush
- actions.dance_rotation_ant_ref+=/wait,sec=buff.shadow_dance.remains-0.1,if=(buff.shadow_dance.remains<=1)|energy+energy.regen*buff.shadow_dance.remains<=49
- #safe neutral finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room)
- actions.dance_rotation_ant_ref+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5&buff.shadow_dance.remains>1&buff.shadow_dance.remains<=2
- #safe finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room) - checks for energy for last ambush
- actions.dance_rotation_ant_ref+=/call_action_list,name=finishers,if=(combo_points=5&buff.shadow_dance.remains>1&buff.shadow_dance.remains<=2)&((energy+(energy.regen*buff.shadow_dance.remains))>=50)
- #ambush if no FW is there - this will open the Dance essentially. ToDo: Add CP overflow protection?
- actions.dance_rotation_ant_ref+=/ambush,if=debuff.find_weakness.down
- #ambush/fok if room and time and low rupture and energy
- actions.dance_rotation_ant_ref+=/fan_of_knives,if=(((combo_points+anticipation_charges)<(10-active_enemies))|(((combo_points+anticipation_charges)=(10-active_enemies))&cooldown.Honor_among_Thieves.remains>1))&(buff.shadow_dance.remains>2)&(dot.rupture.remains<12&dot.rupture.remains>8)&((energy+(energy.regen*buff.shadow_dance.remains))>=72)&active_enemies>=4
- actions.dance_rotation_ant_ref+=/ambush,if=(((combo_points+anticipation_charges)<8)|(((combo_points+anticipation_charges)=8)&cooldown.Honor_among_Thieves.remains>1))&(buff.shadow_dance.remains>2)&(dot.rupture.remains<12&dot.rupture.remains>8)&((energy+(energy.regen*buff.shadow_dance.remains))>=72)&active_enemies=1
- #Finisher if possible
- actions.dance_rotation_ant_ref+=/call_action_list,name=finishers,if=combo_points=5
- #Ambush filler - Watch energy for last GCD, expecting 1 energetic recovery tick
- actions.dance_rotation_ant_ref+=/fan_of_knives,if=((energy+(energy.regen*buff.shadow_dance.remains))>=72)&active_enemies>=5
- actions.dance_rotation_ant_ref+=/ambush,if=((energy+(energy.regen*buff.shadow_dance.remains))>=72)
- ###-------------------------------------------------- DANCE ROTATION ANTICIPATION DFA (untested)---------------------------------------------------------------- ###
- ###-------------------------------------------------- DANCE ROTATION MFD REFLECTION ---------------------------------------------------------------- ###
- #safe premed
- actions.dance_rotation_mfd_ref=premeditation,if=(combo_points=3&cooldown.honor_among_thieves.remains>1&debuff.find_weakness.up)|(combo_points=0)|(combo_points=1&cooldown.honor_among_thieves.remains>1)|(debuff.find_weakness.up&combo_points<=3)
- #pot
- actions.dance_rotation_mfd_ref+=/potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.shadow_dance.up))&(trinket.stat.agi.up|trinket.stat.multistrike.up|buff.archmages_greater_incandescence_agi.up)|((buff.shadow_reflection.up|(!talent.shadow_reflection.enabled&buff.shadow_dance.up))&target.time_to_die<136)
- #burst cds
- actions.dance_rotation_mfd_ref+=/vanish
- actions.dance_rotation_mfd_ref+=/shadow_reflection
- actions.dance_rotation_mfd_ref+=/use_item,slot=trinket2
- actions.dance_rotation_mfd_ref+=/use_item,slot=finger1
- #racial blood elf
- actions.dance_rotation_mfd_ref+=/Arcane_Torrent,if=energy<90
- #last ambush - add spill protection
- actions.dance_rotation_mfd_ref+=/ambush,if=buff.shadow_dance.remains<=0.1
- #wait if only 1gcd is left or only enough energy for 1 ambush
- actions.dance_rotation_mfd_ref+=/wait,sec=buff.shadow_dance.remains-0.1,if=(buff.shadow_dance.remains<=1)|energy+energy.regen*buff.shadow_dance.remains<=49
- #safe neutral finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room)
- actions.dance_rotation_mfd_ref+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5&buff.shadow_dance.remains>1&buff.shadow_dance.remains<=2
- #safe finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room) - checks for energy for last ambush
- actions.dance_rotation_mfd_ref+=/call_action_list,name=finishers,if=(combo_points=5&buff.shadow_dance.remains>1&buff.shadow_dance.remains<=2)&((energy+(energy.regen*buff.shadow_dance.remains))>=50)
- #ambush if no FW is there - this will open the Dance essentially. ToDo: Add CP overflow protection?
