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ToME b42 Fylish quest reward bugs

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Sep 24th, 2012
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  1. [SOUND] loading from    /data/sound/actions/levelup.ogg :=: sound "/data/sound/actions/levelup.ogg" : <static>
  2. [LOG]   Drakk hits Kormak the ... yaech for #YELLOW#67 mind#LAST# damage.
  3. [LOG]   #{bold}#Drakk killed Kormak the ... yaech!#{normal}#
  4. [LOG]   Drakk hits yaech diver for #YELLOW#95 mind#LAST# damage.
  5. [LOG]   #{bold}#Drakk killed yaech diver!#{normal}#
  6. checkHit    58  50
  7. => chance to hit    70
  8. [LOG]   Drakk is no longer suffering from insomnia.
  9. removeTempVal   sleep_immune    0.2  :=:    4674
  10. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [4627]=13.720363 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [1782]=10.000000 , [94]=20.000000 , [4628]=1.000000 , [4601]=2.000000 , [91]=1.000000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1785]=10.000000 , [1781]=40.000000 , [4629]=32.241586 , [4621]=0.550000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1169]=-7.000000 , [3664]=7.000000 , [1784]={[7]=30.000000 , } , [3660]=4.000000 , [4603]=5.000000 , [4623]=11.930000 , [4622]=25.790000 , [4620]=0.550000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [4607]=3.000000 , [4605]=0.120000 , [4602]=3.000000 , [350]=0.060000 , [1171]=25.000000 , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [3665]={[4]=15.000000 , } , [6]=1.000000 , [3661]=1.000000 , [4624]=-10.000000 , [4608]=7.000000 , [3048]=8.000000 , [1170]=6.000000 , [1172]={[1]=5.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [1790]=10.000000 , [1786]=10.000000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [353]=0.050000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [690]={[4]=3.000000 , } , [863]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["str"]=-0.600000 , ["cun"]=0.400000 , ["dex"]=0.400000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [4674]=0.200000 , [3662]=1.000000 , [4626]={[4]=16.294831 , } , [4610]=5.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  11. delTmpVal   sleep_immune    0.2 add
  12. yaech hunter    6086    dumb ai talents can use Mindhook    T_MINDHOOK
  13. dumb ai uses    T_MINDHOOK
  14. yaech hunter    6581    dumb ai talents can use Mindhook    T_MINDHOOK
  15. dumb ai uses    T_MINDHOOK
  16. [USERCHAT] channel talk codemastergh    tome    he just got smart
  17. Server latency  167
  18. Using cached font   /data/font/DroidSansMono.ttf    14
  19. Loading entities file from memory   /data/general/objects/objects.lua
  20. Loading entities file from memory   /data/general/objects/money.lua
  21. Loading entities file from memory   /data/general/objects/gem.lua
  22. Loading entities file from memory   /data/general/objects/lites.lua
  23. Loading entities file from memory   /data/general/objects/potions.lua
  24. Loading entities file from memory   /data/general/objects/scrolls.lua
  25. Loading entities file from memory   /data/general/objects/rods.lua
  26. Loading entities file from memory   /data/general/objects/wands.lua
  27. Loading entities file from memory   /data/general/objects/totems.lua
  28. Loading entities file from memory   /data/general/objects/torques.lua
  29. Loading entities file from memory   /data/general/objects/digger.lua
  30. Loading entities file from memory   /data/general/objects/misc-tools.lua
  31. Loading entities file from memory   /data/general/objects/jewelry.lua
  32. Loading entities file from memory   /data/general/objects/staves.lua
  33. Loading entities file from memory   /data/general/objects/mindstars.lua
  34. Loading entities file from memory   /data/general/objects/knifes.lua
  35. Loading entities file from memory   /data/general/objects/whips.lua
