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- Swordfighting strategy guide.
- Almost all of my characters have a set swordfighting pattern.
- This guide will show the stances and what happen when they are launched.
- My character only attacks when the opposing character attempts, much like Liam from Gods_Will_be_Watching
- 1) Lowered sword - Preparing to kick. Go for a chesthigh block with your hands or a shield.
- 2) Raised sword - Preparing for a slash, try dodging to the side or landing a punch with a HALIMS powerglove (If you own one) *Potentially fatal if slash is where aimed for, which is the neck and higher chest, but damage can be reduced if it hits somewhere else like arms*
- 3) Sword behind and poised downwards - Preparing for a sweepkick + stab combo. Fatal 100% time. learn this, because if you know what happens what I am doing is not considered godmod/powergame. (This will not be used in ATF)
- 4) Sword lowered, fist raised, VSF/HALIMS powergauntlet glowing yellow (exclusive move for Crow, Velka and Prussiark + Zeryk):
- A temporary higher-chest concentrated (but still covers low body and head) super shield, to which a powerglove move is the only option to break through.
- Contact with flesh or metal will render it unusable (Will burn flesh and melt metal to the point where the metal weapon is too distorted to use)
- 5) Sword behind and poised upwards - A chest-concentrated stab, reccomended course of action: Duck. (Dont follow up with an attack, because char will jump back or duck)
- 5) Sword behind and poised with tip facing enemy. - A stab in any random location. Reccomended course of action: Jump back before it can happpen.
- More later.
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