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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.2.11227
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -missile_lighting
  14. -nomotiondebris
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -fxaa
  19. -fb_explosions
  20. -cache_bitmaps
  21. -dualscanlines
  22. -orbradar
  23. -rearm_timer
  24. -3dwarp
  25. -ship_choice_3d
  26. -weapon_choice_3d
  27. -warp_flash
  28. -snd_preload
  29. -mod fsport-mediavps_2014,fsport-str,fsport,mediavps_2014
  30. -mipmap
  31. -fps
  32. -fullscreen_window
  33. Building file index...
  34. Found root pack 'C:\GOG Games\Freespace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0x6d796736
  35. Found root pack 'C:\GOG Games\Freespace 2\fsport-str\fsport-str.vp' with a checksum of 0xc798b80a
  36. Found root pack 'C:\GOG Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
  37. Found root pack 'C:\GOG Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
  38. Found root pack 'C:\GOG Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x9db5a4ac
  39. Found root pack 'C:\GOG Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
  40. Found root pack 'C:\GOG Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
  41. Found root pack 'C:\GOG Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
  42. Found root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0x110c971c
  43. Found root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
  44. Found root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
  45. Found root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
  46. Found root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
  47. Found root pack 'C:\GOG Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
  48. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  49. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  50. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  51. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  52. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  53. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  54. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  55. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x00000000
  56. Found root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
  57. Found root pack 'C:\GOG Games\Freespace 2\fsport-str.vp' with a checksum of 0xc798b80a
  58. Found root pack 'C:\GOG Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  59. Found root pack 'C:\GOG Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  60. Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  61. Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  62. Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  63. Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  64. Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  65. Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  66. Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  67. Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  68. Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  69. Searching root 'C:\GOG Games\Freespace 2\fsport-mediavps_2014\' ... 0 files
  70. Searching root 'C:\GOG Games\Freespace 2\fsport-str\' ... 2 files
  71. Searching root pack 'C:\GOG Games\Freespace 2\fsport-str\fsport-str-voice.vp' ... 943 files
  72. Searching root pack 'C:\GOG Games\Freespace 2\fsport-str\fsport-str.vp' ... 80 files
  73. Searching root 'C:\GOG Games\Freespace 2\fsport\' ... 0 files
  74. Searching root pack 'C:\GOG Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
  75. Searching root pack 'C:\GOG Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
  76. Searching root pack 'C:\GOG Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
  77. Searching root pack 'C:\GOG Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
  78. Searching root pack 'C:\GOG Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
  79. Searching root pack 'C:\GOG Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
  80. Searching root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
  81. Searching root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
  82. Searching root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
  83. Searching root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
  84. Searching root pack 'C:\GOG Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
  85. Searching root pack 'C:\GOG Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
  86. Searching root 'C:\GOG Games\Freespace 2\mediavps_2014\' ... 0 files
  87. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
  88. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
  89. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
  90. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
  91. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
  92. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
  93. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
  94. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 0 files
  95. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
  96. Searching root 'C:\GOG Games\Freespace 2\' ... 25 files
  97. Searching root pack 'C:\GOG Games\Freespace 2\fsport-str.vp' ... 80 files
  98. Searching root pack 'C:\GOG Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  99. Searching root pack 'C:\GOG Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  100. Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
  101. Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
  102. Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  103. Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  104. Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
  105. Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
  106. Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
  107. Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
  108. Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
  109. Found 40 roots and 21241 files.
  110. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  111. Setting language to English
  112. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  113. Game Settings Table: Using Standard Loops For SEXP Arguments
  114. Game Settings Table: Using standard event chaining behavior
  115. Game Settings Table: External shaders are DISABLED
  116. Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
  117. Game Settings Table: Removed extension on ignored campaign file name STemplar
  118. TBM => Starting parse of 'str-mod.tbm' ...
  119. Initializing OpenAL...
  120. OpenAL Vendor : Creative Labs Inc.
  121. OpenAL Renderer : Software
  122. OpenAL Version : 1.1
  123.  
  124. Found extension "ALC_EXT_EFX".
  125.  
  126. Sample rate: 44100 (44100)
  127. EFX version: 1.0
  128. Max auxiliary sends: 1
  129. Playback device: Generic Software on Speakers (VIA High Definition Audio)
  130. Capture device: Microphone (Yeti Stereo Microph
  131. ... OpenAL successfully initialized!
  132. Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  133. Initializing WGL...
  134. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  135. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  136. OpenGL Vendor : NVIDIA Corporation
  137. OpenGL Renderer : GeForce GTX 760/PCIe/SSE2
  138. OpenGL Version : 4.5.0 NVIDIA 347.52
  139.  
  140. Using extension "GL_EXT_fog_coord".
  141. Using extension "GL_ARB_multitexture".
  142. Using extension "GL_ARB_texture_env_add".
  143. Using extension "GL_ARB_texture_compression".
  144. Using extension "GL_EXT_texture_compression_s3tc".
  145. Using extension "GL_EXT_texture_filter_anisotropic".
  146. Using extension "GL_ARB_texture_env_combine".
  147. Using extension "GL_EXT_compiled_vertex_array".
  148. Using extension "GL_EXT_draw_range_elements".
  149. Using extension "GL_ARB_texture_mirrored_repeat".
  150. Using extension "GL_ARB_texture_non_power_of_two".
  151. Using extension "GL_ARB_vertex_buffer_object".
  152. Using extension "GL_ARB_pixel_buffer_object".
  153. Using extension "GL_SGIS_generate_mipmap".
  154. Using extension "GL_EXT_framebuffer_object".
  155. Using extension "GL_ARB_texture_rectangle".
  156. Using extension "GL_EXT_bgra".
  157. Using extension "GL_ARB_texture_cube_map".
  158. Using extension "GL_EXT_texture_lod_bias".
  159. Using extension "GL_ARB_point_sprite".
  160. Using extension "GL_ARB_shading_language_100".
  161. Using extension "GL_ARB_shader_objects".
  162. Using extension "GL_ARB_vertex_shader".
  163. Using extension "GL_ARB_fragment_shader".
  164. Using extension "GL_ARB_shader_texture_lod".
  165. Using extension "GL_ARB_texture_float".
  166. Using extension "GL_ARB_draw_elements_base_vertex".
  167. Found special extension function "wglSwapIntervalEXT".
  168.  
  169. Compiling new shader:
  170. Loading built-in default shader for: soft-v.sdr
  171. Loading built-in default shader for: soft-f.sdr
  172. Shader features:
  173. Depth-blended Particles
  174. Compiling new shader:
  175. Loading built-in default shader for: soft-v.sdr
  176. Loading built-in default shader for: soft-f.sdr
  177. Shader features:
  178. Distorted Particles
  179.  
  180. Compiling post-processing shader 1 ...
  181. Loading built-in default shader for: post-v.sdr
  182. Loading built-in default shader for: post-f.sdr
  183. Compiling post-processing shader 2 ...
  184. Loading built-in default shader for: post-v.sdr
  185. Loading built-in default shader for: blur-f.sdr
  186. Compiling post-processing shader 3 ...
  187. Loading built-in default shader for: post-v.sdr
  188. Loading built-in default shader for: blur-f.sdr
  189. Compiling post-processing shader 4 ...
  190. Loading built-in default shader for: post-v.sdr
  191. Loading built-in default shader for: brightpass-f.sdr
  192. Compiling post-processing shader 5 ...
  193. Loading built-in default shader for: fxaa-v.sdr
  194. Loading built-in default shader for: fxaa-f.sdr
  195. Compiling post-processing shader 6 ...
  196. Loading built-in default shader for: post-v.sdr
  197. Loading built-in default shader for: fxaapre-f.sdr
  198. Compiling post-processing shader 7 ...
  199. Loading built-in default shader for: post-v.sdr
  200. Loading built-in default shader for: ls-f.sdr
  201.  
