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OBS Log

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Mar 20th, 2015
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  1. 17:40:30: CLR host plugin strings not found, dynamically loading 4 strings
  2. 17:40:30: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 17:40:30: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 17:40:30: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 17:40:30: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 17:40:30: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 17:40:30: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 17:40:32: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 17:40:32: Video Source Plugin strings not found, dynamically loading 52 strings
  10. 17:40:33: Open Broadcaster Software v0.65b - 32bit (´・ω・`)
  11. 17:40:33: -------------------------------
  12. 17:40:33: CPU Name: AMD Phenom(tm) II X6 1055T Processor
  13. 17:40:33: CPU Speed: 2800MHz
  14. 17:40:33: Physical Memory: 4095MB Total, 4095MB Free
  15. 17:40:33: stepping id: 0, model 10, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
  16. 17:40:33: monitor 1: pos={1920, 0}, size={1920, 1080}
  17. 17:40:33: monitor 2: pos={0, 0}, size={1920, 1080}
  18. 17:40:33: Windows Version: 6.2 Build 9200
  19. 17:40:33: Aero is Enabled
  20. 17:40:33: -------------------------------
  21. 17:40:33: OBS Modules:
  22. 17:40:33: Base Address Module
  23. 17:40:33: 009C0000 OBS.exe
  24. 17:40:33: 0FBE0000 OBSApi.dll
  25. 17:40:33: 0F120000 CLRHostPlugin.dll
  26. 17:40:33: 0F4B0000 DShowPlugin.dll
  27. 17:40:33: 0CAE0000 GraphicsCapture.dll
  28. 17:40:33: 0CB10000 NoiseGate.dll
  29. 17:40:33: 50000000 PSVPlugin.dll
  30. 17:40:33: 0FB50000 scenesw.dll
  31. 17:40:33: 612B0000 VideoSourcePluginWrapper.dll
  32. 17:40:33: ------------------------------------------
  33. 17:40:33: Adapter 1
  34. 17:40:33: Video Adapter: AMD Radeon HD 7900 Series
  35. 17:40:33: Video Adapter Dedicated Video Memory: 3202392064
  36. 17:40:33: Video Adapter Shared System Memory: 1092509696
  37. 17:40:33: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  38. 17:40:33: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  39. 17:40:33: =====Stream Start: 2015-03-20, 17:40:33===============================================
  40. 17:40:33: Multithreaded optimizations: On
  41. 17:40:33: Base resolution: 1920x1080
  42. 17:40:33: Output resolution: 1280x720
  43. 17:40:33: ------------------------------------------
  44. 17:40:33: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  45. 17:40:33: ------------------------------------------
  46. 17:40:33: Audio Format: 48000 Hz
  47. 17:40:33: ------------------------------------------
  48. 17:40:33: Audio Channels: 2 Ch
  49. 17:40:33: Playback device Default
  50. 17:40:33: ------------------------------------------
  51. 17:40:33: Using desktop audio input: Lautsprecher (Plantronics GameCom 780)
  52. 17:40:33: Global Audio time adjust: 0
  53. 17:40:33: Using 5.1 surround speaker setup
  54. 17:40:33: ------------------------------------------
  55. 17:40:33: Using auxilary audio input: Mikrofon (Plantronics GameCom 780)
  56. 17:40:33: Mic time offset: 0
  57. 17:40:33: ------------------------------------------
  58. 17:40:33: Audio Encoding: AAC
  59. 17:40:33: bitrate: 128
  60. 17:40:33: Using graphics capture
  61. 17:40:33: Using anti-cheat hooking for game capture
  62. 17:40:33: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
  63. 17:40:33: Scene buffering time set to 400
  64. 17:40:33: ------------------------------------------
  65. 17:40:33: Video Encoding: x264
  66. 17:40:33: fps: 30
  67. 17:40:33: width: 1280, height: 720
  68. 17:40:33: preset: veryfast
  69. 17:40:33: profile: main
  70. 17:40:33: keyint: 60
  71. 17:40:33: CBR: yes
  72. 17:40:33: CFR: no
  73. 17:40:33: max bitrate: 3000
  74. 17:40:33: buffer size: 3000
  75. 17:40:33: ------------------------------------------
  76. 17:40:34: CLRHost:: Browser 1: Status message:
  77. 17:40:34: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
  78. 17:40:35: Using Monitor Capture
  79. 17:49:24: Total frames encoded: 15905, total frames duplicated: 3 (0.02%)
  80. 17:49:24: Total frames rendered: 15921, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  81. 17:49:24:
  82. 17:49:24: Profiler time results:
  83. 17:49:24:
  84. 17:49:24: ==============================================================
  85. 17:49:24: video thread frame - [100%] [avg time: 1.059 ms] [children: 32.3%] [unaccounted: 67.7%]
  86. 17:49:24: | scene->Preprocess - [13.3%] [avg time: 0.141 ms]
  87. 17:49:24: | GPU download and conversion - [19%] [avg time: 0.201 ms] [children: 17.2%] [unaccounted: 1.79%]
  88. 17:49:24: | | flush - [14.4%] [avg time: 0.153 ms]
  89. 17:49:24: | | CopyResource - [1.42%] [avg time: 0.015 ms]
  90. 17:49:24: | | conversion to 4:2:0 - [1.32%] [avg time: 0.014 ms]
  91. 17:49:24: Convert444Threads - [100%] [avg time: 0.596 ms] [children: 98.5%] [unaccounted: 1.51%]
  92. 17:49:24: | Convert444toNV12 - [98.5%] [avg time: 0.587 ms]
  93. 17:49:24: encoder thread frame - [100%] [avg time: 1.628 ms] [children: 0.184%] [unaccounted: 99.8%]
  94. 17:49:24: | sending stuff out - [0.184%] [avg time: 0.003 ms]
  95. 17:49:24: ==============================================================
  96. 17:49:24:
  97. 17:49:24:
  98. 17:49:24: Profiler CPU results:
  99. 17:49:24:
  100. 17:49:24: ==============================================================
  101. 17:49:24: video thread frame - [cpu time: avg 0.499 ms, total 7953.13 ms] [avg calls per frame: 1]
  102. 17:49:24: | scene->Preprocess - [cpu time: avg 0.017 ms, total 281.25 ms] [avg calls per frame: 1]
  103. 17:49:24: | GPU download and conversion - [cpu time: avg 0.287 ms, total 4578.13 ms] [avg calls per frame: 1]
  104. 17:49:24: | | flush - [cpu time: avg 0.234 ms, total 3734.38 ms] [avg calls per frame: 1]
  105. 17:49:24: | | CopyResource - [cpu time: avg 0.017 ms, total 281.25 ms] [avg calls per frame: 1]
  106. 17:49:24: | | conversion to 4:2:0 - [cpu time: avg 0.014 ms, total 234.375 ms] [avg calls per frame: 1]
  107. 17:49:24: Convert444Threads - [cpu time: avg 1.158 ms, total 73687.5 ms] [avg calls per frame: 4]
  108. 17:49:24: | Convert444toNV12 - [cpu time: avg 1.155 ms, total 73500 ms] [avg calls per frame: 4]
  109. 17:49:24: encoder thread frame - [cpu time: avg 1.286 ms, total 20468.8 ms] [avg calls per frame: 1]
  110. 17:49:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  111. 17:49:24: ==============================================================
  112. 17:49:24:
  113. 17:49:24: =====Stream End: 2015-03-20, 17:49:24=================================================
  114. 17:49:24: CLR host plugin instance deleted; removing dynamically loaded localization strings
  115. 17:49:24: Video Source Plugin instance deleted; removing dynamically loaded localization strings
  116. 17:49:24: Terminating 0x188c
  117.  
  118.  
