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- TZ-24 Enforcer
- Category: Strike Fighter
- Stats:
- Max Health: 1450
- Power Weapon Regen Rate: 10
- Power Weapon Regen Rate (when Recently Consumed): 4
- Power Shield Regen Rate: 180
- Power Shield Regen Rate (when Recently Consumed): 0
- Power Engine Regen Rate: 5
- Power Engine Regen Rate (when Recently Consumed): 2
- Booster Activation Power Cost: 6
- Booster Power Per-Second Consumption: 12
- Power Engine Regen High Power Multiplier (OBSOLETE?): 1
- Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
- Power Shield Regen High Power Multiplier (OBSOLETE?): 1
- Booster Speed Multiplier: 3.2
- Booster Maneuverability Modifier: 0.25
- Booster Acceleration: 10
- Booster Maneuverability Regain Time: 2
- Ship Evasion: 0.05
- Engine Speed Modifier at Max Power: 1.2
- Engine Speed Modifier at Min Power: 0.9
- Sensor Detection Radius: 150
- Sensor Communication Range: 75
- Sensor Focused Detection Range: 165
- Sensor Focused Detection Arc: 15
- Sensor Signature: 0
- Sensor Dampening: 0
- Weapon Max Power: 100
- Shields Max Power (Capacity): 3600
- Engines Max Power: 100
- Turn Rate Modifier: 1
- Power Weapon Regen Delay: 1.5
- Power Engine Regen Delay: 3
- Power Shield Regen Delay: 6
- Shield Bleed Through: 0
- Ship Damage Reduction: 0.05
- Engine Speed Multiplier: 1
- Strafe Modifier: 1
- Shield Strength Modifier at Min Power: 0.9
- Shield Strength Modifier at Max Power: 1.2
- Shield Strength Modifier at Default Power: 1
- Weapon Damage Modifier at Min Power: 0.9
- Weapon Damage Modifier at Max Power: 1.2
- Weapon Damage Modifier at Default Power: 1
- Crit Chance: 0
- Crit Chance Reduction: 0
- field_4000004CF472A732: 0.7
- field_4000004CF472A733: 0.4
- field_4000004CF472A734: 1.9
- field_4000004CF472A735: 1.9
- field_4000004CF472A736: 115
- field_4000004CF472A737: 25
- field_4000004CF472A739: 1
- field_4000004CF472A73A: 0.021
- field_4000004CF472A73B: 1
- field_4000004CF472A73C: 1
- field_4000004CF472A73D: 0.1
- field_4000004D09F84BEA: 0.5
- field_4000004D09F84BEB: 0.5
- field_4000004D09F84BEC: 1.2
- Engine Base Speed: 6.2
- field_4000004D0CBD3849: 4.1
- field_4000004D0CBD384A: 2.1
- field_4000004D0CBD384B: 0.64
- field_4000004D0CBD384C: 0.8
- Yaw: 0.96
- field_4000004D0CBD384E: 0.53
- field_4000004D0CBD384F: 1.06
- field_4000004D0CBD3850: 1.32
- Pitch: 1.58
- field_4000004D0CBD3852: 0.53
- PrimaryWeapon (2)
- Heavy Laser Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- Blaster range increased by 5%. (Self)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Weapon_Range_Mid: 0.05 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
- Row 3
- Blaster damage to enemy ship hulls increased by 9%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.09 (AddToCurrent)
- Row 4
- Critical hit chance increased by 5%, and weapon tracking penalty reduced by 5%. (Self)
- Crit_Chance: 0.05 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Blaster damage ignores 100% of enemy armor. (Self)
- Weapon_Armor_Penetration: 1 (AddToCurrent)
- Row 5
- Shield piercing increased by 20%. (Self)
- Weapon_Shield_Piercing: 0.2 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Quad Laser Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 2
- Blaster range increased by 5%. (Self)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Weapon_Range_Mid: 0.05 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
- Row 3
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 4
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Rapid-fire Laser Cannon (Default)
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Blaster damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 2
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 3
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 4
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
- Weapon_Firing_Arc: 1 (AddToCurrent)
- Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
- Row 5
- Blaster damage to enemy ship hulls increased by 18%. (Self)
- Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
- Blaster damage to enemy ship shields increased by 18%. (Self)
- Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
- Ion Cannon
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Row 2
- The cost of using blasters is reduced by 10%. (Self)
- Weapon_Power_Draw: -0.1 (PercentOfCurrent)
- Row 3
- Blaster rate of fire increased by 8%. (Self)
- Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
- Row 4
- Blaster hits drain 4 engine power.
