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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION: 4.24
  4. # TYPE: STRICT
  5. #---------------------------------------------------------------------------------------------------------------
  6. #
  7. # You can always find the latest version here:
  8. # https://github.com/NeverSinkGaming/NeverSink-Filter
  9. # Forum discussion thread. You can post question and feedback here:
  10. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  11. # Please use this thread for feedback, questions and suggestions
  12. #
  13. #---------------------------------------------------------------------------------------------------------------
  14. # INSTALLATION:
  15. #---------------------------------------------------------------------------------------------------------------
  16. #
  17. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  18. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  19. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  20. # 3) Click File/Save As and select the following settings:
  21. # SAVE AS TYPE: Select "All Files"
  22. # FILE NAME: "NeverSink.filter" (Without the ")
  23. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  24. # ENCODING (if available): ANSI
  25. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  26. #
  27. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  28. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  29. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  30. #
  31. #---------------------------------------------------------------------------------------------------------------
  32. # If you want to learn more about the syntax of item filters:
  33. # http://pathofexile.gamepedia.com/Item_filter_guide
  34. #---------------------------------------------------------------------------------------------------------------
  35. # DESIGN GOALS:
  36. #---------------------------------------------------------------------------------------------------------------
  37. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  38. # - Highlight and notify players when worthwhile items drop
  39. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  40. # - Provide light, scaling filtering during levelling
  41. # - Provide comprehensive and in-depth filtering during endgame play
  42. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  43. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  44. # - Easy to use setup
  45. #---------------------------------------------------------------------------------------------------------------
  46. #COLORS:
  47. #Most colors remain the same, I want the filter to be very intuitive
  48. #However, some improvements are implemented to improve your general efficiency
  49. #1) Grey background items are usually vendor recipe material, such as:
  50. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  51. #2) Starting with ilvl 65 rares will be split into 4 categories:
  52. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  53. # Good rares are high tier bases, less bulky and usually worth checking
  54. # Regular rares might end up being quite good, but usually are too bulky/average to be sellable
  55. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  56. # Excellent rares are rare rings/belts/amulets and jewels
  57. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  58. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  59. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  60. #6) Green border items are chancing bases.
  61. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  62. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  63. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  64. #9) Divination cards have a different appearance. (purple/pink themed)
  65. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  66. #---------------------------------------------------------------------------------------------------------------
  67. # LOOKUP AND QUICKJUMP TABLE
  68. #---------------------------------------------------------------------------------------------------------------
  69. # Select one of the strings below and use the search function
  70. # To jump to the section in the document
  71. # (also use Notepad++ as a edit tool if you're not using it already)
  72. #
  73. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  74. # ALPHA-a # Talisman league!
  75. # 0000 # UTILITY AND JUST-IN-CASE
  76. # 0001 # LABYRINTH MATERIAL
  77. # 0100 # TOP TIER RARITY
  78. # 0200 # UNIQUES AND MAPS
  79. # 0201 # UNIQUE TIER LIST
  80. # 0202 # MAP TIER LIST
  81. # 0203 # MAP FRAGMENTS
  82. # 0300 # CURRENCY
  83. # 0301 # TOP TIER: DIVINE, EXALTED
  84. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  85. # 0303 # MEDIUM-LOW ORBS
  86. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  87. # 0305 # DIVINATION CARD TIER LIST
  88. # 0306 # SPECIAL CURRENCY
  89. # 0307 # REST
  90. # 0400 # SOCKET/LINK BASED stuff
  91. # 0500 # SKILL GEMS
  92. # 0600 # RARE ITEM HIGHLIGHTING
  93. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  94. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  95. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  96. # 0601 # RARE DAGGERS
  97. # 0602 # RARE CLAWS
  98. # 0603 # RARE WANDS
  99. # 0604 # RARE SWORDS
  100. # 0605 # RARE AXES&MACES (1H)
  101. # 0606 # RARE SCEPTRES
  102. # 0607 # RARE STAVES
  103. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  104. # 0609 # RARE BOWS
  105. # 0610 # RARE QUIVERS
  106. # 0611 # RARE GLOVES, HELMETS, BOOTS
  107. # 0612 # RARE SHIELDS
  108. # 0613 # RARE BODY ARMOR
  109. # 0614 # RARES - LEVELING SPECIFIC RULES
  110. # 0615 # RARES - REMAINING RULES
  111. # 0700 # NORMAL AND MAGIC ITEM RULES
  112. # 0701 # 83+ ITEM CRAFTING
  113. # 0702 # CHROMATIC ORB RECIPE ITEMS
  114. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  115. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  116. # 0705 # MAGIC RINGS, AMULETS, BELTS
  117. # 0706 # MAGIC JEWELS
  118. # 0707 # CHISEL RECIPE ITEMS
  119. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  120. # 0709 # TOP BASES FOR CRAFTING
  121. # 0710 # MARAKETH WEAPONS
  122. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  123. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  124. # 0800 # FLASKS
  125. # 0801 # HIDE OUTDATED FLASKS
  126. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  127. # 0803 # FLASKS - Hybrid Flasks (Normal)
  128. # 0804 # FLASKS - Hybrid Flasks (Magic)
  129. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  130. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  131. # 0807 # SHOW WHATEVER FLASKS REMAIN
  132. # 0900 # LEVELING
  133. # 0901 # LEVELING HIGHLIGHT JEWELRY
  134. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  135. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  136. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  137. # 0905 # LEVELING GENERAL RULES
  138. # 5000 # TEMP AND WIP ENTRIES
  139. # 5001 # WARBAND MODS - DEACTIVATED
  140. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  141. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  142. #
  143. #---------------------------------------------------------------------------------------------------------------
  144. # STYLE DATA FOR EASY SEARCH AND REPLACE
  145. #---------------------------------------------------------------------------------------------------------------
  146. ### STYLIST NOT UP TO DATE###
  147. #
  148. ###GENERIC BORDER###
  149. # SetBorderColor 0 0 0
  150. #
  151. ###TALISMAN STYLE###
  152. # SetBorderColor 109 200 130 255
  153. #
  154. ###TOP RARITY STYLE###
  155. # SetBackgroundColor 255 255 255 255
  156. #
  157. ###MEDIUM RARITY UNIQUE BG###
  158. # SetBackgroundColor 175 96 37 255
  159. #
  160. ###HIGH CURRENCY STYLE###
  161. # SetBackgroundColor 213 159 15
  162. #
  163. ###MEDIUM CURRENCY STYLE###
  164. # SetTextColor 190 178 135 255
  165. #
  166. ###DIVINATION CARD TIERS###
  167. # T1: SetTextColor 255 0 175
  168. # T2: SetBackgroundColor 235 15 200
  169. # T3: SetBackgroundColor 220 35 225
  170. # T4: SetBackgroundColor 200 50 250
  171. # T5: SetBackgroundColor 190 65 255
  172. #
  173. ###83/84 CRAFTING BORDER###
  174. # SetBorderColor 255 255 0 255
  175. #
  176. ###REGAL RECIPE RARE INDICATOR###
  177. # SetTextColor 255 190 0
  178. #
  179. ###EXCEPTIONAL RARE INDICATOR###
  180. # SetBorderColor 25 180 25
  181. #
  182. ###GOOD RARE INDICATOR###
  183. # SetBorderColor 30 90 45 230
  184. #
  185. ###BAD RARE INDICATOR###
  186. # SetBackgroundColor 120 20 20 150
  187. #
  188. ###UTILITY/VENDOR INDICATOR###
  189. # SetBackgroundColor 75 75 75
  190. #
  191. ###ALCHEMY/LOWCRAFT INDICATOR###
  192. # SetBorderColor 255 190 0 150
  193. #
  194. ###LOW SIZE CHROM RECIPE INDICATOR###
  195. # SetBorderColor 100 100 100
  196. #
  197. ###MAGIC JEWEL BACKGROUND
  198. # SetBorderColor 0 150 200
  199. #
  200. ###CHANCE ORB ITEM INDICATOR###
  201. # SetBorderColor 0 150 0 150
  202. #
  203. ###ANIMATE WEAPON MODE###
  204. # SetTextColor 150 0 0
  205. # SetBorderColor 150 0 0
  206. #
  207. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  208. # SetTextColor 100 100 255
  209. #
  210. ###HIDDEN ITEMS: normal
  211. # SetBackgroundColor 0 0 0 165
  212. #
  213. ###HIDDEN ITEMS: rare
  214. # SetBackgroundColor 0 0 0 165
  215. #
  216. #---------------------------------------------------------------------------------------------------------------
  217. # SOUND DATA FOR EASY SEARCH AND REPLACE
  218. #---------------------------------------------------------------------------------------------------------------
  219. # Some new entries are not yet added to the list!
  220. #
  221. #The filter only uses 3 sounds:
  222. #
  223. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  224. #PlayAlertSound 2 300 medium tier drops (divination cards, orbs from alch to gcps)
  225. #PlayAlertSound 4 300 map drops
  226. #
  227. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  228. #
  229. #
  230. #---------------------------------------------------------------------------------------------------------------
  231. # SCRIPT by NeverSink ( the-dude- in reddit)
  232. #---------------------------------------------------------------------------------------------------------------
  233. #
  234. #---------------------------------------------------------------------------------------------------------------
  235. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  236. #---------------------------------------------------------------------------------------------------------------
  237. #
  238. #---------------------------------------------------------------------------------------------------------------
  239. # Section: ALPHA-a # Talisman league!
  240. #---------------------------------------------------------------------------------------------------------------
  241. # !!!FILTER CODE START!!!
  242.  
  243. Show #$talisman
  244. BaseType "Talisman"
  245. Rarity Unique
  246. SetBorderColor 109 200 130 255
  247. SetBackgroundColor 0 0 0 255
  248. SetFontSize 42
  249. PlayAlertSound 6 300
  250.  
  251. Show #$talisman
  252. BaseType "Talisman"
  253. Rarity Rare
  254. SetBorderColor 109 200 130 255
  255. SetBackgroundColor 0 0 0 255
  256. SetFontSize 40
  257. PlayAlertSound 2 300
  258.  
  259. Show #$talisman
  260. BaseType "Talisman"
  261. Rarity Magic
  262. SetBorderColor 109 200 130 255
  263. SetBackgroundColor 0 0 0 255
  264. SetFontSize 38
  265.  
  266. Show #$talisman
  267. BaseType "Talisman"
  268. Rarity Normal
  269. SetBorderColor 109 200 130 255
  270. SetBackgroundColor 0 0 0 255
  271. SetFontSize 36
  272.  
  273. #---------------------------------------------------------------------------------------------------------------
  274. # Section: 0000 # UTILITY AND JUST-IN-CASE
  275. #---------------------------------------------------------------------------------------------------------------
  276.  
  277. Show
  278. Class Microtransactions
  279.  
  280. Show
  281. Class Quest Items
  282. BaseType "Shaper's Orb"
  283. SetBorderColor 74 230 58
  284. SetFontSize 44
  285. PlayAlertSound 2
  286.  
  287. Show
  288. Class Quest Items
  289. SetBorderColor 74 230 58
  290. SetFontSize 40
  291.  
  292. #------------------------------------------------------------------------
  293. # Section: 0001 # LABYRINTH MATERIAL
  294. #------------------------------------------------------------------------
  295.  
  296. Show
  297. BaseType "Offering to the Goddess"
  298. SetTextColor 0 0 0
  299. SetBorderColor 0 0 0
  300. SetBackgroundColor 180 0 0 255
  301. SetFontSize 42
  302. PlayAlertSound 4 300
  303.  
  304. Show
  305. Class "Labyrinth"
  306. SetTextColor 74 230 58
  307. SetBorderColor 74 230 58
  308. SetFontSize 42
  309.  
  310. #------------------------------------------------------------------------
  311. # Section: 0100 # TOP TIER RARITY
  312. #------------------------------------------------------------------------
  313.  
  314. Show
  315. Class "Fishing Rod"
  316. SetTextColor 255 0 0 255
  317. SetBorderColor 255 0 0 255
  318. SetBackgroundColor 255 255 255 255
  319. SetFontSize 45
  320. PlayAlertSound 6 300
  321.  
  322. #Exception for tabula
  323.  
  324. Show
  325. BaseType "Simple Robe"
  326. Rarity Unique
  327. SocketGroup WWWWWW
  328. SetTextColor 0 0 0 255
  329. SetBorderColor 255 150 0 255
  330. SetBackgroundColor 175 96 37 255
  331. SetFontSize 45
  332. PlayAlertSound 6 300
  333.  
  334. Show
  335. LinkedSockets 6
  336. SetTextColor 255 0 0
  337. SetBorderColor 255 0 0
  338. SetBackgroundColor 255 255 255 255
  339. SetFontSize 45
  340. PlayAlertSound 6 300
  341.  
  342. Show
  343. BaseType "Mirror of Kalandra"
  344. SetTextColor 255 0 0 255
  345. SetBorderColor 255 0 0 255
  346. SetBackgroundColor 255 255 255 255
  347. SetFontSize 45
  348. PlayAlertSound 6 300
  349.  
  350. #------------------------------------------------------------------------
  351. # Section: 0200 # UNIQUES AND MAPS
  352. #------------------------------------------------------------------------
  353.  
  354. #----------------------------------------------------
  355. # 0201 # UNIQUE TIER LIST
  356. #----------------------------------------------------
  357.  
  358. #Exception Entry for maps, with higher Fontsize
  359.  
  360. Show # Maps:Unique
  361. Class Maps
  362. Rarity Unique
  363. SetBorderColor 175 96 37 255
  364. SetFontSize 42
  365. PlayAlertSound 4 300
  366.  
  367. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  368. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Two-Stone" "Savant's Robe" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper"
  369. Rarity Unique
  370. SetTextColor 175 96 37 255
  371. SetBorderColor 175 96 37 255
  372. SetBackgroundColor 255 255 255 255
  373. SetFontSize 45
  374. PlayAlertSound 6 300
  375.  
  376. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  377. BaseType "Judgement Staff" "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Slaughter Knife" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine"
  378. Rarity Unique
  379. SetTextColor 0 0 0 255
  380. SetBorderColor 0 0 0 255
  381. SetBackgroundColor 200 96 37 255
  382. SetFontSize 42
  383. PlayAlertSound 6 300
  384.  
  385. Show #T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le-heup-of-all iron ring unique on the other hand not.
  386. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  387. Rarity Unique
  388. SetTextColor 175 96 37 254
  389. SetBorderColor 100 37 254 200
  390. SetBackgroundColor 15 0 25
  391. SetFontSize 40
  392. PlayAlertSound 3 300
  393.  
  394. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  395. Rarity Unique
  396. SetTextColor 175 96 37 254
  397. SetBorderColor 175 96 37 255
  398. SetBackgroundColor 0 0 0 255
  399. SetFontSize 40
  400. PlayAlertSound 3 300
  401.  
  402. #----------------------------------------------------
  403. # 0202 # MAP TIER LIST
  404. #----------------------------------------------------
  405.  
  406. ### T16 ###
  407.  
  408. Show # Maps:T16
  409. Class Maps
  410. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  411. SetTextColor 100 0 122 255
  412. SetBorderColor 100 0 255 255
  413. SetBackgroundColor 255 255 255 255
  414. SetFontSize 100
  415. PlayAlertSound 6 300
  416.  
  417. ### T15 ###
  418.  
  419. Show # Maps:T15
  420. Class Maps
  421. DropLevel >= 82
  422. SetTextColor 0 0 0 255
  423. SetBorderColor 0 0 0 255
  424. SetBackgroundColor 255 255 255 255
  425. SetFontSize 100
  426. PlayAlertSound 6 300
  427.  
  428. ### T14-T11 ###
  429.  
  430. Show # Maps:T14
  431. Class Maps
  432. DropLevel >= 81
  433. SetTextColor 0 0 0 255
  434. SetBorderColor 0 0 0 255
  435. SetBackgroundColor 200 200 200 255
  436. SetFontSize 100
  437. PlayAlertSound 4 300
  438.  
  439. Show # Maps:T13
  440. Class Maps
  441. DropLevel >= 80
  442. SetTextColor 0 0 0 255
  443. SetBorderColor 0 0 0 255
  444. SetBackgroundColor 200 200 200 255
  445. SetFontSize 100
  446. PlayAlertSound 4 300
  447.  
  448. Show # Maps:T12
  449. Class Maps
  450. DropLevel >= 79
  451. SetTextColor 0 0 0 255
  452. SetBorderColor 0 0 0 255
  453. SetBackgroundColor 200 200 200 255
  454. SetFontSize 100
  455. PlayAlertSound 4 300
  456.  
  457. Show # Maps:T11
  458. Class Maps
  459. DropLevel >= 78
  460. SetTextColor 0 0 0 255
  461. SetBorderColor 0 0 0 255
  462. SetBackgroundColor 200 200 200 255
  463. SetFontSize 100
  464. PlayAlertSound 4 300
  465.  
  466. ### T10-T6 ###
  467.  
  468. Show # Maps:T10
  469. Class Maps
  470. DropLevel >= 77
  471. SetBackgroundColor 0 0 0 255
  472. SetFontSize 100
  473. PlayAlertSound 4 300
  474.  
  475. Show # Maps:T9
  476. Class Maps
  477. DropLevel >= 76
  478. SetBackgroundColor 0 0 0 255
  479. SetFontSize 100
  480. PlayAlertSound 4 300
  481.  
  482. Show # Maps:T8
  483. Class Maps
  484. DropLevel >= 75
  485. SetBackgroundColor 0 0 0 255
  486. SetFontSize 100
  487. PlayAlertSound 4 300
  488.  
  489. Show # Maps:T7
  490. Class Maps
  491. DropLevel >= 74
  492. SetBackgroundColor 0 0 0 255
  493. SetFontSize 100
  494. PlayAlertSound 4 300
  495.  
  496. Show # Maps:T6
  497. Class Maps
  498. DropLevel >= 73
  499. SetBackgroundColor 0 0 0 255
  500. SetFontSize 100
  501. PlayAlertSound 4 300
  502.  
  503. ### T5-T2 ###
  504.  
