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  1. TZ-24 Enforcer
  2. Category: Strike Fighter
  3. Stats:
  4. Max Health: 1450
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 180
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 6
  12. Booster Power Per-Second Consumption: 12
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 2
  20. Ship Evasion: 0.05
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 150
  24. Sensor Communication Range: 75
  25. Sensor Focused Detection Range: 165
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 3600
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0.05
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.7
  49. field_4000004CF472A733: 0.4
  50. field_4000004CF472A734: 1.9
  51. field_4000004CF472A735: 1.9
  52. field_4000004CF472A736: 115
  53. field_4000004CF472A737: 25
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.021
  56. field_4000004CF472A73B: 1
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.5
  60. field_4000004D09F84BEB: 0.5
  61. field_4000004D09F84BEC: 1.2
  62. Engine Base Speed: 6.2
  63. field_4000004D0CBD3849: 4.1
  64. field_4000004D0CBD384A: 2.1
  65. field_4000004D0CBD384B: 0.64
  66. field_4000004D0CBD384C: 0.8
  67. Yaw: 0.96
  68. field_4000004D0CBD384E: 0.53
  69. field_4000004D0CBD384F: 1.06
  70. field_4000004D0CBD3850: 1.32
  71. Pitch: 1.58
  72. field_4000004D0CBD3852: 0.53
  73.  
  74. PrimaryWeapon (2)
  75. Heavy Laser Cannon
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster damage increased by 5%. (Self)
  81. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  82. Row 2
  83. Blaster range increased by 5%. (Self)
  84. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  85. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  86. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  87. Row 3
  88. Blaster damage to enemy ship hulls increased by 9%. (Self)
  89. Weapon_Hull_Damage_Multiplier: 0.09 (AddToCurrent)
  90. Row 4
  91. Critical hit chance increased by 5%, and weapon tracking penalty reduced by 5%. (Self)
  92. Crit_Chance: 0.05 (AddToCurrent)
  93. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  94. Blaster damage ignores 100% of enemy armor. (Self)
  95. Weapon_Armor_Penetration: 1 (AddToCurrent)
  96. Row 5
  97. Shield piercing increased by 20%. (Self)
  98. Weapon_Shield_Piercing: 0.2 (AddToCurrent)
  99. Blaster damage to enemy ship shields increased by 18%. (Self)
  100. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  101.  
  102. Quad Laser Cannon
  103. Available: True
  104. Base:
  105. TalentTree(5)
  106. Row 1
  107. Blaster rate of fire increased by 8%. (Self)
  108. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  109. Row 2
  110. Blaster range increased by 5%. (Self)
  111. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  112. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  113. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  114. Row 3
  115. Blaster damage increased by 5%. (Self)
  116. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  117. Row 4
  118. Critical hit chance increased by 10%. (Self)
  119. Crit_Chance: 0.1 (AddToCurrent)
  120. The cost of using blasters is reduced by 10%. (Self)
  121. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  122. Row 5
  123. Blaster damage to enemy ship hulls increased by 18%. (Self)
  124. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  125. Blaster damage to enemy ship shields increased by 18%. (Self)
  126. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  127.  
  128. Rapid-fire Laser Cannon (Default)
  129. Available: True
  130. Base:
  131. TalentTree(5)
  132. Row 1
  133. Blaster damage increased by 5%. (Self)
  134. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  135. Row 2
  136. The cost of using blasters is reduced by 10%. (Self)
  137. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  138. Row 3
  139. Blaster rate of fire increased by 8%. (Self)
  140. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  141. Row 4
  142. Critical hit chance increased by 10%. (Self)
  143. Crit_Chance: 0.1 (AddToCurrent)
  144. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  145. Weapon_Firing_Arc: 1 (AddToCurrent)
  146. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  147. Row 5
  148. Blaster damage to enemy ship hulls increased by 18%. (Self)
  149. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  150. Blaster damage to enemy ship shields increased by 18%. (Self)
  151. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  152.  
  153. Ion Cannon
  154. Available: True
  155. Base:
  156. TalentTree(5)
  157. Row 1
  158. Critical hit chance increased by 10%. (Self)
  159. Crit_Chance: 0.1 (AddToCurrent)
  160. Row 2
  161. The cost of using blasters is reduced by 10%. (Self)
  162. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  163. Row 3
  164. Blaster rate of fire increased by 8%. (Self)
  165. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  166. Row 4
  167. Blaster hits drain 4 engine power.
  168. Ion Cannon range increased by 5%. (Self)
  169. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  170. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  171. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  172. Row 5
  173. Blaster hits drain 4 weapon power.
  174. Blaster hits drain 4 shield power.
  175.  