  36. Loading entities file from memory   /data/general/objects/swords.lua
  37. Loading entities file from memory   /data/general/objects/2hswords.lua
  38. Loading entities file from memory   /data/general/objects/maces.lua
  39. Loading entities file from memory   /data/general/objects/2hmaces.lua
  40. Loading entities file from memory   /data/general/objects/axes.lua
  41. Loading entities file from memory   /data/general/objects/2haxes.lua
  42. Loading entities file from memory   /data/general/objects/2htridents.lua
  43. Loading entities file from memory   /data/general/objects/bows.lua
  44. Loading entities file from memory   /data/general/objects/slings.lua
  45. Loading entities file from memory   /data/general/objects/shields.lua
  46. Loading entities file from memory   /data/general/objects/cloth-armors.lua
  47. Loading entities file from memory   /data/general/objects/light-armors.lua
  48. Loading entities file from memory   /data/general/objects/heavy-armors.lua
  49. Loading entities file from memory   /data/general/objects/massive-armors.lua
  50. Loading entities file from memory   /data/general/objects/leather-caps.lua
  51. Loading entities file from memory   /data/general/objects/helms.lua
  52. Loading entities file from memory   /data/general/objects/wizard-hat.lua
  53. Loading entities file from memory   /data/general/objects/leather-boots.lua
  54. Loading entities file from memory   /data/general/objects/heavy-boots.lua
  55. Loading entities file from memory   /data/general/objects/gloves.lua
  56. Loading entities file from memory   /data/general/objects/gauntlets.lua
  57. Loading entities file from memory   /data/general/objects/cloak.lua
  58. Loading entities file from memory   /data/general/objects/leather-belt.lua
  59. Loading entities file from memory   /data/general/objects/lore/spellhunt.lua
  60. Loading entities file from memory   /data/general/objects/lore/fun.lua
  61. Loading entities file from memory   /data/general/objects/lore/misc.lua
  62. Loading entities file from memory   /data/general/objects/world-artifacts.lua
  63. Importing Lisiwen the pouch of dwarven-steel shots into world artifacts
  64. Importing Undeathsin the pair of dwarven-steel boots into world artifacts
  65. Importing Emagawe the cured leather sling into world artifacts
  66. Importing dwarven-steel battleaxe 'Unruzilarig' into world artifacts
  67. Importing Eilinuwen the hardened leather belt into world artifacts
  68. Importing Zubygann into world artifacts
  69. Importing Velanne the elven-wood longbow into world artifacts
  70. Importing Armygomas the steel torque of charged psionic shield into world artifacts
  71. Importing Zubita the ash wand of conjuration into world artifacts
  72. Importing Phoenixsorrow into world artifacts
  73. Importing Unrulatharan the gold ring into world artifacts
  74. Importing Elita into world artifacts
  75. Importing Halarin the hardened leather armour into world artifacts
  76. Importing Beramarin into world artifacts
  77. Importing Samabers the Murkdeath into world artifacts
  78. Importing Smolderglean into world artifacts
  79. Importing dwarven-steel plate armour 'Lustreseam' into world artifacts
  80. Importing Gloritha into world artifacts
  81. Importing Scorchnigh the quiver of ash arrows into world artifacts
  82. Importing steel shield 'Blackvault' into world artifacts
  83. Importing quiver of yew arrows 'Koruziladas' into world artifacts
  84. Importing Glarebender into world artifacts
  85. Importing Bethugatha the Pitchgasher into world artifacts
  86. Importing Glarevalor the drakeskin leather gloves into world artifacts
  87. Importing Relguyachak into world artifacts
  88. Importing Torchschism the dwarven-steel gauntlets into world artifacts
  89. Importing Lightningradiance the steel shield into world artifacts