  505. Show # Maps:T5 %H3
  506. Class Maps
  507. DropLevel >= 72
  508. SetBackgroundColor 0 0 0 180
  509. SetFontSize 100
  510. PlayAlertSound 4 200
  511.  
  512. Show # Maps:T4 %H3
  513. Class Maps
  514. DropLevel >= 71
  515. SetBackgroundColor 0 0 0 180
  516. SetFontSize 100
  517. PlayAlertSound 4 200
  518.  
  519. Show # Maps:T3 %H3
  520. Class Maps
  521. DropLevel >= 70
  522. SetBackgroundColor 0 0 0 180
  523. SetFontSize 100
  524. PlayAlertSound 4 200
  525.  
  526. Show # Maps:T2 %H3
  527. Class Maps
  528. DropLevel = 69
  529. SetBackgroundColor 0 0 0 180
  530. SetFontSize 100
  531. PlayAlertSound 4 200
  532.  
  533. ### T1 ###
  534.  
  535. Show # Maps:T1 %H3
  536. Class Maps
  537. DropLevel < 69
  538. SetBackgroundColor 0 0 0 180
  539. SetFontSize 100
  540. PlayAlertSound 4 200
  541.  
  542. ### Safetyline ###
  543.  
  544. Show # Maps:SAFE
  545. Class Maps
  546. SetFontSize 100
  547. PlayAlertSound 4 300
  548.  
  549. #----------------------------------------------------
  550. # 0203 # MAP FRAGMENTS
  551. #----------------------------------------------------
  552.  
  553. Show
  554. Class "Map Fragments"
  555. BaseType "Mortal Hope" "Mortal Ignorance"
  556. SetTextColor 0 0 0 255
  557. SetBorderColor 0 0 0 255
  558. SetBackgroundColor 255 255 255 255
  559. SetFontSize 100
  560. PlayAlertSound 6 300
  561.  
  562. Show
  563. Class "Map Fragments"
  564. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
  565. SetTextColor 0 0 0 255
  566. SetBorderColor 0 0 0 255
  567. SetBackgroundColor 255 255 255 255
  568. SetFontSize 100
  569. PlayAlertSound 2 300
  570.  
  571. Show
  572. Class "Map Fragments"
  573. BaseType "Mortal"
  574. SetTextColor 0 0 0 255
  575. SetBorderColor 0 0 0 255
  576. SetBackgroundColor 180 0 0 255
  577. SetFontSize 100
  578. PlayAlertSound 2 300
  579.  
  580. Show
  581. Class "Map Fragments"
  582. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  583. SetTextColor 0 0 0 255
  584. SetBorderColor 0 0 0 255
  585. SetBackgroundColor 180 0 0 255
  586. SetFontSize 100
  587. PlayAlertSound 6 300
  588.  
  589. Show
  590. Class "Map Fragments"
  591. BaseType "Sacrifice at Midnight"
  592. SetTextColor 0 0 0 255
  593. SetBorderColor 0 0 0 255
  594. SetBackgroundColor 180 0 0 255
  595. SetFontSize 100
  596. PlayAlertSound 2 300
  597.  
  598. Show
  599. Class "Map Fragments"
  600. SetTextColor 180 0 0 255
  601. SetBorderColor 180 0 0 255
  602. SetBackgroundColor 0 0 0 255
  603. SetFontSize 100
  604. PlayAlertSound 2 300
  605.  
  606. #------------------------------------------------------------------------
  607. # Section: 0300 # CURRENCY
  608. #------------------------------------------------------------------------
  609.  
  610. #----------------------------------------------------
  611. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  612. #----------------------------------------------------
  613.  
  614. Show #$top
  615. Class Currency
  616. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  617. SetTextColor 255 0 0 255
  618. SetBorderColor 255 0 0 255
  619. SetBackgroundColor 255 255 255 255
  620. SetFontSize 100
  621. PlayAlertSound 6 300
  622.  
  623. #----------------------------------------------------
  624. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  625. #----------------------------------------------------
  626.  
  627. Show
  628. Class Currency
  629. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Stacked Deck" "Unshaping Orb" "Deafening Essence of" "Remnant of Corruption"
  630. SetTextColor 0 0 0 255
  631. SetBorderColor 0 0 0 255
  632. SetBackgroundColor 249 150 50 255
  633. SetFontSize 100
  634. PlayAlertSound 2 300
  635.  
  636. Show
  637. Class Currency
  638. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer"
  639. SetTextColor 0 0 0 255
  640. SetBorderColor 0 0 0 255
  641. SetBackgroundColor 249 150 50 255
  642. SetFontSize 100
  643. PlayAlertSound 2 300
  644.  
  645. Show
  646. Class Currency
  647. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Seal" "Cartographer's Sextant" "Silver Coin"
  648. SetTextColor 0 0 0
  649. SetBorderColor 0 0 0
  650. SetBackgroundColor 213 159 0 255
  651. SetFontSize 100
  652. PlayAlertSound 2 300
  653.  
  654. Show
  655. Class Currency
  656. BaseType "Screaming Essence of"
  657. SetTextColor 0 0 0 255
  658. SetBorderColor 0 0 0 255
  659. SetBackgroundColor 15 180 200 255
  660. SetFontSize 100
  661. PlayAlertSound 2 300
  662.  
  663. Show
  664. Class Currency
  665. BaseType "Wailing Essence of"
  666. SetTextColor 0 0 0 255
  667. SetBorderColor 0 0 0 255
  668. SetBackgroundColor 30 159 200 255
  669. SetFontSize 100
  670. PlayAlertSound 2 300
  671.  
  672. Show
  673. Class Currency
  674. BaseType "Weeping Essence of"
  675. SetTextColor 0 0 0 255
  676. SetBorderColor 0 0 0 255
  677. SetBackgroundColor 30 159 200 225
  678. SetFontSize 100
  679. PlayAlertSound 2 300
  680.  
  681. Show
  682. Class Currency
  683. BaseType "Muttering Essence of"
  684. SetTextColor 0 0 0 255
  685. SetBorderColor 0 0 0 255
  686. SetBackgroundColor 30 159 200 200
  687. SetFontSize 100
  688. PlayAlertSound 2 300
  689.  
  690. Show
  691. Class Currency
  692. BaseType "Whispering Essence of"
  693. SetTextColor 0 0 0 255
  694. SetBorderColor 0 0 0 255
  695. SetBackgroundColor 30 159 200 175
  696. SetFontSize 100
  697. PlayAlertSound 2 300
  698.  
  699. # 200 158 130 this is the old background color, if you like it more use it instead
  700.  
  701. #----------------------------------------------------
  702. # 0303 # MEDIUM-LOW ORBS
  703. #----------------------------------------------------
  704.  
  705. Show
  706. Class Currency
  707. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  708. SetTextColor 190 178 135 255
  709. SetBorderColor 190 178 135 185
  710. SetBackgroundColor 0 0 0 255
  711. SetFontSize 100
  712.  
  713. #----------------------------------------------------
  714. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  715. #----------------------------------------------------
  716.  
  717. Show
  718. Class Currency
  719. BaseType "Orb of Transmutation" "Blacksmith's" "Armourer's" "Orb of Augmentation"
  720. SetBorderColor 190 178 135 110
  721. SetBackgroundColor 0 0 0 255
  722. SetFontSize 100
  723.  
  724. Hide
  725. Class Currency
  726. BaseType "Portal Scroll" "Scroll of Wisdom"
  727. SetTextColor 170 158 130 220
  728. SetBorderColor 60 50 30 255
  729. SetBackgroundColor 0 0 0 255
  730. SetFontSize 100
  731.  
  732. Show #%H3
  733. Class Currency
  734. BaseType "Scroll Fragment"
  735. SetTextColor 170 158 130 165
  736. SetFontSize 28
  737.  
  738. # 170 158 130 default currency color
  739.  
  740. #----------------------------------------------------
  741. # 0305 # DIVINATION CARD TIER LIST
  742. #----------------------------------------------------
  743.  
  744. #EXCEPTIONS - This line is here to prevent the "The Wolf" entry from making the cheap Wolf's Shadow card appear huge and expensive.
  745. Show
  746. Class "Divination"
  747. BaseType "The Wolf's Shadow"
  748. SetTextColor 0 0 0
  749. SetBorderColor 0 100 215 255
  750. SetBackgroundColor 145 215 230 215
  751. SetFontSize 38
  752. PlayAlertSound 2 300
  753.  
  754. #EXCEPTIONS - Trash-tier cards.
  755. Show #%H3
  756. Class "Divination"
  757. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift"
  758. SetTextColor 0 0 0
  759. SetBorderColor 0 0 0
  760. SetBackgroundColor 175 215 230 180
  761. SetFontSize 32
  762.  
  763. #TIER 1: ~15C++ The penultimate cards.
  764. Show
  765. Class "Divination"
  766. BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
  767. SetTextColor 0 0 255 255
  768. SetBorderColor 0 0 255 255
  769. SetBackgroundColor 255 255 255 255
  770. SetFontSize 45
  771. PlayAlertSound 6 300
  772.  
  773. #TIER 2: ~5-14ish chaos. Expansive or very good cards (such as the Cartographer)
  774. Show
  775. Class "Divination"
  776. BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
  777. SetTextColor 0 0 0
  778. SetBorderColor 255 255 0 255
  779. SetBackgroundColor 100 250 250 245
  780. SetFontSize 44
  781. PlayAlertSound 2 300
  782.  
  783. #TIER 3: ~1-4C. Useful cards that are likely demanded by some players.
  784. Show
  785. Class "Divination"
  786. BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Fox" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Death" "Dialla's Subjugation"
  787. SetTextColor 0 0 0
  788. SetBorderColor 0 0 255 255
  789. SetBackgroundColor 50 220 240 235
  790. SetFontSize 40
  791. PlayAlertSound 2 300
  792.  
  793. #TIER 4: Rest. Likely not demanded or worth less than 1C
  794. Show
  795. Class "Divination"
  796. SetTextColor 0 0 0
  797. SetBorderColor 0 100 150 255
  798. SetBackgroundColor 145 215 230 225
  799. SetFontSize 38
  800. PlayAlertSound 2 300
  801.  
  802. #----------------------------------------------------
  803. # 0306 # SPECIAL
  804. #----------------------------------------------------
  805.  
  806. Show
  807. Class Currency
  808. BaseType "Prophecy"
  809. SetTextColor 0 0 0
  810. SetBorderColor 0 0 0 255
  811. SetBackgroundColor 159 15 213
  812. SetFontSize 40
  813. PlayAlertSound 2 300
  814.  
  815. Show
  816. Class Currency
  817. BaseType "Perandus"
  818. SetTextColor 255 178 135 255
  819. SetBorderColor 255 178 135 135
  820. SetFontSize 38
  821.  
  822. #----------------------------------------------------
  823. # 0308 # REST
  824. #----------------------------------------------------
  825.  
  826. Show #%H3
  827. Class Currency
  828. SetTextColor 0 0 0 255
  829. SetBorderColor 0 0 0 255
  830. SetBackgroundColor 249 150 50 255
  831. SetFontSize 100
  832.  
  833. Show #%H3
  834. Class Stackable Currency
  835. SetBorderColor 0 0 0 255
  836.  
  837. #------------------------------------------------------------------------
  838. # Section: 0400 # SOCKET/LINK BASED stuff
  839. #------------------------------------------------------------------------
  840.  
  841. # 6-Sockets - best crafting bases
  842. Show
  843. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  844. ItemLevel >= 84
  845. Sockets 6
  846. SetBorderColor 255 255 0 255
  847. SetBackgroundColor 75 75 75
  848. SetFontSize 43
  849. PlayAlertSound 2 300
  850.  
  851. # 6-Sockets - best crafting bases
  852. Show
  853. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  854. ItemLevel >= 83
  855. Sockets 6
  856. SetBorderColor 255 255 0 255
  857. SetBackgroundColor 75 75 75
  858. SetFontSize 42
  859. PlayAlertSound 2 300
  860.  
  861. # This is a special exception. Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  862. Show #$meta, exception
  863. BaseType "Crude Bow"
  864. ItemLevel >= 50
  865. SetBorderColor 0 255 100 255
  866. SetFontSize 42
  867. PlayAlertSound 2 300
  868.  
  869. # 5-links (6 links are handled at the start)
  870. Show
  871. LinkedSockets 5
  872. SetBorderColor 0 255 255
  873. SetFontSize 40
  874. PlayAlertSound 2 300
  875.  
  876. # 6-Sockets
  877. Show
  878. Rarity Rare
  879. ItemLevel >= 75
  880. Sockets 6
  881. SetTextColor 255 190 0
  882. SetBorderColor 250 250 250
  883. SetBackgroundColor 75 75 75
  884. SetFontSize 40
  885. PlayAlertSound 2 300
  886.  
  887. Show
  888. Sockets 6
  889. SetBorderColor 250 250 250
  890. SetBackgroundColor 75 75 75
  891. SetFontSize 40
  892. PlayAlertSound 2 300
  893.  
  894. # Corrupted items with white sockets for offhand gem leveling.
  895. Show #%D3
  896. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  897. Sockets >= 3
  898. SocketGroup W
  899. SetBorderColor 0 0 0
  900.  
  901. #------------------------------------------------------------------------
  902. # Section: 0500 # SKILL GEMS
  903. #------------------------------------------------------------------------
  904.  
  905. Show
  906. Class Gem
  907. BaseType "Empower" "Enlighten"
  908. Quality >= 15
  909. SetTextColor 30 150 180 255
  910. SetBorderColor 30 150 180 255
  911. SetBackgroundColor 255 255 255 255
  912. SetFontSize 45
  913. PlayAlertSound 6 300
  914.  
  915. Show
  916. Class Gem
  917. Quality = 20
  918. SetTextColor 30 150 180 255
  919. SetBorderColor 30 150 180 255
  920. SetBackgroundColor 255 255 255 255
  921. SetFontSize 45
  922. PlayAlertSound 3 300
  923.  
  924. Show # Drop only good gems
  925. Class Gem
  926. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  927. SetBorderColor 30 150 180
  928. SetFontSize 42
  929. PlayAlertSound 3 300
  930.  
  931. Show # Drop only meh gems
  932. Class Gem
  933. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  934. SetBorderColor 30 150 180 150
  935. SetFontSize 38
  936.  
  937. Show
  938. Class "Gems"
  939. Quality >= 15
  940. SetBorderColor 30 150 180 255
  941. SetFontSize 40
  942. PlayAlertSound 2 300
  943.  
  944. Show #%H3
  945. Class "Gems"
  946. Quality > 0
  947. SetBorderColor 30 150 180 155
  948. SetFontSize 38
  949.  
  950. Show #%H3
  951. Class Gems
  952. SetBorderColor 0 0 0
  953. SetFontSize 34
  954.  
  955. #------------------------------------------------------------------------
  956. # Section: 0600 # RARE ITEM HIGHLIGHTING
  957. #------------------------------------------------------------------------
  958.  
  959. #------------------------------------------------------------------------
  960. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  961. #------------------------------------------------------------------------
  962.  
  963. Show #$crafting, egc, top
  964. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  965. Rarity Rare
  966. ItemLevel >= 84
  967. SetTextColor 255 190 0
  968. SetBorderColor 255 125 0 255
  969. SetBackgroundColor 30 90 45 255
  970. SetFontSize 44
  971. PlayAlertSound 2 300
  972.  
  973. Show
  974. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  975. Rarity Rare
  976. ItemLevel >= 84
  977. SetTextColor 255 190 0
  978. SetBorderColor 255 255 0 255
  979. SetBackgroundColor 30 90 45 255
  980. SetFontSize 42
  981.  
  982. #Show #$topcrafting, ilvl84 %D2
  983. # BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  984. # Rarity Rare
  985. # ItemLevel >= 84
  986. # SetTextColor 255 190 0
  987. # SetBorderColor 255 255 0 190
  988. # SetBackgroundColor 30 90 45 255
  989. # SetFontSize 38
  990.  
  991. Show #$topcrafting, ilvl84
  992. Class Rings Amulet Belts
  993. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  994. Rarity Rare
  995. ItemLevel >= 84
  996. SetTextColor 255 190 0
  997. SetBorderColor 255 255 0 190
  998. SetBackgroundColor 30 90 45 255
  999. SetFontSize 40
  1000.  
  1001. #Show #$topcrafting, ilvl83 %D2
  1002. # BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  1003. # Rarity Rare
  1004. # ItemLevel >= 83
  1005. # SetTextColor 255 190 0
  1006. # SetBorderColor 255 255 0 190
  1007. # SetBackgroundColor 30 90 45 255
  1008. # SetFontSize 38
  1009.  
  1010. #Show #$topcrafting, ilvl83 %D1
  1011. # BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1012. # Rarity Rare
  1013. # ItemLevel >= 83
  1014. # SetTextColor 255 190 0
  1015. # SetBorderColor 255 255 0 190
  1016. # SetBackgroundColor 30 90 45 255
  1017. # SetFontSize 38
  1018.  
  1019. #Show #$topcrafting, ilvl83 %D1
  1020. # Class Daggers
  1021. # BaseType "Sai"
  1022. # Rarity Rare
  1023. # ItemLevel >= 83
  1024. # SetTextColor 255 190 0
  1025. # SetBorderColor 255 255 0 190
  1026. # SetBackgroundColor 30 90 45 255
  1027. # SetFontSize 38
  1028.  
  1029. #----------------------------------------------------
  1030. # 060b # TOP VALUE RARES T1
  1031. #----------------------------------------------------
  1032.  
  1033. Show #$crafting, egc, top
  1034. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1035. Rarity Rare
  1036. ItemLevel >= 75
  1037. SetTextColor 255 190 0
  1038. SetBorderColor 255 125 0 200
  1039. SetBackgroundColor 30 90 45 255
  1040. SetFontSize 42
  1041. PlayAlertSound 2 300
  1042.  
  1043. Show #$great, weapons, small
  1044. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Kris"
  1045. Rarity Rare
  1046. ItemLevel >= 75
  1047. SetTextColor 255 190 0
  1048. SetBorderColor 210 210 210 255
  1049. SetBackgroundColor 30 90 45 255
  1050. SetFontSize 38
  1051.  