- Ion Cannon range increased by 5%. (Self)
- Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
- Weapon_Range_Mid: 0.05 (PercentOfCurrent)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Row 5
- Blaster hits drain 4 weapon power.
- Blaster hits drain 4 shield power.
- SecondaryWeapon (1)
- Cluster Missiles (Default)
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Lock on time reduced by 14%. (Self)
- Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
- Row 2
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 3
- Missile damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 4
- Missile range increased by 5%. (Self)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Ammunition capacity increased by 4. (Self)
- Ammo_Pool_Size: 4 (AddToCurrent)
- Row 5
- Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
- Ammo_Pool_Size: -0.5 (PercentOfCurrent)
- Missiles cause an additional 15% damage over 5 seconds. (Ship)
- Proton Torpedoes
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Lock on time reduced by 14%. (Self)
- Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
- Row 2
- Critical hit chance increased by 10%. (Self)
- Crit_Chance: 0.1 (AddToCurrent)
- Row 3
- Missile damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 4
- Missile speed increased by 100%. (Ship)
- Firing arc increased by 4 degrees. (Self)
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Row 5
- Ammunition capacity increased by 4. (Self)
- Ammo_Pool_Size: 4 (AddToCurrent)
- Range increased by 15%. (Self)
- Weapon_Range_Long: 0.15 (PercentOfCurrent)
- Concussion Missiles
- Available: True
- Base:
- TalentTree(5)
- Row 1
- Shield piercing increased by 10%. (Self)
- Weapon_Shield_Piercing: 0.1 (AddToCurrent)
- Row 2
- Lock on time reduced by 14%. (Self)
- Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
- Row 3
- Missile damage increased by 5%. (Self)
- Weapon_Base_Damage: 0.05 (PercentOfCurrent)
- Row 4
- Missile range increased by 5%. (Self)
- Weapon_Range_Long: 0.05 (PercentOfCurrent)
- Ammunition capacity increased by 3. (Self)
- Ammo_Pool_Size: 3 (AddToCurrent)
- Row 5
- Target's speed reduced by 30% for 15 seconds. Target's engine power drained by 25. (Ship)
- Missiles damage ignores 100% of enemy armor. (Self)
- Weapon_Armor_Penetration: 1 (AddToCurrent)
- Engine (1)
- Barrel Roll
- Available: True
- Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Barrel Roll by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Power Dive
- Available: True
- Base: A 90-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Power Dive by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Retro Thrusters
- Available: True
- Base: Accelerates the ship in reverse for a short duration, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Retro Thrusters by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- Engine power pool increased by 20%. (Ship)
- Engines_Max_Power: 0.2 (PercentOfCurrent)
- Weapon Power Converter
- Available: True
- Base: Transfers 20% of the engine's power to the weapon power pool.
