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- thedushan@thedushan-virtual-machine:~/Desktop/openwolf-torque-linux/Templates/Full/game$ sudo ./Full
- Initializing platform...
- Input Init:
- joystick0: VMware VMware Virtual USB Mouse
- Input initialized
- Razer Hydra Init:
- Max bases: 4
- Max controllers: 4
- Controllers not yet found. Starting to poll.
- %
- GFX Init:
- Null device found
- OpenGL device found
- %
- DebugDrawer Enabled!
- --------- Loading DIRS ---------
- %
- --------- Parsing Arguments ---------
- Binding server port to default IP
- UDP initialized on port 0
- Attempting to create GFX device: Gallium 0.4 on SVGA3D; build: RELEASE; OpenGL
- Device created, setting adapter and enumerating modes
- Initializing GFXCardProfiler (GL2.1)
- o Chipset : 'VMware, Inc.'
- o Card : 'Gallium 0.4 on SVGA3D; build: RELEASE; '
- o Version : '2.1 Mesa 9.0.2'
- - Scanning card capabilities...
- GFXCardProfiler (GL2.1) - Setting capability 'maxTextureWidth' to 8192.
- GFXCardProfiler (GL2.1) - Setting capability 'maxTextureHeight' to 8192.
- GFXCardProfiler (GL2.1) - Setting capability 'maxTextureSize' to 8192.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppVertexBufferObject' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRenderTexture' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRTBlit' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFloatTexture' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppAnisotropic' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFragmentShader' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::APPLE::suppFence' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::noManualMips' to 0.
- - Loading card profiles...
- - No card profile core/profile/GL21.cs exists
- - No card profile core/profile/GL21.VMwareInc.cs exists
- - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.cs exists
- - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.21Mesa902.cs exists
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- core/scripts/gui/messageBoxes/messageBoxOk.ed.gui (0): Cannot re-declare object [MessageBoxOKDlg].
- Missing file: core/art/gui/customProfiles.cs!
- % - Initialized Core
- %
- --------- Initializing Directory: scripts ---------
- sfxStartup...
- SFXSystem::createDevice - created Null device 'SFX Null Device'
- Provider: Null
- Device: SFX Null Device
- Hardware: No
- Buffers: 16
- %
- --------- Initializing Full: Server Scripts ---------
- %
- --------- Initializing Full: Client Scripts ---------
- %
- --------- Initializing Lighting Systems ---------
- Using Basic Lighting
- Program shaders/common/gl/particlesV.glsl:
- Program shaders/common/gl/particlesP.glsl:
- Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
- Program shaders/common/gl/particleCompositeV.glsl:
- Program shaders/common/gl/particleCompositeP.glsl:
- Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
- %
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 24
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- Could not create a description for binding: thumbrx
- Could not create a description for binding: thumbry
- Could not create a description for binding: thumblx
- Could not create a description for binding: thumbly
- Could not create a description for binding: btn_a
- Could not create a description for binding: btn_back
- Could not create a description for binding: dpadl
- Could not create a description for binding: dpadu
- Could not create a description for binding: dpadd
- Could not create a description for binding: dpadr
- Could not create a description for binding: btn_b
- Could not create a description for binding: triggerr
- Could not create a description for binding: triggerl
- Could not create a description for binding: btn_start
- Could not create a description for binding: btn_x
- art/shapes/weapons/GrenadeLauncher/materials.cs (0): Cannot re-declare object [w_swarmgun].
- Binding server port to default IP
- UDP initialized on port 0
- % - Initializing Tools
- % - Initializing Tools Base
- % - Initializing Base Editor
- % - Initializing World Editor
- Missing file: tools/worldEditor/gui/genericPromptDialog.ed.gui!
- % - Initializing Sketch Tool
- - Initializing Datablock Editor
- - Initializing Road and Path Editor
- Missing file: tools/roadEditor/roadEditorGui.gui!
- Missing file: tools/roadEditor/roadEditorToolbar.gui!
