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Apr 11th, 2019
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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete = 1;
  6. skeletonInherit = "";
  7. skeletonBones[] = {};
  8. };
  9.  
  10. class isoc_house_01_Skeleton: Default
  11.  {
  12.  skeletonInherit = "Default";
  13.  skeletonBones[] =
  14.     {
  15.     "Door_1", "",
  16.     "Door_2", "",
  17.     "Door_3", ""
  18.     };
  19.   };
  20. };
  21.  
  22. class CfgModels
  23. {
  24.  class Default
  25. {
  26. sectionsInherit = "";
  27. sections[] = {};
  28. skeletonName = "";
  29. };
  30.  
  31. class isoc_house_01
  32. {
  33.  skeletonName = "isoc_house_01_Skeleton";
  34.     class Animations
  35.     {
  36.     class Door_1_rot
  37.     {
  38.     type = rotation;
  39.     source = Door_01_source;
  40.     selection = Door_01;
  41.     axis = Door_01_axis;
  42.     memory = 1;
  43.     angle0 = 0;
  44.     angle1 = 1.6;
  45.  
  46.      };
  47.     class Door_02_rot: Door_01_rot
  48.     {
  49.     source = Door_02_source;
  50.     selection = Door_02;
  51.      axis = Door_02_axis;
  52.     };
  53.      class Door_03_rot: Door_01_rot
  54.      { source = Door_03_source;
  55.         selection = Door_03;
  56.         axis = Door_03_axis;
  57.      };
  58.   };
  59. };
  60. };
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