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- Bows
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Iron Bow Recu (E) 2 5 6 85 0 45
- Training Bow Recu (E) 2 3 4 90 5 35
- Steel Bow Recu (D) 2 9 9 70 0 30
- Short Bow Recu (D) 2 3 5 85 10 25
- Composite Bow Recu (D) 2 9 8 70 10 40
- Effective against characters with Horseback or Armoured. Unique Weapon to Archers and their
- promoted classes.
- Self Bow Recu (D) 1-2 4 5 80 20 40
- Unique Weapon to Nomads and their promoted classes.
- Killer Bow Recu (C) 2 7 9 75 30 20
- Poison Bow Recu (C) 2 9 6 75 0 30
- Inflicts Poison.
- Brave Bow Recu (B) 2 12 10 70 0 30
- Doubles the number of attacks made.
- Sun Bow Recu (B) 2 10 10 65 0 20
- Effective against characters with Horseback.
- Silver Bow Recu (A) 2 6 13 75 0 20
- Flare Bow Recu (A) 2 9 15 65 0 20
- DMG based off MAG. Treated as Fire Magic and Bow.
- Lunar Bow Recu (S) 2 14 12 70 0 15
- Effective against characters with Armoured.
- Golden Bow Recu (S) 2 16 15 80 0 15
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Iron Longbow Long (E) 2-3 10 5 65 0 30
- Mountain Longbow Long (E) 2-3 10 6 60 0 25
- Effective when used on hill or mountain.
- Steel Longbow Long (D) 2-3 12 8 60 0 25
- Forest Longbow Long (D) 2-3 10 6 60 0 25
- Effective when used on forests.
- Lunar Longbow Long (C) 2-3 14 7 65 0 20
- Effective against characters with Armoured.
- Steel Yari Long (C) 2-3 10 7 80 0 25
- Bright Bow Long (B) 2-3 9 10 70 0 25
- DMG based off MAG. Treated as Light Magic and Bow.
- Castle Longbow Long (B) 2-3 13 10 65 0 25
- Effective when used on pillars or indoor cover.
- Silver Longbow Long (A) 2-3 10 12 65 0 20
- Silver Yari Long (A) 2-3 13 11 75 0 20
- Solar Yari Long (S) 2-3 14 11 80 0 15
- Effective against characters with Horseback.
- Golden Longbow Long (S) 2-3 16 14 70 0 15
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Iron Crossbow Crss (E) 1-2 12 16 80 0 45
- Ignores user's STR.
- Bowgun Crss (E) 1-2 8 12 100 0 45
- Ignores user's STR.
- Steel Crossbow Crss (D) 1-2 16 24 70 0 30
- Ignores user's STR.
- Poison Crossbow Crss (D) 1-2 8 12 80 0 40
- Ignores user's STR. Poisons on hit.
- Thundergun Crss (C) 1-2 13 20 75 10 20
- Ignores user's STR. Targets RES. Treated as Thunder Magic and Bow.
- Venom Crossbow Crss (C) 1-2 14 20 75 0 35
- Ignores user's STR. Poison on hit.
- Taksh Crss (B) 1-2 18 30 100 10 25
- Ignores user's STR.
- Repeating Bow Crss (B) 1-2 14 24 90 0 40
- Ignores user's STR. Doubles attacks made.
- Silver Crossbow Crss (A) 1-2 15 30 90 0 20
- Ignores user's STR.
- Killer Crossbow Crss (A) 1-2 17 30 70 30 20
- Ignores user's STR.
- Arbalest Crss (S) 1-2 18 38 90 0 15
- Ignores user's STR.
- Chu-ko-nu Crss (S) 1-2 18 32 100 0 20
- Ignores user's STR. Doubles attacks made.
- Name Type ( ) Rng Wt Mt Hit CR Uses
- Ballista Blst (E) 3-10 20 8 60 0 5
- Stonehoist Blst (D) 3-10 20 15 40 0 5
- Hoistflamme Blst (C) 3-10 20 8 50 0 5
- Effective against Archers in Ballistas.
- Killer Ballista Blst (B) 3-10 20 12 45 10 5
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