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Sep 19th, 2014
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  1. for (int i = player.PlayerInventory.itemSlots.Count() - 1; i >= 0; i--)
  2. {
  3. if (newMouseState.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released)
  4. {
  5. if (player.PlayerInventory.itemSlots[i].SlotRectangle.Contains(mousePosition) && player.PlayerInventory.itemSlots[i].IsSlotOpen == false)
  6. {
  7. player.PlayerInventory.itemSlots[i].item.NumberOfItems--;
  8. Console.WriteLine("true");
  9. Console.WriteLine(mousePosition.ToString());
  10.  
  11. if (player.PlayerInventory.itemSlots[i].item.NumberOfItems <= 0)
  12. {
  13. player.PlayerInventory.itemSlots[i].IsSlotOpen = true;
  14. }
  15. }
  16. }
  17. oldMouseState = newMouseState;
  18. }
  19.  
  20. foreach(InventorySlot slot in player.PlayerInventory.itemSlots)
  21. {
  22. if (newMouseState.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released)
  23. {
  24. if (slot.SlotRectangle.Contains(mousePosition) && slot.IsSlotOpen == false)
  25. {
  26. slot.item.NumberOfItems--;
  27. Console.WriteLine("true");
  28. Console.WriteLine(mousePosition.ToString());
  29.  
  30. if (slot.item.NumberOfItems <= 0)
  31. {
  32. //cannot modify this becuase it is a foreach iteration variable
  33. slot.IsSlotOpen = true;
  34. }
  35. }
  36. }
  37. oldMouseState = newMouseState;
  38. }
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