  1052. Show #$great, weapons, bulky
  1053. BaseType "Harbinger Bow"
  1054. Rarity Rare
  1055. ItemLevel >= 75
  1056. SetTextColor 255 190 0
  1057. SetBorderColor 0 0 0 255
  1058. SetBackgroundColor 30 90 45 255
  1059. SetFontSize 38
  1060.  
  1061. Show #$great, armor, small
  1062. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  1063. Rarity Rare
  1064. ItemLevel >= 75
  1065. SetTextColor 255 190 0
  1066. SetBorderColor 210 210 210 255
  1067. SetBackgroundColor 30 90 45 255
  1068. SetFontSize 38
  1069.  
  1070. Show #$great, armor, bulky
  1071. BaseType "Vaal Regalia"
  1072. Rarity Rare
  1073. ItemLevel >= 75
  1074. SetTextColor 255 190 0
  1075. SetBorderColor 0 0 0 255
  1076. SetBackgroundColor 30 90 45 255
  1077. SetFontSize 38
  1078.  
  1079. Show #$crafting, egc, top
  1080. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1081. Rarity Rare
  1082. ItemLevel >= 65
  1083. SetBorderColor 255 125 0 200
  1084. SetBackgroundColor 30 90 45 255
  1085. SetFontSize 40
  1086.  
  1087. Show #$great, weapons, small
  1088. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand"
  1089. Rarity Rare
  1090. ItemLevel >= 65
  1091. SetBorderColor 210 210 210 255
  1092. SetBackgroundColor 30 90 45 255
  1093. SetFontSize 38
  1094.  
  1095. Show #$great, weapons, bulky
  1096. BaseType "Harbinger Bow"
  1097. Rarity Rare
  1098. ItemLevel >= 65
  1099. SetBorderColor 0 0 0 255
  1100. SetBackgroundColor 30 90 45 255
  1101. SetFontSize 38
  1102.  
  1103. Show #$great, armor, small
  1104. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  1105. Rarity Rare
  1106. ItemLevel >= 65
  1107. SetBorderColor 210 210 210 255
  1108. SetBackgroundColor 30 90 45 255
  1109. SetFontSize 38
  1110.  
  1111. Show #$great, armor, bulky
  1112. BaseType "Vaal Regalia"
  1113. Rarity Rare
  1114. ItemLevel >= 65
  1115. SetBorderColor 0 0 0 255
  1116. SetBackgroundColor 30 90 45 255
  1117. SetFontSize 38
  1118.  
  1119. #----------------------------------------------------
  1120. # 060b # TOP VALUE RARES T2
  1121. #----------------------------------------------------
  1122.  
  1123. Show #$great, weapons, small
  1124. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  1125. Rarity Rare
  1126. ItemLevel >= 75
  1127. SetTextColor 255 190 0
  1128. SetBorderColor 180 180 180 255
  1129. SetBackgroundColor 30 90 45 255
  1130. SetFontSize 36
  1131.  
  1132. Show #$great, weapons, bulky
  1133. BaseType "Vaal Axe" "Coronal Maul"
  1134. Rarity Rare
  1135. ItemLevel >= 75
  1136. SetTextColor 255 190 0
  1137. SetBorderColor 0 0 0 255
  1138. SetBackgroundColor 30 90 45 255
  1139. SetFontSize 36
  1140.  
  1141. Show #$great, armor, small
  1142. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  1143. Rarity Rare
  1144. ItemLevel >= 75
  1145. SetTextColor 255 190 0
  1146. SetBorderColor 180 180 180 255
  1147. SetBackgroundColor 30 90 45 255
  1148. SetFontSize 36
  1149.  
  1150. Show #$great, armor, bulky
  1151. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  1152. Rarity Rare
  1153. ItemLevel >= 75
  1154. SetTextColor 255 190 0
  1155. SetBorderColor 0 0 0 255
  1156. SetBackgroundColor 30 90 45 255
  1157. SetFontSize 36
  1158.  
  1159. Show #$great, weapons, small
  1160. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  1161. Rarity Rare
  1162. ItemLevel >= 65
  1163. SetBorderColor 180 180 180 255
  1164. SetBackgroundColor 30 90 45 255
  1165. SetFontSize 36
  1166.  
  1167. Show #$great, weapons, bulky
  1168. BaseType "Vaal Axe" "Coronal Maul"
  1169. Rarity Rare
  1170. ItemLevel >= 65
  1171. SetBorderColor 0 0 0 255
  1172. SetBackgroundColor 30 90 45 255
  1173. SetFontSize 36
  1174.  
  1175. Show #$great, armor, small
  1176. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Eternal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  1177. Rarity Rare
  1178. ItemLevel >= 65
  1179. SetBorderColor 180 180 180 255
  1180. SetBackgroundColor 30 90 45 255
  1181. SetFontSize 36
  1182.  
  1183. Show #$great, armor, bulky
  1184. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  1185. Rarity Rare
  1186. ItemLevel >= 65
  1187. SetBorderColor 0 0 0 255
  1188. SetBackgroundColor 30 90 45 255
  1189. SetFontSize 36
  1190.  
  1191. #----------------------------------------------------
  1192. # 060c # RARE RINGS, AMULETS, JEWELS, BELTS
  1193. #----------------------------------------------------
  1194. #Amulets, rings and jewels don't care much about the droplevel
  1195. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1196.  
  1197. Show #$trinkets, jewels, tiny
  1198. Class Jewel
  1199. Rarity Rare
  1200. SetTextColor 255 255 0 255
  1201. SetBorderColor 255 255 0 255
  1202. SetBackgroundColor 75 75 0
  1203. SetFontSize 40
  1204.  
  1205. Show #$great, tiny
  1206. Class Rings Amulets Belts
  1207. Rarity Rare
  1208. ItemLevel >= 75
  1209. SetTextColor 255 190 0
  1210. SetBorderColor 25 235 25 255
  1211. SetBackgroundColor 30 90 45 255
  1212. SetFontSize 40
  1213.  
  1214. Show #$great, tiny
  1215. Class Rings Amulets Belts
  1216. Rarity Rare
  1217. SetBorderColor 25 235 25 255
  1218. SetBackgroundColor 30 90 45 255
  1219. SetFontSize 40
  1220.  
  1221. #----------------------------------------------------
  1222. # 0601 # RARE DAGGERS
  1223. #----------------------------------------------------
  1224. #GOOD DAGGERS
  1225. #----------------------------------------------------
  1226.  
  1227. Show #$good, small, autosmall %HB2
  1228. Class Daggers
  1229. Rarity Rare
  1230. DropLevel >= 60
  1231. ItemLevel >= 75
  1232. SetTextColor 255 190 0
  1233. SetBorderColor 150 150 150
  1234. SetFontSize 35
  1235.  
  1236. Show #$good, small, autosmall %HB2
  1237. Class Daggers
  1238. Rarity Rare
  1239. DropLevel >= 60
  1240. ItemLevel >= 65
  1241. SetBorderColor 150 150 150
  1242. SetFontSize 35
  1243.  
  1244. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  1245. #----------------------------------------------------
  1246.  
  1247. Show #$good, small, autosmall %HB2
  1248. Class Daggers
  1249. BaseType "Skean"
  1250. Rarity Rare
  1251. ItemLevel >= 75
  1252. SetTextColor 255 190 0
  1253. SetBorderColor 150 150 150
  1254. SetFontSize 35
  1255.  
  1256. Show #$good, small, autosmall %HB2
  1257. Class Daggers
  1258. BaseType "Skean"
  1259. Rarity Rare
  1260. ItemLevel >= 65
  1261. SetBorderColor 150 150 150
  1262. SetFontSize 35
  1263.  
  1264. #BAD DAGGERS
  1265. #----------------------------------------------------
  1266. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  1267.  
  1268. #----------------------------------------------------
  1269. # 0602 # RARE CLAWS
  1270. #----------------------------------------------------
  1271. #GOOD CLAWS
  1272. #----------------------------------------------------
  1273. #At least earlier most claws were vendor trash
  1274. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  1275. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  1276.  
  1277. Show #$good, small, autosmall %HB2
  1278. Class Claws
  1279. Rarity Rare
  1280. DropLevel >= 65
  1281. ItemLevel >= 75
  1282. SetTextColor 255 190 0
  1283. SetBorderColor 150 150 150
  1284. SetFontSize 35
  1285.  
  1286. Show #$good, small, autosmall %HB2
  1287. Class Claws
  1288. Rarity Rare
  1289. DropLevel >= 65
  1290. ItemLevel >= 65
  1291. SetBorderColor 150 150 150
  1292. SetFontSize 35
  1293.  
  1294. #BAD CLAWS
  1295. #----------------------------------------------------
  1296.  
  1297. Hide #$bad, small, autosmall %H1
  1298. Class Claws
  1299. Rarity Rare
  1300. DropLevel < 50
  1301. ItemLevel >= 75
  1302. SetTextColor 255 190 0
  1303. SetBorderColor 150 150 150 150
  1304. SetBackgroundColor 120 20 20 150
  1305. SetFontSize 30
  1306.  
  1307. Hide #$bad, small, autosmall %H1
  1308. Class Claws
  1309. Rarity Rare
  1310. DropLevel < 50
  1311. ItemLevel >= 65
  1312. SetBorderColor 150 150 150 150
  1313. SetBackgroundColor 120 20 20 150
  1314. SetFontSize 30
  1315.  
  1316. #----------------------------------------------------
  1317. # 0603 # RARE WANDS
  1318. #----------------------------------------------------
  1319.  
  1320. #As spellcaster weapons, wands are good pick-ups if they're rare
  1321. #High level wands get highlighted, because of their multi-purpose potential
  1322.  
  1323. #GOOD WANDS
  1324. #----------------------------------------------------
  1325.  
  1326. Show #$good, small, autosmall %HB2
  1327. Class Wands
  1328. Rarity Rare
  1329. DropLevel >= 59
  1330. ItemLevel >= 75
  1331. SetTextColor 255 190 0
  1332. SetBorderColor 150 150 150
  1333. SetFontSize 35
  1334.  
  1335. Show #$good, small, autosmall %HB2
  1336. Class Wands
  1337. Rarity Rare
  1338. DropLevel >= 59
  1339. ItemLevel >= 65
  1340. SetBorderColor 150 150 150
  1341. SetFontSize 35
  1342.  
  1343. #BAD WANDS
  1344. #----------------------------------------------------
  1345. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1346.  
  1347. #----------------------------------------------------
  1348. # 0604 # RARE SWORDS
  1349. #----------------------------------------------------
  1350.  
  1351. #Worthwhile swords are physical or elemental weapons
  1352. #First one require a decent droplevel, second one the highest attack speed base types
  1353. #We can bad-highlight the rest, because they are way too bulky
  1354. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1355.  
  1356. #GOOD SWORDS
  1357. #----------------------------------------------------
  1358.  
  1359. #Show #$good, small %D2
  1360. # Class "One Hand Swords"
  1361. # Rarity Rare
  1362. # DropLevel >= 60
  1363. # ItemLevel >= 75
  1364. # Width <= 1
  1365. # Height <= 3
  1366. # SetTextColor 255 190 0
  1367. # SetBorderColor 150 150 150
  1368. # SetBackgroundColor 30 90 45 230
  1369. # SetFontSize 35
  1370.  
  1371. #Show #$good %D2
  1372. # Class "One Hand Swords"
  1373. # Rarity Rare
  1374. # DropLevel >= 60
  1375. # ItemLevel >= 75
  1376. # SetTextColor 255 190 0
  1377. # SetBorderColor 0 0 0
  1378. # SetBackgroundColor 30 90 45 230
  1379. # SetFontSize 32
  1380.  
  1381. #Show #$good, small %D2
  1382. # Class "One Hand Swords"
  1383. # Rarity Rare
  1384. # DropLevel >= 60
  1385. # ItemLevel >= 65
  1386. # Width <= 1
  1387. # Height <= 3
  1388. # SetBorderColor 150 150 150
  1389. # SetBackgroundColor 30 90 45 230
  1390. # SetFontSize 35
  1391.  
  1392. #Show #$good %D2
  1393. # Class "One Hand Swords"
  1394. # Rarity Rare
  1395. # DropLevel >= 60
  1396. # ItemLevel >= 65
  1397. # SetBorderColor 0 0 0
  1398. # SetBackgroundColor 30 90 45 230
  1399. # SetFontSize 32
  1400.  
  1401. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1402. #These are some of the best ele ST weapons bases.
  1403.  
  1404. Show #$good %HB2
  1405. Class "One Hand"
  1406. BaseType "Jewelled Foil" "Spiraled Foil"
  1407. Rarity Rare
  1408. ItemLevel >= 75
  1409. SetTextColor 255 190 0
  1410. SetBorderColor 0 0 0
  1411. SetFontSize 32
  1412.  
  1413. Show #$good %HB2
  1414. Class "One Hand"
  1415. BaseType "Jewelled Foil" "Spiraled Foil"
  1416. Rarity Rare
  1417. ItemLevel >= 65
  1418. SetBorderColor 0 0 0
  1419. SetFontSize 32
  1420.  
  1421. #BAD SWORDS
  1422. #One Hand swords with with such low base drop level are rarely anything interesting.
  1423. #High attack speed bases for viable ele weapons are filtered out above.
  1424.  
  1425. Hide #$bad, small %H1
  1426. Class "One Hand Swords"
  1427. Rarity Rare
  1428. DropLevel <= 54
  1429. ItemLevel >= 75
  1430. Width <= 1
  1431. Height <= 3
  1432. SetTextColor 255 190 0
  1433. SetBorderColor 150 150 150 150
  1434. SetBackgroundColor 120 20 20 150
  1435. SetFontSize 30
  1436.  
  1437. Hide #$bad %H1
  1438. Class "One Hand Swords"
  1439. Rarity Rare
  1440. DropLevel <= 54
  1441. ItemLevel >= 75
  1442. SetTextColor 255 190 0
  1443. SetBorderColor 0 0 0 220
  1444. SetBackgroundColor 120 20 20 150
  1445. SetFontSize 28
  1446.  
  1447. Hide #$bad, small %H1
  1448. Class "One Hand Swords"
  1449. Rarity Rare
  1450. DropLevel <= 54
  1451. ItemLevel >= 65
  1452. Width <= 1
  1453. Height <= 3
  1454. SetBorderColor 150 150 150 150
  1455. SetBackgroundColor 120 20 20 150
  1456. SetFontSize 30
  1457.  
  1458. Hide #$bad %H1
  1459. Class "One Hand Swords"
  1460. Rarity Rare
  1461. DropLevel <= 54
  1462. ItemLevel >= 65
  1463. SetBorderColor 0 0 0 220
  1464. SetBackgroundColor 120 20 20 150
  1465. SetFontSize 28
  1466.  
  1467. #----------------------------------------------------
  1468. # 0605 # RARE AXES&MACES (1H)
  1469. #----------------------------------------------------
  1470. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1471. #GOOD 1H AXES&MACES
  1472.  
  1473. Show #$good %HB2
  1474. Class "One Hand Axes"
  1475. BaseType "Siege Axe" "Vaal Hatchet"
  1476. Rarity Rare
  1477. ItemLevel >= 75
  1478. SetTextColor 255 190 0
  1479. SetBorderColor 0 0 0
  1480. SetFontSize 32
  1481.  
  1482. Show #$good %HB2
  1483. Class "One Hand Axes"
  1484. BaseType "Siege Axe" "Vaal Hatchet"
  1485. Rarity Rare
  1486. ItemLevel >= 65
  1487. SetBorderColor 0 0 0
  1488. SetFontSize 32
  1489.  
  1490. #Show #$good, small %D2
  1491. # Class "One Hand Maces"
  1492. # Rarity Rare
  1493. # DropLevel >= 55
  1494. # ItemLevel >= 75
  1495. # Width <= 1
  1496. # Height <= 3
  1497. # SetTextColor 255 190 0
  1498. # SetBorderColor 150 150 150
  1499. # SetBackgroundColor 30 90 45 230
  1500. # SetFontSize 35
  1501.  
  1502. #Show #$good %D2
  1503. # Class "One Hand Maces"
  1504. # Rarity Rare
  1505. # DropLevel >= 66
  1506. # ItemLevel >= 75
  1507. # SetTextColor 255 190 0
  1508. # SetBorderColor 0 0 0
  1509. # SetBackgroundColor 30 90 45 230
  1510. # SetFontSize 32
  1511.  
  1512. #Show #$good, small %D2
  1513. # Class "One Hand Maces"
  1514. # Rarity Rare
  1515. # DropLevel >= 55
  1516. # ItemLevel >= 65
  1517. # Width <= 1
  1518. # Height <= 3
  1519. # SetBorderColor 150 150 150
  1520. # SetBackgroundColor 30 90 45 230
  1521. # SetFontSize 35
  1522.  
  1523. #Show #$good %D2
  1524. # Class "One Hand Maces"
  1525. # Rarity Rare
  1526. # DropLevel >= 66
  1527. # ItemLevel >= 65
  1528. # SetBorderColor 0 0 0
  1529. # SetBackgroundColor 30 90 45 230
  1530. # SetFontSize 32
  1531.  
  1532. #----------------------------------------------------
  1533. #BAD 1H MACES/AXES
  1534. #Anything with a <50lvl base won't be a priority pickup while maping.
  1535.  
  1536. Hide #$bad, small %H1
  1537. Class "One Hand Maces" "One Hand Axes"
  1538. Rarity Rare
  1539. DropLevel <= 54
  1540. ItemLevel >= 75
  1541. Width <= 1
  1542. Height <= 3
  1543. SetTextColor 255 190 0
  1544. SetBorderColor 150 150 150 150
  1545. SetBackgroundColor 120 20 20 150
  1546. SetFontSize 30
  1547.  