  176. SecondaryWeapon (1)
  177. Cluster Missiles (Default)
  178. Available: True
  179. Base:
  180. TalentTree(5)
  181. Row 1
  182. Lock on time reduced by 14%. (Self)
  183. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  184. Row 2
  185. Shield piercing increased by 10%. (Self)
  186. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  187. Row 3
  188. Missile damage increased by 5%. (Self)
  189. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  190. Row 4
  191. Missile range increased by 5%. (Self)
  192. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  193. Ammunition capacity increased by 4. (Self)
  194. Ammo_Pool_Size: 4 (AddToCurrent)
  195. Row 5
  196. Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
  197. Ammo_Pool_Size: -0.5 (PercentOfCurrent)
  198. Missiles cause an additional 15% damage over 5 seconds. (Ship)
  199.  
  200. Proton Torpedoes
  201. Available: True
  202. Base:
  203. TalentTree(5)
  204. Row 1
  205. Lock on time reduced by 14%. (Self)
  206. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  207. Row 2
  208. Critical hit chance increased by 10%. (Self)
  209. Crit_Chance: 0.1 (AddToCurrent)
  210. Row 3
  211. Missile damage increased by 5%. (Self)
  212. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  213. Row 4
  214. Missile speed increased by 100%. (Ship)
  215. Firing arc increased by 4 degrees. (Self)
  216. Weapon_Firing_Arc: 2 (AddToCurrent)
  217. Row 5
  218. Ammunition capacity increased by 4. (Self)
  219. Ammo_Pool_Size: 4 (AddToCurrent)
  220. Range increased by 15%. (Self)
  221. Weapon_Range_Long: 0.15 (PercentOfCurrent)
  222.  
  223. Concussion Missiles
  224. Available: True
  225. Base:
  226. TalentTree(5)
  227. Row 1
  228. Shield piercing increased by 10%. (Self)
  229. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  230. Row 2
  231. Lock on time reduced by 14%. (Self)
  232. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  233. Row 3
  234. Missile damage increased by 5%. (Self)
  235. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  236. Row 4
  237. Missile range increased by 5%. (Self)
  238. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  239. Ammunition capacity increased by 3. (Self)
  240. Ammo_Pool_Size: 3 (AddToCurrent)
  241. Row 5
  242. Target's speed reduced by 30% for 15 seconds. Target's engine power drained by 25. (Ship)
  243. Missiles damage ignores 100% of enemy armor. (Self)
  244. Weapon_Armor_Penetration: 1 (AddToCurrent)
  245.  
  246. Engine (1)
  247. Barrel Roll
  248. Available: True
  249. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  250. TalentTree(3)
  251. Row 1
  252. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  253. Ability_Engine_Cost: -0.15 (AddToCurrent)
  254. Row 2
  255. Ability cooldown time reduced by 5 seconds. (Ship)
  256. Cooldown_Time: -5 (AddToCurrent)
  257. Row 3
  258. Engine speed increased by 10%. (Ship)
  259. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  260. Ship's turning rate increased by 10%. (Ship)
  261. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  262.  
  263. Power Dive
  264. Available: True
  265. Base: A 90-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  266. TalentTree(3)
  267. Row 1
  268. Reduces the power cost of activating Power Dive by 15. (Ship)
  269. Ability_Engine_Cost: -0.15 (AddToCurrent)
  270. Row 2
  271. Ability cooldown time reduced by 5 seconds. (Ship)
  272. Cooldown_Time: -5 (AddToCurrent)
  273. Row 3
  274. Engine speed increased by 10%. (Ship)
  275. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  276. Ship's turning rate increased by 10%. (Ship)
  277. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  278.  
  279. Retro Thrusters
  280. Available: True
  281. Base: Accelerates the ship in reverse for a short duration, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  282. TalentTree(3)
  283. Row 1
  284. Reduces the power cost of activating Retro Thrusters by 15. (Ship)
  285. Ability_Engine_Cost: -0.15 (AddToCurrent)
  286. Row 2
  287. Ability cooldown time reduced by 5 seconds. (Ship)
  288. Cooldown_Time: -5 (AddToCurrent)
  289. Row 3
  290. Ship's turning rate increased by 10%. (Ship)
  291. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  292. Engine power pool increased by 20%. (Ship)
  293. Engines_Max_Power: 0.2 (PercentOfCurrent)
  294.  
