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  1. ## Skeleton config file for RetroArch
  2.  
  3. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  4. # This will be overridden by explicit command line options.
  5. # savefile_directory =
  6.  
  7. # Save all save states (*.state) to this directory.
  8. # This will be overridden by explicit command line options.
  9. # savestate_directory =
  10.  
  11. # If set to a directory, Content which is temporarily extracted
  12. # will be extracted to this directory.
  13. # extraction_directory =
  14.  
  15. # Save all input remapping files to this directory.
  16. # input_remapping_directory =
  17.  
  18. # Save all playlist files to this directory.
  19. # playlist_directory =
  20.  
  21. # If set to a directory, the content history playlist will be saved
  22. # to this directory.
  23. # content_history_dir =
  24.  
  25. # Automatically saves a savestate at the end of RetroArch's lifetime.
  26. # The path is $SRAM_PATH.auto.
  27. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  28. # savestate_auto_save = false
  29. # savestate_auto_load = true
  30.  
  31. # Load libretro from a dynamic location for dynamically built RetroArch.
  32. # This option is mandatory.
  33.  
  34. # Path to a libretro implementation.
  35. # libretro_path = "/path/to/libretro.so"
  36.  
  37. # A directory for where to search for libretro core implementations.
  38. # libretro_directory =
  39.  
  40. # A directory for where to search for libretro core information.
  41. # libretro_info_path =
  42.  
  43. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  44. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  45. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  46. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  47. # libretro_log_level = 0
  48.  
  49. # Enable or disable verbosity level of frontend.
  50. # log_verbosity = false
  51.  
  52. # If this option is enabled, every content file loaded in RetroArch will be
  53. # automatically added to a history list.
  54. # history_list_enable = true
  55.  
  56. # Enable or disable RetroArch performance counters
  57. # perfcnt_enable = false
  58.  
  59. # Path to core options config file.
  60. # This config file is used to expose core-specific options.
  61. # It will be written to by RetroArch.
  62. # A default path will be assigned if not set.
  63. core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg
  64.  
  65. # Path to content load history file.
  66. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  67. # A default path will be assigned if not set.
  68. # content_history_path =
  69.  
  70. # Number of entries that will be kept in content history file.
  71. # content_history_size = 100
  72.  
  73. # Sets the "system" directory.
  74. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  75. system_directory = /home/pi/RetroPie/BIOS
  76.  
  77. # Sets start directory for menu content browser.
  78. # rgui_browser_directory =
  79.  
  80. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  81. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  82. # content_directory =
  83.  
  84. # Assets directory. This location is queried by default when menu interfaces try to look for
  85. # loadable assets, etc.
  86. assets_directory = /opt/retropie/emulators/retroarch/assets
  87.  
  88. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  89. # loaded by the menu depending on context.
  90. # dynamic_wallpapers_directory =
  91.  
  92. # Boxarts directory. To store boxart PNG files.
  93. # boxarts_directory =
  94.  
  95. # Sets start directory for menu config browser.
  96. # rgui_config_directory =
  97.  
  98. # Show startup screen in menu.
  99. # Is automatically set to false when seen for the first time.
  100. # This is only updated in config if config_save_on_exit is set to true, however.
  101. # rgui_show_start_screen = true
  102.  
  103. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  104. # Overwrites the config. #include's and comments are not preserved.
  105. config_save_on_exit = false
  106.  
  107. # Load up a specific config file based on the core being used.
  108. # core_specific_config = false
  109.  
  110. #### Video
  111.  
  112. # Video driver to use. "gl", "xvideo", "sdl"
  113. # video_driver = "gl"
  114.  
  115. # Which OpenGL context implementation to use.
  116. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  117. # By default, tries to use first suitable driver.
  118. # video_context_driver =
  119.  
  120. # Windowed x resolution scale and y resolution scale
  121. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  122. # video_scale = 3.0
  123.  
  124. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  125. video_fullscreen_x = "0"
  126. video_fullscreen_y = "0"
  127.  