- actions.dance_rotation_mfd_ref+=/ambush,if=debuff.find_weakness.down
- #mfd
- actions.dance_rotation_mfd_ref+=/marked_for_death,if=combo_points=0
- #Finisher if possible
- actions.dance_rotation_mfd_ref+=/call_action_list,name=finishers,if=combo_points=5
- #Ambush filler - Watch energy for last GCD, expecting 1 energetic recovery tick, watch for HaT Spill
- actions.dance_rotation_mfd_ref+=/ambush,if=((energy+(energy.regen*buff.shadow_dance.remains))>=72)&!(combo_points=4&cooldown.honor_among_thieves.remains<1)
- ###-------------------------------------------------- DANCE ROTATION MFD DFA (untested)---------------------------------------------------------------- ###
- ###-------------------------------------------------- VANISH ROTATION ANTICIPATION REFLECTION ---------------------------------------------------------------- ###
- #safe premed
- actions.vanish_rotation_ant_ref=premeditation,if=(combo_points=3&anticipation_charges=3&cooldown.honor_among_thieves.remains>1)|(combo_points<=3&anticipation_charges+combo_points<=5)
- #emergency premed
- actions.vanish_rotation_ant_ref+=/premeditation,if=combo_points<=4&buff.vanish.down&buff.subterfuge.remains<1
- #last ambush
- actions.vanish_rotation_ant_ref+=/ambush,if=buff.subterfuge.remains<=0.1&buff.vanish.down
- #wait if only 1gcd is left or only enough energy for 1 ambush
- actions.vanish_rotation_ant_ref+=/wait,sec=buff.subterfuge.remains-0.1,if=(buff.subterfuge.remains<=1&buff.vanish.down)|(energy+energy.regen*buff.subterfuge.remains<=69&buff.vanish.down)
- #safe finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room)
- actions.vanish_rotation_ant_ref+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5&buff.subterfuge.remains>1&buff.subterfuge.remains<=2&(buff.vanish.remains<2|buff.vanish.down)
- #safe finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room) - checks for energy for last ambush
- actions.vanish_rotation_ant_ref+=/call_action_list,name=finishers,if=(combo_points=5&buff.subterfuge.remains>1&buff.subterfuge.remains<=2)&(buff.vanish.remains<2|buff.vanish.down)&((energy+energy.regen*buff.subterfuge.remains)>=70)
- #ambush if no FW is there - this will open the Vanish essentially. ToDo: Add CP overflow protection?
- actions.vanish_rotation_ant_ref+=/ambush,if=debuff.find_weakness.down
- #Finisher if possible
- actions.vanish_rotation_ant_ref+=/call_action_list,name=finishers,if=combo_points=5
- #Ambush filler - Watch energy for last GCD, expecting 1 energetic recovery tic
- actions.vanish_rotation_ant_ref+=/ambush,if=((energy+(energy.regen*(buff.vanish.remains+1)))>=112)
- ###-------------------------------------------------- VANISH ROTATION ANTICIPATION DFA (untested) ---------------------------------------------------------------- ###
- ###-------------------------------------------------- VANISH ROTATION MFD REFLECTION ---------------------------------------------------------------- ###
- #safe premed
- actions.vanish_rotation_mfd_ref=premeditation,if=(combo_points=3&cooldown.honor_among_thieves.remains>1&debuff.find_weakness.up)|(combo_points=0)|(combo_points=1&cooldown.honor_among_thieves.remains>1)|(debuff.find_weakness.up&combo_points<=3)
- #emergency premed
- actions.vanish_rotation_mfd_ref+=/premeditation,if=combo_points<=4&buff.vanish.down&buff.subterfuge.remains<1
- #last ambush
- actions.vanish_rotation_mfd_ref+=/ambush,if=buff.subterfuge.remains<=0.1&buff.vanish.down
- #wait if only 1gcd is left or only enough energy for 1 ambush
- actions.vanish_rotation_mfd_ref+=/wait,sec=buff.subterfuge.remains-0.1,if=(buff.subterfuge.remains<=1&buff.vanish.down)|(energy+energy.regen*buff.subterfuge.remains<=69&buff.vanish.down)
- #safe finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room)
- actions.vanish_rotation_mfd_ref+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5&buff.subterfuge.remains>1&buff.subterfuge.remains<=2&(buff.vanish.remains<2|buff.vanish.down)
- #safe finisher if 2 GCD left but no room for 2 ambush (5 or more cp are considered not enough room) - checks for energy for last ambush
- actions.vanish_rotation_mfd_ref+=/call_action_list,name=finishers,if=(combo_points=5&buff.subterfuge.remains>1&buff.subterfuge.remains<=2)&(buff.vanish.remains<2|buff.vanish.down)&((energy+energy.regen*buff.subterfuge.remains)>=70)
- #ambush if no FW is there - this will open the Vanish essentially.