  1548. Hide #$bad %H1
  1549. Class "One Hand Maces" "One Hand Axes"
  1550. Rarity Rare
  1551. DropLevel <= 54
  1552. ItemLevel >= 75
  1553. SetTextColor 255 190 0
  1554. SetBorderColor 0 0 0 220
  1555. SetBackgroundColor 120 20 20 150
  1556. SetFontSize 28
  1557.  
  1558. Hide #$bad, small %H1
  1559. Class "One Hand Maces" "One Hand Axes"
  1560. Rarity Rare
  1561. DropLevel <= 54
  1562. ItemLevel >= 65
  1563. Width <= 1
  1564. Height <= 3
  1565. SetBorderColor 150 150 150 150
  1566. SetBackgroundColor 120 20 20 150
  1567. SetFontSize 30
  1568.  
  1569. Hide #$bad %H1
  1570. Class "One Hand Maces" "One Hand Axes"
  1571. Rarity Rare
  1572. DropLevel <= 54
  1573. ItemLevel >= 65
  1574. SetBorderColor 0 0 0 220
  1575. SetBackgroundColor 120 20 20 150
  1576. SetFontSize 28
  1577.  
  1578. #----------------------------------------------------
  1579. # 0606 # RARE SCEPTRES
  1580. #----------------------------------------------------
  1581. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1582. #GOOD SCEPTRES
  1583.  
  1584. Show #$good %HB2
  1585. Class "Sceptres"
  1586. Rarity Rare
  1587. DropLevel >= 64
  1588. ItemLevel >= 75
  1589. SetTextColor 255 190 0
  1590. SetBorderColor 0 0 0
  1591. SetFontSize 32
  1592.  
  1593. Show #$good %HB2
  1594. Class "Sceptres"
  1595. Rarity Rare
  1596. DropLevel >= 64
  1597. ItemLevel >= 65
  1598. SetBorderColor 0 0 0
  1599. SetFontSize 32
  1600.  
  1601. #Lets's also highlight the high base spell damage sceptres
  1602.  
  1603. Show #$good, spelldamage %HB2
  1604. Class "Sceptres"
  1605. BaseType "Opal Sceptre" "Crystal Sceptre"
  1606. Rarity Rare
  1607. ItemLevel >= 75
  1608. SetTextColor 255 190 0
  1609. SetBorderColor 0 0 0
  1610. SetFontSize 32
  1611.  
  1612. Show #$good, spelldamage %HB2
  1613. Class "Sceptres"
  1614. BaseType "Opal Sceptre" "Crystal Sceptre"
  1615. Rarity Rare
  1616. ItemLevel >= 65
  1617. SetBorderColor 0 0 0
  1618. SetFontSize 32
  1619.  
  1620. #BAD SCEPTRES
  1621. #Noone here :O
  1622.  
  1623. #----------------------------------------------------
  1624. # 0607 # RARE STAVES
  1625. #----------------------------------------------------
  1626.  
  1627. #Now staves are a bit tricky.
  1628. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1629. #They can also roll high base damage stats
  1630. #Still good staves are rare and all of them are bulky, I'll only highlight the very good base types
  1631.  
  1632. #Show #$good, bulky %D2
  1633. # Class "Staves"
  1634. # Rarity Rare
  1635. # DropLevel >= 68
  1636. # ItemLevel >= 75
  1637. # SetTextColor 255 190 0
  1638. # SetBorderColor 0 0 0
  1639. # SetBackgroundColor 30 90 45 230
  1640. # SetFontSize 30
  1641.  
  1642. #Show #$good, bulky %D2
  1643. # Class "Staves"
  1644. # Rarity Rare
  1645. # DropLevel >= 68
  1646. # ItemLevel >= 65
  1647. # SetBorderColor 0 0 0
  1648. # SetBackgroundColor 30 90 45 230
  1649. # SetFontSize 30
  1650.  
  1651. #Show #$good, bulky %D2
  1652. # Class "Staves"
  1653. # BaseType "Lathi"
  1654. # Rarity Rare
  1655. # ItemLevel >= 75
  1656. # SetTextColor 255 190 0
  1657. # SetBorderColor 0 0 0
  1658. # SetBackgroundColor 30 90 45 230
  1659. # SetFontSize 30
  1660.  
  1661. #Show #$good, bulky %D2
  1662. # Class "Staves"
  1663. # BaseType "Lathi"
  1664. # Rarity Rare
  1665. # ItemLevel >= 65
  1666. # SetBorderColor 0 0 0
  1667. # SetBackgroundColor 30 90 45 230
  1668. # SetFontSize 30
  1669.  
  1670. #BAD STAVES
  1671. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1672. #However, chances are you won't find anything amazing around here.
  1673.  
  1674. Hide #$bad, bulky %H1
  1675. Class "Staves"
  1676. Rarity Rare
  1677. DropLevel <= 56
  1678. ItemLevel >= 75
  1679. SetTextColor 255 190 0
  1680. SetBorderColor 0 0 0 220
  1681. SetBackgroundColor 120 20 20 150
  1682. SetFontSize 24
  1683.  
  1684. Hide #$bad, bulky %H1
  1685. Class "Staves"
  1686. Rarity Rare
  1687. DropLevel <= 56
  1688. ItemLevel >= 65
  1689. SetBorderColor 0 0 0 220
  1690. SetBackgroundColor 120 20 20 150
  1691. SetFontSize 24
  1692.  
  1693. #----------------------------------------------------
  1694. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1695. #----------------------------------------------------
  1696. #These are usually pretty bad
  1697. #High drop level bases have a small chance to be decent
  1698. #Everything else is usually too bulky
  1699.  
  1700. #Show #$good, bulky %D2
  1701. # Class "Two Hand"
  1702. # Rarity Rare
  1703. # DropLevel >= 64
  1704. # ItemLevel >= 75
  1705. # SetTextColor 255 190 0
  1706. # SetBorderColor 0 0 0
  1707. # SetBackgroundColor 30 90 45 230
  1708. # SetFontSize 30
  1709.  
  1710. #Show #$good, bulky %D2
  1711. # Class "Two Hand"
  1712. # Rarity Rare
  1713. # DropLevel >= 64
  1714. # ItemLevel >= 65
  1715. # SetBorderColor 0 0 0
  1716. # SetBackgroundColor 30 90 45 230
  1717. # SetFontSize 30
  1718.  
  1719. #BAD TWO HANDED WEAPONS
  1720. #Chances are you won't find anything amazing around here.
  1721.  
  1722. Hide #$bad, bulky %H1
  1723. Class "Two Hand"
  1724. Rarity Rare
  1725. DropLevel <= 56
  1726. ItemLevel >= 75
  1727. SetTextColor 255 190 0
  1728. SetBorderColor 0 0 0 220
  1729. SetBackgroundColor 120 20 20 150
  1730. SetFontSize 24
  1731.  
  1732. Hide #$bad, bulky %H1
  1733. Class "Two Hand"
  1734. Rarity Rare
  1735. DropLevel <= 56
  1736. ItemLevel >= 65
  1737. SetBorderColor 0 0 0 220
  1738. SetBackgroundColor 120 20 20 150
  1739. SetFontSize 24
  1740.  
  1741. #----------------------------------------------------
  1742. # 0609 # RARE BOWS
  1743. #----------------------------------------------------
  1744. #With the huge demand for good bows, it's worth checking out quite some of those
  1745.  
  1746. #Show #$good, bulky %D2
  1747. # Class "Bows"
  1748. # Rarity Rare
  1749. # DropLevel >= 62
  1750. # ItemLevel >= 75
  1751. # SetTextColor 255 190 0
  1752. # SetBorderColor 0 0 0
  1753. # SetBackgroundColor 30 90 45 230
  1754. # SetFontSize 30
  1755.  
  1756. #Show #$good, bulky %D2
  1757. # Class "Bows"
  1758. # Rarity Rare
  1759. # DropLevel >= 62
  1760. # ItemLevel >= 65
  1761. # SetBorderColor 0 0 0
  1762. # SetBackgroundColor 30 90 45 230
  1763. # SetFontSize 30
  1764.  
  1765. #BAD BOWS!
  1766. #----------------------------------------------
  1767. #The low level one are usually just bulky
  1768.  
  1769. Hide #$bad, bulky %H1
  1770. Class "Bows"
  1771. Rarity Rare
  1772. DropLevel <= 50
  1773. ItemLevel >= 75
  1774. SetTextColor 255 190 0
  1775. SetBorderColor 0 0 0 220
  1776. SetBackgroundColor 120 20 20 150
  1777. SetFontSize 24
  1778.  
  1779. Hide #$bad, bulky %H1
  1780. Class "Bows"
  1781. Rarity Rare
  1782. DropLevel <= 50
  1783. ItemLevel >= 65
  1784. SetBorderColor 0 0 0 220
  1785. SetBackgroundColor 120 20 20 150
  1786. SetFontSize 24
  1787.  
  1788. #----------------------------------------------------
  1789. # 0610 # RARE QUIVERS
  1790. #----------------------------------------------------
  1791. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1792.  
  1793. Show #$good %HB2
  1794. Class "Quivers"
  1795. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1796. Rarity Rare
  1797. ItemLevel >= 75
  1798. SetTextColor 255 190 0
  1799. SetBorderColor 0 0 0
  1800. SetFontSize 32
  1801.  
  1802. Show #$good %HB2
  1803. Class "Quivers"
  1804. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1805. Rarity Rare
  1806. ItemLevel >= 65
  1807. SetBorderColor 0 0 0
  1808. SetFontSize 32
  1809.  
  1810. #----------------------------------------------------
  1811. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1812. #----------------------------------------------------
  1813. #Most bases are getting highlighted (around 75% of all drops)
  1814. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1815.  
  1816. Show #$good, small, autosmall %HB2
  1817. Class "Gloves" "Boots" "Helmets"
  1818. Rarity Rare
  1819. DropLevel >= 44
  1820. ItemLevel >= 75
  1821. SetTextColor 255 190 0
  1822. SetBorderColor 150 150 150
  1823. SetFontSize 35
  1824.  
  1825. Show #$good, small, autosmall %HB2
  1826. Class "Gloves" "Boots" "Helmets"
  1827. Rarity Rare
  1828. DropLevel >= 44
  1829. ItemLevel >= 65
  1830. SetBorderColor 150 150 150
  1831. SetFontSize 35
  1832.  
  1833. Hide #$bad, small, autosmall %H1
  1834. Class "Gloves" "Boots" "Helmets"
  1835. Rarity Rare
  1836. DropLevel <= 15
  1837. ItemLevel >= 75
  1838. SetTextColor 255 190 0
  1839. SetBorderColor 150 150 150 150
  1840. SetBackgroundColor 120 20 20 150
  1841. SetFontSize 30
  1842.  
  1843. Hide #$bad, small, autosmall %H1
  1844. Class "Gloves" "Boots" "Helmets"
  1845. Rarity Rare
  1846. DropLevel <= 15
  1847. ItemLevel >= 65
  1848. SetBorderColor 150 150 150 150
  1849. SetBackgroundColor 120 20 20 150
  1850. SetFontSize 30
  1851.  
  1852. #----------------------------------------------------
  1853. # 0612 # RARE SHIELDS
  1854. #----------------------------------------------------
  1855. #Shields are by far the hardest category to sort
  1856. #Here's my philosophy:
  1857.  
  1858. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1859. #----------------------------------------------------
  1860.  
  1861. Show #$good, small %HB2
  1862. Class "Shields"
  1863. Rarity Rare
  1864. DropLevel >= 66
  1865. ItemLevel >= 75
  1866. Width <= 2
  1867. Height <= 2
  1868. SetTextColor 255 190 0
  1869. SetBorderColor 150 150 150
  1870. SetFontSize 35
  1871.  
  1872. #Show #$good %D2
  1873. # Class "Shields"
  1874. # Rarity Rare
  1875. # DropLevel >= 66
  1876. # ItemLevel >= 75
  1877. # SetTextColor 255 190 0
  1878. # SetBorderColor 0 0 0
  1879. # SetBackgroundColor 30 90 45 230
  1880. # SetFontSize 32
  1881.  
  1882. Show #$good, small %HB2
  1883. Class "Shields"
  1884. Rarity Rare
  1885. DropLevel >= 66
  1886. ItemLevel >= 65
  1887. Width <= 2
  1888. Height <= 2
  1889. SetBorderColor 150 150 150
  1890. SetFontSize 35
  1891.  
  1892. #Show #$good %D2
  1893. # Class "Shields"
  1894. # Rarity Rare
  1895. # DropLevel >= 66
  1896. # ItemLevel >= 65
  1897. # SetBorderColor 0 0 0
  1898. # SetBackgroundColor 30 90 45 230
  1899. # SetFontSize 32
  1900.  
  1901. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1902. #----------------------------------------------------
  1903.  
  1904. #Show #$good, small, autosmall %D2
  1905. # Class "Shields"
  1906. # BaseType "Spirit Shield"
  1907. # Rarity Rare
  1908. # DropLevel >= 55
  1909. # ItemLevel >= 75
  1910. # SetTextColor 255 190 0
  1911. # SetBorderColor 150 150 150
  1912. # SetBackgroundColor 30 90 45 230
  1913. # SetFontSize 32
  1914.  
  1915. #Show #$good, small, autosmall %D2
  1916. # Class "Shields"
  1917. # BaseType "Spirit Shield"
  1918. # Rarity Rare
  1919. # DropLevel >= 55
  1920. # ItemLevel >= 65
  1921. # SetBorderColor 150 150 150
  1922. # SetBackgroundColor 30 90 45 230
  1923. # SetFontSize 32
  1924.  
  1925. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1926. #-----------------------------------------------------
  1927.  
  1928. #Show #$ok, small, autosmall %D2
  1929. # Class "Shields"
  1930. # BaseType "Spirit Shield"
  1931. # Rarity Rare
  1932. # ItemLevel >= 75
  1933. # SetTextColor 255 190 0
  1934. # SetBorderColor 150 150 150 200
  1935. # SetFontSize 30
  1936.  
  1937. #Show #$ok, small, autosmall %D2
  1938. # Class "Shields"
  1939. # BaseType "Spirit Shield"
  1940. # Rarity Rare
  1941. # ItemLevel >= 65
  1942. # SetBorderColor 150 150 150 200
  1943. # SetFontSize 30
  1944.  
  1945. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1946. #-----------------------------------------------------
  1947.  
  1948. #Show #$good %D2
  1949. # Class "Shields"
  1950. # BaseType "Branded Kite Shield" "Champion Kite Shield"
  1951. # Rarity Rare
  1952. # ItemLevel >= 75
  1953. # SetTextColor 255 190 0
  1954. # SetBorderColor 0 0 0
  1955. # SetBackgroundColor 30 90 45 230
  1956. # SetFontSize 32
  1957.  
  1958. #Show #$good %D2
  1959. # Class "Shields"
  1960. # BaseType "Branded Kite Shield" "Champion Kite Shield"
  1961. # Rarity Rare
  1962. # ItemLevel >= 65
  1963. # SetBorderColor 0 0 0
  1964. # SetBackgroundColor 30 90 45 230
  1965. # SetFontSize 32
  1966.  
  1967. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1968. #-----------------------------------------------------
  1969.  
  1970. #Show #$good, small, autosmall %D2
  1971. # Class "Shields"
  1972. # BaseType "Buckler" "Spiked Shield"
  1973. # Rarity Rare
  1974. # DropLevel >= 60
  1975. # ItemLevel >= 75
  1976. # SetTextColor 255 190 0
  1977. # SetBorderColor 150 150 150
  1978. # SetBackgroundColor 30 90 45 230
  1979. # SetFontSize 35
  1980.  
  1981. #Show #$good, small, autosmall %D2
  1982. # Class "Shields"
  1983. # BaseType "Buckler" "Spiked Shield"
  1984. # Rarity Rare
  1985. # DropLevel >= 60
  1986. # ItemLevel >= 65
  1987. # SetBorderColor 150 150 150
  1988. # SetBackgroundColor 30 90 45 230
  1989. # SetFontSize 35
  1990.  
  1991. #6) Now lets mark some of the remaining low level shields as bad
  1992. #-----------------------------------------------------
  1993.  
  1994. Hide #$bad, small %H1
  1995. Class "Shields"
  1996. Rarity Rare
  1997. DropLevel <= 50
  1998. ItemLevel >= 75
  1999. Width <= 2
  2000. Height <= 2
  2001. SetTextColor 255 190 0
  2002. SetBorderColor 150 150 150 150
  2003. SetBackgroundColor 120 20 20 150
  2004. SetFontSize 30
  2005.  
  2006. Hide #$bad %H1
  2007. Class "Shields"
  2008. Rarity Rare
  2009. DropLevel <= 50
  2010. ItemLevel >= 75
  2011. SetTextColor 255 190 0
  2012. SetBorderColor 0 0 0 220
  2013. SetBackgroundColor 120 20 20 150
  2014. SetFontSize 30
  2015.  
  2016. Hide #$bad, small %H1
  2017. Class "Shields"
  2018. Rarity Rare
  2019. DropLevel <= 50
  2020. ItemLevel >= 65
  2021. Width <= 2
  2022. Height <= 2
  2023. SetBorderColor 150 150 150 150
  2024. SetBackgroundColor 120 20 20 150
  2025. SetFontSize 30
  2026.  
  2027. Hide #$bad %H1
  2028. Class "Shields"
  2029. Rarity Rare
  2030. DropLevel <= 50
  2031. ItemLevel >= 65
  2032. SetBorderColor 0 0 0 220
  2033. SetBackgroundColor 120 20 20 150
  2034. SetFontSize 26
  2035.  
  2036. #----------------------------------------------------
  2037. # 0613 # RARE BODY ARMOR
  2038. #----------------------------------------------------
  2039. #Highlight high level tiers
  2040. #Mark really low level ones. Easy enough.
  2041.  
  2042. Hide #ok, hybrid %H2
  2043. Class "Body Armour"
  2044. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  2045. Rarity Rare
  2046. DropLevel >= 60
  2047. ItemLevel >= 75
  2048. SetTextColor 255 190 0
  2049. SetBorderColor 0 0 0
  2050. SetFontSize 30
  2051.  
