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- P_START = 0
- P_PLCTORCH = 1
- P_RIGHTCLR = 2
- P_LEFTCLR = 3
- P_RETURN = 4
- P_DONE = 5
- local tArgs = { ... }
- local length
- local state = nil
- local state_file = fs.open("tunnel_state.dat", "r")
- if state_file ~= nil then
- state = textutils.unserialize(state_file.readLine())
- length = state.length
- state_file.close()
- else
- if #tArgs ~= 2 and #tArgs ~=1 then
- error( "Usage: tunnel3 <length>" )
- end
- length = tonumber( tArgs[1] )
- if length < 1 then
- print( "Tunnel length must be positive" )
- return
- end
- state = {i=1,n=1,phase = P_START, ["length"] = length}
- end
- -- Mine in a quarry pattern until we hit something we can't dig
- local collected = 0
- function dump()
- turtle.dig()
- turtle.select(14)
- turtle.place()
- for i=2,12 do
- turtle.select(i)
- turtle.drop()
- end
- turtle.select(14)
- turtle.dig()
- turtle.select(1)
- end
- function collect()
- collected = collected + 1
- if math.fmod(collected, 25) == 0 then
- print( "Mined "..collected.." items." )
- end
- if math.fmod(collected, 16) == 0 then
- dump()
- end
- end
- function tryDig()
- while turtle.detect() do
- if turtle.dig() then
- collect()
- --sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- function tryDigUp()
- while turtle.detectUp() do
- if turtle.digUp() then
- collect()
- --sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- function tryDigDown()
- while turtle.detectDown() do
- if turtle.digDown() then
- collect()
- --sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- function refuel()
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" or fuelLevel > 0 then
- return
- end
- function tryRefuel()
- turtle.dig()
- turtle.select(16)
- turtle.place()
- turtle.suck()
- if turtle.refuel() then
- turtle.dig()
- return true
- else
- turtle.dig()
- return false
- end
- end
- if not tryRefuel() then
- print( "Add more fuel to continue." )
- while not tryRefuel() do
- sleep(1)
- end
- print( "Resuming Tunnel." )
- end
- end
- function tryUp()
- refuel()
- while not turtle.up() do
- if turtle.detectUp() then
- if not tryDigUp() then
- return false
- end
- elseif turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- function tryDown()
- refuel()
- while not turtle.down() do
- if turtle.detectDown() then
- if not tryDigDown() then
- return false
- end
- elseif turtle.attackDown() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- function tryForward()
- refuel()
- while not turtle.forward() do
- if turtle.detect() then
- if not tryDig() then
- return false
- end
- elseif turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- -- Retrieve enderchest if still out
- function checkChest(slotNum)
- if turtle.getItemCount(slotNum) == 0 then
- turtle.select(slotNum)
- turtle.dig()
- end
- if turtle.getItemCount(slotNum) == 0 then
- error("Missing chest")
- end
- end
- print( "Tunnelling..." )
- checkChest(13)
- checkChest(14)
- checkChest(16)
- function saveState()
- local state_file = fs.open("tunnel_state.dat", "w")
- state_file.writeLine(textutils.serialize(state))
- state_file.close()
- end
- function returnStart()
- turtle.turnLeft()
- for n=state.n, (length/3)*3-2 do
- state.n = n
- state.phase = P_RETURN
- saveState()
- turtle.select(1)
- tryForward()
- end
- tryDown()
- turtle.turnLeft()
- dump()
- print( "Tunnel complete." )
- --[[
- print( "Returning to start..." )
- -- Return to where we started
- turtle.turnLeft()
- turtle.turnLeft()
- while depth > 0 do
- if turtle.forward() then
- depth = depth - 1
- else
- turtle.dig()
- end
- end
- turtle.turnRight()
- turtle.turnRight()
- ]]
- print( "Tunnel complete." )
- print( "Mined "..collected.." items total." )
- fs.delete("tunnel_state.dat")
- error(0)
- end
- for i=state.i,(length/3) do
- function start()
- for n=state.n,length do
- state.n = n
- state.phase = P_START
- saveState()
- print("filling path")
- turtle.select(1)
- turtle.placeDown()
- if n<length then
- tryDigUp()
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- end
- end
- state.n = 1
- -- Hope turtle isn't shut dwon in this critical block
- turtle.turnRight()
- turtle.turnRight()
- tryUp()
- --
- --
- plcTorch()
- end
- function plcTorch()
- for n=state.n,length-1 do
- state.n = n
- state.phase = P_PLCTORCH
- saveState()
- turtle.select(1)
- tryDigUp()
- if n % 3 == 0 then
- turtle.select(15)
- while turtle.getItemCount(15) < 5 do
- turtle.select(1)
- turtle.dig()
- turtle.select(13)
- turtle.place()
- turtle.select(15)
- turtle.suck()
- turtle.select(13)
- turtle.dig()
- turtle.select(15)
- if turtle.getItemCount(15) < 5 then
- print( "Add more torches to continue." )
- sleep(1)
- end
- end
- turtle.placeDown()
- end
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- end
- state.n = 1
- -- Hope turtle isn't shut dwon in this critical block
- turtle.turnLeft()
- tryDig()
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- turtle.turnLeft()
- --
- --
- rightClr()
- end
- function rightClr()
- for n=state.n,length-1 do
- state.n = n
- state.phase = P_RIGHTCLR
- saveState()
- turtle.select(1)
- tryDigUp()
- tryDigDown()
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- end
- state.n = 1
- -- Hope turtle isn't shut dwon in this critical block
- tryDigUp()
- tryDigDown()
- turtle.turnLeft()
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- tryDig()
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- turtle.turnLeft()
- --
- --
- leftClr()
- end
- function leftClr()
- for n=state.n,length-1 do
- state.n = n
- state.phase = P_LEFTCLR
- saveState()
- turtle.select(1)
- tryDigUp()
- tryDigDown()
- if not tryForward() then
- error( "Aborting Tunnel." )
- end
- end
- state.n = 1
- -- Hope turtle isn't shut dwon in this critical block
- if i ~= length/3 then
- turtle.turnRight()
- tryDigUp()
- tryDigDown()
- tryForward()
- tryDigUp()
- tryDigDown()
- tryForward()
- tryDigUp()
- tryDown()
- turtle.turnRight()
- state.phase = P_START
- saveState()
- else
- returnStart()
- end
- --
- --
- end
- state.i = i
- if state.phase == P_START then
- start()
- elseif state.phase == P_PLCTORCH then
- plcTorch()
- elseif state.phase == P_RIGHTCLR then
- rightClr()
- elseif state.phase == P_LEFTCLR then
- leftClr()
- elseif state.phase == P_RETURN then
- returnStart()
- end
- end
- returnStart()
- -- vim: set ft=lua:
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