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  1. Run: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/spring
  2. Using configuration source: "/home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/springsettings.cfg"
  3. Using additional configuration source: "/home/revenant/.springrc"
  4. Available log sections: AutohostInterface, Net, VFS, KeyBindings, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, CregSerializer, ArchiveScanner, Shader, Font, Model, LuaSocket, Path
  5. Enabled log sections: Sound(LOG_LEVEL_INFO)
  6. Enable or disable log sections using the LogSections configuration key
  7. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  8. Use "none" to disable the default log sections.
  9. LogOutput initialized.
  10. Spring 94.1.1-826-g7f6f61d develop
  11. Build date/time: Aug 5 2013 06:07:00
  12. Build environment: boost-105200, GNU libstdc++ version 20120920
  13. Compiler: gcc-4.7.2
  14. OS: Linux 3.10.4-300.fc19.x86_64 #1 SMP Tue Jul 30 11:29:05 UTC 2013 x86_64
  15. OS: 64bit native mode
  16. [CMyMath::Init] CPU SSE mask: 127, flags:
  17. SSE 1.0: 1, SSE 2.0: 1
  18. SSE 3.0: 1, SSSE 3.0: 1
  19. SSE 4.1: 1, SSE 4.2: 1
  20. SSE 4.0A: 0, SSE 5.0A: 0
  21. using streflop SSE FP-math mode, CPU supports SSE instructions
  22. [Watchdog] Installed (HangTimeout: 10sec)
  23. Supported Video modes: 1920x1080, 1400x1050, 1280x1024, 1280x960, 1024x768, 800x600, 640x480
  24. Video mode set to 1920x1080/32bit (windowed)
  25. [DataDirs] Portable Mode!
  26. Using read-write data directory: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/
  27. Using read-only data directory: /home/revenant/.spring/
  28. Archive cache doesn't exist: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/cache/94dev-develop/ArchiveCache.lua
  29. Scanning: /home/revenant/.spring/maps
  30. Scanning: /home/revenant/.spring/packages
  31. Scanning: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/base
  32. [f=0000000] SDL version: 1.2.15
  33. [f=0000000] GL version: 4.3.0 NVIDIA 310.51
  34. [f=0000000] GL vendor: NVIDIA Corporation
  35. [f=0000000] GL renderer: GeForce GT 540M/PCIe/SSE2
  36. [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
  37. [f=0000000] GLEW version: 1.9.0
  38. [f=0000000] Video RAM: total 1024MB, available 973MB
  39. [f=0000000] FBO::maxSamples: 32
  40. [f=0000000] GL info:
  41. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  42. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  43. maximum texture size: 16384, compress MIP-map textures: 0
  44. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
  45. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  46. number of UniformBufferBindings: 84 (64kB)
  47. [f=0000000] VSync disabled
  48. [f=0000000] Joysticks found: 1
  49. [f=0000000] Using joystick 0: A4TECH USB Device
  50. [f=0000000] CPU Cores: 8
  51. [f=0000000] [Sound] OpenAL info:
  52. [f=0000000] [Sound] Available Devices:
  53. [f=0000000] [Sound] OpenAL Soft
  54. [f=0000000] [Sound] Device: OpenAL Soft
  55. [f=0000000] [Sound] Vendor: OpenAL Community
  56. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
  57. [f=0000000] [Sound] Renderer: OpenAL Soft
  58. [f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  59. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
  60. [f=0000000] [Sound] EFX Enabled: yes
  61. [f=0000000] [Sound] Max Sounds: 128
  62. [f=0000000] [ArchiveScanner] Warning: Balanced Annihilation V7.68 checksum: not found (0)
  63. [f=0000000] Video mode set to 1920x1053/32bit (windowed)
  64. [f=0000000] Connecting to local server
  65. [f=0000000] PreGame::StartServer: 4 ms
  66. [f=0000000] Using map: DeltaSiegeDry
  67. [f=0000000] Using game: Balanced Annihilation V7.78
  68. [f=0000000] Using game archive: 174f9833e15ac5dd002fef92860bd6bf.sdp
  69. [f=0000000] recording demo: demos/20130806_133017_DeltaSiegeDry_94.1.1-826-g7f6f61d develop.sdf
  70. [f=0000000] PreGame::GameDataReceived: 12 ms
  71. [f=0000000] User number 0 (team 0, allyteam 0)
  72. [f=0000000] Using vanilla groundmovetype
  73. [f=0000000] Disallowing pushing enemy units
  74. [f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
  75. [f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
  76. [f=0000000] [Threading] Main thread CPU affinity mask set: 192
  77. [f=0000000] [LuaIntro] Searching for new Widgets
  78. [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
  79. [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
  80. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
  81. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
  82. [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
  83. [f=0000000] [LuaIntro] Found new widget "SpringLogo"
  84. [f=0000000] [LuaIntro] Found new widget "LoadTexture"
  85. [f=0000000] [LuaIntro] Found new widget "LoadProgress"
  86. [f=0000000] [LuaIntro] Found new widget "Main"
  87. [f=0000000] [LuaIntro] Found new widget "Music"
  88. [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
  89. [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
  90. [f=0000000] [LuaIntro] Loading widget: Main <main.lua>
  91. [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
  92. [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
  93. [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
  94. [f=0000000] Parsing Map Information
  95. [f=0000000] Loading SMF
  96. [f=0000000] Loading Map (80 MB)
  97. [f=0000000] Loading Radar Icons
  98. [f=0000000] Loading GameData Definitions
  99. [f=0000000] Loading all definitions: 0.163000
  100. [f=0000000] Game::LoadDefs (GameData): 200 ms
  101. [f=0000000] Loading Sound Definitions
  102. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  103. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  104. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  105. [f=0000000] Game::LoadDefs (Sound): 0 ms
  106. [f=0000000] Creating Smooth Height Mesh
  107. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 83 ms
  108. [f=0000000] Creating QuadField & CEGs
  109. [f=0000000] Number of damage types: 11
  110. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  111. [f=0000000] Creating Unit Textures
  112. [f=0000000] Creating Sky
  113. [f=0000000] Loading Weapon Definitions
  114. [f=0000000] Loading Unit Definitions
  115. [f=0000000] Loading Feature Definitions
  116. [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (89 MB)
  117. [f=0000000] PathCosts: precached 2 of 12800 blocks
  118. [f=0000000] PathCosts: precached 812 of 12800 blocks
  119. [f=0000000] PathCosts: precached 1622 of 12800 blocks
  120. [f=0000000] PathCosts: precached 2451 of 12800 blocks
  121. [f=0000000] PathCosts: precached 3260 of 12800 blocks
  122. [f=0000000] PathCosts: precached 4095 of 12800 blocks
  123. [f=0000000] PathCosts: precached 4928 of 12800 blocks
  124. [f=0000000] PathCosts: precached 5737 of 12800 blocks
  125. [f=0000000] PathCosts: precached 6590 of 12800 blocks
  126. [f=0000000] PathCosts: precached 7427 of 12800 blocks
  127. [f=0000000] PathCosts: precached 8237 of 12800 blocks
  128. [f=0000000] PathCosts: precached 9094 of 12800 blocks
  129. [f=0000000] PathCosts: precached 9926 of 12800 blocks
  130. [f=0000000] PathCosts: precached 10742 of 12800 blocks
  131. [f=0000000] PathCosts: precached 11544 of 12800 blocks
