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  1. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:101][ 0]LogInit:Display: Warning/Error Summary
  2. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:101][ 0]LogInit:Display: ---------------------
  3. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:101][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  4. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/UnrealEngine-release/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
  5. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Localization Resource: (C:/UnrealEngine-release/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
  6. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:104][ 0]LogInit:Display: LogBlueprint:Warning: [compiler SB4K_Demo_ST_Nystech] Warning Node Unknown is not referencing a valid level actor
  7. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:105][ 0]LogInit:Display: LogBlueprint:Warning: [compiler SB4K_Demo_ST_Nystech] Warning [0027.13] Compile of SB4K_Demo_ST_Nystech successful, but with 1 Warning(s) [in 65 ms]
  8. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:106][ 0]LogInit:Display: LogBlueprint:Warning: [compiler SB4K_Demo_ST_Nystech] Warning [0027.13] Compile of SB4K_Demo_ST_Nystech successful, but with 2 Warning(s) [in 0 ms]
  9. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:107][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
  10. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:108][ 0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Materials/M_Water_Lake2.M_Water_Lake2 for platform PCD3D_SM5, Default Material will be used in game.
  11. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:109][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_SkySphere'
  12. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:110][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.DirectionalLight_1.ArrowComponent0 and ArrowComponent /Game/BC2S
  13. MainFrameActions: Packaging (Windows (64-bit)): tuff/Maps/StartMap.StartMap:PersistentLevel.DirectionalLight_1.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  14. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:112][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire2_2.ArrowComponent0 and ArrowComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire2_2.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  15. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:114][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire3.ArrowComponent0 and ArrowComponent /Game/BC2Stuff/Maps/S
  16. MainFrameActions: Packaging (Windows (64-bit)): tartMap.StartMap:PersistentLevel.P_Fire3.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  17. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:116][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire4.ArrowComponent0 and ArrowComponent /Game/BC2Stuff/Maps/S
  18. MainFrameActions: Packaging (Windows (64-bit)): tartMap.StartMap:PersistentLevel.P_Fire4.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  19. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:118][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire5_13.ArrowComponent0 and ArrowComponent /Game/BC2Stuff/Map
  20. MainFrameActions: Packaging (Windows (64-bit)): s/StartMap.StartMap:PersistentLevel.P_Fire5_13.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  21. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:120][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire6_16.ArrowComponent0 and ArrowComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire6_16.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  22. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:122][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire2_2.Sprite and BillboardComponent /Game/BC2Stuff/Maps/
  23. MainFrameActions: Packaging (Windows (64-bit)): StartMap.StartMap:PersistentLevel.P_Fire2_2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  24. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:125][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire3.Sprite and BillboardComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire3.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  25. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:127][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire4.Sprite and BillboardComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire4.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  26. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:129][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire5_13.Sprite and BillboardComponent /Game/BC2Stuff/Maps
  27. MainFrameActions: Packaging (Windows (64-bit)): /StartMap.StartMap:PersistentLevel.P_Fire5_13.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  28. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:132][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire6_16.Sprite and BillboardComponent /Game/BC2Stuff/Maps
  29. MainFrameActions: Packaging (Windows (64-bit)): /StartMap.StartMap:PersistentLevel.P_Fire6_16.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  30. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:134][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by DirectionalLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.DirectionalLight_1.LightComponent0 and DirectionalLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.DirectionalLight_1.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  31. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:137][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ParticleSystemComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire2_2.ParticleSystemComponent0 and ParticleSystemCo
  32. MainFrameActions: Packaging (Windows (64-bit)): mponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire2_2.ParticleSystemComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  33. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:139][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ParticleSystemComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire3.ParticleSystemComponent0 and ParticleSystemComp
  34. MainFrameActions: Packaging (Windows (64-bit)): onent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire3.ParticleSystemComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  35. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:143][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ParticleSystemComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire4.ParticleSystemComponent0 and ParticleSystemComp
  36. MainFrameActions: Packaging (Windows (64-bit)): onent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire4.ParticleSystemComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  37. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:146][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ParticleSystemComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire5_13.ParticleSystemComponent0 and ParticleSystemComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire5_13.ParticleSystemComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  38. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:149][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ParticleSystemComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.P_Fire6_16.ParticleSystemComponent0 and ParticleSystemComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.P_Fire6_16.ParticleSystemComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  39. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:152][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight10.LightComponent0 and PointLightComponent /Game/
  40. MainFrameActions: Packaging (Windows (64-bit)): BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight10.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  41. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:155][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight11.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight11.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  42. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:157][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight12.LightComponent0 and PointLightComponent /Game/