  128. # Start in fullscreen. Can be changed at runtime.
  129. video_fullscreen = true
  130.  
  131. # If fullscreen, prefer using a windowed fullscreen mode.
  132. # video_windowed_fullscreen = true
  133.  
  134. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  135. # suggests RetroArch to use that particular monitor.
  136. # video_monitor_index = 0
  137.  
  138. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  139. # video_disable_composition = false
  140.  
  141. # Video vsync.
  142. # video_vsync = true
  143.  
  144. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  145. # have video problems with sRGB FBO support enabled.
  146. # video_force_srgb_disable = false
  147.  
  148. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  149. # video_hard_sync = false
  150.  
  151. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  152. # Maximum is 3.
  153. # video_hard_sync_frames = 0
  154.  
  155. # Sets how many milliseconds to delay after VSync before running the core.
  156. # Can reduce latency at cost of higher risk of stuttering.
  157. # Maximum is 15.
  158. # video_frame_delay = 0
  159.  
  160. # Inserts a black frame inbetween frames.
  161. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  162. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  163. # video_black_frame_insertion = false
  164.  
  165. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  166. video_threaded = true
  167.  
  168. # Use a shared context for HW rendered libretro cores.
  169. # Avoids having to assume HW state changes inbetween frames.
  170. # video_shared_context = false
  171.  
  172. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  173. video_smooth = false
  174.  
  175. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  176. # video_force_aspect = true
  177.  
  178. # Only scales video in integer steps.
  179. # The base size depends on system-reported geometry and aspect ratio.
  180. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  181. # video_scale_integer = false
  182.  
  183. # A floating point value for video aspect ratio (width / height).
  184. # If this is not set, aspect ratio is assumed to be automatic.
  185. # Behavior then is defined by video_aspect_ratio_auto.
  186. #video_aspect_ratio = 1.25
  187.  
  188. # If this is true and video_aspect_ratio is not set,
  189. # aspect ratio is decided by libretro implementation.
  190. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  191. video_aspect_ratio_auto = true
  192.  
  193. # Forces cropping of overscanned frames.
  194. # Exact behavior of this option is implementation specific.
  195. # video_crop_overscan = true
  196.  
  197. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  198. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  199.  
  200. # Load video_shader on startup.
  201. # Other shaders can still be loaded later in runtime.
  202. # video_shader_enable = false
  203.  
  204. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  205. video_shader_dir = /opt/retropie/emulators/retroarch/shader/
  206.  
  207. # CPU-based video filter. Path to a dynamic library.
  208. # video_filter =
  209.  
  210. # Defines a directory where CPU-based video filters are kept.
  211. # video_filter_dir =
  212.  
  213. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  214. # Do note that the _full_ path of the font is necessary!
  215. # video_font_path =
  216.  
  217. # Size of the font rendered.
  218. video_font_size = 12
  219.  
  220. # Enable usage of OSD messages.
  221. # video_font_enable = true
  222.  
  223. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  224. # [0.0, 0.0] maps to the lower left corner of the screen.
  225. # video_message_pos_x = 0.05
  226. # video_message_pos_y = 0.05
  227.  
  228. # Color for message. The value is treated as a hexadecimal value.
  229. # It is a regular RGB hex number, i.e. red is "ff0000".
  230. # video_message_color = ffffff
  231.  
  232. # Video refresh rate of your monitor.
  233. # Used to calculate a suitable audio input rate.
  234. # video_refresh_rate = 59.95
  235.  
  236. # Allows libretro cores to set rotation modes.
  237. # Setting this to false will honor, but ignore this request.
  238. # This is useful for vertically oriented content where one manually rotates the monitor.
  239. video_allow_rotate = false
  240.  
  241. # Forces a certain rotation of the screen.
  242. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  243. # The angle is <value> * 90 degrees counter-clockwise.
  244. video_rotation = 0
  245.  
  246. #### Audio
  247.  
  248. # Enable audio.