- actions.vanish_rotation_mfd_ref+=/ambush,if=debuff.find_weakness.down
- #Finisher if possible
- actions.vanish_rotation_mfd_ref+=/call_action_list,name=finishers,if=combo_points=5
- #Ambush filler - Watch energy for last GCD, expecting 1 energetic recovery tick
- actions.vanish_rotation_mfd_ref+=/ambush,if=((energy+(energy.regen*(buff.vanish.remains+1)))>=112)&!(combo_points=4&buff.vanish.remains>3)
- actions.vanish_rotation_mfd_ref+=/preparation,if=cooldown.vanish.remains>60|target.time_to_die<17
- ###-------------------------------------------------- VANISH ROTATION MFD DFA (untested) ---------------------------------------------------------------- ###
- ###-------------------------------------------------- CD CONTROLLER ANTICIPATION ---------------------------------------------------------------- ###
- #Assumes proper energy management
- actions.cd_controller_ant=shadow_dance
- actions.cd_controller_ant+=/vanish,if=combo_points+anticipation_charges<=5&cooldown.shadow_reflection.remains>%d
- #night elf racial
- actions.cd_controller_ant+=/shadowmeld,if=energy>60&debuff.find_weakness.down&cooldown.shadow_dance.remains>10&cooldown.vanish.remains>10&combo_points<=3
- #use if target only lives seconds
- actions.cd_controller_ant+=/vanish,if=target.time_to_die<16
- actions.cd_controller_ant+=/preparation,if=cooldown.vanish.remains|target.time_to_die<17
- #pool for upcoming dance
- actions.cd_controller_ant+=/call_action_list,name=pool_ant,if=energy+energy.regen*cooldown.shadow_dance.remains<=120
- #pool for availible vanish
- actions.cd_controller_ant+=/call_action_list,name=pool_ant,if=(energy<99&cooldown.vanish.up)&!debuff.find_weakness.up
- #pool for upcoming vanish, but dont pool if shadow dance comes up too
- actions.cd_controller_ant+=/call_action_list,name=pool_ant,if=(energy+energy.regen*cooldown.vanish.remains<=79&cooldown.shadow_dance.remains-15>cooldown.vanish.remains)&!debuff.find_weakness.up
- ###-------------------------------------------------- CD CONTROLLER MFD ---------------------------------------------------------------- ###
- #Assumes proper energy management
- actions.cd_controller_mfd=shadow_dance
- actions.cd_controller_mfd+=/vanish,if=energy>99&debuff.find_weakness.down&cooldown.shadow_dance.remains>15&((combo_points=1&cooldown.honor_among_thieves.remains<1)|(combo_points=2))
- #night elf racial
- actions.cd_controller_mfd+=/shadowmeld,if=energy>60&debuff.find_weakness.down&cooldown.shadow_dance.remains>10&cooldown.vanish.remains>10&combo_points<=1
- #use if target only lives seconds
- actions.cd_controller_mfd+=/vanish,if=target.time_to_die<16
- actions.cd_controller_mfd+=/preparation,if=cooldown.vanish.remains>60|target.time_to_die<17
- #pool for upcoming dance
- actions.cd_controller_mfd+=/call_action_list,name=pool_mfd,if=energy+energy.regen*cooldown.shadow_dance.remains<=60
- #pool for availible vanish - start early compared to anticipation for optimal vanish
- actions.cd_controller_mfd+=/call_action_list,name=pool_mfd,if=(energy<99&cooldown.vanish.up)&debuff.find_weakness.remains<5
- #pool for upcoming vanish, but dont pool if shadow dance comes up too
- actions.cd_controller_mfd+=/call_action_list,name=pool_mfd,if=(energy+energy.regen*cooldown.vanish.remains<=79&cooldown.shadow_dance.remains-15>cooldown.vanish.remains)&debuff.find_weakness.remains<5
- ###-------------------------------------------------- POOL ANTICIPATION ---------------------------------------------------------------- ###
- #use Finisher to avoid capping
- actions.pool_ant=call_action_list,name=finishers,if=combo_points+anticipation_charges>=9&combo_points=5
- #use prep if nothing better to do, but dont delay dance because of it.
- actions.pool_ant+=/preparation,if=cooldown.vanish.remains>60|target.time_to_die<17&cooldown.shadow_dance.remains>1
- #wait 0.1s increments
- actions.pool_ant+=/wait,sec=0.2
- ###-------------------------------------------------- POOL MFD ---------------------------------------------------------------- ###
- #use Finisher to avoid capping
- actions.pool_mfd=call_action_list,name=finishers,if=combo_points=5
- #use prep if nothing better to do, but dont delay dance because of it.
- actions.pool_mfd+=/preparation,if=cooldown.vanish.remains>60|target.time_to_die<17&cooldown.shadow_dance.remains>1
- #wait 0.1s increments
- actions.pool_mfd+=/wait,sec=0.2
- ###-------------------------------------------------- GENERATORS FW / PROCS ANTICIPATION---------------------------------------------------------------- ###
- #fok/backstab if room and time and low rupture
- actions.generators_fw_ant=fan_of_knives,if=((combo_points+anticipation_charges)<(10-active_enemies))&(dot.rupture.remains<12&dot.rupture.remains>8)&active_enemies>2
- actions.generators_fw_ant+=/fan_of_knives,if=((combo_points+anticipation_charges)<(11-active_enemies))&(dot.rupture.remains<10&dot.rupture.remains>8)&active_enemies>2
- actions.generators_fw_ant=backstab,if=((combo_points+anticipation_charges)<8)&(dot.rupture.remains<12&dot.rupture.remains>8)&active_enemies=1
- actions.generators_fw_ant+=/backstab,if=((combo_points+anticipation_charges)<9)&(dot.rupture.remains<10&dot.rupture.remains>8)&active_enemies=1
- actions.generators_fw_ant+=/call_action_list,name=finishers,if=combo_points=5
- actions.generators_fw_ant+=/fan_of_knives,if=active_enemies>2
- actions.generators_fw_ant+=/backstab
- ###-------------------------------------------------- GENERATORS FW / PROCS MFD---------------------------------------------------------------- ###
- actions.generators_fw_mfd+=/call_action_list,name=finishers,if=combo_points=5
- # backstab as generator, but wait if at 4 CP and HaT proc in less than 1s
- actions.generators_fw_mfd+=/marked_for_death,if=combo_points=0
- actions.generators_fw_mfd+=/backstab,if=!(combo_points=4&(cooldown.honor_among_thieves.remains<1))
- ###-------------------------------------------------- GENERATORS ANTICIPATION ---------------------------------------------------------------- ###
- #use generators trying not to cap and use finishers only if needed while not capping cp
- actions.generators_ant=call_action_list,name=finishers,if=combo_points=5&combo_points+anticipation_charges>=9
- #maintain SnD and Rupture
- actions.generators_ant+=/call_action_list,name=energy_neutral_finishers,if=combo_points=5
- #use generator to not cap
- actions.generators_ant+=/fan_of_knives,if=active_enemies>2
- #actions.generators_ant+=/hemorrhage,if=energy>105&!dot.hemorrhage.ticking
- actions.generators_ant+=/backstab,if=energy>105
- #get rid of energy for Dance T17 bonus
- # actions.generators_ant+=/backstab,if=cooldown.shadow_dance.remains<6
- ###-------------------------------------------------- GENERATORS MFD ---------------------------------------------------------------- ###p
- #use generators trying not to cap and use finishers only if needed while not capping cp
- actions.generators_mfd=call_action_list,name=finishers,if=combo_points=5
- #use generator to not cap
- #actions.generators_mfd+=/hemorrhage,if=energy>105&!dot.hemorrhage.ticking&!(combo_points=4&cooldown.honor_among_thieves.remains<1)
- actions.generators_mfd+=/backstab,if=energy>105&!(combo_points=4&cooldown.honor_among_thieves.remains<1)
- #get rid of energy for Dance T17 bonus
- # actions.generators_mfd+=/backstab,if=cooldown.shadow_dance.remains<6&!(combo_points=4&cooldown.honor_among_thieves.remains<1)
- ###-------------------------------------------------- FINISHERS ---------------------------------------------------------------- ###
- #as this list is called by many others, it will include all relevant talent setups in one block.