  295. Weapon Power Converter
  296. Available: True
  297. Base: Transfers 20% of the engine's power to the weapon power pool.
  298. TalentTree(3)
  299. Row 1
  300. Ability cooldown time reduced by 3 seconds. (Ship)
  301. Cooldown_Time: -3 (AddToCurrent)
  302. Row 2
  303. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  304. Ability_Engine_Cost: -0.1 (PercentOfBase)
  305. Row 3
  306. Blaster power pool increased by 15%. (Ship)
  307. Weapon_Max_Power: 0.15 (PercentOfCurrent)
  308. Engine power pool increased by 15%. (Ship)
  309. Engines_Max_Power: 0.15 (PercentOfCurrent)
  310.  
  311. Koiogran Turn (Default)
  312. Available: True
  313. Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  314. TalentTree(3)
  315. Row 1
  316. Reduces the power cost of activating Koiogran Turn by 15. (Ship)
  317. Ability_Engine_Cost: -0.15 (AddToCurrent)
  318. Row 2
  319. Ability cooldown time reduced by 5 seconds. (Ship)
  320. Cooldown_Time: -5 (AddToCurrent)
  321. Row 3
  322. Engine speed increased by 10%. (Ship)
  323. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  324. Ship's turning rate increased by 10%. (Ship)
  325. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  326.  
  327. ShieldProjector (1)
  328. Charged Plating
  329. Available: True
  330. Base:
  331. Shields_Max_Power_(Capacity): 0.55 (PercentOfCurrent)
  332. Shield_Bleed_Through: 0.5 (AddToCurrent)
  333. TalentTree(3)
  334. Row 1
  335. Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%. (Ship)
  336. Shield_Bleed_Through: -0.1 (AddToCurrent)
  337. Row 2
  338. Ability duration is increased by 4 seconds. (Ship)
  339. Effect_Duration: 4 (AddToCurrent)
  340. Row 3
  341. Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second. (Ship)
  342. Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second. (Ship)
  343.  
  344. Quick-Charge Shield (Default)
  345. Available: True
  346. Base:
  347. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  348. Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
  349. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
  350. TalentTree(3)
  351. Row 1
  352. Shield power pool regeneration amount increased by 6%. (Ship)
  353. Row 2
  354. Shield power pool regeneration rate increased by 15%. (Ship)
  355. Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
  356. Row 3
  357. Shields regen at 60% of normal while taking damage. (Ship)
  358. Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
  359. Ability cooldown time reduced by 10 seconds. (Ship)
  360. Cooldown_Time: -10 (AddToCurrent)
  361.  
  362. Directional Shield
  363. Available: True
  364. Base: Shifts shield strength and regen priority between fore and aft shields.
  365. TalentTree(3)
  366. Row 1
  367. The power cost of using the Directional Shield ability is removed. (Ship)
  368. Ability_Shields_Cost: -1 (PercentOfBase)
  369. Row 2
  370. Shield power pool increased by 10% . (Ship)
  371. Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
  372. Row 3
  373. Shield regeneration delay decreased by 3 seconds. (Ship)
  374. Power_Shield_Regen_Delay: -3 (AddToCurrent)
  375. Shield power pool regeneration rate increased by 10%. (Ship)
  376. Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
  377.  
  378. Reactor (1)
  379. Large Reactor
  380. Available: True
  381. Base: Shield power pool increased by 8%.
  382. Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
  383. TalentTree(3)
  384. Row 1
  385. Shield power pool increased by an additional 4%. (Ship)
  386. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  387. Row 2
  388. Shield power pool increased by an additional 4%. (Ship)
  389. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  390. Row 3
  391. Shield power pool increased by an additional 4%. (Ship)
  392. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  393.  
  394. Turbo Reactor (Default)
  395. Available: True
  396. Base: Shield regeneration delay decreased by 24%.
  397. Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
  398. TalentTree(3)
  399. Row 1
  400. Shield regeneration delay decreased by an additional 12%. (Ship)
  401. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  402. Row 2
  403. Shield regeneration delay decreased by an additional 12%. (Ship)
  404. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  405. Row 3
  406. Shield regeneration delay decreased by an additional 12%. (Ship)
  407. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  408.  
  409. Regeneration Reactor
  410. Available: True
  411. Base: Shield power pool regeneration rate increased by 8%.
  412. Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
  413. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  414. TalentTree(3)
  415. Row 1
  416. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  417. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  418. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  419. Row 2
  420. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  421. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  422. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  423. Row 3
  424. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  425. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  426. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  427.  
  428. Thruster (1)
  429. Regeneration Thrusters
  430. Available: True
  431. Base: Engine power pool regeneration increased by 8%.
  432. Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
  433. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  434. TalentTree(3)
  435. Row 1
  436. Engine power pool regeneration increased by an additional 4%. (Ship)
  437. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  438. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  439. Row 2
  440. Engine power pool regeneration increased by an additional 4%. (Ship)
  441. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  442. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  443. Row 3
  444. Engine power pool regeneration increased by an additional 4%. (Ship)
  445. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  446. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  447.  
