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Dec 8th, 2016
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  1. Hazard Pay
  2. Faction : Hanse Behörde (Assassin)
  3.  
  4. Overall Stats:
  5. ------------
  6. Dexterity: 4 (8 With Celerity)
  7. Durability: 2
  8. Power: 2
  9. Recovery: 4
  10. Speed: 4 (8 With Celerity)
  11. Strength: 2
  12.  
  13. Summarized Roll Bonuses:
  14. ------------
  15. -30 to all DEX rolls
  16. +10 to all COMBAT rolls
  17. +/5 to all HACK rolls
  18. -10 to all COMBAT rolls
  19.  
  20. Actions:
  21. ------------
  22. Advanced Actions: 3
  23.  
  24. Abilities
  25. ------------
  26. Celerity: Speed and Dexterity increased by 50% for one minute. 5 Min cooldown. In addition Fire-Rate increased by 2
  27. Overload: For one attack melee weapons deal double damage but degrade to T1 until repeated with a hard Tech roll. 8 Min cooldown.
  28. Crossfire: Allied suits within line of sight can link their targeting computer with yours, increasing accuracy by 50%.
  29. Soldier AI: -10 to all DEX rolls, +10 to all Combat rolls
  30. Adhesion: Hands and feet adhere to surfaces
  31. Duelist: -10 DEX
  32. Hydra I: Rapid regeneration and near immunity to disease and poison
  33.  
  34. Perks: -10 to DEX. On Melee strike, targeted foes gain a damage-over-time rate of -1HP/Turn for 2 turns, with a -3HP damage burst on the second turn. 4 Turn Cooldown.
  35. Flaws: -10 COM Penalty
  36.  
  37. Build:
  38. ------------
  39. >Body
  40. Biped
  41.  
  42. >Features
  43. Extra Limbs
  44. Adheasion
  45.  
  46. >Suit AI
  47. Soldier AI
  48.  
  49. >Interface
  50. Brainwave Harness
  51.  
  52. >HUD
  53. Suit Status
  54. Advanced Suit Status
  55. Hawkeye
  56. Thermal Vision
  57.  
  58. >Comms
  59. Radio Transmitter
  60.  
  61. >Weapons
  62. 4x Plasma Blades (One on each arm)
  63.  
  64. >Defenses
  65. Plasma Shield
  66. Plasma Shield
  67. Point-Barrier Shield
  68.  
  69. >Upgrades
  70. Cyberbrain
  71. Environmental Control
  72. Duelist
  73. Collapsible
  74. Storage
  75. Medkit
  76. Hydra I
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