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- exec default
- // ========== BINDS ==========
- bind 1 eq_slot1
- bind 2 eq_slot2
- bind 3 eq_slot3
- bind mwheelup eq_invprev
- bind mwheeldown eq_invnext
- bind q eq_lastinv
- bind mouse1 +eq_attack
- bind w +forward
- bind s +back
- bind a +moveleft
- bind d +moveright
- // ========== SETTINGS ==========
- alias prs_slot1 "cl_crosshair_file crosshair5; cl_crosshair_scale 24"
- alias rls_slot1 "cl_crosshair_file crosshair2; cl_crosshair_scale 32"
- alias prs_slot2 "cl_crosshair_file crosshair5; cl_crosshair_scale 24"
- alias rls_slot2 "cl_crosshair_file crosshair2; cl_crosshair_scale 32"
- alias prs_slot3 "cl_crosshair_file crosshair3; cl_crosshair_scale 30"
- alias rls_slot3 "cl_crosshair_file crosshair5; cl_crosshair_scale 32"
- alias eq_slot1 "slot1; set_slot1; alias at_press prs_slot1; alias at_release rls_slot1; cl_crosshair_file crosshair2; cl_crosshair_scale 32"
- alias eq_slot2 "slot2; set_slot2; alias at_press prs_slot2; alias at_release rls_slot2; cl_crosshair_file crosshair2; cl_crosshair_scale 32"
- alias eq_slot3 "slot3; set_slot3; alias at_press prs_slot3; alias at_release rls_slot3; cl_crosshair_file crosshair5; cl_crosshair_scale 32"
- // ========== LOGIC ==========
- alias +eq_attack "+attack; at_press; spec_next"
- alias -eq_attack "-attack; at_release"
- alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3"
- alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3"
- alias qs_slot3 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 "
- qs_slot1
- eq_slot3
- // ========== SCRIPT OVERWRITE ==========
- //r_drawviewmodel 1
- //bind 1 slot1
- //bind 2 slot2
- //bind 3 slot3
- //bind mwheelup invprev
- //bind mwheeldown invnext
- //bind q lastinv
- //bind mouse1 +attack
- //bind mouse2 +attack2
- //bind w +forward
- //bind s +back
- //bind a +moveleft
- //bind d +moveright
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