  249. # audio_enable = true
  250.  
  251. # Mutes audio.
  252. # audio_mute_enable = false
  253.  
  254. # Audio output samplerate.
  255. # audio_out_rate = 48000
  256.  
  257. # Audio resampler backend. Which audio resampler to use.
  258. # Default will use "sinc".
  259. # audio_resampler =
  260.  
  261. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  262. # audio_driver =
  263.  
  264. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  265. # audio_device =
  266.  
  267. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  268. # audio_dsp_plugin =
  269.  
  270. # Directory where DSP plugins are kept.
  271. # audio_filter_dir =
  272.  
  273. # Will sync (block) on audio. Recommended.
  274. # audio_sync = true
  275.  
  276. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  277. # audio_latency = 64
  278.  
  279. # Enable audio rate control.
  280. # audio_rate_control = true
  281.  
  282. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  283. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  284. # audio_rate_control_delta = 0.005
  285.  
  286. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  287. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  288. # audio_max_timing_skew = 0.05
  289.  
  290. # Audio volume. Volume is expressed in dB.
  291. # 0 dB is normal volume. No gain will be applied.
  292. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  293. # audio_volume = 0.0
  294.  
  295. #### Overlay
  296.  
  297. # Defines a directory where overlays are kept for easy access.
  298. overlay_directory = /opt/retropie/emulators/retroarch/overlays
  299.  
  300. # Enable or disable the current overlay.
  301. # input_overlay_enable = true
  302.  
  303. # Hide the current overlay from appearing in menu screens.
  304. # input_overlay_hide_in_menu = true
  305.  
  306. # Path to input overlay
  307. # input_overlay =
  308.  
  309. # Overlay opacity
  310. # input_overlay_opacity = 1.0
  311.  
  312. # Overlay scale
  313. # input_overlay_scale = 1.0
  314.  
  315. #### OSK (Onscreen Keyboard) Overlay
  316.  
  317. # Defines a directory where overlays are kept for easy access.
  318. # osk_overlay_directory =
  319.  
  320. # Enable OSK overlay.
  321. # input_osk_overlay_enable = true
  322.  
  323. # Path to OSK overlay
  324. # input_osk_overlay =
  325.  
  326. # OSK Overlay opacity
  327. # input_osk_overlay_opacity = 1.0
  328.  
  329. # OSK Overlay scale
  330. # input_osk_overlay_scale = 1.0
  331.  
  332. #### Input
  333.  
  334. # Input driver. Depending on video driver, it might force a different input driver.
  335. # input_driver = sdl
  336.  
  337. # Input device driver. (Valid: linuxraw, sdl, dinput)
  338. # input_joypad_driver = udev
  339.  
  340. # Path to input remapping file.
  341. # input_remapping_path =
  342.  
  343. # If enabled, overrides the input binds with the remapped binds set for the current core.
  344. # input_remap_binds_enable = true
  345.  
  346. # Maximum amount of users supported by RetroArch.
  347. # input_max_users = 16
  348.  
  349. # Keyboard layout for input driver if applicable (udev/evdev for now).
  350. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  351. # input_keyboard_layout =
  352.  
  353. # Defines axis threshold. Possible values are [0.0, 1.0]
  354. # input_axis_threshold = 0.5
  355.  
  356. # Enable input auto-detection. Will attempt to autoconfigure
  357. # joypads, Plug-and-Play style.
  358. input_autodetect_enable = false
  359.  
  360. # Show the input descriptors set by the core instead of the
  361. # default ones.
  362. # input_descriptor_label_show = true
  363.  
  364. # Hide input descriptors that were not set by the core.
  365. # input_descriptor_hide_unbound = false
  366.  
  367. # Influence how input polling is done inside RetroArch.
  368. # 0 : Early - Input polling is performed before call to retro_run.
  369. # 1 : Normal - Input polling is performend when retro_input_poll is
  370. # requested.