  90. Importing voratun greatsword 'Glorytira' into world artifacts
  91. Importing yew starstaff 'Yarytobers' into world artifacts
  92. Importing Velatha the stralite greatsword into world artifacts
  93. Importing cashmere robe 'Erelalin' into world artifacts
  94. Importing living mindstar 'Blazepyre' into world artifacts
  95. Importing Mayoma into world artifacts
  96. Importing stralite longsword 'Blindhunt' into world artifacts
  97. Importing Boryhell the voratun greatmaul into world artifacts
  98. Importing Zuberavena the cured leather sling into world artifacts
  99. Importing Blazepython the voratun greatsword into world artifacts
  100. Importing voratun mail armour 'Falilatharim' into world artifacts
  101. Importing Fuligalestir the yew totem of cure illness into world artifacts
  102. Importing elven-silk wizard hat 'Blazerazor' into world artifacts
  103. Importing Fulirin the stralite ring into world artifacts
  104. Importing Festertrencher into world artifacts
  105. Importing Velariadavea the Stokesteel into world artifacts
  106. Importing voratun greatsword 'Tulygas' into world artifacts
  107. Importing ash starstaff 'Blastglamour' into world artifacts
  108. Importing Urydunaleg the Dimpall into world artifacts
  109. Importing Yvyrivena the Shimmertickler into world artifacts
  110. Importing Zubutira the Starlore into world artifacts
  111. Importing reinforced leather armour 'Relgurestir' into world artifacts
  112. Importing dwarven-steel battleaxe 'Islowen' into world artifacts
  113. Loading entities file from memory   /data/general/objects/quest-artifacts.lua
  114. Loading entities file from memory   /data/general/objects/special-artifacts.lua
  115. Loading entities file from memory   /data/general/objects/boss-artifacts.lua
  116. [BIRTHER] checking allowance for    Maj'Eyal    world   ::  permadeath=true difficulty=true subclass=true class=true subrace=true race=true
  117. [BIRTHER] checking allowance for    Tutorial    difficulty  ::  permadeath=true subclass=true class=true subrace=true race=true
  118. [BIRTHER] checking allowance for    Easy    difficulty  ::  permadeath=true subclass=true class=true subrace=true race=true
  119. [BIRTHER] checking allowance for    Normal  difficulty  ::  permadeath=true subclass=true class=true subrace=true race=true
  120. [BIRTHER] checking allowance for    Insane  difficulty  ::  permadeath=true subclass=true class=true subrace=true race=true
  121. [BIRTHER] checking allowance for    Exploration permadeath  ::  subrace=true class=true subclass=true race=true
  122. [BIRTHER] checking allowance for    Adventure   permadeath  ::  subrace=true class=true subclass=true race=true
  123. [BIRTHER] checking allowance for    Roguelike   permadeath  ::  subrace=true class=true subclass=true race=true
  124. [BIRTHER] set descriptor    base    base
  125. Missing     world
  126. [BIRTHER] set descriptor    world   Maj'Eyal
  127. Missing     difficulty
  128. [BIRTHER] set descriptor    difficulty  Normal
  129. Missing     permadeath
  130. [BIRTHER] set descriptor    permadeath  Adventure
  131. Missing     race
  132. [BIRTHER] set descriptor    sex Female
  133. Missing     race
  134. [BIRTHER] checking allowance for    Human   race    ::  subclass=true class=true
  135. [BIRTHER] test against  Maj'Eyal    =>  never   false
  136. [BIRTHER] test against  Normal  =>  nil false
  137. [BIRTHER] checking allowance for    Orc race    ::  subclass=true class=true
  138. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  139. [BIRTHER] test against  Normal  =>  nil true
  140. [BIRTHER] checking allowance for    Warrior class   ::  subclass=true
  141. [BIRTHER] test against  base    =>  nil true
  142. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  143. [BIRTHER] test against  Normal  =>  nil true
  144. [BIRTHER] checking allowance for    Berserker   subclass    ::  class=true subclass=true
