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- //===== Hercules Script ======================================
- //= Euphy's Quest Shop
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.6a
- //===== Description: =========================================
- //= A dynamic quest shop based on Lunar's, with easier config.
- //= Includes support for multiple shops & cashpoints.
- //= Item Preview script by ToastOfDoom.
- //===== Additional Comments: =================================
- //= 1.0 Initial script.
- //= 1.2 Added category support.
- //= 1.3 More options and fixes.
- //= 1.4 Added debug settings.
- //= 1.5 Replaced categories with shop IDs.
- //= 1.6 Added support for purchasing stackables.
- //= 1.6a Added support for previewing costumes and robes.
- //============================================================
- // Shop NPCs -- supplying no argument displays entire menu.
- // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
- //============================================================
- prontera,142,168,6 script Quest Shop#1 718,{ callfunc "qshop"; }
- new_1-1,161,104,6 script Quest Shop 2#2 998,{ callfunc "qshop",6; }
- // Script Core
- //============================================================
- - script quest_shop -1,{
- function Add; function Chk; function Slot; function A_An;
- OnInit:
- freeloop(1);
- // -----------------------------------------------------------
- // Basic shop settings.
- // -----------------------------------------------------------
- set .Announce,1; // Announce quest completion? (1: yes / 0: no)
- set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
- set .ShowID,0; // Show item IDs? (1: yes / 0: no)
- set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
- set .MaxStack,100; // Max number of quest items purchased at one time.
- // -----------------------------------------------------------
- // Points variable -- optional quest requirement.
- // setarray .Points$[0],"<variable name>","<display name>";
- // -----------------------------------------------------------
- setarray .Points$[0],"#CASHPOINTS","Cash Points";
- // -----------------------------------------------------------
- // Shop IDs -- to add shops, copy dummy data at bottom of file.
- // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
- // -----------------------------------------------------------
- setarray .Shops$[1],"Upper";
- setarray .Shops$[2],"Middle";
- setarray .Shops$[3],"Lower";
- setarray .Shops$[4],"Accessorry";
- setarray .Shops$[5],"Costume Headgears";
- // -----------------------------------------------------------
- // Quest items -- do NOT use a reward item more than once!
- // Add(<shop ID>,<reward ID>,<reward amount>,
- // <Zeny cost>,<point cost>,
- // <required item ID>,<required item amount>{,...});
- // -----------------------------------------------------------
- Add(1,30093,1,0,0,7227,100);
- Add(1,30938,1,0,0,7227,100);
- Add(1,30498,1,0,0,7227,100);
- Add(1,30283,1,0,0,7227,100);
- Add(1,31022,1,0,0,7227,100);
- Add(2,31045,1,0,0,7227,100);
- Add(2,30355,1,0,0,7227,100);
- Add(2,30213,1,0,0,7227,100);
- Add(2,30788,1,0,0,7227,100);
- Add(2,31048,1,0,0,7227,100);
- Add(2,30812,1,0,0,7227,100);
- Add(2,31046,1,0,0,7227,200);
- Add(3,29002,1,0,0,7227,100);
- Add(3,30036,1,0,0,7227,100);
- Add(3,30960,1,0,0,7227,100);
- Add(3,29021,1,0,0,7227,100);
- Add(3,29004,1,0,0,7227,100);
- Add(3,30804,1,0,0,7227,100);
- Add(3,31021,1,0,0,7227,100);
- Add(4,31015,1,0,0,7227,50);
- Add(4,31016,1,0,0,7227,50);
- Add(4,31017,1,0,0,7227,50);
- Add(4,31018,1,0,0,7227,50);
- Add(4,31019,1,0,0,7227,50);
- Add(4,31020,1,0,0,7227,50);
- Add(5,31023,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31024,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31025,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31026,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31027,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31028,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31029,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31030,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31031,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31032,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31033,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31034,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31035,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31036,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31037,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31038,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31039,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31040,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31041,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31042,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31043,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5766,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5490,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5416,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5477,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5432,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5560,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5794,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5389,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5401,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5102,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5135,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5421,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5154,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5471,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5402,