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Feb 28th, 2015
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  1. //=====================================================
  2. *** Hardware ***
  3. Processor: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
  4. Number Of Processors: 4
  5. Physical Memory: 12510768 KB (Available: 1755140 KB)
  6. Commit Charge Limit: 24858176 KB
  7.  
  8. *** Operation System ***
  9. Windows 8 Professional (Version 6.2, Build 9200)
  10.  
  11. //=====================================================
  12. Exception code: C0000005 ACCESS_VIOLATION
  13. Fault address: 00007FF799AC46B1 01:00000000000936B1 Z:\server\FL(Build)\bin\RelWithDebInfo\worldserver.exe
  14.  
  15. Registers:
  16. RAX:0200014000000000
  17. RBX:000000002A723957
  18. RCX:0000000000003957
  19. RDX:0000000000003957
  20. RSI:0000000088056B00
  21. RDI:0000003B9E468650
  22. R8: 0000003BE55E4020
  23. R9: 0000003B9E45B020
  24. R10:0000000000000000
  25. R11:0000000000000000
  26. R12:0000003BAF5CF640
  27. R13:0000000000000000
  28. R14:0000003BE55E4020
  29. R15:0000003B00000001
  30. CS:RIP:0033:00007FF799AC46B1
  31. SS:RSP:002B:00000000AF5CF4D0 RBP:E55E4020
  32. DS:002B ES:002B FS:0053 GS:002B
  33. Flags:00010A87
  34.  
  35. Call stack:
  36. Address Frame Function SourceFile
  37. 00007FF799AC46B1 0000003BAF5CF4F0 Object::GetUInt32Value+31 z:\server\fl\src\server\game\entities\object\object.cpp line 360
  38. 00007FF799FD73E4 0000003BAF5CF520 Item::SetEnchantmentDuration+34 z:\server\fl\src\server\game\entities\item\item.cpp line 921
  39. 00007FF799E38A33 0000003BAF5CF610 Player::_SaveInventory+2D3 z:\server\fl\src\server\game\entities\player\player.cpp line 20778
  40. 00007FF799E00E98 0000003BAF5CF8A0 Player::SaveToDB+1C58 z:\server\fl\src\server\game\entities\player\player.cpp line 20575
  41. 00007FF79A0B21F1 0000003BAF5CF8D0 WorldSession::HandeSetTalentSpecialization+111 z:\server\fl\src\server\game\handlers\skillhandler.cpp line 69
  42. 00007FF799CA0791 0000003BAF5CFC40 WorldSession::Update+3E1 z:\server\fl\src\server\game\server\worldsession.cpp line 359
  43. 00007FF799A95354 0000003BAF5CFCD0 World::UpdateSessions+114 z:\server\fl\src\server\game\world\world.cpp line 2745
  44. 00007FF799A94A1B 0000003BAF5CFD70 World::Update+2BB z:\server\fl\src\server\game\world\world.cpp line 2106
  45. 00007FF799A589BE 0000003BAF5CFDE0 WorldRunnable::run+BE z:\server\fl\src\server\worldserver\worldthread\worldrunnable.cpp line 62
  46. 00007FF79A20A10F 0000003BAF5CFE10 ACE_Based::Thread::ThreadTask+F z:\server\fl\src\server\shared\threading\threading.cpp line 190
  47. 00007FFD8485615A 0000003BAF5CFE50 ACE_OS_Thread_Adapter::invoke+7A z:\server\fl\dep\acelite\ace\os_thread_adapter.cpp line 103
  48. 00007FFD9F544F7F 0000003BAF5CFE80 _beginthreadex+107
  49. 00007FFD9F545126 0000003BAF5CFEB0 _endthreadex+192
  50. 00007FFDABF813D2 0000003BAF5CFEE0 BaseThreadInitThunk+22
  51. 00007FFDAE7DEB64 0000003BAF5CFF30 RtlUserThreadStart+34
  52.  
