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  1.  
  2.  
  3. //===== Hercules Script ======================================
  4. //= Euphy's Quest Shop
  5. //===== By: ==================================================
  6. //= Euphy
  7. //===== Current Version: =====================================
  8. //= 1.6a
  9. //===== Description: =========================================
  10. //= A dynamic quest shop based on Lunar's, with easier config.
  11. //= Includes support for multiple shops & cashpoints.
  12. //= Item Preview script by ToastOfDoom.
  13. //===== Additional Comments: =================================
  14. //= 1.0 Initial script.
  15. //= 1.2 Added category support.
  16. //= 1.3 More options and fixes.
  17. //= 1.4 Added debug settings.
  18. //= 1.5 Replaced categories with shop IDs.
  19. //= 1.6 Added support for purchasing stackables.
  20. //= 1.6a Added support for previewing costumes and robes.
  21. //============================================================
  22.  
  23. // Shop NPCs -- supplying no argument displays entire menu.
  24. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
  25. //============================================================
  26. prontera,142,168,6 script Quest Shop#1 718,{ callfunc "qshop"; }
  27. new_1-1,161,104,6 script Quest Shop 2#2 998,{ callfunc "qshop",6; }
  28.  
  29. // Script Core
  30. //============================================================
  31. - script quest_shop -1,{
  32. function Add; function Chk; function Slot; function A_An;
  33. OnInit:
  34. freeloop(1);
  35.  
  36. // -----------------------------------------------------------
  37. // Basic shop settings.
  38. // -----------------------------------------------------------
  39.  
  40. set .Announce,1; // Announce quest completion? (1: yes / 0: no)
  41. set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
  42. set .ShowID,0; // Show item IDs? (1: yes / 0: no)
  43. set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
  44. set .MaxStack,100; // Max number of quest items purchased at one time.
  45.  
  46. // -----------------------------------------------------------
  47. // Points variable -- optional quest requirement.
  48. // setarray .Points$[0],"<variable name>","<display name>";
  49. // -----------------------------------------------------------
  50.  
  51. setarray .Points$[0],"#CASHPOINTS","Cash Points";
  52.  
  53. // -----------------------------------------------------------
  54. // Shop IDs -- to add shops, copy dummy data at bottom of file.
  55. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
  56. // -----------------------------------------------------------
  57.  
  58. setarray .Shops$[1],"Upper";
  59. setarray .Shops$[2],"Middle";
  60. setarray .Shops$[3],"Lower";
  61. setarray .Shops$[4],"Accessorry";
  62. setarray .Shops$[5],"Costume Headgears";
  63.  
  64. // -----------------------------------------------------------
  65. // Quest items -- do NOT use a reward item more than once!
  66. // Add(<shop ID>,<reward ID>,<reward amount>,
  67. // <Zeny cost>,<point cost>,
  68. // <required item ID>,<required item amount>{,...});
  69. // -----------------------------------------------------------
  70.  
  71. Add(1,30093,1,0,0,7227,100);
  72. Add(1,30938,1,0,0,7227,100);
  73. Add(1,30498,1,0,0,7227,100);
  74. Add(1,30283,1,0,0,7227,100);
  75. Add(1,31022,1,0,0,7227,100);
  76. Add(2,31045,1,0,0,7227,100);
  77. Add(2,30355,1,0,0,7227,100);
  78. Add(2,30213,1,0,0,7227,100);
  79. Add(2,30788,1,0,0,7227,100);
  80. Add(2,31048,1,0,0,7227,100);
  81. Add(2,30812,1,0,0,7227,100);
  82. Add(2,31046,1,0,0,7227,200);
  83. Add(3,29002,1,0,0,7227,100);
  84. Add(3,30036,1,0,0,7227,100);
  85. Add(3,30960,1,0,0,7227,100);
  86. Add(3,29021,1,0,0,7227,100);
  87. Add(3,29004,1,0,0,7227,100);
  88. Add(3,30804,1,0,0,7227,100);
  89. Add(3,31021,1,0,0,7227,100);
  90. Add(4,31015,1,0,0,7227,50);