  202. Max texture units: 4 (32)
  203. Max elements vertices: 1048576
  204. Max elements indices: 1048576
  205. Max texture size: 16384x16384
  206. Max render buffer size: 16384x16384
  207. Can use compressed textures: YES
  208. Texture compression available: YES
  209. Post-processing enabled: YES
  210. Using trilinear texture filter.
  211. OpenGL Shader Version: 4.50 NVIDIA
  212. ... OpenGL init is complete!
  213. Size of bitmap info = 742 KB
  214. Size of bitmap extra info = 48 bytes
  215. ANI cursorweb with size 24x24 (25.0% wasted)
  216. GRAPHICS: Initializing default colors...
  217. SCRIPTING: Beginning initialization sequence...
  218. SCRIPTING: Beginning Lua initialization...
  219. LUA: Opening LUA state...
  220. LUA: Initializing base Lua libraries...
  221. LUA: Beginning ADE initialization
  222. ADE: Initializing enumeration constants...
  223. ADE: Assigning Lua session...
  224. SCRIPTING: Beginning main hook parse sequence....
  225. Wokka! Error opening file (scripting.tbl)!
  226. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  227. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  228. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  229. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  230. SCRIPTING: Inititialization complete.
  231. SCRIPTING: Splash screen overrides checked
  232. SCRIPTING: Splash hook has been run
  233. SCRIPTING: Splash screen conditional hook has been run
  234. Using high memory settings...
  235. Wokka! Error opening file (interface.tbl)!
  236. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  237. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  238. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  239. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  240. Windows reported 16 joysticks, we found 0
  241. Current soundtrack set to -1 in event_music_reset_choices
  242. TBM => Starting parse of 'mv_music-mus.tbm' ...
  243. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  244. Wokka! Error opening file (armor.tbl)!
  245. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  246. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  247. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  248. TBM => Starting parse of 'fsport-aip.tbm' ...
  249. TBM => Starting parse of 'str-aip.tbm' ...
  250. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  251. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  252. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  253. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  254. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  255. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  256. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  257. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  258. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  259. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  260. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  261. TBM => Starting parse of 'mv_root-wep.tbm' ...
  262. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  263. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  264. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  265. TBM => Starting parse of 'str-shivan-wep.tbm' ...
  266. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  267. TBM => Starting parse of 'mv_root-shp.tbm' ...
  268. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  269. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  270. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  271. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  272. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  273. TBM => Starting parse of 'str-invisible-shp.tbm' ...
  274. TBM => Starting parse of 'str-hulks-shp.tbm' ...
  275. TBM => Starting parse of 'radar-hulks-shp.tbm' ...
  276. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  277. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  278. ANI support1 with size 108x24 (25.0% wasted)
  279. ANI damage1 with size 148x25 (21.9% wasted)
  280. ANI wingman1 with size 71x53 (17.2% wasted)
  281. ANI wingman2 with size 35x53 (17.2% wasted)
  282. ANI wingman3 with size 14x53 (17.2% wasted)
  283. ANI toggle1 with size 57x20 (37.5% wasted)
  284. ANI head1 with size 164x132 (48.4% wasted)
  285. ANI weapons1 with size 126x20 (37.5% wasted)
  286. ANI weapons1_b with size 150x20 (37.5% wasted)
  287. ANI objective1 with size 149x21 (34.4% wasted)
  288. ANI netlag1 with size 29x30 (6.3% wasted)
  289. ANI targhit1 with size 31x21 (34.4% wasted)
  290. ANI time1 with size 47x23 (28.1% wasted)
  291. ANI targetview1 with size 137x156 (39.1% wasted)
  292. ANI targetview2 with size 4x96 (25.0% wasted)
  293. ANI targetview3 with size 7x20 (37.5% wasted)
  294. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  295. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  296. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  297. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  298. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  299. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  300. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  301. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  302. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  303. ANI energy1 with size 12x41 (35.9% wasted)
  304. ANI 2_radar1 with size 209x170 (33.6% wasted)
  305. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  306. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  307. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  308. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  309. TBM => Starting parse of 'mv_effects-str.tbm' ...
  310. TBM => Starting parse of 'str-str.tbm' ...
  311. loading animated cursor "cursor"
  312. ANI cursor with size 18x24 (25.0% wasted)
  313. MediaVPs: Explosions script loaded!
  314. MediaVPs: Flaming debris script loaded!
  315. Ships.tbl is : INVALID!!!!
  316. Weapons.tbl is : INVALID!!!!
  317. cfile_init() took 1807
  318. TrackIR Init Failed - 1
  319. Compiling video-processing shader ...
  320. Loading built-in default shader for: video-v.sdr
  321. Loading built-in default shader for: video-f.sdr
  322. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  323. PLR => Loading 'Alex.plr' with version 2...
  324. PLR => Parsing: Flags...
  325. PLR => Parsing: Info...
  326. PLR => Parsing: Scoring...
  327. PLR => Parsing: ScoringMulti...
  328. PLR => Parsing: HUD...
  329. PLR => Parsing: Variables...
  330. PLR => Parsing: Multiplayer...
  331. PLR => Parsing: Controls...
  332. PLR => Parsing: Settings...
  333. PLR => Loading complete!
  334. PLR => Verifying 'Alex.plr' with version 2...
  335. PLR => Parsing: Flags...
  336. PLR => Parsing: Info...
  337. PLR => Verifying complete!
  338. ANI cursor.ani with size 18x24 (25.0% wasted)
  339. PLR => Verifying 'Alex.plr' with version 2...
  340. PLR => Parsing: Flags...
  341. PLR => Parsing: Info...
  342. PLR => Verifying complete!
  343. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  344. PLR => Loading 'Alex.plr' with version 2...