  53. Call stack:
  54. Address Frame Function SourceFile
  55. 00007FFDAE800E1A 0000003BD7F8F330 NtWaitForSingleObject+A
  56. 00007FFDABCD1118 0000003BD7F8F3D0 WaitForSingleObjectEx+98
  57. 00007FFD848946BA 0000003BD7F8F400 ACE_OS::thr_join+2A z:\server\fl\dep\acelite\ace\os_ns_thread.inl line 2829
  58. 00007FF79A20A6FC 0000003BD7F8F430 ACE_Based::Thread::wait+2C z:\server\fl\src\server\shared\threading\threading.cpp line 153
  59. 00007FF799A63615 0000003BD7F8F660 Master::Run+11C5 z:\server\fl\src\server\worldserver\master.cpp line 301
  60. 00007FF799A5CB99 0000003BD7F8F6F0 ace_main_i+3F9 z:\server\fl\src\server\worldserver\main.cpp line 153
  61. 00007FF799A5DFD0 0000003BD7F8F730 main+40 z:\server\fl\src\server\worldserver\main.cpp line 76
  62. 00007FF79A63D84B 0000003BD7F8F760 __tmainCRTStartup+10F f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c line 626
  63. 00007FFDABF813D2 0000003BD7F8F790 BaseThreadInitThunk+22
  64. 00007FFDAE7DEB64 0000003BD7F8F7E0 RtlUserThreadStart+34
  65.  
  66. Call stack:
  67. Address Frame Function SourceFile
  68. 00007FFDAE800E1A 0000003BD9E9FA00 NtWaitForSingleObject+A
  69. 00007FFDABCD1118 0000003BD9E9FAA0 WaitForSingleObjectEx+98
  70. 00007FFD8485192B 0000003BD9E9FAE0 ACE_OS::cond_wait+4B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1736
  71. 00007FFD8485157B 0000003BD9E9FB70 ACE_OS::cond_timedwait+2B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1581
  72. 00007FFD847DFE3F 0000003BD9E9FBA0 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::wait_not_empty_cond+3F z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1778
  73. 00007FFD847DE614 0000003BD9E9FBF0 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::dequeue_head+64 z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1970
  74. 00007FFD847DE47F 0000003BD9E9FC20 ACE_Activation_Queue::dequeue+1F z:\server\fl\dep\acelite\ace\activation_queue.cpp line 89
  75. 00007FF79A219715 0000003BD9E9FC50 DatabaseWorker::svc+75 z:\server\fl\src\server\shared\database\databaseworker.cpp line 49
  76. 00007FFD8488EA6C 0000003BD9E9FC80 ACE_Task_Base::svc_run+3C z:\server\fl\dep\acelite\ace\task.cpp line 275
  77. 00007FFD8488F109 0000003BD9E9FCC0 ACE_Thread_Adapter::invoke_i+69 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 161
  78. 00007FFD8488F061 0000003BD9E9FD00 ACE_Thread_Adapter::invoke+71 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 96
  79. 00007FFD9F544F7F 0000003BD9E9FD30 _beginthreadex+107
  80. 00007FFD9F545126 0000003BD9E9FD60 _endthreadex+192
  81. 00007FFDABF813D2 0000003BD9E9FD90 BaseThreadInitThunk+22
  82. 00007FFDAE7DEB64 0000003BD9E9FDE0 RtlUserThreadStart+34
  83.  
  84. Call stack:
  85. Address Frame Function SourceFile
  86. 00007FFDAE800E1A 0000003BDA09F7E0 NtWaitForSingleObject+A
  87. 00007FFDABCD1118 0000003BDA09F880 WaitForSingleObjectEx+98
  88. 00007FFD8485192B 0000003BDA09F8C0 ACE_OS::cond_wait+4B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1736
  89. 00007FFD8485157B 0000003BDA09F950 ACE_OS::cond_timedwait+2B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1581
  90. 00007FFD847DFE3F 0000003BDA09F980 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::wait_not_empty_cond+3F z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1778
  91. 00007FFD847DE614 0000003BDA09F9D0 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::dequeue_head+64 z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1970
  92. 00007FFD847DE47F 0000003BDA09FA00 ACE_Activation_Queue::dequeue+1F z:\server\fl\dep\acelite\ace\activation_queue.cpp line 89
  93. 00007FF79A219715 0000003BDA09FA30 DatabaseWorker::svc+75 z:\server\fl\src\server\shared\database\databaseworker.cpp line 49
  94. 00007FFD8488EA6C 0000003BDA09FA60 ACE_Task_Base::svc_run+3C z:\server\fl\dep\acelite\ace\task.cpp line 275
  95. 00007FFD8488F109 0000003BDA09FAA0 ACE_Thread_Adapter::invoke_i+69 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 161
  96. 00007FFD8488F061 0000003BDA09FAE0 ACE_Thread_Adapter::invoke+71 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 96
  97. 00007FFD9F544F7F 0000003BDA09FB10 _beginthreadex+107
  98. 00007FFD9F545126 0000003BDA09FB40 _endthreadex+192
  99. 00007FFDABF813D2 0000003BDA09FB70 BaseThreadInitThunk+22
  100. 00007FFDAE7DEB64 0000003BDA09FBC0 RtlUserThreadStart+34
  101.  