  119. Last game capture log:
  120. 2015-03-16, 20:57:46: we're booting up:
  121. 20:57:46: CaptureThread: attached to process csgo.exe
  122. 20:57:46: D3D9 Present
  123. 20:57:46: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  124. 20:57:46: GL Present
  125. 20:57:46: DirectDraw capture: Windows 8 not supported yet
  126. 20:57:46: (half life scientist) everything.. seems to be in order
  127. 20:57:47: D3D9EndScene called
  128. 20:57:47: D3DPRESENT_PARAMETERS {
  129. 20:57:47: BackBufferWidth: 1920
  130. 20:57:47: BackBufferHeight: 1080
  131. 20:57:47: BackBufferFormat: D3DFMT_A8R8G8B8
  132. 20:57:47: BackBufferCount: 1
  133. 20:57:47: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  134. 20:57:47: MultiSampleQuality: 0
  135. 20:57:47: SwapEffect: D3DSWAPEFFECT_DISCARD
  136. 20:57:47: hDeviceWindow: 66420
  137. 20:57:47: Windowed: true
  138. 20:57:47: EnableAutoDepthStencil: true
  139. 20:57:47: AutoDepthStencilFormat: D3DFMT_D24S8
  140. 20:57:47: Flags: None
  141. 20:57:47: FullScreen_RefreshRateInHz: 0
  142. 20:57:47: PresentationInterval: 2147483648
  143. 20:57:47: };
  144. 20:57:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  145. 20:57:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  146. 20:57:47: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  147. 20:57:47: successfully set up d3d9 hooks
  148. 20:57:47: D3D9Present called
  149. 20:57:47: DoD3D9GPUHook: success
  150. 20:57:47: D3DSURFACE_DESC {
  151. 20:57:47: Format: D3DFMT_A8R8G8B8
  152. 20:57:47: Type: D3DRTYPE_SURFACE
  153. 20:57:47: Usage: D3DUSAGE_RENDERTARGET
  154. 20:57:47: Pool: D3DPOOL_DEFAULT
  155. 20:57:47: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  156. 20:57:47: MultiSampleQuality: 0
  157. 20:57:47: Width: 1920
  158. 20:57:47: Height: 1080
  159. 20:57:47: };
  160. 20:57:47: successfully capturing d3d9 frames via GPU
  161. 20:58:19: ---------------------- Cleared D3D9 Capture ----------------------
  162. 20:58:19: received restart event, capturing
  163. 20:58:19: DoD3D9GPUHook: success
  164. 20:58:19: D3D9EndScene called
  165. 20:58:19: D3D9Present called
  166. 20:58:20: D3DSURFACE_DESC {
  167. 20:58:20: Format: D3DFMT_A8R8G8B8
  168. 20:58:20: Type: D3DRTYPE_SURFACE
  169. 20:58:20: Usage: D3DUSAGE_RENDERTARGET
  170. 20:58:20: Pool: D3DPOOL_DEFAULT
  171. 20:58:20: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  172. 20:58:20: MultiSampleQuality: 0
  173. 20:58:20: Width: 1920
  174. 20:58:20: Height: 1080
  175. 20:58:20: };
  176. 20:58:20: successfully capturing d3d9 frames via GPU
  177. 20:58:23: DirectDraw capture: Windows 8 not supported yet
  178. 21:15:16: ---------------------- Cleared D3D9 Capture ----------------------
  179. 21:15:16: received restart event, capturing
  180. 21:15:16: DoD3D9GPUHook: success
  181. 21:15:16: D3D9EndScene called
  182. 21:15:16: D3D9Present called
  183. 21:15:17: D3DSURFACE_DESC {
  184. 21:15:17: Format: D3DFMT_A8R8G8B8
  185. 21:15:17: Type: D3DRTYPE_SURFACE
  186. 21:15:17: Usage: D3DUSAGE_RENDERTARGET
  187. 21:15:17: Pool: D3DPOOL_DEFAULT
  188. 21:15:17: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  189. 21:15:17: MultiSampleQuality: 0
  190. 21:15:17: Width: 1920
  191. 21:15:17: Height: 1080
  192. 21:15:17: };
  193. 21:15:17: successfully capturing d3d9 frames via GPU
  194. 21:15:20: DirectDraw capture: Windows 8 not supported yet
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