  345. PLR => Parsing: Flags...
  346. PLR => Parsing: Info...
  347. PLR => Parsing: Scoring...
  348. PLR => Parsing: ScoringMulti...
  349. PLR => Parsing: HUD...
  350. PLR => Parsing: Variables...
  351. PLR => Parsing: Multiplayer...
  352. PLR => Parsing: Controls...
  353. PLR => Parsing: Settings...
  354. PLR => Loading complete!
  355. CSG => Loading 'Alex.SilentThreatReborn.csg' with version 5...
  356. CSG => Parsing: Flags...
  357. CSG => Parsing: Info...
  358. CSG => Parsing: Missions...
  359. CSG => Parsing: Techroom...
  360. CSG => Parsing: Loadout...
  361. CSG => Parsing: Scoring...
  362. CSG => Parsing: RedAlert...
  363. CSG => Parsing: HUD...
  364. CSG => Parsing: Variables...
  365. CSG => Parsing: Settings...
  366. CSG => Parsing: Controls...
  367. CSG => Parsing: Cutscenes...
  368. CSG => Parsing: Last Missions...
  369. Someone passed an extension to bm_load for file 'GTI.pcx'
  370. CSG => Loading complete!
  371. Substitute main hall 'Krios' not found
  372. Substitute main hall 'Krios' not found
  373. Substitute main hall 'Krios' not found
  374. Substitute main hall 'Krios' not found
  375. Substitute main hall 'Krios' not found
  376. Substitute main hall 'Krios' not found
  377. Substitute main hall 'Krios' not found
  378. Substitute main hall 'Krios' not found
  379. Substitute main hall 'Krios' not found
  380. Substitute main hall 'Krios' not found
  381. Substitute main hall 'Krios' not found
  382. Substitute main hall 'Soyakaze' not found
  383. Substitute main hall 'Soyakaze' not found
  384. Substitute main hall 'Soyakaze' not found
  385. Substitute main hall 'Soyakaze' not found
  386. Substitute main hall 'Soyakaze' not found
  387. Substitute main hall 'Soyakaze' not found
  388. Substitute main hall 'Soyakaze' not found
  389. CSG => Loading 'Alex.SilentThreatReborn.csg' with version 5...
  390. CSG => Parsing: Flags...
  391. CSG => Parsing: Info...
  392. CSG => Parsing: Missions...
  393. CSG => Parsing: Techroom...
  394. CSG => Parsing: Loadout...
  395. CSG => Parsing: Scoring...
  396. CSG => Parsing: RedAlert...
  397. CSG => Parsing: HUD...
  398. CSG => Parsing: Variables...
  399. CSG => Parsing: Settings...
  400. CSG => Parsing: Controls...
  401. CSG => Parsing: Cutscenes...
  402. CSG => Parsing: Last Missions...
  403. Someone passed an extension to bm_load for file 'GTI.pcx'
  404. CSG => Loading complete!
  405. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  406. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  407. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  408. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  409. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  410. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  411. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  412. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  413. Frame 0 too long!!: frametime = 0.304 (0.304)
  414. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  415. Substitute main hall 'Krios' not found
  416. Substitute main hall 'Krios' not found
  417. Substitute main hall 'Krios' not found
  418. Substitute main hall 'Krios' not found
  419. Substitute main hall 'Krios' not found
  420. Substitute main hall 'Krios' not found
  421. Substitute main hall 'Krios' not found
  422. Substitute main hall 'Krios' not found
  423. Substitute main hall 'Krios' not found
  424. Substitute main hall 'Krios' not found
  425. Substitute main hall 'Krios' not found
  426. Substitute main hall 'Soyakaze' not found
  427. Substitute main hall 'Soyakaze' not found
  428. Substitute main hall 'Soyakaze' not found
  429. Substitute main hall 'Soyakaze' not found
  430. Substitute main hall 'Soyakaze' not found
  431. Substitute main hall 'Soyakaze' not found
  432. Substitute main hall 'Soyakaze' not found
  433. CSG => Loading 'Alex.SilentThreatReborn.csg' with version 5...
  434. CSG => Parsing: Flags...
  435. CSG => Parsing: Info...
  436. CSG => Parsing: Missions...
  437. CSG => Parsing: Techroom...
  438. CSG => Parsing: Loadout...
  439. CSG => Parsing: Scoring...
  440. CSG => Parsing: RedAlert...
  441. CSG => Parsing: HUD...
  442. CSG => Parsing: Variables...
  443. CSG => Parsing: Settings...
  444. CSG => Parsing: Controls...
  445. CSG => Parsing: Cutscenes...
  446. CSG => Parsing: Last Missions...
  447. Someone passed an extension to bm_load for file 'GTI.pcx'
  448. CSG => Loading complete!
  449. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  450. =================== STARTING LEVEL LOAD ==================
  451. Reassigning player to squadron Galactic Terran Intelligence
  452. Someone passed an extension to bm_load for file 'GTI.pcx'
  453. ANI 2_Loading with size 824x43 (32.8% wasted)
  454. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  455. Starting model page in...
  456. Beginning level bitmap paging...
  457. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  458. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  459. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  460. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  461. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  462. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  463. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  464. Loading warp model
  465. Loading model 'warp.pof'
  466. Compiling new shader:
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. Shader features:
  470. Lighting
  471. Compiling new shader:
  472. Loading built-in default shader for: main-v.sdr
  473. Loading built-in default shader for: main-f.sdr
  474. Shader features:
  475. Lighting
  476. Fog Effect
  477. Compiling new shader:
  478. Loading built-in default shader for: main-v.sdr
  479. Loading built-in default shader for: main-f.sdr
  480. Shader features:
  481. Lighting
  482. Animated Effects
  483. Compiling new shader:
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Shader features:
  487. Lighting
  488. Fog Effect
  489. Animated Effects
  490. IBX: Found a good IBX to read for 'warp.pof'.
  491. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  492. 300
  493. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  494. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  495. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  496. SHOCKWAVE => Loading default shockwave model...
  497. Loading model 'shockwave.pof'
  498. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  499. Compiling new shader:
  500. Loading built-in default shader for: main-v.sdr
  501. Loading built-in default shader for: main-f.sdr
  502. Shader features:
  503. Lighting
  504. Diffuse Mapping
  505. Glow Mapping
  506. Compiling new shader:
  507. Loading built-in default shader for: main-v.sdr
  508. Loading built-in default shader for: main-f.sdr
  509. Shader features:
  510. Lighting
  511. Fog Effect
  512. Diffuse Mapping
  513. Glow Mapping
  514. Compiling new shader:
  515. Loading built-in default shader for: main-v.sdr
  516. Loading built-in default shader for: main-f.sdr
  517. Shader features:
  518. Lighting
  519. Diffuse Mapping
  520. Glow Mapping
  521. Animated Effects
  522. Compiling new shader:
  523. Loading built-in default shader for: main-v.sdr
  524. Loading built-in default shader for: main-f.sdr
  525. Shader features:
  526. Lighting
  527. Fog Effect
  528. Diffuse Mapping
  529. Glow Mapping
  530. Animated Effects
  531. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  532. IBX: Found a good IBX to read for 'shockwave.pof'.
  533. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  534. SHOCKWAVE => Default model load: SUCCEEDED!!
