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Torque3D Linux Razer Hydra and Bullet

By: a guest on Mar 25th, 2013  |  syntax: None  |  size: 10.07 KB  |  views: 14  |  expires: Never
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  1. thedushan@thedushan-virtual-machine:~/Desktop/openwolf-torque-linux/Templates/Full/game$ sudo ./Full
  2. Initializing platform...
  3. Input Init:
  4.    joystick0: VMware VMware Virtual USB Mouse
  5.    Input initialized
  6.  
  7. Razer Hydra Init:
  8.    Max bases: 4
  9.    Max controllers: 4
  10.    Controllers not yet found.  Starting to poll.
  11. %
  12. GFX Init:
  13.    Null device found
  14.    OpenGL device found
  15. %
  16. DebugDrawer Enabled!
  17. --------- Loading DIRS ---------
  18. %
  19. --------- Parsing Arguments ---------
  20. Binding server port to default IP
  21. UDP initialized on port 0
  22. Attempting to create GFX device: Gallium 0.4 on SVGA3D; build: RELEASE;   OpenGL
  23. Device created, setting adapter and enumerating modes
  24. Initializing GFXCardProfiler (GL2.1)
  25.    o Chipset : 'VMware, Inc.'
  26.    o Card    : 'Gallium 0.4 on SVGA3D; build: RELEASE;  '
  27.    o Version : '2.1 Mesa 9.0.2'
  28.    - Scanning card capabilities...
  29. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureWidth' to 8192.
  30. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureHeight' to 8192.
  31. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureSize' to 8192.
  32. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppVertexBufferObject' to 1.
  33. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRenderTexture' to 1.
  34. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRTBlit' to 1.
  35. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFloatTexture' to 1.
  36. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppAnisotropic' to 1.
  37. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFragmentShader' to 1.
  38. GFXCardProfiler (GL2.1) - Setting capability 'GL::APPLE::suppFence' to 0.
  39. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
  40. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
  41. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
  42. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::noManualMips' to 0.
  43.    - Loading card profiles...
  44.       - No card profile core/profile/GL21.cs exists
  45.       - No card profile core/profile/GL21.VMwareInc.cs exists
  46.       - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.cs exists
  47.       - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.21Mesa902.cs exists
  48. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  49. % - PostFX Manager - Applying from preset
  50. % - PostFX Manager - PostFX enabled
  51. core/scripts/gui/messageBoxes/messageBoxOk.ed.gui (0): Cannot re-declare object [MessageBoxOKDlg].
  52. Missing file: core/art/gui/customProfiles.cs!
  53.  % - Initialized Core
  54. %
  55. --------- Initializing Directory: scripts ---------
  56. sfxStartup...
  57. SFXSystem::createDevice - created Null device 'SFX Null Device'
  58.    Provider: Null
  59.    Device: SFX Null Device
  60.    Hardware: No
  61.    Buffers: 16
  62. %
  63. --------- Initializing Full: Server Scripts ---------
  64. %
  65. --------- Initializing Full: Client Scripts ---------
  66. %
  67. --------- Initializing Lighting Systems ---------
  68. Using Basic Lighting
  69. Program shaders/common/gl/particlesV.glsl:
  70. Program shaders/common/gl/particlesP.glsl:
  71. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
  72. Program shaders/common/gl/particleCompositeV.glsl:
  73. Program shaders/common/gl/particleCompositeP.glsl:
  74. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
  75. %
  76.  
  77. --------------
  78. Attempting to set resolution to "1024 768 false 32 60 4"
  79. Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution
  80. Accepted Mode:
  81. --Resolution : 1024 768
  82. --Full Screen : No
  83. --Bits Per Pixel : 24
  84. --Refresh Rate : 60
  85. --FSAA Level : 4
  86. --------------
  87. Could not create a description for binding: thumbrx
  88. Could not create a description for binding: thumbry
  89. Could not create a description for binding: thumblx
  90. Could not create a description for binding: thumbly
  91. Could not create a description for binding: btn_a
  92. Could not create a description for binding: btn_back
  93. Could not create a description for binding: dpadl
  94. Could not create a description for binding: dpadu
  95. Could not create a description for binding: dpadd
  96. Could not create a description for binding: dpadr
  97. Could not create a description for binding: btn_b
  98. Could not create a description for binding: triggerr
  99. Could not create a description for binding: triggerl
  100. Could not create a description for binding: btn_start
  101. Could not create a description for binding: btn_x
  102. art/shapes/weapons/GrenadeLauncher/materials.cs (0): Cannot re-declare object [w_swarmgun].
