Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- begin map
- begin actor class=Mover name=Mover0
- RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
- RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
- RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
- RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_open_close_03
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_open_close_01
- KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
- BasePos=(X=-120863.99,Y=-11290.006,Z=-11710.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
- bDynamicActorFilterState=true
- bLightChanged=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=16170012
- L2ServerObjectID=12
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo3,iLeaf=57,ZoneNumber=4)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume0
- Location=(X=-120863.99,Y=-11290.006,Z=-11710.0)
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance478
- DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
- SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
- TransientSoundRadius=150.0
- ColLocation=(X=-120863.99,Y=-11290.006,Z=-11710.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover1
- RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
- RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
- RangeDelta[2]=(X=122.375,Y=-27.763672,Z=0.0)
- RangeDelta[3]=(X=124.515625,Y=29.216797,Z=-0.008789)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_open_close_03
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_open_close_01
- KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
- BasePos=(X=-120862.99,Y=-13971.006,Z=-11460.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
- bDynamicActorFilterState=true
- bLightChanged=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=16170013
- L2ServerObjectID=13
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo3,iLeaf=59,ZoneNumber=4)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume0
- Location=(X=-120862.99,Y=-13971.006,Z=-11460.0)
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance479
- SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
- TransientSoundRadius=150.0
- ColLocation=(X=-120862.99,Y=-13971.006,Z=-11460.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover2
- RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.010742)
- RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
- RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
- RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.008789)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_open_close_03
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_open_close_01
- KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
- BasePos=(X=-118312.0,Y=-10454.0,Z=-11954.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
- bDynamicActorFilterState=true
- bLightChanged=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=16170011
- L2ServerObjectID=11
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume0
- Location=(X=-118312.0,Y=-10454.0,Z=-11954.0)
- StaticMeshInstance=StaticMeshInstance477
- TransientSoundRadius=150.0
- ColLocation=(X=-118312.0,Y=-10454.0,Z=-11954.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover3
- RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.0107421875)
- RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
- RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
- RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.0087890625)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_open_close_03
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_open_close_01
- KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
- BasePos=(X=-108744.0,Y=-10454.0,Z=-11954.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
- bDynamicActorFilterState=true
- bLightChanged=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=16170001
- L2ServerObjectID=1
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume0
- Location=(X=-108744.0,Y=-10454.0,Z=-11954.0)
- StaticMeshInstance=StaticMeshInstance110
- TransientSoundRadius=150.0
- ColLocation=(X=-108744.0,Y=-10454.0,Z=-11954.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover4
- RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
- RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
- RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
- RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_open_close_03
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_open_close_01
- KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
- BasePos=(X=-111295.99,Y=-11290.006,Z=-11710.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
- bDynamicActorFilterState=true
- bLightChanged=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=16170002
- L2ServerObjectID=2
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo0,iLeaf=35,ZoneNumber=3)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume0
- Location=(X=-111295.99,Y=-11290.006,Z=-11710.0)
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance111
- DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
- SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
- TransientSoundRadius=150.0
- ColLocation=(X=-111295.99,Y=-11290.006,Z=-11710.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- begin actor class=Mover name=Mover5
- RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
- RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
- RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
- RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
- OpeningSound=ItemSound2.Castle.irondoor_creak_03
- OpenedSound=ItemSound2.Castle.irondoor_open_close_03
- ClosingSound=ItemSound2.Castle.irondoor_creak_03
- ClosedSound=ItemSound2.Castle.irondoor_open_close_01
- KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
- BasePos=(X=-111294.99,Y=-13980.006,Z=-11459.0)
- SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
- BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
- SavedRot=(Pitch=123,Yaw=456,Roll=789)
- DrawType=DT_StaticMesh
- StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
- bDynamicActorFilterState=true
- bLightChanged=true
- bNeedPostSpawnProcess=false
- L2ServerObjectRealID=16170003
- L2ServerObjectID=3
- L2ServerObjectType=1
- Level=LevelInfo0
- Region=(Zone=ZoneInfo0,iLeaf=37,ZoneNumber=3)
- Tag="Mover"
- PhysicsVolume=PhysicsVolume0
- Location=(X=-111294.99,Y=-13980.006,Z=-11459.0)
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- StaticMeshInstance=StaticMeshInstance112
- SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
- TransientSoundRadius=150.0
- ColLocation=(X=-111294.99,Y=-13980.006,Z=-11459.0)
- TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
- End Actor
- End Map
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement