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Apr 18th, 2013
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  1. class CfgPatches
  2. {
  3.     class 2017_Zombie
  4.     {
  5.         units[] = {};
  6.         weapons[] = {};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"A3_Characters_F"};
  9.     };
  10. };
  11. class CfgVehicleClasses
  12. {
  13.     class Zombie
  14.     {
  15.         displayName = "Zombie";
  16.     };
  17. };
  18.  
  19. class CfgVehicles
  20. {
  21.     // this configs the dude
  22.     class Civilian_F;
  23.     class Zombie: Civilian_F
  24.     {
  25.         scope                       = 2;
  26.         displayName                 = "Zombie";
  27.         vehicleClass                = "Zombie";
  28.         uniformAccessories[]        = {};
  29.         nakedUniform                = "U_BasicBody";
  30.         uniformClass                = "Zombie_Uniform";
  31.         model                       = "\2017_Zombies\Zombie.p3d";
  32.  
  33.         weapons[]                   = {"srifle_EBR_F","hgun_P07_F","Throw","Put","Binocular"};
  34.         respawnWeapons[]            = {"srifle_EBR_F","hgun_P07_F","Throw","Put","Binocular"};
  35.         Items[]                     = {"FirstAidKit"};
  36.         RespawnItems[]              = {"FirstAidKit"};
  37.         magazines[]                 = {"20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  38.         respawnMagazines[]          = {"20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","20Rnd_762x45_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade"};
  39.     };
  40. };
  41.  
  42. class CfgFaces
  43. {
  44.     class Default;
  45.     class Zombie: Default
  46.     {
  47.         class Default;
  48.         class Zombie: Default
  49.         {
  50.             name = "Zombie";
  51.             displayname = "Zombie";
  52.             texture = "\2017_Zombie\data\m_Zombie_Head_co.paa";
  53.             identityTypes[] = {"Zombie"};
  54.             head = "Zombie_Head";
  55.             material = "\2017_Zombie\data\m_Zombie_Head.rvmat";
  56.             disabled = 0;
  57.                 textureHL = "\2017_Zombies\data\hl_Zombie_Arms_Legs_co.paa";
  58.                 materialHL = "\2017_Zombies\data\hl_Zombie_Arms_Legs.rvmat";
  59.                 textureHL2 = "\2017_Zombies\data\hl_Zombie_Arms_Legs_co.paa";
  60.                 materialHL2 = "\2017_Zombies\data\hl_Zombie_Arms_Legs.rvmat";
  61.         };
  62.     };
  63. };
  64.  
  65. class CfgHeads
  66. {
  67.     class Default_A3;
  68.    
  69.     class Zombie_Head: Default_A3
  70.     {
  71.         class Wounds
  72.         {
  73.             text[] = {};
  74.             mat[] =
  75.             {"\2017_Zombies\data\m_Zombie_Head.rvmat","A3\characters_f\Heads\Data\m_white_01_injury.rvmat","A3\characters_f\Heads\Data\m_white_01_injury.rvmat"};
  76.         };
  77.     };
  78. };
  79.  
  80. class cfgWeapons
  81. {
  82.     // this configs the uniform
  83.     class Uniform_Base;
  84.     class UniformItem;
  85.     class Zombie_Uniform: Uniform_Base
  86.     {
  87.         scope                       = 2;
  88.         displayName                 = "Zombie";
  89.         picture                     = "\2017_Zombies\data\ui\icon_BDU_olive_ca.paa";
  90.         model                       = "\2017_Zombies\Zombie.p3d";
  91.  
  92.         class ItemInfo: UniformItem
  93.         {
  94.             uniformModel            = "-";
  95.             uniformClass            = "Zombie";
  96.             containerClass          = "Supply20";
  97.             mass                    = 50;
  98.         };
  99.     };
  100. };
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