  2052. Hide #ok, hybrid %H2
  2053. Class "Body Armour"
  2054. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  2055. Rarity Rare
  2056. DropLevel >= 60
  2057. ItemLevel >= 65
  2058. SetBorderColor 0 0 0
  2059. SetFontSize 30
  2060.  
  2061. Show #$good %HB2
  2062. Class "Body Armour"
  2063. Rarity Rare
  2064. DropLevel >= 60
  2065. ItemLevel >= 75
  2066. SetTextColor 255 190 0
  2067. SetBorderColor 0 0 0
  2068. SetFontSize 32
  2069.  
  2070. Show #$good %HB2
  2071. Class "Body Armour"
  2072. Rarity Rare
  2073. DropLevel >= 60
  2074. ItemLevel >= 65
  2075. SetBorderColor 0 0 0
  2076. SetFontSize 32
  2077.  
  2078. Hide #$bad %H1
  2079. Class "Body Armour"
  2080. Rarity Rare
  2081. DropLevel <= 47
  2082. ItemLevel >= 75
  2083. SetTextColor 255 190 0
  2084. SetBorderColor 0 0 0 220
  2085. SetBackgroundColor 120 20 20 150
  2086. SetFontSize 26
  2087.  
  2088. Hide #$bad %H1
  2089. Class "Body Armour"
  2090. Rarity Rare
  2091. DropLevel <= 47
  2092. ItemLevel >= 65
  2093. SetBorderColor 0 0 0 220
  2094. SetBackgroundColor 120 20 20 150
  2095. SetFontSize 26
  2096.  
  2097. #------------------------------------------------------------------------
  2098. # 0614 # RARES - LEVELING SPECIFIC RULES
  2099. #------------------------------------------------------------------------
  2100.  
  2101. Show #$leveling, small, autosmall, bhg, great
  2102. Class "Boots"
  2103. Rarity Rare
  2104. ItemLevel < 30
  2105. SetBorderColor 220 220 220
  2106. SetBackgroundColor 30 90 45 255
  2107. SetFontSize 40
  2108.  
  2109. Show #$leveling, small, autosmall, bhg, great
  2110. Class "Boots" "Helmets" "Gloves"
  2111. Rarity Rare
  2112. ItemLevel < 65
  2113. SetBorderColor 220 220 220
  2114. SetBackgroundColor 30 90 45 255
  2115. SetFontSize 38
  2116.  
  2117. Show #$leveling, good, exception
  2118. Class "Sceptres" "Daggers" "Wands"
  2119. Rarity Rare
  2120. ItemLevel < 65
  2121. SetBorderColor 150 150 150
  2122. SetBackgroundColor 30 90 45 255
  2123. SetFontSize 38
  2124.  
  2125. Show #$leveling, small, good
  2126. Rarity Rare
  2127. ItemLevel < 10
  2128. Width <= 1
  2129. Height <= 3
  2130. SetBorderColor 150 150 150
  2131. SetBackgroundColor 30 90 45 230
  2132. SetFontSize 40
  2133.  
  2134. Show #$leveling, small, good
  2135. Rarity Rare
  2136. ItemLevel < 10
  2137. Width <= 2
  2138. Height <= 2
  2139. SetBorderColor 150 150 150
  2140. SetBackgroundColor 30 90 45 230
  2141. SetFontSize 40
  2142.  
  2143. Show #$leveling, good
  2144. Rarity Rare
  2145. ItemLevel < 10
  2146. SetBorderColor 0 0 0
  2147. SetBackgroundColor 30 90 45 230
  2148. SetFontSize 38
  2149.  
  2150. Show #$leveling, small, good
  2151. Rarity Rare
  2152. DropLevel > 5
  2153. ItemLevel < 15
  2154. Width <= 2
  2155. Height <= 2
  2156. SetBorderColor 150 150 150
  2157. SetBackgroundColor 30 90 45 230
  2158. SetFontSize 38
  2159.  
  2160. Show #$leveling, small, good
  2161. Rarity Rare
  2162. DropLevel > 5
  2163. ItemLevel < 15
  2164. Width <= 1
  2165. Height <= 3
  2166. SetBorderColor 150 150 150
  2167. SetBackgroundColor 30 90 45 230
  2168. SetFontSize 38
  2169.  
  2170. Show #$leveling, good
  2171. Rarity Rare
  2172. DropLevel > 5
  2173. ItemLevel < 15
  2174. SetBorderColor 0 0 0
  2175. SetBackgroundColor 30 90 45 230
  2176. SetFontSize 35
  2177.  
  2178. Show #$leveling, small, good
  2179. Rarity Rare
  2180. DropLevel > 10
  2181. ItemLevel < 20
  2182. Width <= 2
  2183. Height <= 2
  2184. SetBorderColor 150 150 150
  2185. SetBackgroundColor 30 90 45 230
  2186. SetFontSize 35
  2187.  
  2188. Show #$leveling, small, good
  2189. Rarity Rare
  2190. DropLevel > 10
  2191. ItemLevel < 20
  2192. Width <= 1
  2193. Height <= 3
  2194. SetBorderColor 150 150 150
  2195. SetBackgroundColor 30 90 45 230
  2196. SetFontSize 35
  2197.  
  2198. Show #$leveling, good
  2199. Rarity Rare
  2200. DropLevel > 10
  2201. ItemLevel < 20
  2202. SetBorderColor 0 0 0
  2203. SetBackgroundColor 30 90 45 230
  2204. SetFontSize 30
  2205.  
  2206. Show #$leveling, small, good
  2207. Rarity Rare
  2208. DropLevel > 15
  2209. ItemLevel < 25
  2210. Width <= 2
  2211. Height <= 2
  2212. SetBorderColor 150 150 150
  2213. SetBackgroundColor 30 90 45 230
  2214. SetFontSize 35
  2215.  
  2216. Show #$leveling, small, good
  2217. Rarity Rare
  2218. DropLevel > 15
  2219. ItemLevel < 25
  2220. Width <= 1
  2221. Height <= 3
  2222. SetBorderColor 150 150 150
  2223. SetBackgroundColor 30 90 45 230
  2224. SetFontSize 35
  2225.  
  2226. Show #$leveling, good
  2227. Rarity Rare
  2228. DropLevel > 15
  2229. ItemLevel < 25
  2230. SetBorderColor 0 0 0
  2231. SetBackgroundColor 30 90 45 230
  2232. SetFontSize 30
  2233.  
  2234. Show #$leveling, small, good
  2235. Rarity Rare
  2236. DropLevel > 20
  2237. ItemLevel < 30
  2238. Width <= 2
  2239. Height <= 2
  2240. SetBorderColor 150 150 150
  2241. SetBackgroundColor 30 90 45 230
  2242. SetFontSize 35
  2243.  
  2244. Show #$leveling, small, good
  2245. Rarity Rare
  2246. DropLevel > 20
  2247. ItemLevel < 30
  2248. Width <= 1
  2249. Height <= 3
  2250. SetBorderColor 150 150 150
  2251. SetBackgroundColor 30 90 45 230
  2252. SetFontSize 35
  2253.  
  2254. Show #$leveling, good
  2255. Rarity Rare
  2256. DropLevel > 20
  2257. ItemLevel < 30
  2258. SetBorderColor 0 0 0
  2259. SetBackgroundColor 30 90 45 230
  2260. SetFontSize 30
  2261.  
  2262. Show #$leveling, small, good
  2263. Rarity Rare
  2264. DropLevel > 25
  2265. ItemLevel < 35
  2266. Width <= 2
  2267. Height <= 2
  2268. SetBorderColor 150 150 150
  2269. SetBackgroundColor 30 90 45 230
  2270. SetFontSize 35
  2271.  
  2272. Show #$leveling, small, good
  2273. Rarity Rare
  2274. DropLevel > 25
  2275. ItemLevel < 35
  2276. Width <= 1
  2277. Height <= 3
  2278. SetBorderColor 150 150 150
  2279. SetBackgroundColor 30 90 45 230
  2280. SetFontSize 35
  2281.  
  2282. Show #$leveling, good
  2283. Rarity Rare
  2284. DropLevel > 25
  2285. ItemLevel < 35
  2286. SetBorderColor 0 0 0
  2287. SetBackgroundColor 30 90 45 230
  2288. SetFontSize 30
  2289.  
  2290. Show #$leveling, small, good
  2291. Rarity Rare
  2292. DropLevel > 30
  2293. ItemLevel < 40
  2294. Width <= 2
  2295. Height <= 2
  2296. SetBorderColor 150 150 150
  2297. SetBackgroundColor 30 90 45 230
  2298. SetFontSize 35
  2299.  
  2300. Show #$leveling, small, good
  2301. Rarity Rare
  2302. DropLevel > 30
  2303. ItemLevel < 40
  2304. Width <= 1
  2305. Height <= 3
  2306. SetBorderColor 150 150 150
  2307. SetBackgroundColor 30 90 45 230
  2308. SetFontSize 35
  2309.  
  2310. Show #$leveling, good
  2311. Rarity Rare
  2312. DropLevel > 30
  2313. ItemLevel < 40
  2314. SetBorderColor 0 0 0
  2315. SetBackgroundColor 30 90 45 230
  2316. SetFontSize 30
  2317.  
  2318. Show #$leveling, small, good
  2319. Rarity Rare
  2320. DropLevel > 35
  2321. ItemLevel < 45
  2322. Width <= 2
  2323. Height <= 2
  2324. SetBorderColor 150 150 150
  2325. SetBackgroundColor 30 90 45 230
  2326. SetFontSize 35
  2327.  
  2328. Show #$leveling, small, good
  2329. Rarity Rare
  2330. DropLevel > 35
  2331. ItemLevel < 45
  2332. Width <= 1
  2333. Height <= 3
  2334. SetBorderColor 150 150 150
  2335. SetBackgroundColor 30 90 45 230
  2336. SetFontSize 35
  2337.  
  2338. Show #$leveling, good
  2339. Rarity Rare
  2340. DropLevel > 35
  2341. ItemLevel < 45
  2342. SetBorderColor 0 0 0
  2343. SetBackgroundColor 30 90 45 230
  2344. SetFontSize 30
  2345.  
  2346. Show #$leveling, small, good
  2347. Rarity Rare
  2348. DropLevel > 40
  2349. ItemLevel < 50
  2350. Width <= 1
  2351. Height <= 3
  2352. SetBorderColor 150 150 150
  2353. SetBackgroundColor 30 90 45 230
  2354. SetFontSize 35
  2355.  
  2356. Show #$leveling, small, good
  2357. Rarity Rare
  2358. DropLevel > 40
  2359. ItemLevel < 50
  2360. Width <= 2
  2361. Height <= 2
  2362. SetBorderColor 150 150 150
  2363. SetBackgroundColor 30 90 45 230
  2364. SetFontSize 35
  2365.  
  2366. Show #$leveling, good
  2367. Rarity Rare
  2368. DropLevel > 40
  2369. ItemLevel < 50
  2370. SetBorderColor 0 0 0
  2371. SetBackgroundColor 30 90 45 230
  2372. SetFontSize 30
  2373.  
  2374. Show #$leveling, small, good
  2375. Rarity Rare
  2376. DropLevel > 45
  2377. ItemLevel < 55
  2378. Width <= 2
  2379. Height <= 2
  2380. SetBorderColor 150 150 150
  2381. SetBackgroundColor 30 90 45 230
  2382. SetFontSize 35
  2383.  
  2384. Show #$leveling, small, good
  2385. Rarity Rare
  2386. DropLevel > 45
  2387. ItemLevel < 55
  2388. Width <= 1
  2389. Height <= 3
  2390. SetBorderColor 150 150 150
  2391. SetBackgroundColor 30 90 45 230
  2392. SetFontSize 35
  2393.  
  2394. Show #$leveling, good
  2395. Rarity Rare
  2396. DropLevel > 45
  2397. ItemLevel < 55
  2398. SetBorderColor 0 0 0
  2399. SetBackgroundColor 30 90 45 230
  2400. SetFontSize 30
  2401.  
  2402. Show #$leveling, small, good
  2403. Rarity Rare
  2404. DropLevel > 50
  2405. ItemLevel < 60
  2406. Width <= 2
  2407. Height <= 2
  2408. SetBorderColor 150 150 150
  2409. SetBackgroundColor 30 90 45 230
  2410. SetFontSize 35
  2411.  
  2412. Show #$leveling, small, good
  2413. Rarity Rare
  2414. DropLevel > 50
  2415. ItemLevel < 60
  2416. Width <= 1
  2417. Height <= 3
  2418. SetBorderColor 150 150 150
  2419. SetBackgroundColor 30 90 45 230
  2420. SetFontSize 35
  2421.  
  2422. Show #$leveling, good
  2423. Rarity Rare
  2424. DropLevel > 50
  2425. ItemLevel < 60
  2426. SetBorderColor 0 0 0
  2427. SetBackgroundColor 30 90 45 230
  2428. SetFontSize 30
  2429.  
  2430. Show #$leveling, small, good
  2431. Rarity Rare
  2432. DropLevel > 55
  2433. ItemLevel < 65
  2434. Width <= 2
  2435. Height <= 2
  2436. SetBorderColor 150 150 150
  2437. SetBackgroundColor 30 90 45 230
  2438. SetFontSize 35
  2439.  
  2440. Show #$leveling, small, good
  2441. Rarity Rare
  2442. DropLevel > 55
  2443. ItemLevel < 65
  2444. Width <= 1
  2445. Height <= 3
  2446. SetBorderColor 150 150 150
  2447. SetBackgroundColor 30 90 45 230
  2448. SetFontSize 35
  2449.  
  2450. Show #$leveling, good
  2451. Rarity Rare
  2452. DropLevel > 55
  2453. ItemLevel < 65
  2454. SetBorderColor 0 0 0
  2455. SetBackgroundColor 30 90 45 230
  2456. SetFontSize 30
  2457.  
  2458. Show #$leveling, small, good
  2459. Rarity Rare
  2460. ItemLevel < 65
  2461. Width <= 1
  2462. Height <= 3
  2463. SetBorderColor 150 150 150
  2464. SetBackgroundColor 0 0 0 225
  2465. SetFontSize 35
  2466.  
  2467. Show #$leveling, small, good
  2468. Rarity Rare
  2469. ItemLevel < 65
  2470. Width <= 2
  2471. Height <= 2
  2472. SetBorderColor 150 150 150
  2473. SetBackgroundColor 0 0 0 225
  2474. SetFontSize 35
  2475.  
  2476. Show #leveling, ok, small
  2477. Rarity Rare
  2478. ItemLevel < 65
  2479. Width <= 2
  2480. Height <= 2
  2481. SetBorderColor 150 150 150 200
  2482. SetBackgroundColor 0 0 0 225
  2483. SetFontSize 30
  2484.  
  2485. Show #leveling, ok, small
  2486. Rarity Rare
  2487. ItemLevel < 65
  2488. Width <= 1
  2489. Height <= 3
  2490. SetBorderColor 150 150 150 200
  2491. SetBackgroundColor 0 0 0 225
  2492. SetFontSize 30
  2493.  
  2494. Show #leveling, ok
  2495. Rarity Rare
  2496. ItemLevel < 20
  2497. SetBorderColor 0 0 0
  2498. SetBackgroundColor 0 0 0 225
  2499. SetFontSize 35
  2500.  
  2501. Show #leveling, ok
  2502. Rarity Rare
  2503. ItemLevel < 65
  2504. SetBorderColor 0 0 0
  2505. SetBackgroundColor 0 0 0 225
  2506. SetFontSize 32
  2507.  
  2508. #------------------------------------------------------------------------
  2509. # 0615 # RARES - REMAINING RULES
  2510. #------------------------------------------------------------------------
  2511. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2512. #Just without any priority highlighting
  2513.  
  2514. #Show #$small, ok %D2
  2515. # Rarity Rare
  2516. # ItemLevel >= 75
  2517. # Width <= 2
  2518. # Height <= 2
  2519. # SetTextColor 255 190 0
  2520. # SetBorderColor 150 150 150 200
  2521. # SetBackgroundColor 0 0 0 225
  2522. # SetFontSize 32
  2523.  
  2524. #Show #$small, ok %D2
  2525. # Rarity Rare
  2526. # ItemLevel >= 75
  2527. # Width <= 1
  2528. # Height <= 3
  2529. # SetTextColor 255 190 0
  2530. # SetBorderColor 150 150 150 200
  2531. # SetBackgroundColor 0 0 0 225
  2532. # SetFontSize 32
  2533.  
  2534. Hide #$ok, bulky %H1
  2535. Rarity Rare
  2536. ItemLevel >= 75
  2537. Width >= 2
  2538. Height >= 4
  2539. SetTextColor 255 190 0
  2540. SetBorderColor 0 0 0
  2541. SetBackgroundColor 0 0 0 225
  2542. SetFontSize 26
  2543.  
  2544. Hide #$ok, bulky %H1
  2545. Rarity Rare
  2546. ItemLevel >= 75
  2547. SetTextColor 255 190 0
  2548. SetBorderColor 0 0 0
  2549. SetBackgroundColor 0 0 0 225
  2550. SetFontSize 30
  2551.  
  2552. #Show #$small, ok %D2
  2553. # Rarity Rare
  2554. # Width <= 2
  2555. # Height <= 2
  2556. # SetBorderColor 150 150 150 200
  2557. # SetBackgroundColor 0 0 0 225
  2558. # SetFontSize 32
  2559.  
  2560. #Show #$small, ok %D2
  2561. # Rarity Rare
  2562. # Width <= 1
  2563. # Height <= 3
  2564. # SetBorderColor 150 150 150 200
  2565. # SetBackgroundColor 0 0 0 225
  2566. # SetFontSize 32
  2567.  
  2568. Hide #$ok, bulky %H1
  2569. Rarity Rare
  2570. ItemLevel >= 75
  2571. Width >= 2
  2572. Height >= 4
  2573. SetTextColor 255 190 0
  2574. SetBorderColor 0 0 0
  2575. SetBackgroundColor 0 0 0 225
  2576. SetFontSize 26
  2577.  