  535. SHOCKWAVE => Loading default shockwave animation...
  536. SHOCKWAVE => Default animation load: SUCCEEDED!!
  537. MISSION LOAD: 'str03.fs2'
  538. Hmmm... Extension passed to mission_load...
  539. Reassigning player to squadron Galactic Terran Intelligence
  540. Someone passed an extension to bm_load for file 'GTI.pcx'
  541. Using alternate ship type name: Unknown
  542. Using alternate ship type name: Unknown
  543. Using alternate ship type name: Unknown
  544. Using alternate ship type name: Unknown
  545. Using alternate ship type name: Unknown
  546. Using alternate ship type name: Unknown
  547. Using alternate ship type name: Unknown
  548. Using alternate ship type name: Unknown
  549. Using alternate ship type name: Unknown
  550. Using alternate ship type name: Unknown
  551. Using alternate ship type name: Unknown
  552. Using alternate ship type name: Unknown
  553. Someone passed an extension to bm_load for file 'gti.pcx'
  554. Starting mission message count : 209
  555. Ending mission message count : 242
  556. Current soundtrack set to -1 in event_music_reset_choices
  557. Loading model 'fighter05.pof'
  558. Compiling new shader:
  559. Loading built-in default shader for: main-v.sdr
  560. Loading built-in default shader for: main-f.sdr
  561. Shader features:
  562. Lighting
  563. Diffuse Mapping
  564. Compiling new shader:
  565. Loading built-in default shader for: main-v.sdr
  566. Loading built-in default shader for: main-f.sdr
  567. Shader features:
  568. Lighting
  569. Fog Effect
  570. Diffuse Mapping
  571. Compiling new shader:
  572. Loading built-in default shader for: main-v.sdr
  573. Loading built-in default shader for: main-f.sdr
  574. Shader features:
  575. Lighting
  576. Diffuse Mapping
  577. Animated Effects
  578. Compiling new shader:
  579. Loading built-in default shader for: main-v.sdr
  580. Loading built-in default shader for: main-f.sdr
  581. Shader features:
  582. Lighting
  583. Fog Effect
  584. Diffuse Mapping
  585. Animated Effects
  586. IBX: Found a good IBX to read for 'fighter05.pof'.
  587. IBX-DEBUG => POF checksum: 0x805852cc, IBX checksum: 0x25605a84 -- "fighter05.pof"
  588. Submodel 'fighter05c' is detail level 2 of 'fighter05a'
  589. Submodel 'fighter05b' is detail level 1 of 'fighter05a'
  590. Submodel 'fighter05d' is detail level 3 of 'fighter05a'
  591. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  592. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  593. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  594. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  595. Loading model 'fighter01.pof'
  596. Compiling new shader:
  597. Loading built-in default shader for: main-v.sdr
  598. Loading built-in default shader for: main-f.sdr
  599. Shader features:
  600. Lighting
  601. Diffuse Mapping
  602. Glow Mapping
  603. Specular Mapping
  604. Normal Mapping
  605. Environment Mapping
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Fog Effect
  612. Diffuse Mapping
  613. Glow Mapping
  614. Specular Mapping
  615. Normal Mapping
  616. Environment Mapping
  617. Compiling new shader:
  618. Loading built-in default shader for: main-v.sdr
  619. Loading built-in default shader for: main-f.sdr
  620. Shader features:
  621. Lighting
  622. Diffuse Mapping
  623. Glow Mapping
  624. Specular Mapping
  625. Normal Mapping
  626. Environment Mapping
  627. Animated Effects
  628. Compiling new shader:
  629. Loading built-in default shader for: main-v.sdr
  630. Loading built-in default shader for: main-f.sdr
  631. Shader features:
  632. Lighting
  633. Fog Effect
  634. Diffuse Mapping
  635. Glow Mapping
  636. Specular Mapping
  637. Normal Mapping
  638. Environment Mapping
  639. Animated Effects
  640. Compiling new shader:
  641. Loading built-in default shader for: main-v.sdr
  642. Loading built-in default shader for: main-f.sdr
  643. Shader features:
  644. Lighting
  645. Diffuse Mapping
  646. Specular Mapping
  647. Environment Mapping
  648. Compiling new shader:
  649. Loading built-in default shader for: main-v.sdr
  650. Loading built-in default shader for: main-f.sdr
  651. Shader features:
  652. Lighting
  653. Fog Effect
  654. Diffuse Mapping
  655. Specular Mapping
  656. Environment Mapping
  657. Compiling new shader:
  658. Loading built-in default shader for: main-v.sdr
  659. Loading built-in default shader for: main-f.sdr
  660. Shader features:
  661. Lighting
  662. Diffuse Mapping
  663. Specular Mapping
  664. Environment Mapping
  665. Animated Effects
  666. Compiling new shader:
  667. Loading built-in default shader for: main-v.sdr
  668. Loading built-in default shader for: main-f.sdr
  669. Shader features:
  670. Lighting
  671. Fog Effect
  672. Diffuse Mapping
  673. Specular Mapping
  674. Environment Mapping
  675. Animated Effects
  676. IBX: Found a good IBX to read for 'fighter01.pof'.
  677. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  678. Loading model 'Hermes.pof'