  132. [f=0000000] PathCosts: precached 12348 of 12800 blocks
  133. [f=0000000] PathCosts: writing
  134. [f=0000000] PathCosts: written
  135. [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (89 MB)
  136. [f=0000000] PathCosts: precached 8 of 800 blocks
  137. [f=0000000] PathCosts: precached 61 of 800 blocks
  138. [f=0000000] PathCosts: precached 118 of 800 blocks
  139. [f=0000000] PathCosts: precached 170 of 800 blocks
  140. [f=0000000] PathCosts: precached 228 of 800 blocks
  141. [f=0000000] PathCosts: precached 291 of 800 blocks
  142. [f=0000000] PathCosts: precached 345 of 800 blocks
  143. [f=0000000] PathCosts: precached 397 of 800 blocks
  144. [f=0000000] PathCosts: precached 447 of 800 blocks
  145. [f=0000000] PathCosts: precached 517 of 800 blocks
  146. [f=0000000] PathCosts: precached 595 of 800 blocks
  147. [f=0000000] PathCosts: precached 648 of 800 blocks
  148. [f=0000000] PathCosts: precached 701 of 800 blocks
  149. [f=0000000] PathCosts: precached 758 of 800 blocks
  150. [f=0000000] PathCosts: writing
  151. [f=0000000] PathCosts: written
  152. [f=0000000] [CPathManager] pathing data checksum: a73e5807
  153. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  154. [f=0000000] Initializing Map Features
  155. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
  156. [f=0000000] Creating ShadowHandler & DecalHandler
  157. [f=0000000] Creating GroundDrawer
  158. [f=0000000] Loading Tile Files
  159. [f=0000000] Reading Tile Map
  160. [f=0000000] Loading Square Textures
  161. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
  162. [f=0000000] Switching to ROAM Mesh Rendering
  163. [f=0000000] Creating TreeDrawer
  164. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  165. [f=0000000] Creating Projectile Textures
  166. [f=0000000] Creating Water
  167. [f=0000000] Game::LoadInterface (Camera&Mouse): 54 ms
  168. [f=0000000] Game::LoadInterface (Console): 1 ms
  169. [f=0000000] Loading LuaRules
  170. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  171. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  172. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  173. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  174. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  175. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  176. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  177. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  178. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  179. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  180. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  181. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  182. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  183. [f=0000000] Loaded gadget: Game End <game_end.lua>
  184. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  185. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  186. [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  187. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  188. [f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
  189. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  190. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  191. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  192. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  193. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  194. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  195. [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  196. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  197. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  198. [f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
  199. [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  200. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  201. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  202. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  203. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  204. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  205. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  206. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  207. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  208. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  209. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  210. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  211. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  212. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  213. [f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
  214. [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
  215. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  216. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  217. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  218. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  219. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  220. [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
  221. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  222. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  223. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  224. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  225. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  226. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  227. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  228. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  229. [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  230. [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  231. [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
  232. [f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
  233. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  234. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  235. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  236. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  237. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  238. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  239. [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
  240. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  241. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  242. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  243. [f=0000000] Loaded gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
  244. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  245. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  246. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  247. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  248. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  249. [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  250. [f=0000000] Loaded gadget: Transportee Hider <unit_transportee_hider.lua>
  251. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  252. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  253. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  254. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  255. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  256. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  257. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  258. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  259. [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
