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- Spell list:
- Cantrips (these will not tire you and have no costs):
- >Illuminate: Generate a ball of light in your hand. Good for seeing, bad for hiding.
- >Amplify Hearing: Boost your hearing to absurd levels. Good for hearing far away or quiet noises, but a loud noise can daze or even hurt you.
- >Detect Magic: Make magic traces show up in your vision, colour-coded by type! Hurts eyes to use constantly, so generally used in short bursts. Your eyes will glow while it is used.
- Sorcery (these will tire you):
- >Fireball: Throw a ball of fire that explodes (small explosion) when it connects.
- >Wave of Force: Fire a wave of force forward, strong enough to throw someone to the ground.
- >Magic Hand: Create a hand to grab things at a distance!
- >Protection from Heat: Gain temporary immunity to Heat/Fire effects. Strong enough power can overwhelm this (see: magma)
- >(LEARNING) Blinding Light: Create a light to temporarily blind and disorient those around who didn't brace for it.
- Vancian Spells (have costs associated):
- >Breathe Water (Cost: Fish oil): Breathe water for an hour. Self explanatory.
- >Conjure Bread (Cost: Blood): Create bread from blood.
- >Protection (Cost: Metal coin; strength depends on metal): Strengthen your skin to be like (weak) armour.
- >Illusion (Cost: Sand): Create a visual illusion the nature of which is determined when you cast the spell.
- Rituals (costs, large amounts of time, and tiring):
- >Summon Lesser Elemental (Cost: Crystallised element): Summon a lesser creature of an elemental plane to serve you for a few hours.
- Inventory:
- Reagents:
- >2x Vials of Fish Oil
- >2x Vials of Blood
- >5x Copper Coins
- >3x Iron Coins
- >1x Bags of Sand
- >1x Crystallised Earth
- Equipment:
- >Knife
- >Staff (not magical, just a staff)
- >Clothing
- >Big-ass fur cloak
- >Sun-Ring (amplifies fire magic shot through it)
- Other:
- >50 Vyrian Coins
- >Scrolls on magic of Heat, Light and some spells (at the hostel)
- >2x Magical Heat Orb (at the hostel)
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