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- package zombiecraft.Client.gui;
- import cpw.mods.fml.common.FMLCommonHandler;
- import cpw.mods.fml.relauncher.Side;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.inventory.IInventory;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.nbt.NBTTagList;
- public class InventoryWrapper implements IInventory {
- public ItemStack[] invList;
- public void invInitData(NBTTagList stacks, int bufferSize) {
- System.out.println("invInitData tag");
- invList = new ItemStack[bufferSize];
- for (int i = 0; i < stacks.tagCount(); i++) {
- NBTTagCompound tag = (NBTTagCompound) stacks.tagAt(i);
- byte slot = tag.getByte("Slot");
- if (slot >= 0 && slot < invList.length) {
- invList[slot] = ItemStack.loadItemStackFromNBT(tag);
- System.out.println(invList[slot]);
- }
- }
- }
- public void invInitData(ItemStack[] stacks) {
- System.out.println("invInitData stack");
- invList = stacks;
- }
- public NBTTagList invWriteTagList() {
- System.out.println("invWriteTagList");
- NBTTagList itemList = new NBTTagList();
- for (int i = 0; i < invList.length; i++) {
- ItemStack stack = invList[i];
- if (stack != null) {
- NBTTagCompound tag = new NBTTagCompound();
- tag.setByte("Slot", (byte) i);
- stack.writeToNBT(tag);
- itemList.appendTag(tag);
- }
- }
- return itemList;
- }
- @Override
- public int getSizeInventory() {
- return invList.length;
- }
- @Override
- public ItemStack getStackInSlot(int i) {
- if (i < invList.length) {
- return invList[i];
- } else {
- return null;
- }
- }
- @Override
- public void setInventorySlotContents(int slot, ItemStack stack) {
- System.out.println("invList: " + invList.length);
- if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER) {
- System.out.println(stack);
- }
- invList[slot] = stack;
- if (stack != null && stack.stackSize > getInventoryStackLimit()) {
- stack.stackSize = getInventoryStackLimit();
- }
- }
- @Override
- public ItemStack decrStackSize(int slot, int amt) {
- ItemStack stack = getStackInSlot(slot);
- if (stack != null) {
- if (stack.stackSize <= amt) {
- setInventorySlotContents(slot, null);
- } else {
- stack = stack.splitStack(amt);
- if (stack.stackSize == 0) {
- setInventorySlotContents(slot, null);
- }
- }
- }
- return stack;
- }
- @Override
- public ItemStack getStackInSlotOnClosing(int slot) {
- ItemStack stack = getStackInSlot(slot);
- if (stack != null) {
- setInventorySlotContents(slot, null);
- }
- return stack;
- }
- @Override
- public int getInventoryStackLimit() {
- return 64;
- }
- @Override
- public boolean isUseableByPlayer(EntityPlayer player) {
- return true;
- }
- @Override
- public void openChest() {}
- @Override
- public void closeChest() {}
- @Override
- public String getInvName() {
- return "Inventory Wrapper";
- }
- @Override
- public boolean isInvNameLocalized() {
- return false;
- }
- @Override
- public void onInventoryChanged() {
- }
- @Override
- public boolean isItemValidForSlot(int i, ItemStack itemstack) {
- return true;
- }
- }
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