  371. # 2 : Late - Input polling is performed on first call to retro_input_state
  372. # per frame
  373. #
  374. # Setting it to 0 or 2 can result in less latency depending on
  375. # your configuration.
  376. #
  377. # When netplay is enabled, the default polling behavior (1) will
  378. # be used regardless of the value set here.
  379. # input_poll_type_behavior = 1
  380.  
  381. # Directory for joypad autoconfigs.
  382. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  383. # corresponding to that joypad is present in joypad_autoconfig_dir.
  384. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  385. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  386. # Requires input_autodetect_enable to be enabled.
  387. joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/
  388.  
  389. # Sets which libretro device is used for a user.
  390. # Devices are indentified with a number.
  391. # This is normally saved by the menu.
  392. # Device IDs are found in libretro.h.
  393. # These settings are overridden by explicit command-line arguments which refer to input devices.
  394. # None: 0
  395. # Joypad (RetroPad): 1
  396. # Mouse: 2
  397. # Keyboard: 3
  398. # Generic Lightgun: 4
  399. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  400. # Multitap (SNES specific): 257
  401. # Super Scope (SNES specific): 260
  402. # Justifier (SNES specific): 516
  403. # Justifiers (SNES specific): 772
  404.  
  405. #input_libretro_device_p1 = 3
  406. #input_libretro_device_p2 = 3
  407. #input_libretro_device_p3 = 3
  408. #input_libretro_device_p4 = 3
  409. # input_libretro_device_p5 =
  410. # input_libretro_device_p6 =
  411. # input_libretro_device_p7 =
  412. # input_libretro_device_p8 =
  413.  
  414. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  415. # is for keypad keys):
  416. #
  417. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  418. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  419. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  420. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  421. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  422. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  423. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  424. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  425. #
  426. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  427. # rather than relying on a default.
  428. input_player1_a = alt
  429. input_player1_b = ctrl
  430. input_player1_y = shift
  431. input_player1_x = space
  432. input_player1_start = num1
  433. input_player1_select = num5
  434. input_player1_l = z
  435. input_player1_r = x
  436. input_player1_left = left
  437. input_player1_right = right
  438. input_player1_up = up
  439. input_player1_down = down
  440. # input_player1_l2 =
  441. # input_player1_r2 =
  442. # input_player1_l3 =
  443. # input_player1_r3 =
  444.  
  445. input_player2_a = s
  446. input_player2_b = a
  447. input_player2_y = w
  448. input_player2_x = q
  449. input_player2_start = num2
  450. input_player2_select = num6
  451. input_player2_l = i
  452. input_player2_r = k
  453. input_player2_left = d
  454. input_player2_right = g
  455. input_player2_up = r
  456. input_player2_down = f
  457. # input_player2_l2 =
  458. # input_player2_r2 =
  459. # input_player2_l3 =
  460. # input_player2_r3 =
  461.  
  462. input_player3_a = rshift
  463. input_player3_b = rctrl
  464. input_player3_y = o
  465. input_player3_x = enter
  466. input_player3_start = num3
  467. input_player3_select = num7
  468. # input_player3_l =
  469. # input_player3_r =
  470. input_player3_left = j
  471. input_player3_right = l
  472. input_player3_up = i
  473. input_player3_down = k
  474. # input_player3_l2 =
  475. # input_player3_r2 =
  476. # input_player3_l3 =
  477. # input_player3_r3 =
  478.  
  479. input_player4_a = e
  480. input_player4_b = b
  481. input_player4_y = m
  482. input_player4_x = h
  483. input_player4_start = num4
  484. input_player4_select = num8
  485. # input_player4_l =
  486. # input_player4_r =
  487. input_player4_left = v
  488. input_player4_right = u
  489. input_player4_up = y
  490. input_player4_down = n
  491. # input_player4_l2 =
  492. # input_player4_r2 =
  493. # input_player4_l3 =
  494. # input_player4_r3 =
  495.  
  496. # Two analog sticks (DualShock-esque).
  497. # Bound as usual, however, if a real analog axis is bound,
  498. # it can be read as a true analog.
  499. # Positive X axis is right, Positive Y axis is down.
  500. # input_player1_l_x_plus =
  501. # input_player1_l_x_minus =
  502. # input_player1_l_y_plus =
  503. # input_player1_l_y_minus =
  504. # input_player1_r_x_plus =
  505. # input_player1_r_x_minus =
  506. # input_player1_r_y_plus =
  507. # input_player1_r_y_minus =
  508.  
  509. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  510. # First joypad available is 0.
  511. # input_player1_joypad_index = 0
  512. # input_player2_joypad_index = 1
  513. # input_player3_joypad_index = 2
  514. # input_player4_joypad_index = 3
  515. # input_player5_joypad_index = 4
  516. # input_player6_joypad_index = 5
  517. # input_player7_joypad_index = 6
  518. # input_player8_joypad_index = 7
  519.  
  520. # Input device buttons.
  521. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  522. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  523. # E.g. "h0up"
  524. # input_player1_a_btn =
  525. # input_player1_b_btn =
  526. # input_player1_y_btn =
  527. # input_player1_x_btn =
  528. # input_player1_start_btn =
  529. # input_player1_select_btn =
  530. # input_player1_l_btn =
  531. # input_player1_r_btn =
  532. # input_player1_left_btn =
  533. # input_player1_right_btn =
  534. # input_player1_up_btn =
  535. # input_player1_down_btn =
  536. # input_player1_l2_btn =
  537. # input_player1_r2_btn =
  538. # input_player1_l3_btn =
  539. # input_player1_r3_btn =
  540.  
  541. # Menu buttons.
  542. # menu_ok_btn =
  543. # menu_cancel_btn =
  544. # menu_search_btn =
  545. # menu_info_btn =
  546. # menu_default_btn =
  547. # menu_scroll_down_btn =
  548. # menu_scroll_up_btn =
  549.  
  550. # Axis for RetroArch D-Pad.
  551. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  552. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  553. # input_player1_left_axis =
  554. # input_player1_right_axis =
  555. # input_player1_up_axis =
  556. # input_player1_down_axis =
  557.  
  558. # Holding the turbo while pressing another button will let the button enter a turbo mode
  559. # where the button state is modulated with a periodic signal.
  560. # The modulation stops when the button itself (not turbo button) is released.
  561. # input_player1_turbo =
  562.  
  563. # Describes the period and how long of that period a turbo-enabled button should behave.
  564. # Numbers are described in frames.
  565. # input_turbo_period = 6
  566. # input_turbo_duty_cycle = 3
  567.  
  568. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  569. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  570.  
  571. # Toggles fullscreen.
  572. # input_toggle_fullscreen = f
  573.  
  574. # Saves state.
  575. # input_save_state = f2
  576. # Loads state.
  577. # input_load_state = f4
  578.  
  579. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  580. # When slot is != 0, path will be $path%d, where %d is slot number.
  581. # input_state_slot_increase = right
  582. # input_state_slot_decrease = left
  583.  
  584. # Toggles between fast-forwarding and normal speed.
  585. input_toggle_fast_forward = "nul"
  586.  
  587. # Hold for fast-forward. Releasing button disables fast-forward.
  588. input_hold_fast_forward = kp_period
  589.  
  590. # Key to exit RetroArch cleanly.
  591. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  592. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  593. input_exit_emulator = escape
  594.  
  595. input_reset = "nul"
  596.  
  597. # Applies next and previous shader in directory.
  598. input_shader_next = keypad9
  599. input_shader_prev = keypad8
  600.  
  601. # Hold button down to rewind. Rewinding must be enabled.
  602. input_rewind = "nul"
  603.  
  604. # Toggle between recording and not.
  605. input_movie_record_toggle = "nul"
  606.  
  607. # Toggle between paused and non-paused state
  608. input_pause_toggle = p
  609.  
  610. # Frame advance when content is paused
  611. input_frame_advance = "nul"
  612.  