  2578. #Show #$ok %D2
  2579. # Rarity Rare
  2580. # ItemLevel >= 75
  2581. # SetTextColor 255 190 0
  2582. # SetBorderColor 0 0 0
  2583. # SetBackgroundColor 0 0 0 225
  2584. # SetFontSize 30
  2585.  
  2586. #Show #$ok %D2
  2587. # Rarity Rare
  2588. # SetBorderColor 0 0 0
  2589. # SetBackgroundColor 0 0 0 225
  2590. # SetFontSize 30
  2591.  
  2592. #------------------------------------------------------------------------
  2593. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2594. #------------------------------------------------------------------------
  2595.  
  2596. #------------------------------------------------------------------------
  2597. # 0701 # 83+ ITEM CRAFTING
  2598. #------------------------------------------------------------------------
  2599.  
  2600. Show #$crafting, egc, top
  2601. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  2602. ItemLevel >= 84
  2603. SetBorderColor 255 255 0 255
  2604. SetFontSize 40
  2605.  
  2606. Show #$crafting, egc, top
  2607. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2608. ItemLevel >= 84
  2609. SetBorderColor 255 125 0 255
  2610. SetFontSize 42
  2611. PlayAlertSound 2 300
  2612.  
  2613. #Show #$crafting, egc %D2
  2614. # BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2615. # ItemLevel >= 84
  2616. # SetBorderColor 255 255 0 190
  2617. # SetFontSize 38
  2618.  
  2619. #Show #$crafting, egc %D2
  2620. # Class Rings Amulet Belts
  2621. # BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2622. # ItemLevel >= 84
  2623. # SetBorderColor 255 255 0 190
  2624. # SetFontSize 38
  2625.  
  2626. Show #$crafting, egc %D3
  2627. Class Rings Amulet Belts
  2628. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2629. ItemLevel >= 84
  2630. SetBorderColor 255 255 0 190
  2631. SetFontSize 36
  2632.  
  2633. #Show #$crafting, egc %D2
  2634. # BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Kris"
  2635. # ItemLevel >= 83
  2636. # SetBorderColor 255 255 0 190
  2637. # SetFontSize 38
  2638.  
  2639. #Show #$crafting, egc %D2
  2640. # BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2641. # ItemLevel >= 83
  2642. # SetBorderColor 255 255 0 190
  2643. # SetFontSize 38
  2644.  
  2645. #Show #$crafting, egc %D2
  2646. # Class Daggers
  2647. # BaseType "Sai"
  2648. # ItemLevel >= 83
  2649. # SetBorderColor 255 255 0 190
  2650. # SetFontSize 38
  2651.  
  2652. # SPECIAL SECTION FOR NEW CRAFTING BASES
  2653.  
  2654. Show #$crafting, egc, top
  2655. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2656. ItemLevel > 79
  2657. SetBorderColor 255 125 0 200
  2658. SetBackgroundColor 0 0 0 255
  2659. SetFontSize 40
  2660. PlayAlertSound 2 300
  2661.  
  2662. Show #$crafting, egc, top
  2663. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2664. SetBorderColor 255 125 0 200
  2665. SetBackgroundColor 0 0 0 255
  2666. SetFontSize 36
  2667.  
  2668. #------------------------------------------------------------------------
  2669. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2670. #------------------------------------------------------------------------
  2671.  
  2672. Show #$rgb, small, lvl
  2673. ItemLevel <= 65
  2674. SocketGroup RGB
  2675. Width <= 2
  2676. Height <= 2
  2677. SetBorderColor 150 150 150
  2678. SetBackgroundColor 75 75 75
  2679. SetFontSize 38
  2680.  
  2681. Show #$rgb, small, lvl
  2682. ItemLevel <= 65
  2683. SocketGroup RGB
  2684. Width <= 1
  2685. Height <= 3
  2686. SetBorderColor 150 150 150
  2687. SetBackgroundColor 75 75 75
  2688. SetFontSize 38
  2689.  
  2690. Show #$rgb, bulky, lvl
  2691. ItemLevel <= 65
  2692. SocketGroup RGB
  2693. Width >= 2
  2694. Height >= 4
  2695. SetBorderColor 0 0 0
  2696. SetBackgroundColor 75 75 75
  2697. SetFontSize 34
  2698.  
  2699. #Show #$rgb %D2
  2700. # ItemLevel <= 65
  2701. # SocketGroup RGB
  2702. # SetBorderColor 0 0 0
  2703. # SetBackgroundColor 75 75 75
  2704. # SetFontSize 36
  2705.  
  2706. Show #$rgb, small %H3
  2707. SocketGroup RGB
  2708. Width <= 2
  2709. Height <= 2
  2710. SetBorderColor 150 150 150
  2711. SetBackgroundColor 75 75 75
  2712. SetFontSize 36
  2713.  
  2714. Show #$rgb, small %H3
  2715. SocketGroup RGB
  2716. Width <= 1
  2717. Height <= 3
  2718. SetBorderColor 150 150 150
  2719. SetBackgroundColor 75 75 75
  2720. SetFontSize 36
  2721.  
  2722. Hide #$rgb, bulky %H1
  2723. SocketGroup RGB
  2724. Width >= 2
  2725. Height >= 4
  2726. SetBorderColor 0 0 0
  2727. SetBackgroundColor 75 75 75
  2728. SetFontSize 30
  2729.  
  2730. Hide #$rgb %H2
  2731. SocketGroup RGB
  2732. SetBorderColor 0 0 0
  2733. SetBackgroundColor 75 75 75
  2734. SetFontSize 32
  2735.  
  2736. #------------------------------------------------------------------------
  2737. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2738. #-------------------------------------------------------------------------
  2739. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2740. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2741.  
  2742. # Sorcerer Boots - Skyforth
  2743.  
  2744. ### PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND
  2745. ### You can add your own items here. The items in this section have a dropsound
  2746. Show #$chancing, top %D2
  2747. BaseType "Sorcerer Boots"
  2748. Rarity Normal
  2749. SetTextColor 255 255 255 255
  2750. SetBorderColor 0 210 0 210
  2751. SetFontSize 38
  2752. PlayAlertSound 7 300
  2753.  
  2754. # Occultists' Vestment - Shavronne's Armor
  2755. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  2756. # Prophecy wand - Void Battery
  2757. # Judgement Staff - Hegemony's/Pledge of Hands
  2758. # Desert Brigandine - Can be chanced into Lightning Coil
  2759. # Assassin's Garb - Corspri's Will
  2760.  
  2761. ### REGULAR CHANCE BASES ###
  2762. #Show #$chancing %D1
  2763. # BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask"
  2764. # Rarity Normal
  2765. # SetTextColor 255 255 255 255
  2766. # SetBorderColor 0 150 0 150
  2767.  
  2768. ### LEGACY UNIQUE CHANCE BASES ###
  2769. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  2770. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2771. # Lapi/Amber Amulet - can be sold together to creater agate amulets
  2772. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2773.  
  2774. Show #$crafting, exception
  2775. BaseType "Sacrificial Garb"
  2776. Rarity Normal
  2777. SetTextColor 255 255 255 255
  2778. SetBorderColor 0 150 0 150
  2779.  
  2780. #------------------------------------------------------------------------
  2781. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2782. #-------------------------------------------------------------------------
  2783.  
  2784. # Endgame: Show normal ilvl 75+ rings/amulets
  2785. # Very limited list for the semi-strict version. The regular version uses the (disabled) list
  2786. #Show #$crafting, trinkets, regal %D2
  2787. # Class Rings Amulet Belts
  2788. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2789. # Rarity Normal
  2790. # ItemLevel >= 75
  2791. # SetBorderColor 255 190 0 150
  2792. # SetFontSize 32
  2793.  
  2794. # Endgame: Show normal ilvl 75+ rings/amulets
  2795. #Show #$crafting, trinkets, regal %D1
  2796. # Class Rings Amulet Belts
  2797. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2798. # Rarity Normal
  2799. # ItemLevel >= 75
  2800. # SetBorderColor 255 190 0 150
  2801. # SetFontSize 32
  2802.  
  2803. # Endgame: Show normal ilvl 60+ rings/amulets
  2804. #Show #$crafting, trinkets, chaos %D1
  2805. # Class Rings Amulet Belts
  2806. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2807. # Rarity Normal
  2808. # ItemLevel >= 62
  2809. # ItemLevel < 75
  2810. # SetBorderColor 0 0 0
  2811. # SetFontSize 32
  2812.  
  2813. #------------------------------------------------------------------------
  2814. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2815. #------------------------------------------------------------------------
  2816. #Once we reach mapping we only want to see the top tiers of magic items
  2817. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2818.  
  2819. #Show #$trinkets %D1
  2820. # Class Rings Amulets Belts
  2821. # Rarity Magic
  2822. # ItemLevel >= 65
  2823. # SetBorderColor 0 0 0
  2824. # SetBackgroundColor 0 0 0 165
  2825. # SetFontSize 28
  2826.  
  2827. #------------------------------------------------------------------------
  2828. # 0706 # MAGIC JEWELS
  2829. #------------------------------------------------------------------------
  2830.  
  2831. Show #$trinkets, jewels
  2832. Class Jewel
  2833. SetTextColor 0 100 255
  2834. SetBorderColor 0 75 250
  2835. SetBackgroundColor 0 20 40
  2836. SetFontSize 36
  2837.  
  2838. #------------------------------------------------------------------------
  2839. # 0707 # CHISEL RECIPE ITEMS
  2840. #-------------------------------------------------------------------------
  2841. # Chisel Recipe: Magic Gavels with 20 qual
  2842. Show #$chisel, recipes, top %D3
  2843. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2844. Rarity Magic
  2845. Quality = 20
  2846. SetTextColor 100 100 255 255
  2847. SetBorderColor 250 250 250
  2848. SetBackgroundColor 75 75 75
  2849. SetFontSize 38
  2850.  
  2851. Show #$chisel, recipes, top %D3
  2852. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2853. Rarity Normal
  2854. Quality = 20
  2855. SetTextColor 255 255 255 255
  2856. SetBorderColor 250 250 250 255
  2857. SetBackgroundColor 75 75 75
  2858. SetFontSize 38
  2859.  
  2860. Show #$chisel, recipes %D3
  2861. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2862. Rarity Magic
  2863. Quality > 17
  2864. SetBorderColor 135 135 135
  2865. SetBackgroundColor 75 75 75
  2866. SetFontSize 36
  2867.  
  2868. Show #$chisel, recipes %D3
  2869. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2870. Rarity Normal
  2871. Quality > 14
  2872. SetBorderColor 135 135 135
  2873. SetBackgroundColor 75 75 75
  2874. SetFontSize 36
  2875.  
  2876. #Show #$chisel, recipes %D2
  2877. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2878. # Rarity Magic
  2879. # Quality > 11
  2880. # SetBorderColor 0 0 0
  2881. # SetBackgroundColor 75 75 75
  2882. # SetFontSize 32
  2883.  
  2884. #Show #$chisel, recipes %D2
  2885. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2886. # Rarity Normal
  2887. # SetBorderColor 0 0 0
  2888. # SetBackgroundColor 75 75 75
  2889. # SetFontSize 32
  2890.  
  2891. #------------------------------------------------------------------------
  2892. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2893. #-------------------------------------------------------------------------
  2894.  
  2895. #Show #$nonmf %D1
  2896. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  2897. # Rarity <= Magic
  2898. # DropLevel >= 64
  2899. # ItemLevel < 72
  2900. # LinkedSockets >= 4
  2901. # SetBorderColor 0 0 0
  2902. # SetBackgroundColor 0 0 0 165
  2903. # SetFontSize 32
  2904.  
  2905. #------------------------------------------------------------------------
  2906. # 0709 # OTHER BASES FOR CRAFTING
  2907. #-------------------------------------------------------------------------
  2908. # All important crafting bases are visible once their itemlevel is 83+
  2909. # Until then we only show Hubris Circlets and Harbinger Bows for their crafting potential
  2910. # You can add more BaseTypes to the entries below if you want to.
  2911. # You can find some suggestions for popular items in the list below.
  2912.  
  2913. #Show #$crafting, nonmf %D2
  2914. #BaseType "Hubris Circlet" "Harbinger Bow"
  2915. #Rarity <= Magic
  2916. #ItemLevel >= 75
  2917. #SetBorderColor 0 0 0
  2918. #SetFontSize 32
  2919.  
  2920. # "Ambusher" "Vaal Axe" "Kris" "Imperial Skean" "Demon Dagger" "Vaal Rapier" "Jewelled Foil" "Opal Sceptre" "Imbued Wand" "Prophecy Wand" "Carnal Armour" "Saint's Hauberk" "Saintly Chainmail" "Triumphant Lamellar" "General's Brigandine" "Full Dragonscale" "Assassin's Garb" "Zodiac Leather" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Titanium Spirit Shield" "Sorcerer Gloves"
  2921.  
  2922. #------------------------------------------------------------------------
  2923. # 0710 # MARAKETH WEAPONS
  2924. #-------------------------------------------------------------------------
  2925. # All maraketh weapon bases are visible once their itemlevel is 83+
  2926. # Feel free to enable additional weapons. There are some suggestions below.
  2927.  
  2928. #Show #$crafting, maraketh, nonmf %D1
  2929. #BaseType "Gemini Claw"
  2930. #Rarity <= Magic
  2931. #ItemLevel < 78
  2932. #SetBorderColor 0 0 0
  2933. #SetBackgroundColor 0 0 0 165
  2934. #SetFontSize 32
  2935. #"Fleshripper" "Profane Wand" "Behemoth Mace" "Sai" "Tiger Hook" "Dragoon Sword" "Runic Hatchet" "Maraketh Bow" "Eclipse Staff" "Coronal Maul" "Sambar Sceptre" "Exquisite Blade"
  2936.  
  2937. #------------------------------------------------------------------------
  2938. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2939. #------------------------------------------------------------------------
  2940. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2941. #You can enable this section for endgame maps too, if you remove the "ItemLevel <= 60"
  2942.  
  2943. Show #$recipe, quality, lvl, nonmf
  2944. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2945. Rarity <= Magic
  2946. ItemLevel <= 60
  2947. Quality = 20
  2948. SetBorderColor 0 0 0
  2949. SetBackgroundColor 75 75 75
  2950.  
  2951. #------------------------------------------------------------------------
  2952. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2953. #------------------------------------------------------------------------
  2954. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2955.  
  2956. #Show #$animate
  2957. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2958. # Rarity Normal
  2959. # SetBackgroundColor 0 0 0
  2960. # SetTextColor 150 0 0
  2961. # SetBorderColor 150 0 0
  2962. # SetFontSize 36
  2963.  
  2964. #Show #$animate, ranged
  2965. # Class "Bows" "Wands"
  2966. # Rarity Normal
  2967. # SetBackgroundColor 0 0 0
  2968. # SetTextColor 150 0 0
  2969. # SetBorderColor 150 0 0
  2970. # SetFontSize 36
  2971.  
  2972. #Show #$animate, identified
  2973. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2974. # Rarity Magic
  2975. # SetBackgroundColor 0 0 0
  2976. # SetTextColor 150 0 0
  2977. # SetBorderColor 150 0 0
  2978. # SetFontSize 36
  2979. # Identified True
  2980.  
  2981. #Show #$animate, identified, ranged
  2982. # Class "Bows" "Wands"
  2983. # Rarity Magic
  2984. # SetBackgroundColor 0 0 0
  2985. # SetTextColor 150 0 0
  2986. # SetBorderColor 150 0 0
  2987. # SetFontSize 36
  2988. # Identified True
  2989.  
  2990. #------------------------------------------------------------------------
  2991. # Section: 0800 # FLASKS
  2992. #------------------------------------------------------------------------
  2993.  
  2994. Show #$flask, recipe, glass, top
  2995. BaseType "Flask"
  2996. Rarity Normal
  2997. Quality = 20
  2998. SetTextColor 255 255 255 255
  2999. SetBorderColor 250 250 250
  3000. SetBackgroundColor 75 75 75
  3001. SetFontSize 38
  3002.  
  3003. Show #$flask, recipe, glass, top
  3004. BaseType "Flask"
  3005. Rarity Magic
  3006. Quality = 20
  3007. SetTextColor 100 100 255 255
  3008. SetBorderColor 250 250 250
  3009. SetBackgroundColor 75 75 75
  3010. SetFontSize 38
  3011.  
  3012. Show #$flask, recipe, glass
  3013. BaseType "Flask"
  3014. ItemLevel < 60
  3015. Quality >= 15
  3016. SetBorderColor 150 150 150
  3017. SetBackgroundColor 75 75 75
  3018. SetFontSize 40
  3019.  
  3020. Show #$flask, utility, lvl, top
  3021. BaseType "Quicksilver Flask" "Silver Flask"
  3022. Rarity <= Magic
  3023. ItemLevel >= 5
  3024. ItemLevel < 60
  3025. Quality >= 1
  3026. SetBorderColor 250 250 250
  3027. SetBackgroundColor 75 75 75
  3028. SetFontSize 42
  3029.  
  3030. Show #$flask, utility, lvl
  3031. BaseType "Quicksilver Flask" "Silver Flask"
  3032. Rarity <= Magic
  3033. ItemLevel < 60
  3034. SetBorderColor 150 150 150
  3035. SetBackgroundColor 75 75 75
  3036. SetFontSize 40
  3037.  
  3038. #Show #$flask, recipe, glass %D2
  3039. # BaseType "Flask"
  3040. # Quality >= 15
  3041. # SetBorderColor 150 150 150
  3042. # SetBackgroundColor 75 75 75
  3043. # SetFontSize 38
  3044.  
  3045. Show #$flask, recipe, glass
  3046. BaseType "Flask"
  3047. ItemLevel < 60
  3048. Quality > 1
  3049. SetBorderColor 0 0 0
  3050. SetBackgroundColor 75 75 75
  3051. SetFontSize 38
  3052.  
  3053. #Show #$flask, recipe, glass %D2
  3054. # BaseType "Flask"
  3055. # Quality >= 1
  3056. # SetBorderColor 0 0 0
  3057. # SetBackgroundColor 75 75 75
  3058.  
