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Nov 1st, 2013
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  1. //===== rAthena Script =======================================
  2. //= Job Master
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN r16114+
  9. //===== Description: =========================================
  10. //= A fully functional job changer.
  11. //===== Additional Comments: =================================
  12. //= 1.0 Initial script.
  13. //= 1.1 Fixed reset on Baby job change.
  14. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
  15. //= 1.3 Kagerou/Oboro added.
  16. //============================================================
  17.  
  18. prontera,153,193,6 script Job Master 123,{
  19. function Job_Menu; function A_An;
  20.  
  21. mes "[Job Master]";
  22. if (Class > 4049) {
  23. mes "No more jobs are available.";
  24. close;
  25. }
  26. if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  27. mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
  28. close;
  29. }
  30. if (.SkillPointCheck && SkillPoint) {
  31. mes "Please use all your skill points before proceeding.";
  32. close;
  33. }
  34.  
  35. set .@eac, eaclass();
  36. set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
  37. if (.@i > 6 && .@i < 22) {
  38. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  39. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  40. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  41. close;
  42. }
  43. if (Class > 21) {
  44. mes "Switch to third class?";
  45. next;
  46. Job_Menu(roclass(.@eac|EAJL_THIRD));
  47. close;
  48. }
  49. while(1) {
  50. mes "Select an option.";
  51. next;
  52. set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
  53. if (.@i==3) close;
  54. mes "[Job Master]";
  55. mes "Are you sure?";
  56. next;
  57. Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
  58. mes "[Job Master]";
  59. }
  60. }
  61. set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
  62. if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
  63. if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
  64. if (.@exp[0] && .ThirdClass) {
  65. if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  66. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  67. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  68. close;
  69. }
  70. mes "Switch to "+jobname(.@exp[0])+"?";
  71. next;
  72. Job_Menu(.@exp[0]);
  73. close;
  74. }
  75. if (.@eac&EAJL_2)
  76. if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  77. mes "No more jobs are available.";
  78. close;
  79. }
  80. if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
  81. if (JobLevel < .JobReq[0])
  82. mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
  83. else if (Class == 4001 && .LastJob && lastJob) {
  84. mes "Switch classes now?";
  85. next;
  86. Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
  87. } else switch(Class) {
  88. case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  89. case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  90. case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  91. default: mes "An error has occurred."; break;
  92. }
  93. close;
  94. }
  95. if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
  96. mes "No more jobs are available.";
  97. else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
  98. mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
  99. else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
  100. mes "Switch classes now?";
  101. next;
  102. Job_Menu(lastJob+4001);
  103. } else
  104. Job_Menu(.@j1,.@j2);
  105. close;
  106.  
  107. function Job_Menu {
  108. while(1) {
  109. if (getargcount() > 1) {
  110. mes "Select a job.";
  111. set .@menu$,"";
  112. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  113. set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  114. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  115. next;
  116. set .@i, getarg(select(.@menu$)-1,0);
  117. if (!.@i) close;
  118. if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
  119. mes "[Job Master]";
  120. mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
  121. close;
  122. }
  123. mes "[Job Master]";
  124. mes "Are you sure?";
  125. next;
  126. } else
  127. set .@i, getarg(0);
  128. if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
  129. mes "[Job Master]";
  130. mes "You are now "+A_An(jobname(.@i))+"!";
  131. if (.@i==4001 && .LastJob) set lastJob, Class;
  132. jobchange .@i;
  133. if (.@i==4001 || .@i==4023) resetlvl(1);
  134. specialeffect2 338; specialeffect2 432;
  135. if (.Platinum) callsub Get_Platinum;
  136. close;
  137. }
  138. if (getargcount() == 1) return;
  139. mes "[Job Master]";
  140. }
  141. end;
  142. }
  143.  
  144. function A_An {
  145. setarray .@A$[0],"a","e","i","o","u";
  146. set .@B$, "_"+getarg(0);
  147. for(set .@i,0; .@i<5; set .@i,.@i+1)
  148. if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
  149. return "a "+getarg(0);
  150. }
  151.  
  152. Get_Platinum:
  153. skill 142,1,0;
  154. switch(BaseClass) {
  155. case 0: if (Class !=23) skill 143,1,0; break;
  156. case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
  157. case 2: skill 157,1,0; break;
  158. case 3: skill 147,1,0; skill 148,1,0; break;
  159. case 4: skill 156,1,0; break;
  160. case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
  161. case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
  162. default: break;
  163. }
  164. switch(BaseJob) {
  165. case 7: skill 1001,1,0; break;
  166. case 8: skill 1014,1,0; break;
  167. case 9: skill 1006,1,0; break;
  168. case 10: skill 1012,1,0; skill 1013,1,0; break;
  169. case 11: skill 1009,1,0; break;
  170. case 12: skill 1003,1,0; skill 1004,1,0; break;
  171. case 14: skill 1002,1,0; break;
  172. case 15: skill 1015,1,0; skill 1016,1,0; break;
  173. case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
  174. case 17: skill 1005,1,0; break;
  175. case 18: skill 238,1,0; break;
  176. case 19: skill 1010,1,0; break;
  177. case 20: skill 1011,1,0; break;
  178. default: break;
  179. }
  180. return;
  181.  
  182. OnInit:
  183. setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
  184. setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
  185. set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
  186. set .SNovice,45; // Minimum base level to turn into Super Novice
  187. set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
  188. set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
  189. set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  190. end;
  191. }
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