  613. # Reset the content.
  614. #input_reset = alt
  615.  
  616. # Cheats.
  617. input_cheat_index_plus = "nul"
  618. input_cheat_index_minus = "nul"
  619. input_cheat_toggle = "nul"
  620.  
  621. # Mute/unmute audio
  622. # input_audio_mute = f9
  623.  
  624. # Take screenshot
  625. input_screenshot = f12
  626.  
  627. # Netplay flip users.
  628. input_netplay_flip_players = "nul"
  629.  
  630. # Hold for slowmotion.
  631. input_slowmotion = "nul"
  632.  
  633. # Enable other hotkeys.
  634. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  635. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  636. # This is useful for RETRO_KEYBOARD centric implementations
  637. # which query a large area of the keyboard, where it is not desirable
  638. # that hotkeys get in the way.
  639.  
  640. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  641. # input_enable_hotkey_btn =
  642.  
  643. # Increases audio volume.
  644. # input_volume_up = kp_plus
  645. # Decreases audio volume.
  646. # input_volume_down = kp_minus
  647.  
  648. # Toggles to next overlay. Wraps around.
  649. # input_overlay_next =
  650.  
  651. # Toggles eject for disks. Used for multiple-disk content.
  652. # input_disk_eject_toggle =
  653.  
  654. # Cycles through disk images. Use after ejecting.
  655. # Complete by toggling eject again.
  656. # input_disk_next =
  657.  
  658. # Toggles menu.
  659. #input_menu_toggle = space
  660. input_menu_toggle = num9
  661.  
  662. # RetroPad button combination to toggle menu
  663. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3
  664. # input_menu_toggle_gamepad_combo = 0
  665.  
  666. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  667. # and keeps the mouse pointer inside the window to allow relative mouse input
  668. # to work better.
  669. # input_grab_mouse_toggle = f11
  670.  
  671. #### Menu
  672.  
  673. # Menu driver to use. "rgui", "lakka", etc.
  674. # menu_driver = "rgui"
  675.  
  676. # If enabled, the libretro core will keep running in the background when we
  677. # are in the menu.
  678. # menu_pause_libretro = false
  679.  
  680. # Enable mouse input inside the menu.
  681. # menu_mouse_enable = true
  682.  
  683. # Enable touch input inside the menu.
  684. # menu_pointer_enable = false
  685.  
  686. # Shows current date and/or time inside menu.
  687. # menu_timedate_enable = true
  688.  
  689. # Shows current core inside menu.
  690. # menu_core_enable = true
  691.  
  692. # Path to a .png image to set as menu wallpaper.
  693. # menu_wallpaper =
  694.  
  695. # Dynamically load a new wallpaper depending on context.
  696. # menu_dynamic_wallpaper_enable = false
  697.  
  698. # Display boxart in place of the content icon if available
  699. # menu_boxart_enable = false
  700.  
  701. # Wrap-around toe beginning and/or end if boundary of list reached horizontally
  702. # menu_navigation_wraparound_horizontal_enable = false
  703.  
  704. # Wrap-around to beginning and/or end if boundary of list reached vertically
  705. # menu_navigation_wraparound_vertical_enable = false
  706.  
  707. # Filter files being show in 'Load Content' by supported extensions
  708. # menu_navigation_browser_filter_supported_extensions_enable = true
  709.  
  710. # Collapse subgroup settings into main group to create one big listing of settings
  711. # per category.
  712. # menu_collapse_subgroups_enable = false
  713.  
  714. #### UI
  715.  
  716. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  717. # by video driver.
  718. # suspend_screensaver_enable = true
  719.  
  720. # Start UI companion driver's interface on boot (if available).
  721. # ui_companion_start_on_boot = true
  722.  
  723. #### Camera
  724.  
  725. # Override the default camera device the camera driver uses. This is driver dependant.
  726. # camera_device =
  727.  
  728. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  729. # camera_allow = false
  730.  
  731. #### Location
  732.  