- actions.finishers=rupture,cycle_targets=1,if=remains<8
- actions.finishers+=/rupture,cycle_targets=1,if=(buff.shadow_reflection.remains>8&dot.rupture.remains<12)
- #safe DFA
- actions.finishers+=/death_from_above,if=dot.rupture.remains>20&buff.slice_and_dice.remains>5&debuff.find_weakness.up
- #safe evi
- actions.finishers+=/eviscerate,if=dot.rupture.remains>20&buff.slice_and_dice.remains>5&(!cooldown.death_from_above.up|!talent.death_from_above.enabled)
- actions.finishers+=/slice_and_dice,if=buff.slice_and_dice.remains<12&(buff.shadow_reflection.remains<8|!talent.shadow_reflection.enabled)
- actions.finishers+=/slice_and_dice,if=buff.slice_and_dice.remains<2
- actions.finishers+=/crimson_tempest,if=(active_enemies>=11&debuff.find_weakness.down)|active_enemies>=11&(cooldown.death_from_above.remains>0|!talent.death_from_above.enabled)
- actions.finishers+=/death_from_above,if=talent.death_from_above.enabled
- actions.finishers+=/eviscerate,if=(!cooldown.death_from_above.up|!talent.death_from_above.enabled)
- ###-------------------------------------------------- ENERGY NEUTRAL MAINTAINANCE FINISHERS ---------------------------------------------------------------- ###
- actions.energy_neutral_finishers=rupture,cycle_targets=1,if=remains<8
- actions.energy_neutral_finishers+=/slice_and_dice,if=buff.slice_and_dice.remains<12&(buff.shadow_reflection.remains<8|!talent.shadow_reflection.enabled)
- actions.energy_neutral_finishers+=/slice_and_dice,if=buff.slice_and_dice.remains<2
- ###-------------------------------------------------- SHADOWMELD ---------------------------------------------------------------- ###
- actions.shadowmeld_rotation=Premeditation
- actions.shadowmeld_rotation+=/Ambush
- head=felblade_hood,id=124263,bonus_id=567
- neck=choker_of_the_great_betrayer,id=124210,bonus_id=567,enchant_id=5320
- shoulder=felblade_spaulders,id=124274,bonus_id=567
- chest=felblade_chestguard,id=124248,bonus_id=567
- waist=waistwrap_of_banishment,id=124276,bonus_id=567
- legs=empowered_demonskin_kilt,id=124266,bonus_id=567
- feet=jungle_assassins_footpads,id=124252,bonus_id=567
- wrist=bloodcult_bracers,id=124279,bonus_id=567
- hands=felblade_gloves,id=124257,bonus_id=567
- back=cloak_of_desperate_temerity,id=124134,bonus_id=567,enchant_id=5313
- finger1=maalus_the_blood_drinker,id=124636,bonus_id=621,enchant=gift_of_multistrike
- finger2=portal_key_signet,id=124189,bonus_id=567,enchant=gift_of_multistrike
- trinket1=soul_capacitor,id=124225,bonus_id=567
- trinket2=bleeding_hollow_toxin_vessel,id=124520,bonus_id=567
- main_hand=fang_of_the_pit,id=124367,bonus_id=567,enchant_id=5334
- off_hand=fang_of_the_pit,id=124367,bonus_id=567,enchant_id=5334
- """ % (x,x)
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