  3059. #Show #$flask, utility %D2
  3060. # Class "Utility Flasks"
  3061. # ItemLevel > 66
  3062. # SetBorderColor 0 0 0
  3063. # SetBackgroundColor 75 75 75
  3064.  
  3065. Show #$flask, utility
  3066. Class "Utility Flasks"
  3067. ItemLevel < 67
  3068. SetBorderColor 0 0 0
  3069. SetBackgroundColor 75 75 75
  3070.  
  3071. #------------------------------------------------------------------------
  3072. # 0801 # HIDE OUTDATED FLASKS
  3073. #------------------------------------------------------------------------
  3074.  
  3075. Hide #$flask, lvl
  3076. Class "Life Flask" "Mana Flask"
  3077. BaseType Flask
  3078. BaseType Small Medium Large Greater Grand
  3079. ItemLevel >= 35
  3080. SetFontSize 20
  3081.  
  3082. Hide #$flask, lvl
  3083. Class "Life Flask" "Mana Flask"
  3084. BaseType Flask
  3085. BaseType Giant Colossal Sacred
  3086. ItemLevel >= 53
  3087. SetFontSize 20
  3088.  
  3089. #----------------------------------------------------
  3090. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  3091. #----------------------------------------------------
  3092.  
  3093. Hide #$flask, lvl
  3094. BaseType Flask
  3095. ItemLevel >= 69
  3096. SetFontSize 20
  3097.  
  3098. #----------------------------------------------------
  3099. # 0803 # FLASKS - Hybrid Flasks (Normal)
  3100. #----------------------------------------------------
  3101.  
  3102. Show #$flask, lvl
  3103. Class "Hybrid Flask"
  3104. BaseType "Small"
  3105. Rarity Normal
  3106. ItemLevel <= 15
  3107. SetTextColor 255 255 255 255
  3108. SetBorderColor 100 100 100
  3109. SetFontSize 38
  3110.  
  3111. Show #$flask, lvl
  3112. Class "Hybrid Flask"
  3113. BaseType "Medium"
  3114. Rarity Normal
  3115. ItemLevel <= 25
  3116. SetTextColor 255 255 255 255
  3117. SetBorderColor 100 100 100
  3118. SetFontSize 38
  3119.  
  3120. Show #$flask, lvl
  3121. Class "Hybrid Flask"
  3122. BaseType "Large"
  3123. Rarity Normal
  3124. ItemLevel <= 35
  3125. SetTextColor 255 255 255 255
  3126. SetBorderColor 100 100 100
  3127. SetFontSize 38
  3128.  
  3129. Show #$flask, lvl
  3130. Class "Hybrid Flask"
  3131. BaseType "Colossal"
  3132. Rarity Normal
  3133. ItemLevel <= 45
  3134. SetTextColor 255 255 255 255
  3135. SetBorderColor 100 100 100
  3136. SetFontSize 38
  3137.  
  3138. Show #$flask, lvl
  3139. Class "Hybrid Flask"
  3140. BaseType "Sacred"
  3141. Rarity Normal
  3142. ItemLevel <= 55
  3143. SetTextColor 255 255 255 255
  3144. SetBorderColor 100 100 100
  3145. SetFontSize 38
  3146.  
  3147. Show #$flask, lvl
  3148. Class "Hybrid Flask"
  3149. BaseType "Hallowed"
  3150. Rarity Normal
  3151. ItemLevel <= 67
  3152. SetTextColor 255 255 255 255
  3153. SetBorderColor 100 100 100
  3154. SetFontSize 38
  3155.  
  3156. #----------------------------------------------------
  3157. # 0804 # FLASKS - Hybrid Flasks (Magic)
  3158. #----------------------------------------------------
  3159.  
  3160. Show #$flask, lvl
  3161. Class "Hybrid Flask"
  3162. BaseType "Small"
  3163. Rarity Magic
  3164. ItemLevel <= 15
  3165. SetTextColor 100 100 255 255
  3166. SetBorderColor 100 100 100
  3167. SetFontSize 38
  3168.  
  3169. Show #$flask, lvl
  3170. Class "Hybrid Flask"
  3171. BaseType "Medium"
  3172. Rarity Magic
  3173. ItemLevel <= 25
  3174. SetTextColor 100 100 255 255
  3175. SetBorderColor 100 100 100
  3176. SetFontSize 38
  3177.  
  3178. Show #$flask, lvl
  3179. Class "Hybrid Flask"
  3180. BaseType "Large"
  3181. Rarity Magic
  3182. ItemLevel <= 35
  3183. SetTextColor 100 100 255 255
  3184. SetBorderColor 100 100 100
  3185. SetFontSize 38
  3186.  
  3187. Show #$flask, lvl
  3188. Class "Hybrid Flask"
  3189. BaseType "Colossal"
  3190. Rarity Magic
  3191. ItemLevel <= 45
  3192. SetTextColor 100 100 255 255
  3193. SetBorderColor 100 100 100
  3194. SetFontSize 38
  3195.  
  3196. Show #$flask, lvl
  3197. Class "Hybrid Flask"
  3198. BaseType "Sacred"
  3199. Rarity Magic
  3200. ItemLevel <= 55
  3201. SetTextColor 100 100 255 255
  3202. SetBorderColor 100 100 100
  3203. SetFontSize 38
  3204.  
  3205. Show #$flask, lvl
  3206. Class "Hybrid Flask"
  3207. BaseType "Hallowed"
  3208. Rarity Magic
  3209. ItemLevel <= 66
  3210. SetTextColor 100 100 255 255
  3211. SetBorderColor 100 100 100
  3212. SetFontSize 38
  3213.  
  3214. #----------------------------------------------------
  3215. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  3216. #----------------------------------------------------
  3217.  
  3218. Show #$flask, lvl
  3219. Class Flask
  3220. BaseType "Small"
  3221. Rarity Normal
  3222. ItemLevel <= 5
  3223. SetTextColor 255 255 255 255
  3224. SetBorderColor 100 100 100
  3225. SetFontSize 38
  3226.  
  3227. Show #$flask, lvl
  3228. Class Flask
  3229. BaseType "Medium"
  3230. Rarity Normal
  3231. ItemLevel <= 8
  3232. ItemLevel >= 3
  3233. SetTextColor 255 255 255 255
  3234. SetBorderColor 100 100 100
  3235. SetFontSize 38
  3236.  
  3237. Show #$flask, lvl
  3238. Class Flask
  3239. BaseType "Large"
  3240. Rarity Normal
  3241. ItemLevel <= 12
  3242. ItemLevel >= 5
  3243. SetTextColor 255 255 255 255
  3244. SetBorderColor 100 100 100
  3245. SetFontSize 38
  3246.  
  3247. Show #$flask, lvl
  3248. Class Flask
  3249. BaseType "Greater"
  3250. Rarity Normal
  3251. ItemLevel <= 18
  3252. ItemLevel >= 12
  3253. SetTextColor 255 255 255 255
  3254. SetBorderColor 100 100 100
  3255. SetFontSize 38
  3256.  
  3257. Show #$flask, lvl
  3258. Class Flask
  3259. BaseType "Grand"
  3260. Rarity Normal
  3261. ItemLevel <= 24
  3262. ItemLevel >= 18
  3263. SetTextColor 255 255 255 255
  3264. SetBorderColor 100 100 100
  3265. SetFontSize 38
  3266.  
  3267. Show #$flask, lvl
  3268. Class Flask
  3269. BaseType "Giant"
  3270. Rarity Normal
  3271. ItemLevel <= 30
  3272. ItemLevel >= 24
  3273. SetTextColor 255 255 255 255
  3274. SetBorderColor 100 100 100
  3275. SetFontSize 38
  3276.  
  3277. Show #$flask, lvl
  3278. Class Flask
  3279. BaseType "Colossal"
  3280. Rarity Normal
  3281. ItemLevel <= 37
  3282. ItemLevel >= 30
  3283. SetTextColor 255 255 255 255
  3284. SetBorderColor 100 100 100
  3285. SetFontSize 38
  3286.  
  3287. Show #$flask, lvl
  3288. Class Flask
  3289. BaseType "Sacred"
  3290. Rarity Normal
  3291. ItemLevel <= 42
  3292. ItemLevel >= 36
  3293. SetTextColor 255 255 255 255
  3294. SetBorderColor 100 100 100
  3295. SetFontSize 38
  3296.  
  3297. Show #$flask, lvl
  3298. Class Flask
  3299. BaseType "Hallowed"
  3300. Rarity Normal
  3301. ItemLevel <= 48
  3302. ItemLevel >= 42
  3303. SetTextColor 255 255 255 255
  3304. SetBorderColor 100 100 100
  3305. SetFontSize 38
  3306.  
  3307. Show #$flask, lvl
  3308. Class Flask
  3309. BaseType "Sanctified"
  3310. Rarity Normal
  3311. ItemLevel <= 55
  3312. ItemLevel >= 48
  3313. SetTextColor 255 255 255 255
  3314. SetBorderColor 100 100 100
  3315. SetFontSize 38
  3316.  
  3317. Show #$flask, lvl
  3318. Class Flask
  3319. BaseType "Divine"
  3320. Rarity Normal
  3321. ItemLevel <= 66
  3322. ItemLevel >= 60
  3323. SetTextColor 255 255 255 255
  3324. SetBorderColor 100 100 100
  3325. SetFontSize 38
  3326.  
  3327. Show #$flask, lvl
  3328. Class Flask
  3329. BaseType "Eternal"
  3330. Rarity Normal
  3331. ItemLevel <= 66
  3332. ItemLevel >= 65
  3333. SetTextColor 255 255 255 255
  3334. SetBorderColor 100 100 100
  3335. SetFontSize 38
  3336.  
  3337. #----------------------------------------------------
  3338. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3339. #----------------------------------------------------
  3340.  
  3341. Show #$flask, lvl
  3342. Class Flask
  3343. BaseType "Small"
  3344. Rarity Magic
  3345. ItemLevel <= 5
  3346. SetTextColor 100 100 255 255
  3347. SetBorderColor 100 100 100
  3348. SetFontSize 38
  3349.  
  3350. Show #$flask, lvl
  3351. Class Flask
  3352. BaseType "Medium"
  3353. Rarity Magic
  3354. ItemLevel <= 8
  3355. ItemLevel >= 3
  3356. SetTextColor 100 100 255 255
  3357. SetBorderColor 100 100 100
  3358. SetFontSize 38
  3359.  
  3360. Show #$flask, lvl
  3361. Class Flask
  3362. BaseType "Large"
  3363. Rarity Magic
  3364. ItemLevel <= 12
  3365. ItemLevel >= 5
  3366. SetTextColor 100 100 255 255
  3367. SetBorderColor 100 100 100
  3368. SetFontSize 38
  3369.  
  3370. Show #$flask, lvl
  3371. Class Flask
  3372. BaseType "Greater"
  3373. Rarity Magic
  3374. ItemLevel <= 18
  3375. ItemLevel >= 12
  3376. SetTextColor 100 100 255 255
  3377. SetBorderColor 100 100 100
  3378. SetFontSize 38
  3379.  
  3380. Show #$flask, lvl
  3381. Class Flask
  3382. BaseType "Grand"
  3383. Rarity Magic
  3384. ItemLevel <= 24
  3385. ItemLevel >= 18
  3386. SetTextColor 100 100 255 255
  3387. SetBorderColor 100 100 100
  3388. SetFontSize 38
  3389.  
  3390. Show #$flask, lvl
  3391. Class Flask
  3392. BaseType "Giant"
  3393. Rarity Magic
  3394. ItemLevel <= 30
  3395. ItemLevel >= 24
  3396. SetTextColor 100 100 255 255
  3397. SetBorderColor 100 100 100
  3398. SetFontSize 38
  3399.  
  3400. Show #$flask, lvl
  3401. Class Flask
  3402. BaseType "Colossal"
  3403. Rarity Magic
  3404. ItemLevel <= 37
  3405. ItemLevel >= 30
  3406. SetTextColor 100 100 255 255
  3407. SetBorderColor 100 100 100
  3408. SetFontSize 38
  3409.  
  3410. Show #$flask, lvl
  3411. Class Flask
  3412. BaseType "Sacred"
  3413. Rarity Magic
  3414. ItemLevel <= 42
  3415. ItemLevel >= 36
  3416. SetTextColor 100 100 255 255
  3417. SetBorderColor 100 100 100
  3418. SetFontSize 38
  3419.  
  3420. Show #$flask, lvl
  3421. Class Flask
  3422. BaseType "Hallowed"
  3423. Rarity Magic
  3424. ItemLevel <= 48
  3425. ItemLevel >= 42
  3426. SetTextColor 100 100 255 255
  3427. SetBorderColor 100 100 100
  3428. SetFontSize 38
  3429.  
  3430. Show #$flask, lvl
  3431. Class Flask
  3432. BaseType "Sanctified"
  3433. Rarity Magic
  3434. ItemLevel <= 55
  3435. ItemLevel >= 48
  3436. SetTextColor 100 100 255 255
  3437. SetBorderColor 100 100 100
  3438. SetFontSize 38
  3439.  
  3440. Show #$flask, lvl
  3441. Class Flask
  3442. BaseType "Divine"
  3443. Rarity Magic
  3444. ItemLevel <= 67
  3445. ItemLevel >= 60
  3446. SetTextColor 100 100 255 255
  3447. SetBorderColor 100 100 100
  3448. SetFontSize 38
  3449.  
  3450. Show #$flask, lvl
  3451. Class Flask
  3452. BaseType "Eternal"
  3453. Rarity Magic
  3454. ItemLevel <= 66
  3455. ItemLevel >= 65
  3456. SetTextColor 100 100 255 255
  3457. SetBorderColor 100 100 100
  3458. SetFontSize 38
  3459. #------------------------------------------------------------------------
  3460. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3461. #------------------------------------------------------------------------
  3462.  
  3463. Show #$flask, lvl
  3464. BaseType Flask
  3465. Rarity <= Magic
  3466. SetBorderColor 0 0 0
  3467. SetFontSize 30
  3468.  
  3469. #------------------------------------------------------------------------
  3470. # Section: 0900 # LEVELING
  3471. #------------------------------------------------------------------------
  3472. #Until itemlevel 12 you will see everything
  3473. #Then NORMAL items under your level will start getting filtered out.
  3474. #We will still see all 3L's until level 30 and all 4L's until level 69
  3475. #All magic items will be visible without further filtering until level 67
  3476. #
  3477. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3478. #Low level boots (can roll movementspeed)
  3479. #Low level sceptre+wands (if blue/3L)
  3480. #Low level jewelery
  3481. #Low level Quicksilver flasks (handled in a different section)
  3482.  
  3483. #------------------------------------------------------------------------
  3484. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3485. #------------------------------------------------------------------------
  3486.  
  3487. Show #$trinkets, lvl
  3488. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3489. Rarity Normal
  3490. ItemLevel < 12
  3491. SetTextColor 255 255 255 255
  3492. SetBorderColor 100 100 100
  3493. SetFontSize 40
  3494.  
  3495. Show #$trinkets, lvl
  3496. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3497. ItemLevel < 12
  3498. SetTextColor 100 100 255 255
  3499. SetBorderColor 100 100 100
  3500. SetFontSize 40
  3501.  
  3502. Show #$trinkets, lvl
  3503. Class "Rings" "Amulets" "Belts"
  3504. Rarity Normal
  3505. ItemLevel < 15
  3506. SetTextColor 255 255 255 255
  3507. SetBorderColor 100 100 100
  3508. SetFontSize 36
  3509.  
  3510. Show #$trinkets, lvl
  3511. Class "Rings" "Amulets" "Belts"
  3512. Rarity Magic
  3513. ItemLevel < 20
  3514. SetTextColor 100 100 255 255
  3515. SetBorderColor 100 100 100
  3516. SetFontSize 36
  3517.  
  3518. Show #$trinkets, lvl
  3519. Class "Rings" "Amulets" "Belts"
  3520. Rarity Normal
  3521. ItemLevel < 35
  3522. SetTextColor 255 255 255 255
  3523.  
  3524. Show #$trinkets, lvl
  3525. Class "Rings" "Amulets" "Belts"
  3526. Rarity Magic
  3527. ItemLevel < 45
  3528. SetTextColor 100 100 255 255
  3529. SetBorderColor 100 100 100
  3530. SetFontSize 34
  3531.  
  3532. Show #$trinkets, lvl, quivers
  3533. Class Rings Amulets Belts Quivers
  3534. Rarity Magic
  3535. ItemLevel <= 66
  3536. SetBorderColor 0 0 0
  3537.  
  3538. #------------------------------------------------------------------------
  3539. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS AND LEVELING LINKED GEAR
  3540. #------------------------------------------------------------------------
  3541.  
  3542. Show #$lvl, small
  3543. Class "Boots"
  3544. Rarity = Magic
  3545. ItemLevel < 67
  3546. LinkedSockets = 4
  3547. SetTextColor 100 100 255 255
  3548. SetBorderColor 100 100 100 255
  3549. SetFontSize 38
  3550.  
  3551. Show #$lvl, small
  3552. Class "Boots"
  3553. Rarity = Magic
  3554. ItemLevel < 25
  3555. SetTextColor 100 100 255 255
  3556. SetBorderColor 100 100 100 255
  3557. SetFontSize 38
  3558.  
  3559. Show #$lvl, caster
  3560. Class "Sceptres" "Wands" "Daggers"
  3561. Rarity <= Magic
  3562. ItemLevel < 35
  3563. LinkedSockets = 3
  3564. SetBorderColor 100 100 100 255
  3565. SetFontSize 36
  3566.  
  3567. Show #$lvl, caster
  3568. Class "Sceptres" "Wands" "Daggers"
  3569. Rarity = Magic
  3570. ItemLevel < 25
  3571. SetBorderColor 100 100 100 255
  3572. SetFontSize 36
  3573.  