  679. IBX: Found a good IBX to read for 'Hermes.pof'.
  680. IBX-DEBUG => POF checksum: 0x27ecb68b, IBX checksum: 0xf3306894 -- "Hermes.pof"
  681. Allocating space for at least 1 new ship subsystems ... a total of 200 is now available (1 in-use).
  682. Loading model 'capital01.pof'
  683. Compiling new shader:
  684. Loading built-in default shader for: main-v.sdr
  685. Loading built-in default shader for: main-f.sdr
  686. Shader features:
  687. Lighting
  688. Diffuse Mapping
  689. Specular Mapping
  690. Normal Mapping
  691. Environment Mapping
  692. Compiling new shader:
  693. Loading built-in default shader for: main-v.sdr
  694. Loading built-in default shader for: main-f.sdr
  695. Shader features:
  696. Lighting
  697. Fog Effect
  698. Diffuse Mapping
  699. Specular Mapping
  700. Normal Mapping
  701. Environment Mapping
  702. Compiling new shader:
  703. Loading built-in default shader for: main-v.sdr
  704. Loading built-in default shader for: main-f.sdr
  705. Shader features:
  706. Lighting
  707. Diffuse Mapping
  708. Specular Mapping
  709. Normal Mapping
  710. Environment Mapping
  711. Animated Effects
  712. Compiling new shader:
  713. Loading built-in default shader for: main-v.sdr
  714. Loading built-in default shader for: main-f.sdr
  715. Shader features:
  716. Lighting
  717. Fog Effect
  718. Diffuse Mapping
  719. Specular Mapping
  720. Normal Mapping
  721. Environment Mapping
  722. Animated Effects
  723. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
  724. IBX: Found a good IBX to read for 'capital01.pof'.
  725. IBX-DEBUG => POF checksum: 0xe7f08675, IBX checksum: 0x7dc1ec68 -- "capital01.pof"
  726. Submodel 'turret01b' is detail level 1 of 'turret01a'
  727. Submodel 'turret01c' is detail level 2 of 'turret01a'
  728. Submodel 'turret02b' is detail level 1 of 'turret02a'
  729. Submodel 'turret02c' is detail level 2 of 'turret02a'
  730. Submodel 'turret03b' is detail level 1 of 'turret03a'
  731. Submodel 'turret03c' is detail level 2 of 'turret03a'
  732. Submodel 'turret04b' is detail level 1 of 'turret04a'
  733. Submodel 'turret04c' is detail level 2 of 'turret04a'
  734. Submodel 'turret05b' is detail level 1 of 'turret05a'
  735. Submodel 'turret05c' is detail level 2 of 'turret05a'
  736. Loading model 'fighter13.pof'
  737. Compiling new shader:
  738. Loading built-in default shader for: main-v.sdr
  739. Loading built-in default shader for: main-f.sdr
  740. Shader features:
  741. Lighting
  742. Diffuse Mapping
  743. Glow Mapping
  744. Specular Mapping
  745. Environment Mapping
  746. Compiling new shader:
  747. Loading built-in default shader for: main-v.sdr
  748. Loading built-in default shader for: main-f.sdr
  749. Shader features:
  750. Lighting
  751. Fog Effect
  752. Diffuse Mapping
  753. Glow Mapping
  754. Specular Mapping
  755. Environment Mapping
  756. Compiling new shader:
  757. Loading built-in default shader for: main-v.sdr
  758. Loading built-in default shader for: main-f.sdr
  759. Shader features:
  760. Lighting
  761. Diffuse Mapping
  762. Glow Mapping
  763. Specular Mapping
  764. Environment Mapping
  765. Animated Effects
  766. Compiling new shader:
  767. Loading built-in default shader for: main-v.sdr
  768. Loading built-in default shader for: main-f.sdr
  769. Shader features:
  770. Lighting
  771. Fog Effect
  772. Diffuse Mapping
  773. Glow Mapping
  774. Specular Mapping
  775. Environment Mapping
  776. Animated Effects
  777. IBX: Found a good IBX to read for 'fighter13.pof'.
  778. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  779. Loading model 'fighter04.pof'
  780. IBX: Found a good IBX to read for 'fighter04.pof'.
  781. IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0xc2f9d342 -- "fighter04.pof"
  782. Submodel 'fighter04b-hull' is detail level 1 of 'fighter04a-hull'
  783. Submodel 'fighter04c-hull' is detail level 2 of 'fighter04a-hull'
  784. Submodel 'fighter04d-hull' is detail level 3 of 'fighter04a-hull'
  785. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  786. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  787. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  788. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  789. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  790. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  791. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  792. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  793. Loading model 'fighter12.pof'
  794. IBX: Found a good IBX to read for 'fighter12.pof'.
  795. IBX-DEBUG => POF checksum: 0x91f37ea6, IBX checksum: 0x0b5e6861 -- "fighter12.pof"
  796. Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
  797. Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
  798. Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
  799. Loading model 'Manticore.pof'
  800. IBX: Found a good IBX to read for 'Manticore.pof'.
  801. IBX-DEBUG => POF checksum: 0xe88e12d4, IBX checksum: 0xe8ad197b -- "Manticore.pof"
  802. Loading model 'Basilisk.pof'
  803. IBX: Found a good IBX to read for 'Basilisk.pof'.
  804. IBX-DEBUG => POF checksum: 0xb4385266, IBX checksum: 0x2c167fbb -- "Basilisk.pof"
  805. Loading model 'Dragon.pof'
  806. IBX: Found a good IBX to read for 'Dragon.pof'.
  807. IBX-DEBUG => POF checksum: 0x067ce075, IBX checksum: 0x5129ad1d -- "Dragon.pof"
  808. Loading model 'bomber03.pof'
  809. IBX: Found a good IBX to read for 'bomber03.pof'.
  810. IBX-DEBUG => POF checksum: 0x4138ab68, IBX checksum: 0xf2eeb763 -- "bomber03.pof"
  811. Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
  812. Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
  813. Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
  814. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  815. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  816. Loading model 'Nephilim.pof'
  817. IBX: Found a good IBX to read for 'Nephilim.pof'.
  818. IBX-DEBUG => POF checksum: 0x6602fd00, IBX checksum: 0x163c56e7 -- "Nephilim.pof"
  819. OpenGL: Created 512x512 FBO!
  820. Loading model 'starfield.pof'
  821. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  822. IBX: Found a good IBX to read for 'starfield.pof'.
  823. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  824. =================== STARTING LEVEL DATA LOAD ==================
  825. Loading model 'support01.pof'
  826. IBX: Found a good IBX to read for 'support01.pof'.
  827. IBX-DEBUG => POF checksum: 0xa84ed470, IBX checksum: 0x4d88faa3 -- "support01.pof"
  828. Submodel 'support01b' is detail level 1 of 'support01a'
  829. Submodel 'support01c' is detail level 2 of 'support01a'
  830. Submodel 'support01d' is detail level 3 of 'support01a'
  831. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  832. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  833. Loading model 'support02.pof'
  834. IBX: Found a good IBX to read for 'support02.pof'.
  835. IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0xc5d3d03b -- "support02.pof"
  836. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  837. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  838. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  839. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  840. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  841. Allocating space for at least 369 new ship subsystems ... a total of 600 is now available (32 in-use).
  842. About to page in ships!
  843. ANI shield-f01 with size 112x93 (27.3% wasted)
  844. ANI shield-f04 with size 112x93 (27.3% wasted)
  845. ANI shield-f05 with size 112x93 (27.3% wasted)
  846. ANI shield-f13 with size 112x93 (27.3% wasted)
  847. ANI shield-f03 with size 112x93 (27.3% wasted)
  848. ANI shield-f10 with size 112x93 (27.3% wasted)
  849. ANI shield-f11 with size 112x93 (27.3% wasted)
  850. ANI shield-f12 with size 112x93 (27.3% wasted)
  851. ANI shield-b03 with size 112x93 (27.3% wasted)
  852. ANI shield-b08 with size 112x93 (27.3% wasted)
  853. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  854. Loading model 'MX-50.pof'
  855. IBX: Found a good IBX to read for 'MX-50.pof'.
  856. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
  857. Loading model 'Fury.pof'
  858. IBX: Found a good IBX to read for 'Fury.pof'.
  859. IBX-DEBUG => POF checksum: 0x4450c505, IBX checksum: 0xcc450bf9 -- "Fury.pof"
  860. Loading model 'Interceptor.pof'
  861. IBX: Found a good IBX to read for 'Interceptor.pof'.
  862. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  863. Loading model 'Hornet.pof'
  864. IBX: Found a good IBX to read for 'Hornet.pof'.
  865. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "Hornet.pof"
  866. Loading model 'Phoenix.pof'
  867. IBX: Found a good IBX to read for 'Phoenix.pof'.
  868. IBX-DEBUG => POF checksum: 0xa16e669f, IBX checksum: 0x3f7e4b97 -- "Phoenix.pof"
  869. Loading model 'S_Hornet.pof'
  870. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  871. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  872. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  873. Loading model 'Synaptic.pof'
  874. IBX: Found a good IBX to read for 'Synaptic.pof'.
  875. IBX-DEBUG => POF checksum: 0xfaa52644, IBX checksum: 0x4e37c13f -- "Synaptic.pof"
  876. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
  877. Loading model 'Tsunami.pof'
  878. IBX: Found a good IBX to read for 'Tsunami.pof'.
  879. IBX-DEBUG => POF checksum: 0x80da58b6, IBX checksum: 0xe8167fc9 -- "Tsunami.pof"
  880. Loading model 'Harbinger.pof'
  881. IBX: Found a good IBX to read for 'Harbinger.pof'.
  882. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "Harbinger.pof"
  883. Loading model 'cmeasure01.pof'
  884. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  885. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  886. Loading model 'ShivanCM.pof'