  43. MainFrameActions: Packaging (Windows (64-bit)): BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight12.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  44. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:160][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight13.LightComponent0 and PointLightComponent /Game/
  45. MainFrameActions: Packaging (Windows (64-bit)): BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight13.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  46. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:162][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight14.LightComponent0 and PointLightComponent /Game/
  47. MainFrameActions: Packaging (Windows (64-bit)): BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight14.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  48. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:166][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight15.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight15.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  49. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:170][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight17.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight17.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  50. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:173][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight18.LightComponent0 and PointLightComponent /Game/
  51. MainFrameActions: Packaging (Windows (64-bit)): BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight18.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  52. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:175][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight2.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight2.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  53. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:177][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight3.LightComponent0 and PointLightComponent /Game/B
  54. MainFrameActions: Packaging (Windows (64-bit)): C2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight3.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  55. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:179][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight4.LightComponent0 and PointLightComponent /Game/B
  56. MainFrameActions: Packaging (Windows (64-bit)): C2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight4.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  57. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:181][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight5_3.LightComponent0 and PointLightComponent /Game
  58. MainFrameActions: Packaging (Windows (64-bit)): /BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight5_3.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  59. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:183][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight6.LightComponent0 and PointLightComponent /Game/B
  60. MainFrameActions: Packaging (Windows (64-bit)): C2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight6.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  61. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:185][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight7.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight7.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  62. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:187][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight8.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight8.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  63. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:190][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight9.LightComponent0 and PointLightComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight9.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  64. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:192][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by PointLightComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.PointLight_1.LightComponent0 and PointLightComponent /Game/
  65. MainFrameActions: Packaging (Windows (64-bit)): BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.PointLight_1.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  66. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:194][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.Fed_Sovereign_4.StaticMeshComponent0 and StaticMeshComponen
  67. MainFrameActions: Packaging (Windows (64-bit)): t /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.Fed_Sovereign_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  68. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:197][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.negh-var-obj3_16.StaticMeshComponent0 and StaticMeshCompone
  69. MainFrameActions: Packaging (Windows (64-bit)): nt /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.negh-var-obj3_16.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  70. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:200][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.SpaceBoxST_13.StaticMeshComponent0 and StaticMeshComponent
  71. MainFrameActions: Packaging (Windows (64-bit)): /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.SpaceBoxST_13.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  72. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:202][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.Sphere2_4.StaticMeshComponent0 and StaticMeshComponent /Game/BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.Sphere2_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  73. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:205][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by StaticMeshComponent /Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.Sphere_5.StaticMeshComponent0 and StaticMeshComponent /Game
  74. MainFrameActions: Packaging (Windows (64-bit)): /BC2Stuff/Maps/StartMap.StartMap:PersistentLevel.Sphere_5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  75. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:207][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Saturn2] Warning Node Unknown is not referencing a valid level actor
  76. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:207][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Saturn2] Warning [0101.66] Compile of Saturn2 successful, but with 1 Warning(s) [in 59 ms]
  77. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:208][ 0]LogInit:Display: LogBlueprint:Warning: [compiler Saturn2] Warning [0101.66] Compile of Saturn2 successful, but with 2 Warning(s) [in 0 ms]
  78. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:209][ 0]LogInit:Display: LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (217) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  79. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:210][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed.
  80. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:211][ 0]LogInit:Display:
  81. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:211][ 0]LogInit:Display: Success - 0 error(s), 97 warning(s)
  82. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:211][ 0]LogInit:Display:
  83. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  84. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 217.62 seconds
  85. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:212][ 0]LogExit: Preparing to exit.
  86. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:429][ 0]LogExit: Editor shut down
  87. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:879][ 0]LogExit: Object subsystem successfully closed.