  102. Call stack:
  103. Address Frame Function SourceFile
  104. 00007FFDAE800E1A 0000003BDA79FB50 NtWaitForSingleObject+A
  105. 00007FFDABCD1118 0000003BDA79FBF0 WaitForSingleObjectEx+98
  106. 00007FFD8485192B 0000003BDA79FC30 ACE_OS::cond_wait+4B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1736
  107. 00007FFD8485157B 0000003BDA79FCC0 ACE_OS::cond_timedwait+2B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1581
  108. 00007FFD847DFE3F 0000003BDA79FCF0 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::wait_not_empty_cond+3F z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1778
  109. 00007FFD847DE614 0000003BDA79FD40 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::dequeue_head+64 z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1970
  110. 00007FFD847DE47F 0000003BDA79FD70 ACE_Activation_Queue::dequeue+1F z:\server\fl\dep\acelite\ace\activation_queue.cpp line 89
  111. 00007FF79A219715 0000003BDA79FDA0 DatabaseWorker::svc+75 z:\server\fl\src\server\shared\database\databaseworker.cpp line 49
  112. 00007FFD8488EA6C 0000003BDA79FDD0 ACE_Task_Base::svc_run+3C z:\server\fl\dep\acelite\ace\task.cpp line 275
  113. 00007FFD8488F109 0000003BDA79FE10 ACE_Thread_Adapter::invoke_i+69 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 161
  114. 00007FFD8488F061 0000003BDA79FE50 ACE_Thread_Adapter::invoke+71 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 96
  115. 00007FFD9F544F7F 0000003BDA79FE80 _beginthreadex+107
  116. 00007FFD9F545126 0000003BDA79FEB0 _endthreadex+192
  117. 00007FFDABF813D2 0000003BDA79FEE0 BaseThreadInitThunk+22
  118. 00007FFDAE7DEB64 0000003BDA79FF30 RtlUserThreadStart+34
  119.  
  120. Call stack:
  121. Address Frame Function SourceFile
  122. 00007FFDAE800E1A 0000003BFFF6F5C0 NtWaitForSingleObject+A
  123. 00007FFDABCD1118 0000003BFFF6F660 WaitForSingleObjectEx+98
  124. 00007FFD8485192B 0000003BFFF6F6A0 ACE_OS::cond_wait+4B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1736
  125. 00007FFD8485157B 0000003BFFF6F730 ACE_OS::cond_timedwait+2B z:\server\fl\dep\acelite\ace\os_ns_thread.cpp line 1581
  126. 00007FFD847DFE3F 0000003BFFF6F760 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::wait_not_empty_cond+3F z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1778
  127. 00007FFD847DE614 0000003BFFF6F7B0 ACE_Message_Queue<ACE_MT_SYNCH,ACE_System_Time_Policy>::dequeue_head+64 z:\server\fl\dep\acelite\ace\message_queue_t.cpp line 1970
  128. 00007FFD847DE47F 0000003BFFF6F7E0 ACE_Activation_Queue::dequeue+1F z:\server\fl\dep\acelite\ace\activation_queue.cpp line 89
  129. 00007FF79A2172F6 0000003BFFF6F810 DelayExecutor::svc+66 z:\server\fl\src\server\shared\threading\delayexecutor.cpp line 70
  130. 00007FFD8488EA6C 0000003BFFF6F840 ACE_Task_Base::svc_run+3C z:\server\fl\dep\acelite\ace\task.cpp line 275
  131. 00007FFD8488F109 0000003BFFF6F880 ACE_Thread_Adapter::invoke_i+69 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 161
  132. 00007FFD8488F061 0000003BFFF6F8C0 ACE_Thread_Adapter::invoke+71 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 96
  133. 00007FFD9F544F7F 0000003BFFF6F8F0 _beginthreadex+107
  134. 00007FFD9F545126 0000003BFFF6F920 _endthreadex+192
  135. 00007FFDABF813D2 0000003BFFF6F950 BaseThreadInitThunk+22
  136. 00007FFDAE7DEB64 0000003BFFF6F9A0 RtlUserThreadStart+34
  137.  