  91. Add(4,31016,1,0,0,7227,50);
  92. Add(4,31017,1,0,0,7227,50);
  93. Add(4,31018,1,0,0,7227,50);
  94. Add(4,31019,1,0,0,7227,50);
  95. Add(4,31020,1,0,0,7227,50);
  96. Add(5,31023,1,0,0,7227,300,1038,300,1039,300,7006,400);
  97. Add(5,31024,1,0,0,7227,300,1038,300,1039,300,7006,400);
  98. Add(5,31025,1,0,0,7227,300,1038,300,1039,300,7006,400);
  99. Add(5,31026,1,0,0,7227,300,1038,300,1039,300,7006,400);
  100. Add(5,31027,1,0,0,7227,300,1038,300,1039,300,7006,400);
  101. Add(5,31028,1,0,0,7227,300,1038,300,1039,300,7006,400);
  102. Add(5,31029,1,0,0,7227,300,1038,300,1039,300,7006,400);
  103. Add(5,31030,1,0,0,7227,300,1038,300,1039,300,7006,400);
  104. Add(5,31031,1,0,0,7227,300,1038,300,1039,300,7006,400);
  105. Add(5,31032,1,0,0,7227,300,1038,300,1039,300,7006,400);
  106. Add(5,31033,1,0,0,7227,300,1038,300,1039,300,7006,400);
  107. Add(5,31034,1,0,0,7227,300,1038,300,1039,300,7006,400);
  108. Add(5,31035,1,0,0,7227,300,1038,300,1039,300,7006,400);
  109. Add(5,31036,1,0,0,7227,300,1038,300,1039,300,7006,400);
  110. Add(5,31037,1,0,0,7227,300,1038,300,1039,300,7006,400);
  111. Add(5,31038,1,0,0,7227,300,1038,300,1039,300,7006,400);
  112. Add(5,31039,1,0,0,7227,300,1038,300,1039,300,7006,400);
  113. Add(5,31040,1,0,0,7227,300,1038,300,1039,300,7006,400);
  114. Add(5,31041,1,0,0,7227,300,1038,300,1039,300,7006,400);
  115. Add(5,31042,1,0,0,7227,300,1038,300,1039,300,7006,400);
  116. Add(5,31043,1,0,0,7227,300,1038,300,1039,300,7006,400);
  117. Add(5,5766,1,0,0,7227,300,1038,300,1039,300,7006,400);
  118. Add(5,5490,1,0,0,7227,300,1038,300,1039,300,7006,400);
  119. Add(5,5416,1,0,0,7227,300,1038,300,1039,300,7006,400);
  120. Add(5,5477,1,0,0,7227,300,1038,300,1039,300,7006,400);
  121. Add(5,5432,1,0,0,7227,300,1038,300,1039,300,7006,400);
  122. Add(5,5560,1,0,0,7227,300,1038,300,1039,300,7006,400);
  123. Add(5,5794,1,0,0,7227,300,1038,300,1039,300,7006,400);
  124. Add(5,5389,1,0,0,7227,300,1038,300,1039,300,7006,400);
  125. Add(5,5401,1,0,0,7227,300,1038,300,1039,300,7006,400);
  126. Add(5,5102,1,0,0,7227,300,1038,300,1039,300,7006,400);
  127. Add(5,5135,1,0,0,7227,300,1038,300,1039,300,7006,400);
  128. Add(5,5421,1,0,0,7227,300,1038,300,1039,300,7006,400);
  129. Add(5,5154,1,0,0,7227,300,1038,300,1039,300,7006,400);
  130. Add(5,5471,1,0,0,7227,300,1038,300,1039,300,7006,400);
  131. Add(5,5402,1,0,0,7227,300,1038,300,1039,300,7006,400);
  132. Add(5,5288,1,0,0,7227,300,1038,300,1039,300,7006,400);
  133. Add(5,5325,1,0,0,7227,300,1038,300,1039,300,7006,400);
  134. Add(5,5592,1,0,0,7227,300,1038,300,1039,300,7006,400);
  135. Add(5,5483,1,0,0,7227,300,1038,300,1039,300,7006,400);
  136. Add(5,30999,1,0,0,7227,300,1038,300,1039,300,7006,400);
  137. Add(5,31000,1,0,0,7227,300,1038,300,1039,300,7006,400);
  138. Add(5,31001,1,0,0,7227,300,1038,300,1039,300,7006,400);
  139. Add(5,31002,1,0,0,7227,300,1038,300,1039,300,7006,400);
  140. Add(5,31003,1,0,0,7227,300,1038,300,1039,300,7006,400);
  141. Add(5,31004,1,0,0,7227,300,1038,300,1039,300,7006,400);
  142. Add(5,31005,1,0,0,7227,300,1038,300,1039,300,7006,400);
  143. Add(5,31006,1,0,0,7227,300,1038,300,1039,300,7006,400);
  144. Add(5,31007,1,0,0,7227,300,1038,300,1039,300,7006,400);
  145. Add(5,31008,1,0,0,7227,300,1038,300,1039,300,7006,400);
  146. Add(5,31009,1,0,0,7227,300,1038,300,1039,300,7006,400);
  147. Add(5,31010,1,0,0,7227,300,1038,300,1039,300,7006,400);
  148. Add(5,31011,1,0,0,7227,300,1038,300,1039,300,7006,400);
  149. Add(5,31012,1,0,0,7227,300,1038,300,1039,300,7006,400);
  150. Add(5,31013,1,0,0,7227,300,1038,300,1039,300,7006,400);
  151. Add(5,31014,1,0,0,7227,300,1038,300,1039,300,7006,400);
  152. Add(6,30592,1,0,0,7179,25);
  153. Add(6,30593,1,0,0,7227,25);
  154. Add(6,30594,1,0,0,7227,25);
  155. Add(6,30595,1,0,0,7227,25);
  156. Add(6,30596,1,0,0,7227,25);
  157. Add(6,30597,1,0,0,7227,25);
  158. // -----------------------------------------------------------
  159.  
