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FSA TAS update

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Sep 26th, 2015
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  1. 1-1: Before I started the TAS, I worked on a 6-2 IL TAS to figure things out and to get a feeling for this whole thing. Considering that, I kinda thought I was prepared when I started 1-1. In reality, I wasn't. 1-1 is bad all over the place, plus there's the block skip. Can save >10 seconds overall I guess?
  2. 1-2: Adding Small Key Skip and Maze Skip, free time savers the current TAS lacks. Also that stupid pause to avoid a freeze frame. >15 seconds
  3. 1-3: ............................................................................ >80 seconds
  4. 2-1: Still need to mess around, but there's room to add a couple small new things. idk >10 seconds?
  5. 2-2: ............................................................ No clue how much SL (and everything else) saves, but a considerable amount. The stage is literally doing bow mini game for gems and then leave.
  6. 2-3: Yeah, deathless lamp skip. Free 50 seconds.
  7. 3-1: Hammer Skip might save a bit, but not much I guess.
  8. 3-2: Adding early transition, maybe small stuff. >10 seconds
  9. 3-3: Nothing new here, Dodongos still suck.
  10. 4-1: .......................... I don't even know. Shovel skip.
  11. 4-2: T H E S W A M P
  12. 4-3: Nah.
  13.  
  14. Generally, TAS loses ~1 second on most textboxes up until 3-3, which probably adds another minute.
  15.  
  16. >300s overall
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