- TalentTree(3)
- Row 1
- Ability cooldown time reduced by 3 seconds. (Ship)
- Cooldown_Time: -3 (AddToCurrent)
- Row 2
- The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
- Ability_Engine_Cost: -0.1 (PercentOfBase)
- Row 3
- Blaster power pool increased by 15%. (Ship)
- Weapon_Max_Power: 0.15 (PercentOfCurrent)
- Engine power pool increased by 15%. (Ship)
- Engines_Max_Power: 0.15 (PercentOfCurrent)
- Koiogran Turn (Default)
- Available: True
- Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
- TalentTree(3)
- Row 1
- Reduces the power cost of activating Koiogran Turn by 15. (Ship)
- Ability_Engine_Cost: -0.15 (AddToCurrent)
- Row 2
- Ability cooldown time reduced by 5 seconds. (Ship)
- Cooldown_Time: -5 (AddToCurrent)
- Row 3
- Engine speed increased by 10%. (Ship)
- Engine_Speed_Multiplier: 0.1 (AddToCurrent)
- Ship's turning rate increased by 10%. (Ship)
- Turn_Rate_Modifier: 0.1 (AddToCurrent)
- ShieldProjector (1)
- Charged Plating
- Available: True
- Base:
- Shields_Max_Power_(Capacity): 0.55 (PercentOfCurrent)
- Shield_Bleed_Through: 0.5 (AddToCurrent)
- TalentTree(3)
- Row 1
- Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%. (Ship)
- Shield_Bleed_Through: -0.1 (AddToCurrent)
- Row 2
- Ability duration is increased by 4 seconds. (Ship)
- Effect_Duration: 4 (AddToCurrent)
- Row 3
- Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second. (Ship)
- Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second. (Ship)
- Quick-Charge Shield (Default)
- Available: True
- Base:
- Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
- Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool regeneration amount increased by 6%. (Ship)
- Row 2
- Shield power pool regeneration rate increased by 15%. (Ship)
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Row 3
- Shields regen at 60% of normal while taking damage. (Ship)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
- Ability cooldown time reduced by 10 seconds. (Ship)
- Cooldown_Time: -10 (AddToCurrent)
- Directional Shield
- Available: True
- Base: Shifts shield strength and regen priority between fore and aft shields.
- TalentTree(3)
- Row 1
- The power cost of using the Directional Shield ability is removed. (Ship)
- Ability_Shields_Cost: -1 (PercentOfBase)
- Row 2
- Shield power pool increased by 10% . (Ship)
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Row 3
- Shield regeneration delay decreased by 3 seconds. (Ship)
- Power_Shield_Regen_Delay: -3 (AddToCurrent)
- Shield power pool regeneration rate increased by 10%. (Ship)
- Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
- Reactor (1)
- Large Reactor
- Available: True
- Base: Shield power pool increased by 8%.
- Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Row 2
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Row 3
- Shield power pool increased by an additional 4%. (Ship)
- Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
- Turbo Reactor (Default)
- Available: True
- Base: Shield regeneration delay decreased by 24%.
- Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Row 2
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Row 3
- Shield regeneration delay decreased by an additional 12%. (Ship)
- Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
- Regeneration Reactor
- Available: True
- Base: Shield power pool regeneration rate increased by 8%.
- Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Shield power pool regeneration rate increased by an additional 4%. (Ship)
- Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Thruster (1)
- Regeneration Thrusters
- Available: True
- Base: Engine power pool regeneration increased by 8%.
- Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Engine power pool regeneration increased by an additional 4%. (Ship)
- Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Engine power pool regeneration increased by an additional 4%. (Ship)
- Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Engine power pool regeneration increased by an additional 4%. (Ship)
- Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Turning Thrusters
- Available: True
- Base: Ship's turning rate increased by 4%.
- Turn_Rate_Modifier: 0.04 (AddToCurrent)
- TalentTree(3)
- Row 1
- Ship's turning rate increased by an additional 2%. (Ship)
- Turn_Rate_Modifier: 0.02 (AddToCurrent)
- Row 2
- Ship's turning rate increased by an additional 2%. (Ship)
- Turn_Rate_Modifier: 0.02 (AddToCurrent)
- Row 3
- Ship's turning rate increased by an additional 2%. (Ship)
- Turn_Rate_Modifier: 0.02 (AddToCurrent)
- Power Thrusters
- Available: True
- Base: Engine power pool increased by 8%.