  145. [BIRTHER] checking allowance for    Berserker   subclass    ::  class=true
  146. [BIRTHER] test against  Maj'Eyal    =>  nil true
  147. [BIRTHER] checking allowance for    Bulwark subclass    ::  class=true subclass=true
  148. [BIRTHER] checking allowance for    Bulwark subclass    ::  class=true
  149. [BIRTHER] test against  Maj'Eyal    =>  nil true
  150. [BIRTHER] checking allowance for    Archer  subclass    ::  class=true subclass=true
  151. [BIRTHER] checking allowance for    Archer  subclass    ::  class=true
  152. [BIRTHER] test against  Maj'Eyal    =>  nil true
  153. [BIRTHER] checking allowance for    Arcane Blade    subclass    ::  class=true subclass=true
  154. [BIRTHER] checking allowance for    Arcane Blade    subclass    ::  class=true
  155. [BIRTHER] test against  Maj'Eyal    =>  nil true
  156. [BIRTHER] checking allowance for    Brawler subclass    ::  class=true subclass=true
  157. [BIRTHER] checking allowance for    Brawler subclass    ::  class=true
  158. [BIRTHER] test against  Maj'Eyal    =>  nil true
  159. [BIRTHER] checking allowance for    Wilder  class   ::  subclass=true
  160. [BIRTHER] test against  base    =>  nil true
  161. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  162. [BIRTHER] test against  Normal  =>  nil true
  163. [BIRTHER] checking allowance for    Summoner    subclass    ::  class=true subclass=true
  164. [BIRTHER] checking allowance for    Summoner    subclass    ::  class=true
  165. [BIRTHER] test against  Maj'Eyal    =>  nil true
  166. [BIRTHER] checking allowance for    Wyrmic  subclass    ::  class=true subclass=true
  167. [BIRTHER] checking allowance for    Wyrmic  subclass    ::  class=true
  168. [BIRTHER] test against  Maj'Eyal    =>  nil true
  169. [BIRTHER] checking allowance for    Oozemancer  subclass    ::  class=true subclass=true
  170. [BIRTHER] checking allowance for    Defiler class   ::  subclass=true
  171. [BIRTHER] test against  base    =>  nil true
  172. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  173. [BIRTHER] test against  Normal  =>  nil true
  174. [BIRTHER] checking allowance for    Reaver  subclass    ::  class=true subclass=true
  175. [BIRTHER] checking allowance for    Reaver  subclass    ::  class=true
  176. [BIRTHER] test against  Maj'Eyal    =>  nil true
  177. [BIRTHER] checking allowance for    Corruptor   subclass    ::  class=true subclass=true
  178. [BIRTHER] checking allowance for    Corruptor   subclass    ::  class=true
  179. [BIRTHER] test against  Maj'Eyal    =>  nil true
  180. [BIRTHER] checking allowance for    Afflicted   class   ::  subclass=true
  181. [BIRTHER] test against  base    =>  nil true
  182. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  183. [BIRTHER] test against  Normal  =>  nil true
  184. [BIRTHER] checking allowance for    Cursed  subclass    ::  class=true subclass=true
  185. [BIRTHER] checking allowance for    Cursed  subclass    ::  class=true
  186. [BIRTHER] test against  Maj'Eyal    =>  nil true
  187. [BIRTHER] checking allowance for    Doomed  subclass    ::  class=true subclass=true
  188. [BIRTHER] checking allowance for    Doomed  subclass    ::  class=true
  189. [BIRTHER] test against  Maj'Eyal    =>  nil true
  190. Missing     race
  191. [BIRTHER] set descriptor    sex Male
  192. Missing     race
  193. [BIRTHER] set descriptor    race    Orc
  194. Missing     subrace
  195. [BIRTHER] set descriptor    subrace Orc
  196. Missing     class
  197. Loading tile    player/orc/base_shadow_01.png
  198. Loading tile    player/orc/base_01.png
  199. Loading tile    player/orc/lower_body_08.png
  200. Loading tile    player/orc/upper_body_25.png
  201. Loading tile    player/orc/right_hand_04.png
  202. [BIRTHER] set descriptor    race    Orc
  203. Missing     class
  204. [BIRTHER] set descriptor    subrace Orc