  887. IBX: Found a good IBX to read for 'ShivanCM.pof'.
  888. IBX-DEBUG => POF checksum: 0xf84d4220, IBX checksum: 0xb7ac33fd -- "ShivanCM.pof"
  889. Loading model 'VasudanCM.pof'
  890. IBX: Found a good IBX to read for 'VasudanCM.pof'.
  891. IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
  892. Loading model 'S_Rockeye.pof'
  893. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  894. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  895. Loading model 'S_Harpoon.pof'
  896. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  897. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  898. Loading model 'S_Trebuchet.pof'
  899. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  900. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  901. Loading model 'ShivanCluster.pof'
  902. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  903. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  904. Loading model 'debris01.pof'
  905. IBX: Found a good IBX to read for 'debris01.pof'.
  906. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  907. Loading model 'debris02.pof'
  908. IBX: Found a good IBX to read for 'debris02.pof'.
  909. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  910. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  911. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  912. Paging in mission messages
  913. Stopping model page in...
  914. ANI support1.ani with size 108x24 (25.0% wasted)
  915. ANI damage1.ani with size 148x25 (21.9% wasted)
  916. ANI wingman1.ani with size 71x53 (17.2% wasted)
  917. ANI wingman2.ani with size 35x53 (17.2% wasted)
  918. ANI wingman3.ani with size 14x53 (17.2% wasted)
  919. ANI toggle1.ani with size 57x20 (37.5% wasted)
  920. ANI head1.ani with size 164x132 (48.4% wasted)
  921. ANI weapons1.ani with size 126x20 (37.5% wasted)
  922. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  923. ANI objective1.ani with size 149x21 (34.4% wasted)
  924. ANI netlag1.ani with size 29x30 (6.3% wasted)
  925. ANI targhit1.ani with size 31x21 (34.4% wasted)
  926. ANI time1.ani with size 47x23 (28.1% wasted)
  927. ANI targetview1.ani with size 137x156 (39.1% wasted)
  928. ANI targetview2.ani with size 4x96 (25.0% wasted)
  929. ANI targetview3.ani with size 7x20 (37.5% wasted)
  930. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  931. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  932. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  933. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  934. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  935. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  936. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  937. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  938. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  939. ANI energy1.ani with size 12x41 (35.9% wasted)
  940. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  941. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  942. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  943. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  944. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  945. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  946. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  947. ANI shield-f04.ani with size 112x93 (27.3% wasted)
  948. ANI shield-f05.ani with size 112x93 (27.3% wasted)
  949. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  950. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  951. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  952. ANI shield-f11.ani with size 112x93 (27.3% wasted)
  953. ANI shield-f12.ani with size 112x93 (27.3% wasted)
  954. ANI shield-b03.ani with size 112x93 (27.3% wasted)
  955. ANI shield-b08.ani with size 112x93 (27.3% wasted)
  956. User bitmap 'TMP512x512+8'
  957. User bitmap 'TMP512x512+8'
  958. User bitmap 'TMP256x256+8'
  959. Bmpman: 1588/4750 bitmap slots in use.
  960. Ending level bitmap paging...
  961. =================== ENDING LOAD ================
  962. Real count = 530, Estimated count = 425
  963. ================================================
  964. SCRIPTING: Starting flashy deaths script loading
  965.  
  966. Class: gtf ulysses
  967. DRM: 0.25
  968. DE: 3
  969. DM: 1
  970.  
  971. Class: gtf hercules
  972. DRM: 0.25
  973. DE: 3
  974. DM: 1
  975.  
  976. Class: gtf hercules mark ii
  977. DRM: 0.25
  978. DE: 3
  979. DM: 1
  980.  
  981. Class: gtf ares
  982. DRM: 0.25
  983. DE: 3
  984. DM: 1
  985.  
  986. Class: gtf erinyes
  987. DRM: 0.25
  988. DE: 3
  989. DM: 1
  990.  
  991. Class: gtf loki
  992. DRM: 0.25
  993. DE: 3
  994. DM: 1
  995.  
  996. Class: gtf pegasus
  997. DRM: 0.25
  998. DE: 3
  999. DM: 1
  1000.  
  1001. Class: gtf perseus
  1002. DRM: 0.25
  1003. DE: 3
  1004. DM: 1
  1005.  
  1006. Class: gtf myrmidon
  1007. DRM: 0.25
  1008. DE: 3
  1009. DM: 1
  1010.  
  1011. Class: sf mara (terrans)
  1012. DRM: 0.25
  1013. DE: 3
  1014. DM: 1
  1015.  
  1016. Class: gtb artemis
  1017. DRM: 0.25
  1018. DE: 3
  1019. DM: 1
  1020.  
  1021. Class: gtb artemis d.h.
  1022. DRM: 0.25
  1023. DE: 3
  1024. DM: 1
  1025.  
  1026. Class: gtb medusa
  1027. DRM: 0.25
  1028. DE: 3
  1029. DM: 1
  1030.  
  1031. Class: gtb ursa
  1032. DRM: 0.25
  1033. DE: 3
  1034. DM: 1
  1035.  
  1036. Class: gtb zeus
  1037. DRM: 0.25
  1038. DE: 3
  1039. DM: 1
  1040.  
  1041. Class: gtb boanerges
  1042. DRM: 0.25
  1043. DE: 3
  1044. DM: 1
  1045.  
  1046. Class: gtdr amazon
  1047. DRM: 0.25
  1048. DE: 3
  1049. DM: 1
  1050.  
  1051. Class: gtdr amazon advanced
  1052. DRM: 0.25
  1053. DE: 3
  1054. DM: 1
  1055. FRM: 1
  1056. FE: 6
  1057. BE: 0.45
  1058. BEDu: 5000
  1059. BEDM: 2.5
  1060.  
  1061. Class: gts hygeia
  1062. DRM: 0.25
  1063. DE: 3
  1064. DM: 1
  1065. FRM: 1
  1066. FE: 6
  1067.  
  1068. Class: gtfr triton
  1069. DRM: 0.25
  1070. DE: 3
  1071. DM: 1
  1072. FRM: 1
  1073. FE: 6
  1074. BE: 0.45
  1075. BEDu: 5000
  1076. BEDM: 2.5
  1077.  
  1078. Class: tc-tri
  1079. DRM: 0.25
  1080. DE: 3
  1081. DM: 1
  1082. FRM: 1
  1083. FE: 6
  1084. BE: 0.4
  1085. BEDu: 4000
  1086. BEDM: 2.5
  1087.  
  1088. Class: gtfr poseidon
  1089. DRM: 0.25
  1090. DE: 3
  1091. DM: 1
  1092. FRM: 1
  1093. FE: 6
  1094.  
  1095. Class: tc 2
  1096. DRM: 0.25
  1097. DE: 3
  1098. DM: 1
  1099.  
  1100. Class: tsc 2
  1101. DRM: 0.25
  1102. DE: 3
  1103. DM: 1
  1104.  
  1105. Class: tac 1
  1106. DRM: 0.25
  1107. DE: 3
  1108. DM: 1
  1109.  
  1110. Class: ttc 1
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 1
  1114.  
  1115. Class: gtc fenris
  1116. DRM: 0.25
  1117. DE: 3
  1118. DM: 1
  1119. FRM: 2
  1120. FE: 6
  1121. BE: 0.6
  1122. BEDu: 8000
  1123. BEDM: 2.5
  1124.  
