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Jun 9th, 2015
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  1. import bpy
  2. import bmesh
  3.  
  4. context = bpy.context
  5. active_obj = context.scene.objects.active
  6. bm = bmesh.from_edit_mesh(active_obj.data)
  7.  
  8. for vert in bm.verts:
  9. vert.hide_set(False)
  10. bmesh.update_edit_mesh(active_obj.data)
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