  138. Call stack:
  139. Address Frame Function SourceFile
  140. 00007FFDAE801BEA 0000003BAF5CD670 ZwGetContextThread+A
  141. 00007FFDABCD6A7A 0000003BAF5CD6A0 GetThreadContext+A
  142. 00007FF799A6878E 0000003BAF5CDBD0 WheatyExceptionReport::printTracesForAllThreads+BE z:\server\fl\src\server\shared\debugging\wheatyexceptionreport.cpp line 388
  143. 00007FF799A67083 0000003BAF5CE260 WheatyExceptionReport::GenerateExceptionReport+313 z:\server\fl\src\server\shared\debugging\wheatyexceptionreport.cpp line 487
  144. 00007FF799A67C5D 0000003BAF5CE510 WheatyExceptionReport::WheatyUnhandledExceptionFilter+24D z:\server\fl\src\server\shared\debugging\wheatyexceptionreport.cpp line 141
  145. 00007FFDABDB1C72 0000003BAF5CE600 UnhandledExceptionFilter+1A2
  146. 00007FFDAE811368 0000003BAF5CE640 memset+C628
  147. 00007FFDAE7F24A6 0000003BAF5CE6B0 __C_specific_handler+96
  148. 00007FFDAE803B1D 0000003BAF5CE6E0 __chkstk+9D
  149. 00007FFDAE7C8407 0000003BAF5CEDB0 RtlRaiseException+F67
  150. 00007FFDAE802CAA 0000003BAF5CF4C0 KiUserExceptionDispatcher+3A
  151. 00007FF799AC46B1 0000003BAF5CF4F0 Object::GetUInt32Value+31 z:\server\fl\src\server\game\entities\object\object.cpp line 360
  152. 00007FF799FD73E4 0000003BAF5CF520 Item::SetEnchantmentDuration+34 z:\server\fl\src\server\game\entities\item\item.cpp line 921
  153. 00007FF799E38A33 0000003BAF5CF610 Player::_SaveInventory+2D3 z:\server\fl\src\server\game\entities\player\player.cpp line 20778
  154. 00007FF799E00E98 0000003BAF5CF8A0 Player::SaveToDB+1C58 z:\server\fl\src\server\game\entities\player\player.cpp line 20575
  155. 00007FF79A0B21F1 0000003BAF5CF8D0 WorldSession::HandeSetTalentSpecialization+111 z:\server\fl\src\server\game\handlers\skillhandler.cpp line 69
  156. 00007FF799CA0791 0000003BAF5CFC40 WorldSession::Update+3E1 z:\server\fl\src\server\game\server\worldsession.cpp line 359
  157. 00007FF799A95354 0000003BAF5CFCD0 World::UpdateSessions+114 z:\server\fl\src\server\game\world\world.cpp line 2745
  158. 00007FF799A94A1B 0000003BAF5CFD70 World::Update+2BB z:\server\fl\src\server\game\world\world.cpp line 2106
  159. 00007FF799A589BE 0000003BAF5CFDE0 WorldRunnable::run+BE z:\server\fl\src\server\worldserver\worldthread\worldrunnable.cpp line 62
  160. 00007FF79A20A10F 0000003BAF5CFE10 ACE_Based::Thread::ThreadTask+F z:\server\fl\src\server\shared\threading\threading.cpp line 190
  161. 00007FFD8485615A 0000003BAF5CFE50 ACE_OS_Thread_Adapter::invoke+7A z:\server\fl\dep\acelite\ace\os_thread_adapter.cpp line 103
  162. 00007FFD9F544F7F 0000003BAF5CFE80 _beginthreadex+107
  163. 00007FFD9F545126 0000003BAF5CFEB0 _endthreadex+192
  164. 00007FFDABF813D2 0000003BAF5CFEE0 BaseThreadInitThunk+22
  165. 00007FFDAE7DEB64 0000003BAF5CFF30 RtlUserThreadStart+34
  166.  
