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Sep 25th, 2016
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  1. begin map
  2. begin actor class=Mover name=Mover0
  3.  
  4.  
  5. RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
  6. RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
  7. RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
  8. RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
  9. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  10. OpenedSound=ItemSound2.Castle.irondoor_open_close_03
  11. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  12. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  13. KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
  14. BasePos=(X=-120863.99,Y=-11290.006,Z=-11710.0)
  15. SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
  16. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  17. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  18. DrawType=DT_StaticMesh
  19. StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
  20. bDynamicActorFilterState=true
  21. bLightChanged=true
  22. bNeedPostSpawnProcess=false
  23. L2ServerObjectRealID=16170012
  24. L2ServerObjectID=12
  25. L2ServerObjectType=1
  26. Level=LevelInfo0
  27. Region=(Zone=ZoneInfo3,iLeaf=57,ZoneNumber=4)
  28. Tag="Mover"
  29. PhysicsVolume=PhysicsVolume0
  30. Location=(X=-120863.99,Y=-11290.006,Z=-11710.0)
  31. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  32. StaticMeshInstance=StaticMeshInstance478
  33. DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
  34. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  35. TransientSoundRadius=150.0
  36. ColLocation=(X=-120863.99,Y=-11290.006,Z=-11710.0)
  37. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  38. End Actor
  39.  
  40.  
  41. begin actor class=Mover name=Mover1
  42.  
  43.  
  44. RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
  45. RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
  46. RangeDelta[2]=(X=122.375,Y=-27.763672,Z=0.0)
  47. RangeDelta[3]=(X=124.515625,Y=29.216797,Z=-0.008789)
  48. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  49. OpenedSound=ItemSound2.Castle.irondoor_open_close_03
  50. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  51. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  52. KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
  53. BasePos=(X=-120862.99,Y=-13971.006,Z=-11460.0)
  54. SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
  55. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  56. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  57. DrawType=DT_StaticMesh
  58. StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
  59. bDynamicActorFilterState=true
  60. bLightChanged=true
  61. bNeedPostSpawnProcess=false
  62. L2ServerObjectRealID=16170013
  63. L2ServerObjectID=13
  64. L2ServerObjectType=1
  65. Level=LevelInfo0
  66. Region=(Zone=ZoneInfo3,iLeaf=59,ZoneNumber=4)
  67. Tag="Mover"
  68. PhysicsVolume=PhysicsVolume0
  69. Location=(X=-120862.99,Y=-13971.006,Z=-11460.0)
  70. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  71. StaticMeshInstance=StaticMeshInstance479
  72. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  73. TransientSoundRadius=150.0
  74. ColLocation=(X=-120862.99,Y=-13971.006,Z=-11460.0)
  75. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  76. End Actor
  77.  
  78.  
  79. begin actor class=Mover name=Mover2
  80.  
  81.  
  82. RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.010742)
  83. RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
  84. RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
  85. RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.008789)
  86. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  87. OpenedSound=ItemSound2.Castle.irondoor_open_close_03
  88. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  89. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  90. KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
  91. BasePos=(X=-118312.0,Y=-10454.0,Z=-11954.0)
  92. SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
  93. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  94. DrawType=DT_StaticMesh
  95. StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
  96. bDynamicActorFilterState=true
  97. bLightChanged=true
  98. bNeedPostSpawnProcess=false
  99. L2ServerObjectRealID=16170011
  100. L2ServerObjectID=11
  101. L2ServerObjectType=1
  102. Level=LevelInfo0
  103. Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
  104. Tag="Mover"
  105. PhysicsVolume=PhysicsVolume0
  106. Location=(X=-118312.0,Y=-10454.0,Z=-11954.0)
  107. StaticMeshInstance=StaticMeshInstance477
  108. TransientSoundRadius=150.0
  109. ColLocation=(X=-118312.0,Y=-10454.0,Z=-11954.0)
  110. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  111. End Actor
  112.  
  113.  
  114. begin actor class=Mover name=Mover3
  115.  