  205. Missing     class
  206. [BIRTHER] checking allowance for    Warrior class   ::  subclass=true
  207. [BIRTHER] test against  base    =>  nil true
  208. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  209. [BIRTHER] test against  Normal  =>  nil true
  210. [BIRTHER] checking allowance for    Berserker   subclass    ::  class=true subclass=true
  211. [BIRTHER] checking allowance for    Berserker   subclass    ::  class=true
  212. [BIRTHER] test against  Maj'Eyal    =>  nil true
  213. [BIRTHER] checking allowance for    Bulwark subclass    ::  class=true subclass=true
  214. [BIRTHER] checking allowance for    Bulwark subclass    ::  class=true
  215. [BIRTHER] test against  Maj'Eyal    =>  nil true
  216. [BIRTHER] checking allowance for    Archer  subclass    ::  class=true subclass=true
  217. [BIRTHER] checking allowance for    Archer  subclass    ::  class=true
  218. [BIRTHER] test against  Maj'Eyal    =>  nil true
  219. [BIRTHER] checking allowance for    Arcane Blade    subclass    ::  class=true subclass=true
  220. [BIRTHER] checking allowance for    Arcane Blade    subclass    ::  class=true
  221. [BIRTHER] test against  Maj'Eyal    =>  nil true
  222. [BIRTHER] checking allowance for    Brawler subclass    ::  class=true subclass=true
  223. [BIRTHER] checking allowance for    Brawler subclass    ::  class=true
  224. [BIRTHER] test against  Maj'Eyal    =>  nil true
  225. [BIRTHER] checking allowance for    Wilder  class   ::  subclass=true
  226. [BIRTHER] test against  base    =>  nil true
  227. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  228. [BIRTHER] test against  Normal  =>  nil true
  229. [BIRTHER] checking allowance for    Summoner    subclass    ::  class=true subclass=true
  230. [BIRTHER] checking allowance for    Summoner    subclass    ::  class=true
  231. [BIRTHER] test against  Maj'Eyal    =>  nil true
  232. [BIRTHER] checking allowance for    Wyrmic  subclass    ::  class=true subclass=true
  233. [BIRTHER] checking allowance for    Wyrmic  subclass    ::  class=true
  234. [BIRTHER] test against  Maj'Eyal    =>  nil true
  235. [BIRTHER] checking allowance for    Oozemancer  subclass    ::  class=true subclass=true
  236. [BIRTHER] checking allowance for    Defiler class   ::  subclass=true
  237. [BIRTHER] test against  base    =>  nil true
  238. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  239. [BIRTHER] test against  Normal  =>  nil true
  240. [BIRTHER] checking allowance for    Reaver  subclass    ::  class=true subclass=true
  241. [BIRTHER] checking allowance for    Reaver  subclass    ::  class=true
  242. [BIRTHER] test against  Maj'Eyal    =>  nil true
  243. [BIRTHER] checking allowance for    Corruptor   subclass    ::  class=true subclass=true
  244. [BIRTHER] checking allowance for    Corruptor   subclass    ::  class=true
  245. [BIRTHER] test against  Maj'Eyal    =>  nil true
  246. [BIRTHER] checking allowance for    Afflicted   class   ::  subclass=true
  247. [BIRTHER] test against  base    =>  nil true
  248. [BIRTHER] test against  Maj'Eyal    =>  allow   true
  249. [BIRTHER] test against  Normal  =>  nil true
  250. [BIRTHER] checking allowance for    Cursed  subclass    ::  class=true subclass=true
  251. [BIRTHER] checking allowance for    Cursed  subclass    ::  class=true
  252. [BIRTHER] test against  Maj'Eyal    =>  nil true
  253. [BIRTHER] checking allowance for    Doomed  subclass    ::  class=true subclass=true
  254. [BIRTHER] checking allowance for    Doomed  subclass    ::  class=true
  255. [BIRTHER] test against  Maj'Eyal    =>  nil true
  256. [BIRTHER] set descriptor    class   nil
  257. Missing     class
  258. [BIRTHER] set descriptor    subclass    nil
  259. Missing     class
  260. [USERCHAT] channel talk codemastergh    tome    he knows how to go the way im about to be at....