  167. Call stack:
  168. Address Frame Function SourceFile
  169. 00007FFDAE800E3A 0000003BAF6CF580 ZwReadFile+A
  170. 00007FFDABCD83A8 0000003BAF6CF600 ReadFile+78
  171. 00007FFD9F589AA7 0000003BAF6CF6A0 _read+3EB
  172. 00007FFD9F589782 0000003BAF6CF6F0 _read+C6
  173. 00007FFD9F54DC10 0000003BAF6CF720 _filbuf+80
  174. 00007FFD9F54D251 0000003BAF6CF780 fgets+119
  175. 00007FF799A4D6E0 0000003BAF6CF940 CliRunnable::run+F0 z:\server\fl\src\server\worldserver\commandline\clirunnable.cpp line 166
  176. 00007FF79A20A10F 0000003BAF6CF970 ACE_Based::Thread::ThreadTask+F z:\server\fl\src\server\shared\threading\threading.cpp line 190
  177. 00007FFD8485615A 0000003BAF6CF9B0 ACE_OS_Thread_Adapter::invoke+7A z:\server\fl\dep\acelite\ace\os_thread_adapter.cpp line 103
  178. 00007FFD9F544F7F 0000003BAF6CF9E0 _beginthreadex+107
  179. 00007FFD9F545126 0000003BAF6CFA10 _endthreadex+192
  180. 00007FFDABF813D2 0000003BAF6CFA40 BaseThreadInitThunk+22
  181. 00007FFDAE7DEB64 0000003BAF6CFA90 RtlUserThreadStart+34
  182.  
  183. Call stack:
  184. Address Frame Function SourceFile
  185. 00007FFDAE800E1A 0000003BAF7CF6C0 NtWaitForSingleObject+A
  186. 00007FFDAB1A298F 0000003BAF7CF740 Tcpip6_WSHGetSockaddrType+C9F
  187. 00007FFDAB1A852E 0000003BAF7CF8E0 Tcpip6_WSHAddressToString+E2E
  188. 00007FFDAC2614B3 0000003BAF7CF9D0 select+1B3
  189. 00007FFD847F3710 0000003BAF7CFA70 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+260 z:\server\fl\dep\acelite\ace\select_reactor_t.cpp line 1115
  190. 00007FFD8489838F 0000003BAF7CFAA0 ACE_TP_Reactor::dispatch_i+1F z:\server\fl\dep\acelite\ace\tp_reactor.cpp line 221
  191. 00007FFD84898AC4 0000003BAF7CFB90 ACE_TP_Reactor::handle_events+134 z:\server\fl\dep\acelite\ace\tp_reactor.cpp line 173
  192. 00007FFD8486BF1D 0000003BAF7CFBC0 ACE_Reactor::run_reactor_event_loop+4D z:\server\fl\dep\acelite\ace\reactor.cpp line 267
  193. 00007FF799AF3FC9 0000003BAF7CFC40 ReactorRunnable::svc+129 z:\server\fl\src\server\game\server\worldsocketmgr.cpp line 171
  194. 00007FFD8488EA6C 0000003BAF7CFC70 ACE_Task_Base::svc_run+3C z:\server\fl\dep\acelite\ace\task.cpp line 275
  195. 00007FFD8488F109 0000003BAF7CFCB0 ACE_Thread_Adapter::invoke_i+69 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 161
  196. 00007FFD8488F061 0000003BAF7CFCF0 ACE_Thread_Adapter::invoke+71 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 96
  197. 00007FFD9F544F7F 0000003BAF7CFD20 _beginthreadex+107
  198. 00007FFD9F545126 0000003BAF7CFD50 _endthreadex+192
  199. 00007FFDABF813D2 0000003BAF7CFD80 BaseThreadInitThunk+22
  200. 00007FFDAE7DEB64 0000003BAF7CFDD0 RtlUserThreadStart+34
  201.  