  116.  
  117. RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.0107421875)
  118. RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
  119. RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
  120. RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.0087890625)
  121. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  122. OpenedSound=ItemSound2.Castle.irondoor_open_close_03
  123. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  124. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  125. KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
  126. BasePos=(X=-108744.0,Y=-10454.0,Z=-11954.0)
  127. SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
  128. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  129. DrawType=DT_StaticMesh
  130. StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
  131. bDynamicActorFilterState=true
  132. bLightChanged=true
  133. bNeedPostSpawnProcess=false
  134. L2ServerObjectRealID=16170001
  135. L2ServerObjectID=1
  136. L2ServerObjectType=1
  137. Level=LevelInfo0
  138. Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
  139. Tag="Mover"
  140. PhysicsVolume=PhysicsVolume0
  141. Location=(X=-108744.0,Y=-10454.0,Z=-11954.0)
  142. StaticMeshInstance=StaticMeshInstance110
  143. TransientSoundRadius=150.0
  144. ColLocation=(X=-108744.0,Y=-10454.0,Z=-11954.0)
  145. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  146. End Actor
  147.  
  148.  
  149. begin actor class=Mover name=Mover4
  150.  
  151.  
  152. RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
  153. RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
  154. RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
  155. RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
  156. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  157. OpenedSound=ItemSound2.Castle.irondoor_open_close_03
  158. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  159. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  160. KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
  161. BasePos=(X=-111295.99,Y=-11290.006,Z=-11710.0)
  162. SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
  163. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  164. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  165. DrawType=DT_StaticMesh
  166. StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
  167. bDynamicActorFilterState=true
  168. bLightChanged=true
  169. bNeedPostSpawnProcess=false
  170. L2ServerObjectRealID=16170002
  171. L2ServerObjectID=2
  172. L2ServerObjectType=1
  173. Level=LevelInfo0
  174. Region=(Zone=ZoneInfo0,iLeaf=35,ZoneNumber=3)
  175. Tag="Mover"
  176. PhysicsVolume=PhysicsVolume0
  177. Location=(X=-111295.99,Y=-11290.006,Z=-11710.0)
  178. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  179. StaticMeshInstance=StaticMeshInstance111
  180. DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
  181. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  182. TransientSoundRadius=150.0
  183. ColLocation=(X=-111295.99,Y=-11290.006,Z=-11710.0)
  184. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  185. End Actor
  186.  
  187.  
  188. begin actor class=Mover name=Mover5
  189.  
  190.  
  191. RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
  192. RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
  193. RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
  194. RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
  195. OpeningSound=ItemSound2.Castle.irondoor_creak_03
  196. OpenedSound=ItemSound2.Castle.irondoor_open_close_03
  197. ClosingSound=ItemSound2.Castle.irondoor_creak_03
  198. ClosedSound=ItemSound2.Castle.irondoor_open_close_01
  199. KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
  200. BasePos=(X=-111294.99,Y=-13980.006,Z=-11459.0)
  201. SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
  202. BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
  203. SavedRot=(Pitch=123,Yaw=456,Roll=789)
  204. DrawType=DT_StaticMesh
  205. StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
  206. bDynamicActorFilterState=true
  207. bLightChanged=true
  208. bNeedPostSpawnProcess=false
  209. L2ServerObjectRealID=16170003
  210. L2ServerObjectID=3
  211. L2ServerObjectType=1
  212. Level=LevelInfo0
  213. Region=(Zone=ZoneInfo0,iLeaf=37,ZoneNumber=3)
  214. Tag="Mover"
  215. PhysicsVolume=PhysicsVolume0
  216. Location=(X=-111294.99,Y=-13980.006,Z=-11459.0)
  217. Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  218. StaticMeshInstance=StaticMeshInstance112
  219. SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
  220. TransientSoundRadius=150.0
  221. ColLocation=(X=-111294.99,Y=-13980.006,Z=-11459.0)
  222. TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
  223. End Actor
  224. End Map
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