  261. [USERCHAT] channel serial data  nathanv tome    456
  262. [USERCHAT] channel achievement  nathanv tome    Utterly Destroyed
  263. [USERCHAT] channel talk xali    tome    *nods* he'll do that sometimes, but he won't do it every time
  264. [BIRTHER] set descriptor    class   Warrior
  265. Missing     subclass
  266. [BIRTHER] set descriptor    subclass    Archer
  267. Loading tile    player/orc/lower_body_03.png
  268. Loading tile    player/orc/upper_body_05.png
  269. Loading tile    player/orc/right_hand_01.png
  270. [BIRTHER] Applying descriptor base
  271. [BIRTHER] Applying descriptor Maj'Eyal
  272. [BIRTHER] Applying descriptor Normal
  273. [BIRTHER] Applying descriptor Adventure
  274. [BIRTHER] Applying descriptor Male
  275. [BIRTHER] Applying descriptor Orc
  276. [TALENT]    Kormak  15951   learning    T_ORC_FURY  true    nil
  277. [BIRTHER] Applying descriptor Orc
  278. [BIRTHER] Applying descriptor Warrior
  279. [BIRTHER] Applying descriptor Archer
  280. [TALENT]    Kormak  15951   learning    T_BOW_MASTERY   true    nil
  281. [TALENT]    Kormak  15951   learning    T_SHOOT true    nil
  282. [TALENT]    Kormak  15951   learning    T_RELOAD    true    nil
  283. [TALENT]    Kormak  15951   learning    T_FLARE true    nil
  284. [TALENT]    Kormak  15951   learning    T_STAMINA_POOL  true    nil
  285. [TALENT]    Kormak  15951   learning    T_WEAPON_COMBAT true    nil
  286. [TALENT]    Kormak  15951   learning    T_STEADY_SHOT   true    nil
  287. [TALENT]    Kormak  15951   learning    T_SLING_MASTERY true    nil
  288. Loading savefile    /save/Drakk/
  289. Inscribing on Kormak: INFUSION:_WILD_1
  290. [TALENT]    Kormak  15951   learning    T_INFUSION:_WILD_1  true    1
  291. Inscribing on Kormak: INFUSION:_REGENERATION_2
  292. [TALENT]    Kormak  15951   learning    T_INFUSION:_REGENERATION_2  true    1
  293. addTmpVal   table: 0x157702e8   lite    2    :=:    1   1   add
  294. * brass lantern => no drop
  295. [Identify]  brass lantern   true
  296. addTmpVal   table: 0x157702e8   auto_id 2    :=:    2   2   add
  297. [PROFILE] filtering save of     artifacts    to profile     online
  298. [PROFILE] mounted   online  on /current-profile
  299. [PROFILE] unmounted     online  from /current-profile
  300. Added unique    mod.class.Object/Orb of Scrying ::  1
  301. [Identify]  Orb of Scrying  true
  302. [Identify]  pouch of iron shots true
  303. [Identify]  rough leather sling true
  304. dex 11
  305. fight:  elm longbow brass lantern   ::  nil MAINHAND
  306. * elm longbow => no drop
  307. [Identify]  elm longbow true
  308. dex 11
  309. fight:  quiver of elm arrows    elm longbow ::  OFFHAND QUIVER
  310. fight:  quiver of elm arrows    brass lantern   ::  nil QUIVER
  311. * quiver of elm arrows => no drop
  312. [Identify]  quiver of elm arrows    true
  313. str 10
  314. fight:  rough leather armour    elm longbow ::  OFFHAND BODY
  315. fight:  rough leather armour    brass lantern   ::  nil BODY
  316. fight:  rough leather armour    quiver of elm arrows    ::  nil BODY
  317. addTmpVal   table: 0x157702e8   fatigue 6    :=:    3   3   add
  318. addTmpVal   table: 0x157702e8   combat_armor    2    :=:    4   4   add
  319. addTmpVal   table: 0x157702e8   combat_def  1    :=:    5   5   add
  320. * rough leather armour => no drop
  321. [Identify]  rough leather armour    true
  322. [PLAYER BIRTH] resolved!