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5288,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5325,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5592,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,5483,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,30999,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31000,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31001,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31002,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31003,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31004,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31005,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31006,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31007,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31008,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31009,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31010,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31011,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31012,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31013,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(5,31014,1,0,0,7227,300,1038,300,1039,300,7006,400);
- Add(6,30592,1,0,0,7179,25);
- Add(6,30593,1,0,0,7227,25);
- Add(6,30594,1,0,0,7227,25);
- Add(6,30595,1,0,0,7227,25);
- Add(6,30596,1,0,0,7227,25);
- Add(6,30597,1,0,0,7227,25);
- // -----------------------------------------------------------
- freeloop(0);
- set .menu$,"";
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
- set .menu$, .menu$+.Shops$[.@i]+":";
- npcshopdelitem "qshop"+.@i,909;
- }
- end;
- OnMenu:
- set .@size, getarraysize(@i);
- if (!.@size) set .@i, select(.menu$);
- else if (.@size == 1) set .@i, @i[0];
- else {
- for(set .@j,0; .@j<.@size; set .@j,.@j+1)
- set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
- set .@i, @i[select(.@menu$)-1];
- }
- deletearray @i[0],getarraysize(@i);
- if (.Shops$[.@i] == "") {
- message strcharinfo(0),"An error has occurred.";
- end;
- }
- dispbottom "Select one item at a time.";
- callshop "qshop"+.@i,1;
- npcshopattach "qshop"+.@i;
- end;
- OnBuyItem:
- // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
- setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
- copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
- set .@q[2],.@q[1]*.@q[3];
- if (!.@q[2] || .@q[2] > 30000) {
- message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
- end;
- }
- mes "[Quest Shop]";
- mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
- mes "Requirements:";
- if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
- if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
- if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
- mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
- next;
- setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
- if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
- set .@preview,1;
- addtimer 1000, strnpcinfo(0)+"::OnEnd";
- while(1) {
- switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
- case 1:
- if (@qe[0]) {
- mes "[Quest Shop]";
- mes "You're missing one or more quest requirements.";
- close;
- }
- if (!checkweight(.@q[0],.@q[2])) {
- mes "[Quest Shop]";
- mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
- close;
- }
- if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);
- if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
- if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
- delitem .@q[.@i],.@q[.@i+1]*.@q[1];
- getitem .@q[0],.@q[2];
- if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
- specialeffect2 EF_FLOWERLEAF;
- close;
- case 2:
- setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
- if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
- else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
- else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
- else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
- break;
- case 3:
- close;
- }
- }
- OnEnd:
- if (@qe[7]) {
- changelook LOOK_HEAD_BOTTOM, @qe[3];
- changelook LOOK_HEAD_TOP, @qe[4];
- changelook LOOK_HEAD_MID, @qe[5];
- changelook LOOK_ROBE, @qe[6];
- }
- deletearray @qe[0],8;
- end;
- function Add {
- if (getitemname(getarg(1)) == "null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
- return;
- }
- setarray .@j[0],getarg(2),getarg(3),getarg(4);
- for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
- if (getitemname(getarg(.@i)) == "null") {
- debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
- return;
- } else
- setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
- }
- copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
- npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
- return;
- }
- function Chk {
- if (getarg(0) < getarg(1)) {
- set @qe[0],1;
- return "^FF0000";
- } else
- return "^00FF00";
- }
- function Slot {
- set .@s$,getitemname(getarg(0));
- switch(.ShowSlot) {
- case 1: if (!getitemslots(getarg(0))) return .@s$;
- case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
- default: return .@s$;
- }
- }
- function A_An {
- setarray .@A$[0],"a","e","i","o","u";
- set .@B$, "_"+getarg(0);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
- return "a "+getarg(0);
- }
- }
- function script qshop {
- deletearray @i[0],getarraysize(@i);
- for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
- set @i[.@i],getarg(.@i);
- doevent "quest_shop::OnMenu";
- end;
- }
- // Dummy shop data -- copy as needed.
- //============================================================
- - shop qshop1 -1,909:-1
- - shop qshop2 -1,909:-1
- - shop qshop3 -1,909:-1
- - shop qshop4 -1,909:-1
- - shop qshop5 -1,909:-1
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