- tools/roadEditor/main.cs (33): Unable to find object: 'RoadEditorGui' attempting to call function 'setVisible'
- tools/roadEditor/main.cs (34): Unable to find object: 'RoadEditorToolbar' attempting to call function 'setVisible'
- tools/roadEditor/main.cs (35): Unable to find object: 'RoadEditorOptionsWindow' attempting to call function 'setVisible'
- tools/roadEditor/main.cs (36): Unable to find object: 'RoadEditorTreeWindow' attempting to call function 'setVisible'
- Set::add: Object "RoadEditorGui" doesn't exist
- Set::add: Object "RoadEditorToolbar" doesn't exist
- Set::add: Object "RoadEditorOptionsWindow" doesn't exist
- Set::add: Object "RoadEditorTreeWindow" doesn't exist
- % - Initializing Decal Editor
- % - Initializing River Editor
- Missing file: tools/riverEditor/riverEditorGui.gui!
- Missing file: tools/riverEditor/riverEditorToolbar.gui!
- tools/riverEditor/main.cs (33): Unable to find object: 'RiverEditorGui' attempting to call function 'setVisible'
- tools/riverEditor/main.cs (34): Unable to find object: 'RiverEditorToolbar' attempting to call function 'setVisible'
- tools/riverEditor/main.cs (35): Unable to find object: 'RiverEditorOptionsWindow' attempting to call function 'setVisible'
- tools/riverEditor/main.cs (36): Unable to find object: 'RiverEditorTreeWindow' attempting to call function 'setVisible'
- Set::add: Object "RiverEditorGui" doesn't exist
- Set::add: Object "RiverEditorToolbar" doesn't exist
- Set::add: Object "RiverEditorOptionsWindow" doesn't exist
- Set::add: Object "RiverEditorTreeWindow" doesn't exist
- % - Initializing Debugger
- Missing file: tools/debugger/Scripts/debugger.ed.cs!
- Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
- Missing file: tools/debugger/Gui/connectDlg.ed.gui!
- Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
- Missing file: tools/debugger/Gui/findDlg.ed.gui!
- Missing file: tools/debugger/Gui/debugger.ed.gui!
- Missing file: tools/debugger/Gui/watchDlg.ed.gui!
- % - Initializing Physics Tools
- % - Initializing Material Editor
- % - Initializing Particle Editor
- % - Initializing Mission Area Editor
- % - Initializing Mesh Road Editor
- % - Initializing Forest Editor
- % - Initializing Shape Editor
- Missing file: tools/shapeEditor/gui/shapeEditorToolbar.ed.gui!
- tools/shapeEditor/main.cs (48): Unable to find object: 'ShapeEditorToolbar' attempting to call function 'setVisible'
- Set::add: Object "ShapeEditorToolbar" doesn't exist
- % - Initializing Gui Editor
- Engine initialized...
- Exporting server prefs...
- Bullet Physics parallel threads: [2]
- ParticleData - TeleporterFlash(24) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData(GLWaterExpDust) times[2] < times[1]
- ParticleData(RLWaterExpDust) times[2] < times[1]
- ParticleData - RocketLauncherfiring1Particle(155) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring2Particle(157) - invalid value for dragCoefficient: Must be between 0 and 5
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- ParticleData(LightPuff) times[2] < times[1]
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShapeConstructor::removeNode: Could not find node 'EnvironmentAmbientLight'
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShapeConstructor::removeNode: Could not find node 'collision-1'
- TSShapeConstructor::removeNode: Could not find node 'collision-5'
- TSShapeConstructor::removeNode: Could not find node 'collision-4'
- TSShapeConstructor::removeNode: Could not find node 'collision-3'
- TSShapeConstructor::removeNode: Could not find node 'collision-2'
- *** LOADING MISSION: levels/Empty Terrain.mis
- *** Stage 1 load
- *** Stage 2 load
- [MaterialList::mapMaterials] Unable to find material for texture: sand
- Program shadergen:/793e1fb57a51844_V.glsl:
- Program shadergen:/793e1fb57a51844_P.glsl:
- Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl:
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 4098
- Bullet Physics parallel threads: [2]
- CADD: 4099 local
- *** Sending mission load to client: levels/Empty Terrain.mis
- % thedushan@thedushan-virtual-machine:~/Desktop/openwolf-torque-linux/Templates/Full/game$
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