  1125. Class: gtm hippocrates
  1126. DRM: 0.25
  1127. DE: 3
  1128. DM: 1
  1129. FRM: 1
  1130. FE: 6
  1131. BE: 0.6
  1132. BEDu: 8000
  1133. BEDM: 2.5
  1134.  
  1135. Class: gtc leviathan
  1136. DRM: 0.25
  1137. DE: 3
  1138. DM: 1
  1139. FRM: 2
  1140. FE: 6
  1141. BE: 0.6
  1142. BEDu: 8000
  1143. BEDM: 2.5
  1144.  
  1145. Class: gtsc faustus
  1146. DRM: 0.25
  1147. DE: 3
  1148. DM: 1
  1149. FRM: 1
  1150. FE: 6
  1151. BE: 0.6
  1152. BEDu: 8000
  1153. BEDM: 2.5
  1154.  
  1155. Class: gtg zephyrus
  1156. DRM: 0.25
  1157. DE: 3
  1158. DM: 1
  1159. FRM: 1
  1160. FE: 6
  1161. BE: 0.55
  1162. BEDu: 7000
  1163. BEDM: 2.5
  1164.  
  1165. Class: gta charybdis
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169. FRM: 1
  1170. FE: 6
  1171. BE: 0.5
  1172. BEDu: 6000
  1173. BEDM: 2.5
  1174.  
  1175. Class: gtd orion
  1176. DRM: 0.25
  1177. DE: 3
  1178. DM: 1
  1179. FRM: 2
  1180. FE: 6
  1181. BE: 0.7
  1182. BEDu: 10000
  1183. BEDM: 2.5
  1184.  
  1185. Class: gtd hecate
  1186. DRM: 0.25
  1187. DE: 3
  1188. DM: 1
  1189. FRM: 2
  1190. FE: 6
  1191. BE: 0.7
  1192. BEDu: 10000
  1193. BEDM: 2.5
  1194.  
  1195. Class: gtd orion#2 (bastion)
  1196. DRM: 0.25
  1197. DE: 3
  1198. DM: 1
  1199. FRM: 2
  1200. FE: 6
  1201. BE: 0.7
  1202. BEDu: 10000
  1203. BEDM: 2.5
  1204.  
  1205. Class: gtd hades
  1206. DRM: 0.25
  1207. DE: 3
  1208. DM: 1
  1209. FRM: 2
  1210. FE: 6
  1211. BE: 0.7
  1212. BEDu: 10000
  1213. BEDM: 2.5
  1214.  
  1215. Class: gti arcadia
  1216. DRM: 0.25
  1217. DE: 3
  1218. DM: 1
  1219. FRM: 2
  1220. FE: 6
  1221. BE: 0.7
  1222. BEDu: 10000
  1223. BEDM: 2.5
  1224.  
  1225. Class: gtva colossus
  1226. DRM: 0.25
  1227. DE: 3
  1228. DM: 1
  1229. FRM: 5
  1230. FE: 6
  1231. BE: 0.75
  1232. BEDu: 11000
  1233. BEDM: 2.5
  1234.  
  1235. Class: gtcv deimos
  1236. DRM: 0.25
  1237. DE: 3
  1238. DM: 1
  1239. FRM: 2
  1240. FE: 6
  1241. BE: 0.65
  1242. BEDu: 9000
  1243. BEDM: 2.5
  1244.  
  1245. Class: gtc aeolus
  1246. DRM: 0.25
  1247. DE: 3
  1248. DM: 1
  1249. FRM: 2
  1250. FE: 6
  1251. BE: 0.6
  1252. BEDu: 8000
  1253. BEDM: 2.5
  1254.  
  1255. Class: ntf iceni
  1256. DRM: 0.25
  1257. DE: 3
  1258. DM: 1
  1259. FRM: 2
  1260. FE: 6
  1261. BE: 0.65
  1262. BEDu: 9000
  1263. BEDM: 2.5
  1264.  
  1265. Class: ntf boadicea
  1266. DRM: 0.25
  1267. DE: 3
  1268. DM: 1
  1269. FRM: 2
  1270. FE: 6
  1271. BE: 0.6
  1272. BEDu: 8000
  1273. BEDM: 2.5
  1274.  
  1275. Class: gtt elysium
  1276. DRM: 0.25
  1277. DE: 3
  1278. DM: 1
  1279.  
  1280. Class: gtt argo
  1281. DRM: 0.25
  1282. DE: 3
  1283. DM: 1
  1284. FRM: 1
  1285. FE: 6
  1286. BE: 0.4
  1287. BEDu: 4000
  1288. BEDM: 2.5
  1289.  
  1290. Class: gti ganymede
  1291. DRM: 0.25
  1292. DE: 3
  1293. DM: 1
  1294. FRM: 2
  1295. FE: 6
  1296. BE: 0.7
  1297. BEDu: 10000
  1298. BEDM: 2.5
  1299.  
  1300. Class: knossos
  1301. DRM: 0.25
  1302. DE: 3
  1303. DM: 1
  1304. FRM: 5
  1305. FE: 6
  1306. BE: 0.8
  1307. BEDu: 12000
  1308. BEDM: 2.5
  1309.  
  1310. Class: gtsg watchdog
  1311. DRM: 0.25
  1312. DE: 3
  1313. DM: 1
  1314.  
  1315. Class: gtsg cerberus
  1316. DRM: 0.25
  1317. DE: 3
  1318. DM: 1
  1319.  
  1320. Class: gtsg alastor
  1321. DRM: 0.25
  1322. DE: 3
  1323. DM: 1
  1324.  
  1325. Class: gtep hermes
  1326. DRM: 0.25
  1327. DE: 3
  1328. DM: 1
  1329.  
  1330. Class: tc-meson bomb
  1331. FRM: 4
  1332. FE: 6
  1333. BE: 0.8
  1334. BEDu: 10000
  1335. BEDM: 10
  1336.  
  1337. Class: gtsg mjolnir
  1338. DRM: 0.25
  1339. DE: 3
  1340. DM: 1
  1341. FRM: 2
  1342. FE: 6
  1343. BE: 0.6
  1344. BEDu: 8000
  1345. BEDM: 2.5
  1346.  
  1347. Class: gtsg mjolnir#home
  1348. DRM: 0.25
  1349. DE: 3
  1350. DM: 1
  1351. FRM: 2
  1352. FE: 6
  1353. BE: 0.6
  1354. BEDu: 8000
  1355. BEDM: 2.5
  1356.  
  1357. Class: gvf seth
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 1
  1361.  
  1362. Class: gvf horus
  1363. DRM: 0.25
  1364. DE: 3
  1365. DM: 1
  1366.  
  1367. Class: gvf thoth
  1368. DRM: 0.25
  1369. DE: 3
  1370. DM: 1
  1371.  
  1372. Class: gvf serapis
  1373. DRM: 0.25
  1374. DE: 3
  1375. DM: 1
  1376.  
  1377. Class: gvf tauret
  1378. DRM: 0.25
  1379. DE: 3
  1380. DM: 1
  1381.  
  1382. Class: gvb sekhmet
  1383. DRM: 0.25
  1384. DE: 3
  1385. DM: 1
  1386.  
  1387. Class: gvb osiris
  1388. DRM: 0.25
  1389. DE: 3
  1390. DM: 1
  1391.  