  160. freeloop(0);
  161. set .menu$,"";
  162. for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
  163. set .menu$, .menu$+.Shops$[.@i]+":";
  164. npcshopdelitem "qshop"+.@i,909;
  165. }
  166. end;
  167.  
  168. OnMenu:
  169. set .@size, getarraysize(@i);
  170. if (!.@size) set .@i, select(.menu$);
  171. else if (.@size == 1) set .@i, @i[0];
  172. else {
  173. for(set .@j,0; .@j<.@size; set .@j,.@j+1)
  174. set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
  175. set .@i, @i[select(.@menu$)-1];
  176. }
  177. deletearray @i[0],getarraysize(@i);
  178. if (.Shops$[.@i] == "") {
  179. message strcharinfo(0),"An error has occurred.";
  180. end;
  181. }
  182. dispbottom "Select one item at a time.";
  183. callshop "qshop"+.@i,1;
  184. npcshopattach "qshop"+.@i;
  185. end;
  186.  
  187. OnBuyItem:
  188. // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
  189. setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
  190. copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
  191. set .@q[2],.@q[1]*.@q[3];
  192. if (!.@q[2] || .@q[2] > 30000) {
  193. message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
  194. end;
  195. }
  196. mes "[Quest Shop]";
  197. mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
  198. mes "Requirements:";
  199. if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
  200. if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
  201. if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
  202. mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
  203. next;
  204. setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
  205. if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
  206. set .@preview,1;
  207. addtimer 1000, strnpcinfo(0)+"::OnEnd";
  208. while(1) {
  209. switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
  210. case 1:
  211. if (@qe[0]) {
  212. mes "[Quest Shop]";
  213. mes "You're missing one or more quest requirements.";
  214. close;
  215. }
  216. if (!checkweight(.@q[0],.@q[2])) {
  217. mes "[Quest Shop]";
  218. mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
  219. close;
  220. }
  221. if (.@q[4]) Zeny -= (.@q[4]*.@q[1]);
  222. if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
  223. if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
  224. delitem .@q[.@i],.@q[.@i+1]*.@q[1];
  225. getitem .@q[0],.@q[2];
  226. if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
  227. specialeffect2 EF_FLOWERLEAF;
  228. close;
  229. case 2:
  230. setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
  231. if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
  232. else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
  233. else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
  234. else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
  235. break;
  236. case 3:
  237. close;
  238. }
  239. }
  240.  
  241. OnEnd:
  242. if (@qe[7]) {
  243. changelook LOOK_HEAD_BOTTOM, @qe[3];
  244. changelook LOOK_HEAD_TOP, @qe[4];
  245. changelook LOOK_HEAD_MID, @qe[5];
  246. changelook LOOK_ROBE, @qe[6];
  247. }
  248. deletearray @qe[0],8;
  249. end;
  250.  
  251. function Add {
  252. if (getitemname(getarg(1)) == "null") {
  253. debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
  254. return;
  255. }
  256. setarray .@j[0],getarg(2),getarg(3),getarg(4);
  257. for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
  258. if (getitemname(getarg(.@i)) == "null") {
  259. debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
  260. return;
  261. } else
  262. setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
  263. }
  264. copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
  265. npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
  266. return;
  267. }
  268.  
  269. function Chk {
  270. if (getarg(0) < getarg(1)) {
  271. set @qe[0],1;
  272. return "^FF0000";
  273. } else
  274. return "^00FF00";
  275. }
  276.  
  277. function Slot {
  278. set .@s$,getitemname(getarg(0));
  279. switch(.ShowSlot) {
  280. case 1: if (!getitemslots(getarg(0))) return .@s$;
  281. case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
  282. default: return .@s$;
  283. }
  284. }
  285.  
  286. function A_An {
  287. setarray .@A$[0],"a","e","i","o","u";
  288. set .@B$, "_"+getarg(0);
  289. for(set .@i,0; .@i<5; set .@i,.@i+1)
  290. if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  291. return "a "+getarg(0);
  292. }
  293. }
  294.  
  295. function script qshop {
  296. deletearray @i[0],getarraysize(@i);
  297. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  298. set @i[.@i],getarg(.@i);
  299. doevent "quest_shop::OnMenu";
  300. end;
  301. }
  302.  
  303. // Dummy shop data -- copy as needed.
  304. //============================================================
  305. - shop qshop1 -1,909:-1
  306. - shop qshop2 -1,909:-1
  307. - shop qshop3 -1,909:-1
  308. - shop qshop4 -1,909:-1
  309. - shop qshop5 -1,909:-1
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