  323. [COROUTINE] registering savefilepipe    thread: 0x12d7ba20
  324. Make wait background texture 1205 : 1680x1050 (2048, 2048)
  325. [SAVEFILE PIPE] new save running in the pipe:   Kormak  entity  ::  character.teac  ::  table: 0x12bd7af0   =>  table: 0x12dcd760   (238)
  326. Loading savefile    /save/Kormak/
  327. [LOG]   Saving done.
  328. Wait finished, counted 55, 236 ticks
  329. [PROFILE] filtering save of     scores   to profile     online
  330. [PROFILE] mounted   online  on /current-profile
  331. [PROFILE] unmounted     online  from /current-profile
  332. [COROUTINE] registering savefilepipe    thread: 0x124db6f8
  333. Make wait background texture 637 : 1680x1050 (2048, 2048)
  334. [SAVEFILE PIPE] new save running in the pipe:   Drakk   game    ::  game.teag   ::  table: 0x0cb56298   =>  table: 0x03a9bd68   (2989)
  335. Loading savefile    /save/Drakk/
  336. Save MD5    6846610e-1358-4416-9386-dafef2e0729d    cdfa57eb6e6964f25279d79ba8aac13b    game    game.teag
  337. [ONLINE PROFILE] saved character md5    6846610e-1358-4416-9386-dafef2e0729d    game.teag   cdfa57eb6e6964f25279d79ba8aac13b
  338. [LOG]   Saving done.
  339. Wait finished, counted 851, 1252 ticks
  340. [COROUTINE] registering savefilepipe    thread: 0x12769d08
  341. Make wait background texture 1208 : 1680x1050 (2048, 2048)
  342. [SAVEFILE PIPE] new save running in the pipe:       world   ::  world.teaw  ::  table: 0x0d3dc628   =>  table: 0x126ca470   (1)
  343. Loading savefile    /save//
  344. [LOG]   Saving done.
  345. Wait finished, counted 1, 155 ticks
  346. removeTempVal   liferegen_dur   1    :=:    4628
  347. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [4627]=13.720363 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [4628]=1.000000 , [4620]=0.550000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4629]=32.241586 , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [4621]=0.550000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4626]={[4]=16.294831 , } , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  348. delTmpVal   liferegen_dur   1   add
  349. removeTempVal   fungal_growth   32.241586408276  :=:    4629
  350. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [4627]=13.720363 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [4620]=0.550000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4629]=32.241586 , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [4621]=0.550000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4626]={[4]=16.294831 , } , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  351. delTmpVal   fungal_growth   32.241586408276 add
  352. removeTempVal   on_melee_hit    table: 0x1265dff0    :=:    4626
  353. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [4627]=13.720363 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [4620]=0.550000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [4621]=0.550000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4626]={[4]=16.294831 , } , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  354. delTmpVal   4   16.294831311131 add
  355. removeTempVal   combat_armor    13.720363133272  :=:    4627
  356. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [4627]=13.720363 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [4620]=0.550000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [4621]=0.550000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  357. delTmpVal   combat_armor    13.720363133272 add
  358. removeTempVal   stun_immune 0.55     :=:    4620
  359. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [4620]=0.550000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [4621]=0.550000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  360. delTmpVal   stun_immune 0.55    add