  103. Binding server port to default IP
  104. UDP initialized on port 0
  105.  % - Initializing Tools
  106.  % - Initializing Tools Base
  107.  % - Initializing Base Editor
  108.  % - Initializing World Editor
  109. Missing file: tools/worldEditor/gui/genericPromptDialog.ed.gui!
  110.  % - Initializing Sketch Tool
  111.  - Initializing Datablock Editor
  112.  - Initializing Road and Path Editor
  113. Missing file: tools/roadEditor/roadEditorGui.gui!
  114. Missing file: tools/roadEditor/roadEditorToolbar.gui!
  115. tools/roadEditor/main.cs (33): Unable to find object: 'RoadEditorGui' attempting to call function 'setVisible'
  116. tools/roadEditor/main.cs (34): Unable to find object: 'RoadEditorToolbar' attempting to call function 'setVisible'
  117. tools/roadEditor/main.cs (35): Unable to find object: 'RoadEditorOptionsWindow' attempting to call function 'setVisible'
  118. tools/roadEditor/main.cs (36): Unable to find object: 'RoadEditorTreeWindow' attempting to call function 'setVisible'
  119. Set::add: Object "RoadEditorGui" doesn't exist
  120. Set::add: Object "RoadEditorToolbar" doesn't exist
  121. Set::add: Object "RoadEditorOptionsWindow" doesn't exist
  122. Set::add: Object "RoadEditorTreeWindow" doesn't exist
  123.  % - Initializing Decal Editor
  124.  % - Initializing River Editor
  125. Missing file: tools/riverEditor/riverEditorGui.gui!
  126. Missing file: tools/riverEditor/riverEditorToolbar.gui!
  127. tools/riverEditor/main.cs (33): Unable to find object: 'RiverEditorGui' attempting to call function 'setVisible'
  128. tools/riverEditor/main.cs (34): Unable to find object: 'RiverEditorToolbar' attempting to call function 'setVisible'
  129. tools/riverEditor/main.cs (35): Unable to find object: 'RiverEditorOptionsWindow' attempting to call function 'setVisible'
  130. tools/riverEditor/main.cs (36): Unable to find object: 'RiverEditorTreeWindow' attempting to call function 'setVisible'
  131. Set::add: Object "RiverEditorGui" doesn't exist
  132. Set::add: Object "RiverEditorToolbar" doesn't exist
  133. Set::add: Object "RiverEditorOptionsWindow" doesn't exist
  134. Set::add: Object "RiverEditorTreeWindow" doesn't exist
  135.  % - Initializing Debugger
  136. Missing file: tools/debugger/Scripts/debugger.ed.cs!
  137. Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
  138. Missing file: tools/debugger/Gui/connectDlg.ed.gui!
  139. Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
  140. Missing file: tools/debugger/Gui/findDlg.ed.gui!
  141. Missing file: tools/debugger/Gui/debugger.ed.gui!
  142. Missing file: tools/debugger/Gui/watchDlg.ed.gui!
  143.  % - Initializing Physics Tools
  144.  % - Initializing Material Editor
  145.  % - Initializing Particle Editor
  146.  % - Initializing Mission Area Editor
  147.  % - Initializing Mesh Road Editor
  148.  % - Initializing Forest Editor
  149.  % - Initializing Shape Editor
  150. Missing file: tools/shapeEditor/gui/shapeEditorToolbar.ed.gui!
  151. tools/shapeEditor/main.cs (48): Unable to find object: 'ShapeEditorToolbar' attempting to call function 'setVisible'
  152. Set::add: Object "ShapeEditorToolbar" doesn't exist
  153.  % - Initializing Gui Editor
  154. Engine initialized...
  155. Exporting server prefs...
  156. Bullet Physics parallel threads: [2]
  157. ParticleData - TeleporterFlash(24) - invalid value for dragCoefficient: Must be between 0 and 5
  158. ParticleData(GLWaterExpDust) times[2] < times[1]
  159. ParticleData(RLWaterExpDust) times[2] < times[1]
  160. ParticleData - RocketLauncherfiring1Particle(155) - invalid value for dragCoefficient: Must be between 0 and 5
  161. ParticleData - RocketLauncherfiring2Particle(157) - invalid value for dragCoefficient: Must be between 0 and 5
  162. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  163. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  164. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  165. ParticleData(LightPuff) times[2] < times[1]
  166. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  167. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  168. TSShapeConstructor::removeNode: Could not find node 'EnvironmentAmbientLight'
  169. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  170. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  171. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  172. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  173. TSShapeConstructor::removeNode: Could not find node 'collision-1'
  174. TSShapeConstructor::removeNode: Could not find node 'collision-5'
  175. TSShapeConstructor::removeNode: Could not find node 'collision-4'
  176. TSShapeConstructor::removeNode: Could not find node 'collision-3'
  177. TSShapeConstructor::removeNode: Could not find node 'collision-2'
  178. *** LOADING MISSION: levels/Empty Terrain.mis
  179. *** Stage 1 load
  180. *** Stage 2 load
  181. [MaterialList::mapMaterials] Unable to find material for texture: sand
  182. Program shadergen:/793e1fb57a51844_V.glsl:
  183. Program shadergen:/793e1fb57a51844_P.glsl:
  184. Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl:
  185. Game -> activatePackages
  186. *** Mission loaded
  187. Connect request from:
  188. Connection established 4098
  189. Bullet Physics parallel threads: [2]
  190. CADD: 4099 local
  191. *** Sending mission load to client: levels/Empty Terrain.mis
  192. % thedushan@thedushan-virtual-machine:~/Desktop/openwolf-torque-linux/Templates/Full/game$
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