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Jan 16th, 2017
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  1. void CAutowall::ScaleDamage(int hitgroup, CBaseEntity *enemy, float weapon_armor_ratio, float &current_damage)
  2. {
  3. current_damage *= GetHitgroupDamageMultiplier(hitgroup);
  4.  
  5. if (enemy->GetTeam() == G::LocalPlayer->GetTeam())
  6. {
  7. current_damage = 0;
  8. return;
  9. }
  10.  
  11. int armor = enemy->GetArmor();
  12. int helmet = enemy->HasHelmet();
  13.  
  14. if (armor > 0)
  15. {
  16. if (hitgroup == HITGROUP_HEAD)
  17. {
  18. if (helmet)
  19. current_damage *= (weapon_armor_ratio * .5f);
  20. }
  21. else
  22. {
  23. current_damage *= (weapon_armor_ratio * .5f);
  24. }
  25. }
  26. }
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