  448. Turning Thrusters
  449. Available: True
  450. Base: Ship's turning rate increased by 4%.
  451. Turn_Rate_Modifier: 0.04 (AddToCurrent)
  452. TalentTree(3)
  453. Row 1
  454. Ship's turning rate increased by an additional 2%. (Ship)
  455. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  456. Row 2
  457. Ship's turning rate increased by an additional 2%. (Ship)
  458. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  459. Row 3
  460. Ship's turning rate increased by an additional 2%. (Ship)
  461. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  462.  
  463. Power Thrusters
  464. Available: True
  465. Base: Engine power pool increased by 8%.
  466. Engines_Max_Power: 0.08 (PercentOfCurrent)
  467. TalentTree(3)
  468. Row 1
  469. Engine power pool increased by an additional 4%. (Ship)
  470. Engines_Max_Power: 0.04 (PercentOfCurrent)
  471. Row 2
  472. Engine power pool increased by an additional 4%. (Ship)
  473. Engines_Max_Power: 0.04 (PercentOfCurrent)
  474. Row 3
  475. Engine power pool increased by an additional 4%. (Ship)
  476. Engines_Max_Power: 0.04 (PercentOfCurrent)
  477.  
  478. Speed Thrusters (Default)
  479. Available: True
  480. Base: Engine speed increased by 4%.
  481. Engine_Speed_Multiplier: 0.04 (AddToCurrent)
  482. TalentTree(3)
  483. Row 1
  484. Engine speed increased by an additional 2%. (Ship)
  485. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  486. Row 2
  487. Engine speed increased by an additional 2%. (Ship)
  488. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  489. Row 3
  490. Engine speed increased by an additional 2%. (Ship)
  491. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  492.  
  493. Capacitor (1)
  494. Damage Capacitor
  495. Available: True
  496. Base: Primary weapon damage increased by 4%.
  497. Weapon_Base_Damage: 0.04 (PercentOfCurrent)
  498. TalentTree(3)
  499. Row 1
  500. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  501. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  502. Row 2
  503. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  504. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  505. Row 3
  506. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  507. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  508.  
  509. Frequency Capacitor
  510. Available: True
  511. Base: Primary weapon rate of fire increased by 6%.
  512. Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
  513. TalentTree(3)
  514. Row 1
  515. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  516. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  517. Row 2
  518. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  519. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  520. Row 3
  521. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  522. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  523.  
  524. Range Capacitor (Default)
  525. Available: True
  526. Base: Primary weapon range increased by 4%.
  527. Weapon_Range_Long: 0.04 (PercentOfCurrent)
  528. Weapon_Range_Mid: 0.04 (PercentOfCurrent)
  529. Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
  530. TalentTree(3)
  531. Row 1
  532. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  533. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  534. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  535. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  536. Row 2
  537. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  538. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  539. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  540. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  541. Row 3
  542. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  543. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  544. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  545. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  546.  
  547. Magazine (1)
  548. Munitions Capacity Extender
  549. Available: True
  550. Base: Ammunition capacity increased by 20%.
  551. Ammo_Pool_Size: 0.2 (PercentOfCurrent)
  552. TalentTree(3)
  553. Row 1
  554. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  555. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  556. Row 2
  557. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  558. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  559. Row 3
  560. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  561. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  562.  
  563. Regeneration Extender
  564. Available: True
  565. Base: Blaster power pool regeneration increased by 8%.
  566. Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
  567. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  568. TalentTree(3)
  569. Row 1
  570. Blaster power pool regeneration increased by an additional 4%. (Ship)
  571. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  572. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  573. Row 2
  574. Blaster power pool regeneration increased by an additional 4%. (Ship)
  575. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  576. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  577. Row 3
  578. Blaster power pool regeneration increased by an additional 4%. (Ship)
  579. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  580. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  581.  
  582. Power Pool Extender (Default)
  583. Available: True
  584. Base: Blaster power pool increased by 8%.
  585. Weapon_Max_Power: 0.08 (PercentOfCurrent)
  586. TalentTree(3)
  587. Row 1
  588. Blaster power pool increased by an additional 4%. (Ship)
  589. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  590. Row 2
  591. Blaster power pool increased by an additional 4%. (Ship)
  592. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  593. Row 3
  594. Blaster power pool increased by an additional 4%. (Ship)
  595. Weapon_Max_Power: 0.04 (PercentOfCurrent)
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