  3574. Show #$lvl, links
  3575. Rarity Normal
  3576. ItemLevel <= 66
  3577. LinkedSockets >= 4
  3578. SetTextColor 255 255 255 255
  3579. SetBorderColor 100 100 100
  3580. SetFontSize 36
  3581.  
  3582. Show #$lvl, links
  3583. Rarity Magic
  3584. ItemLevel <= 66
  3585. LinkedSockets >= 4
  3586. SetTextColor 100 100 255 255
  3587. SetBorderColor 100 100 100
  3588. SetFontSize 36
  3589.  
  3590. Show #$lvl, links
  3591. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3592. Rarity Normal
  3593. ItemLevel <= 25
  3594. LinkedSockets >= 3
  3595. SetTextColor 255 255 255 255
  3596. SetBorderColor 100 100 100
  3597. SetFontSize 36
  3598.  
  3599. Show #$lvl, links
  3600. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3601. Rarity Magic
  3602. ItemLevel <= 25
  3603. LinkedSockets >= 3
  3604. SetTextColor 100 100 255 255
  3605. SetBorderColor 100 100 100
  3606. SetFontSize 36
  3607.  
  3608. Show #$lvl, links
  3609. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3610. Rarity Normal
  3611. ItemLevel <= 60
  3612. LinkedSockets >= 3
  3613. SetTextColor 255 255 255 255
  3614. SetBorderColor 100 100 100
  3615.  
  3616. Show #$lvl, links
  3617. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3618. Rarity Magic
  3619. ItemLevel <= 60
  3620. LinkedSockets >= 3
  3621. SetTextColor 100 100 255 255
  3622. SetBorderColor 100 100 100
  3623.  
  3624. Show #$lvl, other
  3625. Rarity Normal
  3626. ItemLevel < 12
  3627. LinkedSockets >= 3
  3628. SetTextColor 255 255 255 225
  3629. SetBorderColor 50 50 50
  3630. SetBackgroundColor 0 0 0 185
  3631. SetFontSize 36
  3632.  
  3633. Show #$lvl, other
  3634. Rarity Magic
  3635. ItemLevel < 12
  3636. LinkedSockets >= 3
  3637. SetTextColor 100 100 255 225
  3638. SetBorderColor 50 50 50
  3639. SetBackgroundColor 0 0 0 185
  3640. SetFontSize 36
  3641.  
  3642. #-------------------------------------------------------------------------
  3643. # 0904 # PERSONALIZED LEVELING DATA
  3644. #-------------------------------------------------------------------------
  3645. # Insert any extra items (blue/magic) and conditions you want and don't want to see while leveling here.
  3646. # The example below shows how to disable any bulky and two-handed weapons while leveling and show bows with extra highlight!
  3647.  
  3648. #Show
  3649. # Class "Bows"
  3650. # ItemLevel <= 65
  3651. # SetFontSize 38
  3652. # SetBorderColor 0 100 100 255
  3653.  
  3654. #Hide
  3655. # Class "One Hand" "Two Hand" "Claws" "Swords" "Axes" "Staves"
  3656. # Rarity <= Normal
  3657. # ItemLevel > 10
  3658. # ItemLevel <= 65
  3659.  
  3660. #Hide
  3661. # Class "One Hand" "Two Hand" "Claws" "Swords" "Axes" "Staves" "Bows"
  3662. # Rarity <= Magic
  3663. # ItemLevel > 15
  3664. # ItemLevel <= 65
  3665.  
  3666. #------------------------------------------------------------------------
  3667. # 0905 # LEVELING NORMAL ITEMS AND NORMAL/MAGIC WEAPONS PROGRESSION
  3668. #------------------------------------------------------------------------
  3669.  
  3670. Show #$start, lvl, bulky
  3671. Class "Body Armours" "Shields"
  3672. Rarity Normal
  3673. ItemLevel < 12
  3674. Width = 2
  3675. Height >= 3
  3676. SetTextColor 200 200 200 180
  3677. SetBorderColor 0 0 0
  3678. SetBackgroundColor 0 0 0 165
  3679.  
  3680. Show #$start, lvl, bulky
  3681. Rarity Normal
  3682. ItemLevel < 12
  3683. Width = 2
  3684. Height >= 4
  3685. SetTextColor 200 200 200 180
  3686. SetBorderColor 0 0 0
  3687. SetBackgroundColor 0 0 0 165
  3688.  
  3689. Show #$start, lvl, small
  3690. Rarity Normal
  3691. ItemLevel <= 12
  3692. Width <= 1
  3693. Height <= 4
  3694. SetTextColor 200 200 200 255
  3695. SetBorderColor 50 50 50
  3696. SetBackgroundColor 0 0 0 185
  3697.  
  3698. Show #$start, lvl, small
  3699. Rarity Normal
  3700. ItemLevel <= 12
  3701. Width <= 2
  3702. Height <= 2
  3703. SetTextColor 200 200 200 255
  3704. SetBorderColor 50 50 50
  3705. SetBackgroundColor 0 0 0 185
  3706.  
  3707. Show #$start, lvl
  3708. Rarity Normal
  3709. ItemLevel < 12
  3710. SetBorderColor 0 0 0
  3711. SetBackgroundColor 0 0 0 165
  3712. SetFontSize 32
  3713.  
  3714. Show
  3715. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3716. Rarity <= Magic
  3717. DropLevel >= 8
  3718. ItemLevel < 13
  3719. SetBorderColor 0 0 0
  3720. SetBackgroundColor 0 0 0 165
  3721. SetFontSize 32
  3722.  
  3723. Show
  3724. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3725. Rarity <= Magic
  3726. DropLevel >= 9
  3727. ItemLevel < 14
  3728. SetBorderColor 0 0 0
  3729. SetBackgroundColor 0 0 0 165
  3730. SetFontSize 32
  3731.  
  3732. Show
  3733. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3734. Rarity <= Magic
  3735. DropLevel >= 11
  3736. ItemLevel < 16
  3737. SetBorderColor 0 0 0
  3738. SetBackgroundColor 0 0 0 165
  3739. SetFontSize 32
  3740.  
  3741. Show
  3742. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3743. Rarity <= Magic
  3744. DropLevel >= 14
  3745. ItemLevel < 18
  3746. SetBorderColor 0 0 0
  3747. SetBackgroundColor 0 0 0 165
  3748. SetFontSize 30
  3749.  
  3750. Show
  3751. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3752. Rarity <= Magic
  3753. DropLevel >= 17
  3754. ItemLevel < 20
  3755. SetBorderColor 0 0 0
  3756. SetBackgroundColor 0 0 0 165
  3757. SetFontSize 30
  3758. Show
  3759. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3760. Rarity <= Magic
  3761. DropLevel >= 19
  3762. ItemLevel < 22
  3763. SetBorderColor 0 0 0
  3764. SetBackgroundColor 0 0 0 165
  3765. SetFontSize 30
  3766.  
  3767. Show
  3768. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3769. Rarity <= Magic
  3770. DropLevel >= 21
  3771. ItemLevel < 24
  3772. SetBorderColor 0 0 0
  3773. SetBackgroundColor 0 0 0 165
  3774. SetFontSize 30
  3775.  
  3776. Show
  3777. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3778. Rarity <= Magic
  3779. DropLevel >= 24
  3780. ItemLevel < 26
  3781. SetBorderColor 0 0 0
  3782. SetBackgroundColor 0 0 0 165
  3783. SetFontSize 30
  3784.  
  3785. Show
  3786. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3787. Rarity <= Magic
  3788. DropLevel >= 26
  3789. ItemLevel < 28
  3790. SetBorderColor 0 0 0
  3791. SetBackgroundColor 0 0 0 165
  3792. SetFontSize 30
  3793.  
  3794. Show
  3795. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3796. Rarity <= Magic
  3797. DropLevel >= 28
  3798. ItemLevel < 30
  3799. SetBorderColor 0 0 0
  3800. SetBackgroundColor 0 0 0 165
  3801. SetFontSize 30
  3802.  
  3803. Show
  3804. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3805. Rarity <= Magic
  3806. DropLevel >= 30
  3807. ItemLevel < 32
  3808. SetBorderColor 0 0 0
  3809. SetBackgroundColor 0 0 0 165
  3810. SetFontSize 30
  3811.  
  3812. Show
  3813. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3814. Rarity <= Magic
  3815. DropLevel >= 32
  3816. ItemLevel < 34
  3817. SetBorderColor 0 0 0
  3818. SetBackgroundColor 0 0 0 165
  3819. SetFontSize 30
  3820.  
  3821. Show
  3822. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3823. Rarity <= Magic
  3824. DropLevel >= 34
  3825. ItemLevel < 36
  3826. SetBorderColor 0 0 0
  3827. SetBackgroundColor 0 0 0 165
  3828. SetFontSize 30
  3829.  
  3830. Show
  3831. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3832. Rarity <= Magic
  3833. DropLevel >= 37
  3834. ItemLevel < 38
  3835. SetBorderColor 0 0 0
  3836. SetBackgroundColor 0 0 0 165
  3837. SetFontSize 30
  3838.  
  3839. Show
  3840. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3841. Rarity <= Magic
  3842. DropLevel >= 39
  3843. ItemLevel < 40
  3844. SetBorderColor 0 0 0
  3845. SetBackgroundColor 0 0 0 165
  3846. SetFontSize 30
  3847.  
  3848. Show
  3849. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3850. Rarity <= Magic
  3851. DropLevel >= 41
  3852. ItemLevel < 42
  3853. SetBorderColor 0 0 0
  3854. SetBackgroundColor 0 0 0 165
  3855. SetFontSize 30
  3856.  
  3857. Show
  3858. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3859. Rarity <= Magic
  3860. DropLevel >= 46
  3861. ItemLevel < 48
  3862. SetBorderColor 0 0 0
  3863. SetBackgroundColor 0 0 0 165
  3864. SetFontSize 30
  3865.  
  3866. Show
  3867. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3868. Rarity <= Magic
  3869. DropLevel >= 48
  3870. ItemLevel < 50
  3871. SetBorderColor 0 0 0
  3872. SetBackgroundColor 0 0 0 165
  3873. SetFontSize 30
  3874.  
  3875. Show
  3876. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3877. Rarity <= Magic
  3878. DropLevel >= 50
  3879. ItemLevel < 52
  3880. SetBorderColor 0 0 0
  3881. SetBackgroundColor 0 0 0 165
  3882. SetFontSize 30
  3883.  
  3884. Show
  3885. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3886. Rarity <= Magic
  3887. DropLevel >= 52
  3888. ItemLevel < 54
  3889. SetBorderColor 0 0 0
  3890. SetBackgroundColor 0 0 0 165
  3891. SetFontSize 30
  3892.  
  3893. Show
  3894. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3895. Rarity <= Magic
  3896. DropLevel >= 54
  3897. ItemLevel < 56
  3898. SetBorderColor 0 0 0
  3899. SetBackgroundColor 0 0 0 165
  3900. SetFontSize 30
  3901.  
  3902. Show
  3903. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3904. Rarity <= Magic
  3905. DropLevel >= 56
  3906. ItemLevel < 58
  3907. SetBorderColor 0 0 0
  3908. SetBackgroundColor 0 0 0 165
  3909. SetFontSize 30
  3910.  
  3911. Show
  3912. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3913. Rarity <= Magic
  3914. DropLevel >= 60
  3915. ItemLevel < 62
  3916. SetBorderColor 0 0 0
  3917. SetBackgroundColor 0 0 0 165
  3918. SetFontSize 30
  3919.  
  3920. Show
  3921. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3922. Rarity <= Magic
  3923. DropLevel >= 65
  3924. ItemLevel < 66
  3925. SetBorderColor 0 0 0
  3926. SetBackgroundColor 0 0 0 165
  3927. SetFontSize 30
  3928.  
  3929. Show
  3930. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3931. Rarity <= Magic
  3932. DropLevel >= 67
  3933. ItemLevel < 67
  3934. SetBorderColor 0 0 0
  3935. SetBackgroundColor 0 0 0 165
  3936. SetFontSize 30
  3937.  
  3938. #------------------------------------------------------------------------
  3939. # 0906 # LEVELING MAGIC ITEM PROGRESSION
  3940. #------------------------------------------------------------------------
  3941.  
  3942. Show #$start, lvl, bulky
  3943. Class "Body Armours" "Shields"
  3944. Rarity Magic
  3945. ItemLevel < 12
  3946. Width = 2
  3947. Height >= 3
  3948. SetTextColor 156 156 235 150
  3949. SetBorderColor 0 0 0
  3950. SetBackgroundColor 0 0 0 165
  3951.  
  3952. Show #$start, lvl, bulky
  3953. Rarity Magic
  3954. ItemLevel < 12
  3955. Width = 2
  3956. Height >= 4
  3957. SetTextColor 156 156 235 150
  3958. SetBorderColor 0 0 0
  3959. SetBackgroundColor 0 0 0 165
  3960.  
  3961. Show #$start, lvl, small
  3962. Rarity Magic
  3963. ItemLevel <= 12
  3964. Width <= 1
  3965. Height <= 4
  3966. SetTextColor 136 136 255 240
  3967. SetBorderColor 50 50 50
  3968. SetBackgroundColor 0 0 0 185
  3969.  
  3970. Show #$start, lvl, small
  3971. Rarity Magic
  3972. ItemLevel <= 12
  3973. Width <= 2
  3974. Height <= 2
  3975. SetTextColor 136 136 255 240
  3976. SetBorderColor 50 50 50
  3977. SetBackgroundColor 0 0 0 185
  3978.  
  3979. Show #$start, lvl
  3980. Rarity Magic
  3981. ItemLevel < 12
  3982. SetTextColor 136 136 255 240
  3983. SetBorderColor 0 0 0
  3984. SetBackgroundColor 0 0 0 165
  3985. SetFontSize 32
  3986.  
  3987. Show
  3988. Rarity Magic
  3989. ItemLevel < 24
  3990. SetBorderColor 0 0 0
  3991. SetBackgroundColor 0 0 0 165
  3992. SetFontSize 32
  3993.  
  3994. Show
  3995. Rarity Magic
  3996. ItemLevel < 36
  3997. SetBorderColor 0 0 0
  3998. SetBackgroundColor 0 0 0 165
  3999. SetFontSize 26
  4000.  
  4001. #------------------------------------------------------------------------
  4002. # 0905 # LEVELING GENERAL RULES
  4003. #------------------------------------------------------------------------
  4004.  
  4005. #------------------------------------------------------------------------
  4006. # Section: 5000 # TEMP AND WIP ENTRIES
  4007. #------------------------------------------------------------------------
  4008. #Work-in-progress entries are added here
  4009.  
  4010. #------------------------------------------------------------------------
  4011. # 5001 # WARBAND MODS - DEACTIVATED
  4012. #------------------------------------------------------------------------
  4013.  
  4014. Hide
  4015. Class "Helmets"
  4016. Rarity Magic
  4017. ItemLevel >= 82
  4018. SetBorderColor 175 30 30
  4019. SetBackgroundColor 200 60 0 175
  4020. SetFontSize 29
  4021.  
  4022. #Hide
  4023. #Rarity Magic
  4024. #Class "Helmets"
  4025. #SetBorderColor 175 30 30
  4026. #SetBackgroundColor 200 60 0 175
  4027. #SetFontSize 29
  4028.  
  4029. #Hide
  4030. #Rarity Magic
  4031. #Class "Gloves"
  4032. #SetBorderColor 30 0 175
  4033. #SetBackgroundColor 50 25 150 175
  4034. #SetFontSize 29
  4035.  
  4036. #Hide
  4037. #Rarity Magic
  4038. #Class "Boots"
  4039. #SetBorderColor 25 150 90
  4040. #SetBackgroundColor 50 125 125 175
  4041. #SetFontSize 29
  4042.  
  4043. #---------------------------------------------------------------------------------------------------------------
  4044. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  4045. #---------------------------------------------------------------------------------------------------------------
  4046. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  4047.  
  4048. #------------------------------------------------------------------------
  4049. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  4050. #------------------------------------------------------------------------
  4051. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  4052.  
  4053. Hide # Minimize junk instead of hiding (if "Show")
  4054. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  4055. Rarity Rare
  4056. SetBorderColor 0 0 0 150
  4057. SetBackgroundColor 0 0 0 165
  4058. SetFontSize 28
  4059.  
  4060. Hide # Minimize junk instead of hiding (if "Show")
  4061. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  4062. Rarity Magic
  4063. SetBorderColor 0 0 0 150
  4064. SetBackgroundColor 0 0 0 165
  4065. SetFontSize 22
  4066.  
  4067. Hide # Minimize junk instead of hiding (if "Show")
  4068. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  4069. Rarity Normal
  4070. SetBorderColor 0 0 0 100
  4071. SetBackgroundColor 0 0 0 165
  4072. SetFontSize 20
  4073.  
  4074. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after over a year of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  4075. # Still I doubt it'll ever happen. However, if it will, please inform me!
  4076.  
  4077. Show # SafetyLine!
  4078. SetTextColor 255 0 255 255
  4079. SetBorderColor 255 0 255 255
  4080. SetFontSize 45
  4081.  
  4082. #---------------------------------------------------------------------------------------------------------------
  4083. # THANKS TO:
  4084. #---------------------------------------------------------------------------------------------------------------
  4085. # SCRIPT by NeverSink ( the-dude- on reddit )
  4086. #
  4087. # COMMUNITY:
  4088. # Special highlight for my Streamviewers, Redditors and Forum Pals
  4089. #
  4090. # DEVELOPERS:
  4091. # GGG - Thanks for the awesome game!
  4092. # GGG: Bex - Special thanks for providing information to keep the filter running well on league starts!
  4093. #
  4094. # FRIENDS:
  4095. # Haggis & Tobnac - Thanks for being good pals and POE-Teammembers. Also members of the "Filterblade" project!
  4096. # C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  4097. # Malchron - for helping out with his advice. And stuff.
  4098. #
  4099. # SUGGESTIONS / HELP:
  4100. # Helmannn - for helping to test the filter during the Ascendancy Alpha!
  4101. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4102. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4103. # ZiggyD - Helping out with testing the filter during the 2.0 beta
  4104. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4105. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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