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- CHARACTER OVERVIEW
- ~~~~~~~~~~~~~~~~~~
- Burst Sheet
- Name: Ben Tediel
- Age: 20 (Born on January 18th)
- Birthplace: A small village to the east of Eterna City in Sinnoh. (No longer there)
- STATISTICS: base stats
- Level:200
- HP/Aura: 250,000
- Physical Strength (weapon damage): 9 Physical Strength: 409
- Magical Strength (spell damage/potency): 4 Magical Strength: 304
- Physical Defense (HP, how well you take a melee/weapon attack): 6 Physical Defense: 250
- Magical Defense (how many spells you can take): 4 Magical Defense: 204
- Mana Power: 5000 Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom: 205
- Stamina (How long you can battle without tiring): 7 Stamina: 307
- Movement Speed (How fast are you and your reflexes): 9 Movement Speed: 365
- Stealth (How good you are when you need to get around without being noticed): 3 Stealth: 203
- Strengths: 1v1 and 2v2 fights. Works well in a team.
- Weaknesses: Fire, fighting faster opponents.
- Likes: Jokes, bad puns, fighting, being w/ friends.
- Dislikes: Being bored, overly serious people.
- Personality: A friendly and trusting person, is a bit of a prankster, but is serious when he must be. Kinda cocky. Is sometimes a bit of a show-off.
- Close Friends: Aru, Rihito, Kaze, Eduardo, Spark, Aaron, Morgana, Sarah, most people tbh.
- Possible Relationships: Ema
- Physical Appearance: http://imgur.com/a/c3Qvj
- BURST MAGIC: Dark Ice
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Chill Boost
- E(Effect): Speed is doubled in snowy places but halved in fiery places
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Ice Shards
- E(Effect): Shoots shards of ice at the opponent
- D(Damage): 3000
- C(Cost): 150
- R(Recoil/Drawback): Easily dodged or blocked
- Basic Spell Two- Frost Slash
- E(Effect): Ice forms on the user's claws, as he proceeds to slash the opponent.
- D(Damage): 3500
- C(Cost): 200
- R(Recoil/Drawback): Fire can melt the ice easily
- Basic Spell Three- Freeze Strike
- E(Effect): User freezes a path which leads to the opponent, and freezes them down to the ground, as he then strikes forward with great speed. Unavoidable.
- D(Damage): 2000
- C(Cost): 120
- R(Recoil/Drawback): Leaves the user in close range and somewhat vulnerable
- Basic Spell Four- Soothing Crystal
- E(Effect): The user is encased in a crystal of ice. Heals 5% of aura and 2% of mana every second
- D(Damage): None
- C(Cost): 100
- R(Recoil/Drawback): User has to stay completely still
- Basic Spell Five (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Burst Spell- Freeze
- E(Effect): The user freezes the opponent in place, opponent is stuck in place until the next attack, which is a guaranteed hit
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): Fire users can melt the ice away
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Ice Replica
- E(Effect): The user summons a replica of himself made completely out of ice to fight for him which fades after 5 hits
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): One fire attack = RIP
- Secret Art Two- Ice Beam
- E(Effect): The user shoots a beam of ice at the opponent
- D(Damage): 10,000
- C(Cost): 400
- R(Recoil/Drawback): Can only keep the beam up for as long as he can go without breathing
- Secret Art Three- Icicle Arrows
- E(Effect): The user shoots arrows made of ice at the opponent
- D(Damage): 25,000
- C(Cost): 450
- R(Recoil/Drawback): They can be dodged
- Secret Art Four (Only w/o weapon)- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Secret Burst Art- Icicle Crash
- E(Effect): The user shoots a large amount of icicle straight at the opponent with great force.
- D(Damage): 30,000
- C(Cost): 400
- R(Recoil/Drawback):The user cannot move while shooting the icicles
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Soul's Guard
- E(Effect): The user makes an inpenetratable shield to block any incoming attacks/spells
- D(Damage): None
- C(Cost): 500
- R(Recoil/Drawback): Can only use it once per 5 IRL minutes
- Forbidden Art Two- Night Slash
- E(Effect): The users claws glow with energy, as he slashes several times with great power which also breaks any shields
- D(Damage): 30,000
- C(Cost): 500
- R(Recoil/Drawback): Needs to be charged a bit for full power
- Forbidden Art Three- Stat Boost
- E(Effect): The user boosts a stat of choice by 1.5x. Can use it on himself or an ally
- D(Damage): None
- C(Cost): 400
- R(Recoil/Drawback): Can only be used once
- Forbidden Art Four- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Burst Art- Mystical Blizzard
- E(Effect): The user shoots a large blizzard at the opponent
- D(Damage): 45,000
- C(Cost): 550
- R(Recoil/Drawback): The user has to endure half the force of the blizzard
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Ice Age
- E(Effect): The user punches the ground as everything around them gets completely frozen, also shooting large icicles and arrows of ice in every direction. Everything freezes.
- D(Damage): KO
- C(Cost): All remaining mana
- R(Recoil/Drawback): 25% original stats and allies can also get attacked
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Black Heart”
- E(Effect): The user's darker side completely takes over him. Triples stats and the user becomes very aggressive.
- D(Damage): None
- C(Cost): 150
- R(Recoil/Drawback): User will not listen to reason and blindly attacks foes.
- Burst Takeover-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Overdrive - “Field of Nevermelting Ice”
- E: The ground around the user completely freezes up as the user gains complete control over ice.The ice on the ground heavily boosts speed.
- R: Someone who can make a fire arena = bye bye overdrive
- Overdrive Art - “Glacier Tomb”
- E: All of the ice from the overdrive rises, and encases the opponent, trapping them in the ice.
- D: 75,000
- R: All ice from overdrive disappears afterwards and the other effects of the overdrive disappear
- C: 500
- Burst Overdrive-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Weapon: Weavile claws.. I guess they count as a weapon
- E: They just kinda slash stuff
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- Any questions? Ask Ben.
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