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- #include <a_samp>
- #define DIALOGID 3000
- // Add The Credits If You want ReShare this..
- //Created by GamerNEO
- //5-10 Mins..
- //Hahaha...
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/weapons", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "Melee\nPistols\nSub-Machine Guns\nRifle's\nAssault\nShotgun's\nHeavy Weapons\nThrown\nMisc\nPackage\nHealth n Armour", "Select", "Cancel");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOGID)
- {
- if(response)
- {
- if(listitem == 0) // Meele
- {
- ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Select a Weapon", "Knuckle Dusters [FREE]\nGolf Club [FREE]\nNite Stick [FREE]\nKnife [FREE]\nBat [FREE]\nShovel [FREE]\nPool Cue [FREE]\nKatana $2000\nDildo [FREE]\nSpray Can[FREE]\nCane [FREE]", "Select", "Cancel");
- }
- if(listitem == 1) // Pistols
- {
- ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Select a Weapon", "9mm $2000\nSilenced 9mm $3500\nDesert Eagle $4000", "Select", "Cancel");
- }
- if(listitem == 2) // Sub-Machine Guns
- {
- ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Select a Weapon", "Uzi $3000\nSMG $5000\nTec9 $3250", "Select", "Cancel");
- }
- if(listitem == 3) // Rifles
- {
- ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Select a Weapon", "Country Rifle $20000\nSniper Rifle $25000", "Select", "Cancel");
- }
- if(listitem == 4) // Assault
- {
- ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Select a Weapon", "AK-47 $15000\nM4 $15000", "Select", "Cancel");
- }
- if(listitem == 5) // Shotguns
- {
- ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Select a Weapon", "Standard Shotgun $7500\nSawnoff Shotgun [ADMINONLY]\nCombat Shotgun $9000", "Select", "Cancel");
- }
- if(listitem == 6) // Heavy Weaponry
- {
- ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Select a Weapon", "Rocket Laucher $150000\nHeat Seaker $200000\nMinigun $500000\nChain Saw $50000", "Select", "Cancel");
- }
- if(listitem == 7) // Thrown
- {
- ShowPlayerDialog(playerid, DIALOGID+8, DIALOG_STYLE_LIST, "Select a Weapon", "Granade $5000\nTear Gas $7500", "Select", "Cancel");
- }
- if(listitem == 8) // Misc
- {
- ShowPlayerDialog(playerid, DIALOGID+9, DIALOG_STYLE_LIST, "Select a Weapon", "Fire Extinguisher [FREE]\nSatchel Charge $25000\nParachute $5000\nNightvision Goggles [FREE]\nFlowers [FREE]", "Select", "Cancel");
- }
- if(listitem == 9) // Package
- {
- ShowPlayerDialog(playerid, DIALOGID+10, DIALOG_STYLE_LIST, "Select a Pakcage", "Deagle+SMG+AK47+HAR $24000\nDeagle+M4+StandShotgun+HAR $27000\nDeagle+Sniper+Tgas+HAR $37000", "Select", "Cancel");
- }
- if(listitem == 10) // Health
- {
- ShowPlayerDialog(playerid, DIALOGID+11, DIALOG_STYLE_LIST, "Select a Kits", "Health100% $2000\nArmour100% 3000\n100% Health n Armour $4500", "Select", "Cancel");
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+1) // Meele
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 1, 1);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 2, 1);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 3, 1);
- }
- if(listitem == 3)
- {
- GivePlayerWeapon(playerid, 4, 1);
- }
- if(listitem == 4)
- {
- GivePlayerWeapon(playerid, 5, 1);
- }
- if(listitem == 5)
- {
- GivePlayerWeapon(playerid, 6, 1);
- }
- if(listitem == 6)
- {
- GivePlayerWeapon(playerid, 7, 1);
- GivePlayerMoney(playerid, -2000);
- }
- if(listitem == 7)
- {
- GivePlayerWeapon(playerid, 8, 1);
- }
- if(listitem == 8)
- {
- GivePlayerWeapon(playerid, 10, 1);
- }
- if(listitem == 9)
- {
- GivePlayerWeapon(playerid, 41, 500);
- }
- if(listitem == 10)
- {
- GivePlayerWeapon(playerid, 15, 1);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+2) // Pistols
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 22, 250);
- GivePlayerMoney(playerid, -2000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 23, 150);
- GivePlayerMoney(playerid, -3500);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 24, 40);
- GivePlayerMoney(playerid, -4000);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+3) // Sub's
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 28, 300);
- GivePlayerMoney(playerid, -3000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 29, 250);
- GivePlayerMoney(playerid, -5000);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 32, 300);
- GivePlayerMoney(playerid, -3250);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+4) // Rifle's
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 33, 50);
- GivePlayerMoney(playerid, -20000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 34, 20);
- GivePlayerMoney(playerid, -25000);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+5) // Assault
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 30, 350);
- GivePlayerMoney(playerid, -15000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 31, 350);
- GivePlayerMoney(playerid, -15000);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+6) // Shotguns
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 25, 70);
- GivePlayerMoney(playerid, -7500);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 26, 0);
- GivePlayerMoney(playerid, -1000000000);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 27, 90);
- GivePlayerMoney(playerid, -9000);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+7) // Heavy Weapons
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 35, 15);
- GivePlayerMoney(playerid, -150000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 36, 500);
- GivePlayerMoney(playerid, -200000);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 38, 500);
- GivePlayerMoney(playerid, -500000);
- }
- if(listitem == 3)
- {
- GivePlayerWeapon(playerid, 9, 500);
- GivePlayerMoney(playerid, -50000);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+8) // Thrown
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 16, 5);
- GivePlayerMoney(playerid, -5000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 17, 10);
- GivePlayerMoney(playerid, -7500);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+9) // Misc Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 42, 500);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 39, 10);
- GivePlayerWeapon(playerid, 40, 1);
- GivePlayerMoney(playerid, -25000);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 46, 1);
- GivePlayerMoney(playerid, -5000);
- }
- if(listitem == 3)
- {
- GivePlayerWeapon(playerid, 44, 1);
- }
- if(listitem == 4)
- {
- GivePlayerWeapon(playerid, 14, 1);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+10) // Package
- {
- if(response)
- {
- if(listitem == 0)
- {
- GivePlayerWeapon(playerid, 24, 40);
- GivePlayerWeapon(playerid, 30, 350);
- GivePlayerWeapon(playerid, 29, 250);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- GivePlayerMoney(playerid, -22000);
- }
- if(listitem == 1)
- {
- GivePlayerWeapon(playerid, 24, 40);
- GivePlayerWeapon(playerid, 31, 350);
- GivePlayerWeapon(playerid, 25, 70);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- GivePlayerMoney(playerid, -25000);
- }
- if(listitem == 2)
- {
- GivePlayerWeapon(playerid, 24, 40);
- GivePlayerWeapon(playerid, 34, 20);
- GivePlayerWeapon(playerid, 17, 10);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- GivePlayerMoney(playerid, -35000);
- }
- }
- return 1;
- }
- if(dialogid == DIALOGID+11) // Health n Armour
- {
- if(response)
- {
- if(listitem == 0)
- {
- SetPlayerHealth(playerid, 100);
- GivePlayerMoney(playerid, -2000);
- }
- if(listitem == 1)
- {
- SetPlayerArmour(playerid, 100);
- GivePlayerMoney(playerid, -3000);
- }
- if(listitem == 2)
- {
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- GivePlayerMoney(playerid, -4500);
- }
- }
- return 1;
- }
- return 0;
- }
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