  88. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:953][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (103)
  89. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:955][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (102)
  90. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:968][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (101)
  91. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:969][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (100)
  92. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:969][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (99)
  93. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:970][ 0]LogModuleManager: Shutting down and abandoning module AIModule (98)
  94. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:970][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (97)
  95. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:971][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (96)
  96. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:971][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (95)
  97. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:972][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (94)
  98. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.43:973][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (93)
  99. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:012][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (92)
  100. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:012][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (91)
  101. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:013][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (90)
  102. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:014][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (89)
  103. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:015][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (88)
  104. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:015][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (87)
  105. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:016][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (86)
  106. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:016][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (85)
  107. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:017][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (84)
  108. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:018][ 0]LogModuleManager: Shutting down and abandoning module HotReload (83)
  109. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:018][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (82)
  110. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:019][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (81)
  111. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:019][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (80)
  112. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:020][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (79)
  113. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:021][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (78)
  114. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:021][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (77)
  115. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:022][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (76)
  116. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:022][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (75)
  117. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:023][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (74)
  118. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:023][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (73)
  119. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:024][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (72)
  120. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:025][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (71)
  121. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:025][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (70)
  122. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:026][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (69)
  123. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:026][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (68)
  124. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:027][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (67)
  125. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:028][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (66)
  126. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:028][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (65)
  127. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:029][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (64)
  128. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:029][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (63)
  129. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:030][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (62)
  130. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:030][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (61)
  131. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:031][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (60)
  132. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:031][ 0]LogModuleManager: Shutting down and abandoning module UMG (59)
  133. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:032][ 0]LogModuleManager: Shutting down and abandoning module Slate (58)
  134. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:032][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (57)
  135. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:041][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (56)
  136. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:041][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (55)
  137. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:042][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (54)
  138. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:043][ 0]LogModuleManager: Shutting down and abandoning module Networking (52)
  139. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:044][ 0]LogModuleManager: Shutting down and abandoning module Core (51)
  140. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:044][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (50)
  141. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:045][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (49)
  142. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:045][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (48)
  143. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:046][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (47)
  144. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:138][ 0]LogDerivedDataCache: Shutdown
  145. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:138][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (46)
  146. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:141][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (45)
  147. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:142][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (44)
  148. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:142][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (43)
  149. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:143][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (42)
  150. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:144][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (41)
  151. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:144][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (40)
  152. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:145][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (39)
  153. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:145][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (38)
  154. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:146][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (37)
  155. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:146][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (36)
  156. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:147][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (35)
  157. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:148][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34)
  158. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:148][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33)
  159. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:149][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32)
  160. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:149][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31)
  161. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:150][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30)
  162. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:151][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29)
  163. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:151][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28)
  164. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:152][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27)
  165. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:152][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26)
  166. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:153][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25)
  167. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:154][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24)
  168. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:154][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23)
  169. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:155][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22)
  170. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:155][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21)
  171. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:156][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20)
  172. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:157][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19)
  173. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:157][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18)
  174. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:158][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16)
  175. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:158][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15)
  176. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:159][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
  177. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:160][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
  178. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:161][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
  179. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:161][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11)
  180. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:162][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
  181. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:162][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
  182. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:163][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
  183. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:164][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
  184. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:165][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
  185. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:166][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
  186. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:166][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
  187. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:167][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
  188. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:168][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
  189. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:168][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
  190. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.08.01-03.30.44:170][ 0]LogExit: Exiting.
  191. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 234.5834174s to run UE4Editor-Cmd.exe, ExitCode=0
  192. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Cook.3.txt C:\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
  193. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Cook.3.txt
  194. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND COMPLETED **********
  195. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kenneth\Documents\Unreal Projects\BC2\BC2.uproject=True
  196. MainFrameActions: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
  197. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  198. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  199. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt 'UE4Game-Win64-Shipping.target.xml'. Check that this target has been built.
  200. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer,
  201. MainFrameActions: Packaging (Windows (64-bit)): Boolean DoCleanStage) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1447
  202. MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1501
  203. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
  204. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
  205. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
  206. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
  207. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 172
  208. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 716
  209. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in c:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 119
  210. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Missing receipt 'UE4Game-Win64-Shipping.target.xml'. Check that this target has been built.
  211. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  212. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
  213. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  214. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  215. MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=1
  216. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  217. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  218. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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