  733. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  734. # location_allow = false
  735.  
  736. #### Core Updater
  737.  
  738. # URL to core update directory on buildbot.
  739. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  740.  
  741. # URL to assets update directory on buildbot.
  742. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  743.  
  744. # Automatically extract archives that the cores are contained in to the libretro cores directory.
  745. # core_updater_auto_extract_archive = true
  746.  
  747. #### Network
  748.  
  749. # When being client over netplay, use keybinds for user 1.
  750. # netplay_client_swap_input = false
  751.  
  752. # The username of the person running RetroArch. This will be used for playing online, for instance.
  753. # netplay_nickname =
  754.  
  755. # The amount of delay frames to use for netplay. Increasing this value will increase
  756. # performance, but introduce more latency.
  757. # netplay_delay_frames = 0
  758.  
  759. # Netplay mode for the current user.
  760. # false is Server, true is Client.
  761. # netplay_mode = false
  762.  
  763. # Enable or disable spectator mode for the user during netplay.
  764. # netplay_spectator_mode_enable = false
  765.  
  766. # The IP Address of the host to connect to.
  767. # netplay_ip_address =
  768.  
  769. # The port of the host IP Address. Can be either a TCP or an UDP port.
  770. # netplay_ip_port = 55435
  771.  
  772. #### Misc
  773.  
  774. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  775. rewind_enable = false
  776.  
  777. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  778. # The buffer should be approx. 20MB per minute of buffer time.
  779. rewind_buffer_size = 10
  780.  
  781. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  782. rewind_granularity = 2
  783.  
  784. # Pause gameplay when window focus is lost.
  785. # pause_nonactive = true
  786.  
  787. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  788. # The interval is measured in seconds. A value of 0 disables autosave.
  789. # autosave_interval =
  790.  
  791. # Path to content database directory.
  792. # content_database_path =
  793.  
  794. # Path to cheat database directory.
  795. # cheat_database_path =
  796.  
  797. # Path to XML cheat config, a file which keeps track of which
  798. # cheat settings are used for individual games.
  799. # If the file does not exist, it will be created.
  800. # cheat_settings_path =
  801.  
  802. # Directory to dump screenshots to.
  803. screenshot_directory ="/home/pi/RetroPie/MyScreenshots"
  804.  
  805. # Records video after CPU video filter.
  806. # video_post_filter_record = false
  807.  
  808. # Records output of GPU shaded material if available.
  809. # video_gpu_record = false
  810.  
  811. # Screenshots output of GPU shaded material if available.
  812. video_gpu_screenshot = true
  813.  
  814. # Block SRAM from being overwritten when loading save states.
  815. # Might potentially lead to buggy games.
  816. # block_sram_overwrite = false
  817.  
  818. # When saving a savestate, save state index is automatically increased before
  819. # it is saved.
  820. # Also, when loading content, the index will be set to the highest existing index.
  821. # There is no upper bound on the index.
  822. # savestate_auto_index = false
  823.  
  824. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  825. # slowmotion_ratio = 3.0
  826.  
  827. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  828. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  829. # Do not rely on this cap to be perfectly accurate.
  830. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  831. # fastforward_ratio = 0.0
  832.  
  833. # Enable stdin/network command interface.
  834. # network_cmd_enable = false
  835. # network_cmd_port = 55355
  836. # stdin_cmd_enable = false
  837. #input_enable_hotkey = num9
  838. auto_remaps_enable = false
  839. aspect_ratio_index = "10"
  840. input_player1_analog_dpad_mode = "0"
  841. input_player2_analog_dpad_mode = "0"
  842. input_player3_analog_dpad_mode = "0"
  843. input_player4_analog_dpad_mode = "0"
  844.  
  845. # Added the following to this config to apply shader to all libretro emulators
  846. video_shader = /opt/retropie/emulators/retroarch/shader/crt-pi-curvature.glslp
  847. video_shader_enable = true
  848. input_remapping_directory = "/opt/retropie/configs/mame-libretro/"
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