  202. Call stack:
  203. Address Frame Function SourceFile
  204. 00007FFDAE800E1A 0000003BAF8CF4E0 NtWaitForSingleObject+A
  205. 00007FFDAB1A298F 0000003BAF8CF560 Tcpip6_WSHGetSockaddrType+C9F
  206. 00007FFDAB1A852E 0000003BAF8CF700 Tcpip6_WSHAddressToString+E2E
  207. 00007FFDAC2614B3 0000003BAF8CF7F0 select+1B3
  208. 00007FFD847F3710 0000003BAF8CF890 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+260 z:\server\fl\dep\acelite\ace\select_reactor_t.cpp line 1115
  209. 00007FFD8489838F 0000003BAF8CF8C0 ACE_TP_Reactor::dispatch_i+1F z:\server\fl\dep\acelite\ace\tp_reactor.cpp line 221
  210. 00007FFD84898AC4 0000003BAF8CF9B0 ACE_TP_Reactor::handle_events+134 z:\server\fl\dep\acelite\ace\tp_reactor.cpp line 173
  211. 00007FFD8486BF1D 0000003BAF8CF9E0 ACE_Reactor::run_reactor_event_loop+4D z:\server\fl\dep\acelite\ace\reactor.cpp line 267
  212. 00007FF799AF3FC9 0000003BAF8CFA60 ReactorRunnable::svc+129 z:\server\fl\src\server\game\server\worldsocketmgr.cpp line 171
  213. 00007FFD8488EA6C 0000003BAF8CFA90 ACE_Task_Base::svc_run+3C z:\server\fl\dep\acelite\ace\task.cpp line 275
  214. 00007FFD8488F109 0000003BAF8CFAD0 ACE_Thread_Adapter::invoke_i+69 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 161
  215. 00007FFD8488F061 0000003BAF8CFB10 ACE_Thread_Adapter::invoke+71 z:\server\fl\dep\acelite\ace\thread_adapter.cpp line 96
  216. 00007FFD9F544F7F 0000003BAF8CFB40 _beginthreadex+107
  217. 00007FFD9F545126 0000003BAF8CFB70 _endthreadex+192
  218. 00007FFDABF813D2 0000003BAF8CFBA0 BaseThreadInitThunk+22
  219. 00007FFDAE7DEB64 0000003BAF8CFBF0 RtlUserThreadStart+34
  220. ========================
  221. Local Variables And Parameters
  222.  
  223. Call stack:
  224. Address Frame Function SourceFile
  225. 00007FF799AC46B1 0000003BAF5CF4F0 Object::GetUInt32Value+31 z:\server\fl\src\server\game\entities\object\object.cpp line 360
  226. Local <user defined> 'this' = 3BA0256FC0
  227. Parameter unsigned int 'index' = 8A33
  228.  
  229. 00007FF799FD73E4 0000003BAF5CF520 Item::SetEnchantmentDuration+34 z:\server\fl\src\server\game\entities\item\item.cpp line 921
  230. Local <user defined> 'this' = 3B9E4646F0
  231. Parameter EnchantmentSlot
  232. int PERM_ENCHANTMENT_SLOT = 99A95F84
  233. int TEMP_ENCHANTMENT_SLOT = 99A95F84
  234. int SOCK_ENCHANTMENT_SLOT = 99A95F84
  235. int SOCK_ENCHANTMENT_SLOT_2 = 99A95F84
  236. int SOCK_ENCHANTMENT_SLOT_3 = 99A95F84
  237. int BONUS_ENCHANTMENT_SLOT = 99A95F84
  238. int PRISMATIC_ENCHANTMENT_SLOT = 99A95F84
  239. int MAX_INSPECTED_ENCHANTMENT_SLOT = 99A95F84
  240. int PROP_ENCHANTMENT_SLOT_0 = 99A95F84
  241. int PROP_ENCHANTMENT_SLOT_1 = 99A95F84
  242. int PROP_ENCHANTMENT_SLOT_2 = 99A95F84
  243. int PROP_ENCHANTMENT_SLOT_3 = 99A95F84
  244. int PROP_ENCHANTMENT_SLOT_4 = 99A95F84
  245. int MAX_ENCHANTMENT_SLOT = 99A95F84
  246.  
  247. Parameter unsigned int 'duration' = AC22F600
  248. Parameter <user defined> 'owner' = 3BAC22F5D0
  249.  
  250. 00007FF799E38A33 0000003BAF5CF610 Player::_SaveInventory+2D3 z:\server\fl\src\server\game\entities\player\player.cpp line 20778
  251. Local <user defined> 'this' = FA
  252. Parameter <user defined> 'trans' = 5A
  253.  
  254. 00007FF799E00E98 0000003BAF5CF8A0 Player::SaveToDB+1C58 z:\server\fl\src\server\game\entities\player\player.cpp line 20575
  255. Local <user defined> 'this' = 10
  256. Parameter bool 'create' = 9D
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