- Engines_Max_Power: 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Engine power pool increased by an additional 4%. (Ship)
- Engines_Max_Power: 0.04 (PercentOfCurrent)
- Row 2
- Engine power pool increased by an additional 4%. (Ship)
- Engines_Max_Power: 0.04 (PercentOfCurrent)
- Row 3
- Engine power pool increased by an additional 4%. (Ship)
- Engines_Max_Power: 0.04 (PercentOfCurrent)
- Speed Thrusters (Default)
- Available: True
- Base: Engine speed increased by 4%.
- Engine_Speed_Multiplier: 0.04 (AddToCurrent)
- TalentTree(3)
- Row 1
- Engine speed increased by an additional 2%. (Ship)
- Engine_Speed_Multiplier: 0.02 (AddToCurrent)
- Row 2
- Engine speed increased by an additional 2%. (Ship)
- Engine_Speed_Multiplier: 0.02 (AddToCurrent)
- Row 3
- Engine speed increased by an additional 2%. (Ship)
- Engine_Speed_Multiplier: 0.02 (AddToCurrent)
- Capacitor (1)
- Damage Capacitor
- Available: True
- Base: Primary weapon damage increased by 4%.
- Weapon_Base_Damage: 0.04 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
- Weapon_Base_Damage: 0.02 (PercentOfCurrent)
- Row 2
- Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
- Weapon_Base_Damage: 0.02 (PercentOfCurrent)
- Row 3
- Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
- Weapon_Base_Damage: 0.02 (PercentOfCurrent)
- Frequency Capacitor
- Available: True
- Base: Primary weapon rate of fire increased by 6%.
- Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
- Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
- Row 2
- Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
- Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
- Row 3
- Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
- Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
- Range Capacitor (Default)
- Available: True
- Base: Primary weapon range increased by 4%.
- Weapon_Range_Long: 0.04 (PercentOfCurrent)
- Weapon_Range_Mid: 0.04 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Primary weapon range increased by an additional 2%. (PrimaryWeapons)
- Weapon_Range_Long: 0.02 (PercentOfCurrent)
- Weapon_Range_Mid: 0.02 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
- Row 2
- Primary weapon range increased by an additional 2%. (PrimaryWeapons)
- Weapon_Range_Long: 0.02 (PercentOfCurrent)
- Weapon_Range_Mid: 0.02 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
- Row 3
- Primary weapon range increased by an additional 2%. (PrimaryWeapons)
- Weapon_Range_Long: 0.02 (PercentOfCurrent)
- Weapon_Range_Mid: 0.02 (PercentOfCurrent)
- Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
- Magazine (1)
- Munitions Capacity Extender
- Available: True
- Base: Ammunition capacity increased by 20%.
- Ammo_Pool_Size: 0.2 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
- Ammo_Pool_Size: 0.1 (PercentOfCurrent)
- Row 2
- Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
- Ammo_Pool_Size: 0.1 (PercentOfCurrent)
- Row 3
- Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
- Ammo_Pool_Size: 0.1 (PercentOfCurrent)
- Regeneration Extender
- Available: True
- Base: Blaster power pool regeneration increased by 8%.
- Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Blaster power pool regeneration increased by an additional 4%. (Ship)
- Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 2
- Blaster power pool regeneration increased by an additional 4%. (Ship)
- Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Row 3
- Blaster power pool regeneration increased by an additional 4%. (Ship)
- Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
- Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
- Power Pool Extender (Default)
- Available: True
- Base: Blaster power pool increased by 8%.
- Weapon_Max_Power: 0.08 (PercentOfCurrent)
- TalentTree(3)
- Row 1
- Blaster power pool increased by an additional 4%. (Ship)
- Weapon_Max_Power: 0.04 (PercentOfCurrent)
- Row 2
- Blaster power pool increased by an additional 4%. (Ship)
- Weapon_Max_Power: 0.04 (PercentOfCurrent)
- Row 3
- Blaster power pool increased by an additional 4%. (Ship)
- Weapon_Max_Power: 0.04 (PercentOfCurrent)
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