  260. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  261. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  262. [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
  263. [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
  264. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  265. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  266. [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  267. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  268. [f=0000000] Loading LuaGaia
  269. [f=0000000] Loading LuaUI
  270. [f=0000000] LuaSocketEnabled: yes
  271. [f=0000000] This game has locked LuaUI access
  272. [f=0000000] This game has locked LuaUI access
  273. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  274. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  275. [f=0000000] LuaUI: bound F11 to the widget selector
  276. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  277. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  278. [f=0000000] Switching to Overview style camera
  279. [f=0000000] Switching to Smooth style camera
  280. [f=0000000] Switching to Overhead (TA) style camera
  281. [f=0000000] Switching to Free style camera
  282. [f=0000000] Switching to Total War style camera
  283. [f=0000000] Switching to Rotatable overhead camera
  284. [f=0000000] Switching to Orbit style camera
  285. [f=0000000] Switching to FPS style camera
  286. [f=0000000] Switching to Smooth style camera
  287. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  288. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  289. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  290. [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
  291. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  292. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  293. [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
  294. [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
  295. [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
  296. [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
  297. [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
  298. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  299. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  300. [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
  301. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  302. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  303. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  304. [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
  305. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  306. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  307. [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
  308. [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
  309. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  310. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  311. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  312. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  313. [f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
  314. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  315. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  316. [f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
  317. [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
  318. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  319. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  320. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  321. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  322. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  323. [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
  324. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  325. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  326. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  327. [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
  328. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  329. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  330. [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
  331. [f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
  332. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  333. [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
  334. [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
  335. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  336. [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
  337. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  338. [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
  339. [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
  340. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  341. [f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
  342. [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
  343. [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
  344. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  345. [f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
  346. [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
  347. [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
  348. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  349. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  350. [f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
  351. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  352. [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
  353. [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
  354. [f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
  355. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  356. [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
  357. [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
  358. [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
  359. [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
  360. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  361. [f=0000000] LuaUI v0.3
  362. [f=0000000] Initializing PathCache
  363. [f=0000000] Finalizing
  364. [f=0000000] Loaded DecalsDrawer: Legacy
  365. [f=0000000] Connection attempt from UnnamedPlayer
  366. [f=0000000] -> Version: 94.1.1-826-g7f6f61d develop
  367. [f=0000000] -> Connection established (given id 0)
  368. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  369. [f=0000000] GameID: 39c20052a83a9542110fbb901cdf4421
  370. [f=0000000] SkirmishAI (ID = 0, team ID = 1) is using cheats!
  371. [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 1)>: Logging disabled
  372. [f=0000015] UnnamedPlayer added point: Start 0
  373. [f=0000030] Skirmish AI "Enemy" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 1
  374. [f=0000294] User exited
  375. [f=0000295] Red_UI_Framework>> last processed widget was "Red Tooltip"
  376. [f=0000295] Red_Drawing>> last processed widget was "Red Tooltip"
  377. [f=0000295] [CCollisionHandler] dis-/continuous tests: 0/1110
  378. [f=0000295] Path cache hits 0 0%
  379. [f=0000295] Path cache hits 1 50%
  380. [f=0000295] Statistics for RectangleOptimizer: 0%
  381. [f=0000295] Statistics for RectangleOptimizer: 0%
  382. [f=0000295] Statistics for local connection:
  383. Received: 1459 bytes
  384. Sent: 3892 bytes
  385.  
  386. [f=0000295] Writing demo: demos/20130806_133017_DeltaSiegeDry_94.1.1-826-g7f6f61d develop.sdf
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