  361. removeTempVal   pin_immune  0.55     :=:    4621
  362. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [4621]=0.550000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  363. delTmpVal   pin_immune  0.55    add
  364. removeTempVal   combat_def  -10  :=:    4624
  365. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4624]=-10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  366. delTmpVal   combat_def  -10 add
  367. removeTempVal   combat_armor    -10  :=:    4625
  368. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4625]=-10.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  369. delTmpVal   combat_armor    -10 add
  370. removeTempVal   combat_atk  11.93    :=:    4623
  371. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4623]=11.930000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  372. delTmpVal   combat_atk  11.93   add
  373. removeTempVal   combat_dam  25.79    :=:    4622
  374. {[2]=2.000000 , [347]=1.000000 , [3899]=0.100000 , [3051]={[6]=4.000000 , } , [352]=1.000000 , [93]=0.200000 , [92]=-20.000000 , n=4674.000000 , [94]=20.000000 , [91]=1.000000 , [1791]={[47]=20.000000 , [53]=20.000000 , } , [1787]=15.000000 , [1783]={[6]=5.000000 , [4]=4.000000 , } , [4602]=3.000000 , [1173]={["T_SHADOWSTEP"]=1.000000 , } , [1171]=25.000000 , [3664]=7.000000 , [3660]=4.000000 , [4603]=5.000000 , [3897]=0.150000 , [689]=0.300000 , [4516]=-2.000000 , [3049]={["T_CLINCH"]=2.000000 , } , [4604]=3.000000 , [1785]=10.000000 , [4609]={[1]=4.000000 , [6]=5.000000 , } , [1782]=10.000000 , [4601]=2.000000 , [350]=0.060000 , [3665]={[4]=15.000000 , } , [1784]={[7]=30.000000 , } , [1172]={[1]=5.000000 , } , [3661]=1.000000 , [1790]=10.000000 , [4605]=0.120000 , [1789]={[7]=10.000000 , [11]=10.000000 , [6]=10.000000 , } , [1781]=40.000000 , [1786]=10.000000 , [690]={[4]=3.000000 , } , [4610]=5.000000 , [3663]={[7]=10.000000 , [4]=20.000000 , } , [3898]={[1]=2.000000 , [3]=12.000000 , } , [4622]=25.790000 , [353]=0.050000 , [1788]=5.000000 , [3050]=0.300000 , [3046]=0.400000 , [864]=6.000000 , [4606]={[1]=2.000000 , [2]=3.000000 , [4]=3.000000 , [5]=3.000000 , } , [688]={[4]=20.000000 , [7]=20.000000 , [8]=20.000000 , } , [1170]=6.000000 , [1174]={[5]=6.000000 , } , [1168]=13.000000 , [1169]=-7.000000 , [4608]=7.000000 , [863]=1.000000 , [6]=1.000000 , [3047]={["apr"]=1.000000 , ["dammod"]={["cun"]=0.400000 , ["dex"]=0.400000 , ["str"]=-0.600000 , } , ["physcrit"]=7.000000 , ["dam"]=18.000000 , } , [3666]={[1]=4.000000 , [2]=4.000000 , [5]=4.000000 , } , [3678]={[11]=5.000000 , [10]=5.000000 , } , [3048]=8.000000 , [3662]=1.000000 , [4607]=3.000000 , [351]=2.000000 , [348]=0.100000 , [349]=1.000000 , [346]=0.110000 , }
  375. delTmpVal   combat_dam  25.79   add
  376. [ONLINE PROFILE] saved character    6846610e-1358-4416-9386-dafef2e0729d
  377. [COROUTINE] registering savefilepipe    thread: 0x125ac0e0
  378. Make wait background texture 1267 : 1680x1050 (2048, 2048)
  379. [SAVEFILE PIPE] new save running in the pipe:   party   entity  ::  6846610e-1358-4416-9386-dafef2e0729d-0.9.42.charball    ::  table: 0x0d782f08   =>  table: 0x15f368f0   (192)
  380. Loading savefile    /save/party/
  381. [ONLINE PROFILE] saved character charball   6846610e-1358-4416-9386-dafef2e0729d
  382. [LOG]   Saving done.
  383. Wait finished, counted 48, 180 ticks
  384. [LOG]   Saving game...
  385. stack traceback:
  386. [COROUTINE] error   cannot resume dead coroutine
  387. [COROUTINE] dead    savefilepipe
  388. [USERCHAT] channel talk codemastergh    tome    I DID IT
  389. Using cached font   /data/font/DroidSansMono.ttf    12
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