  1392. Class: gvb bakha
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396.  
  1397. Class: gvf ptah
  1398. DRM: 0.25
  1399. DE: 3
  1400. DM: 1
  1401.  
  1402. Class: gvs nephthys
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406. FRM: 1
  1407. FE: 6
  1408.  
  1409. Class: gvt isis
  1410. DRM: 0.25
  1411. DE: 3
  1412. DM: 1
  1413.  
  1414. Class: pvfr ma'at
  1415. DRM: 0.25
  1416. DE: 3
  1417. DM: 1
  1418. FRM: 1
  1419. FE: 6
  1420.  
  1421. Class: gvfr bes
  1422. DRM: 0.25
  1423. DE: 3
  1424. DM: 1
  1425. FRM: 1
  1426. FE: 6
  1427.  
  1428. Class: vac 5
  1429. DRM: 0.25
  1430. DE: 3
  1431. DM: 1
  1432.  
  1433. Class: vac 4
  1434. DRM: 0.25
  1435. DE: 3
  1436. DM: 1
  1437.  
  1438. Class: gvfr satis
  1439. DRM: 0.25
  1440. DE: 3
  1441. DM: 1
  1442. FRM: 1
  1443. FE: 6
  1444. BE: 0.45
  1445. BEDu: 5000
  1446. BEDM: 2.5
  1447.  
  1448. Class: gvg anuket
  1449. DRM: 0.25
  1450. DE: 3
  1451. DM: 1
  1452. FRM: 1
  1453. FE: 6
  1454. BE: 0.55
  1455. BEDu: 7000
  1456. BEDM: 2.5
  1457.  
  1458. Class: gvc aten
  1459. DRM: 0.25
  1460. DE: 3
  1461. DM: 1
  1462. FRM: 2
  1463. FE: 6
  1464. BE: 0.6
  1465. BEDu: 8000
  1466. BEDM: 2.5
  1467.  
  1468. Class: gvc mentu
  1469. DRM: 0.25
  1470. DE: 3
  1471. DM: 1
  1472. FRM: 2
  1473. FE: 6
  1474. BE: 0.6
  1475. BEDu: 8000
  1476. BEDM: 2.5
  1477.  
  1478. Class: gvcv sobek
  1479. DRM: 0.25
  1480. DE: 3
  1481. DM: 1
  1482. FRM: 2
  1483. FE: 6
  1484. BE: 0.65
  1485. BEDu: 9000
  1486. BEDM: 2.5
  1487.  
  1488. Class: gvd typhon
  1489. DRM: 0.25
  1490. DE: 3
  1491. DM: 1
  1492. FRM: 2
  1493. FE: 6
  1494. BE: 0.7
  1495. BEDu: 10000
  1496. BEDM: 2.5
  1497.  
  1498. Class: gvsg ankh
  1499. DRM: 0.25
  1500. DE: 3
  1501. DM: 1
  1502.  
  1503. Class: gvsg edjo
  1504. DRM: 0.25
  1505. DE: 3
  1506. DM: 1
  1507.  
  1508. Class: gvep ra
  1509. DRM: 0.25
  1510. DE: 3
  1511. DM: 1
  1512.  
  1513. Class: gva setekh
  1514. DRM: 0.25
  1515. DE: 3
  1516. DM: 1
  1517. FRM: 1
  1518. FE: 6
  1519. BE: 0.5
  1520. BEDu: 6000
  1521. BEDM: 2.5
  1522.  
  1523. Class: gvd hatshepsut
  1524. DRM: 0.25
  1525. DE: 3
  1526. DM: 1
  1527. FRM: 2
  1528. FE: 6
  1529. BE: 0.7
  1530. BEDu: 10000
  1531. BEDM: 2.5
  1532.  
  1533. Class: sf dragon
  1534. DRM: 0.25
  1535. DE: 3
  1536. DM: 1
  1537.  
  1538. Class: sf basilisk
  1539. DRM: 0.25
  1540. DE: 3
  1541. DM: 1
  1542.  
  1543. Class: sf manticore
  1544. DRM: 0.25
  1545. DE: 3
  1546. DM: 1
  1547.  
  1548. Class: sf aeshma
  1549. DRM: 0.25
  1550. DE: 3
  1551. DM: 1
  1552.  
  1553. Class: sf mara
  1554. DRM: 0.25
  1555. DE: 3
  1556. DM: 1
  1557.  
  1558. Class: sf astaroth
  1559. DRM: 0.25
  1560. DE: 3
  1561. DM: 1
  1562.  
  1563. Class: sb nephilim
  1564. DRM: 0.25
  1565. DE: 3
  1566. DM: 1
  1567.  
  1568. Class: sb taurvi
  1569. DRM: 0.25
  1570. DE: 3
  1571. DM: 1
  1572.  
  1573. Class: sb nahema
  1574. DRM: 0.25
  1575. DE: 3
  1576. DM: 1
  1577.  
  1578. Class: sb seraphim
  1579. DRM: 0.25
  1580. DE: 3
  1581. DM: 1
  1582.  
  1583. Class: st azrael
  1584. DRM: 0.25
  1585. DE: 3
  1586. DM: 1
  1587.  
  1588. Class: sfr dis
  1589. DRM: 0.25
  1590. DE: 3
  1591. DM: 1
  1592. FRM: 1
  1593. FE: 6
  1594. BE: 0.45
  1595. BEDu: 5000
  1596. BEDM: 2.5
  1597.  
  1598. Class: sac 3
  1599. DRM: 0.25
  1600. DE: 3
  1601. DM: 1
  1602. FRM: 1
  1603. FE: 6
  1604. BE: 0.4
  1605. BEDu: 4000
  1606. BEDM: 2.5
  1607.  
  1608. Class: sfr mephisto
  1609. DRM: 0.25
  1610. DE: 3
  1611. DM: 1
  1612. FRM: 1
  1613. FE: 6
  1614.  
  1615. Class: sc 5
  1616. DRM: 0.25
  1617. DE: 3
  1618. DM: 1
  1619.  
  1620. Class: sfr asmodeus
  1621. DRM: 0.25
  1622. DE: 3
  1623. DM: 1
  1624. FRM: 1
  1625. FE: 6
  1626. BE: 0.45
  1627. BEDu: 5000
  1628. BEDM: 2.5
  1629.  
  1630. Class: sac 2
  1631. DRM: 0.25
  1632. DE: 3
  1633. DM: 1
  1634.  
  1635. Class: sc lilith
  1636. DRM: 0.25
  1637. DE: 3
  1638. DM: 1
  1639. FRM: 2
  1640. FE: 6
  1641. BE: 0.6
  1642. BEDu: 8000
  1643. BEDM: 2.5
  1644.  
  1645. Class: sc rakshasa
  1646. DRM: 0.25
  1647. DE: 3
  1648. DM: 1
  1649. FRM: 2
  1650. FE: 6
  1651. BE: 0.6
  1652. BEDu: 8000
  1653. BEDM: 2.5
  1654.  
  1655. Class: sd demon
  1656. DRM: 0.25
  1657. DE: 3
  1658. DM: 1
  1659. FRM: 2
  1660. FE: 6
  1661. BE: 0.7
  1662. BEDu: 10000
  1663. BEDM: 2.5
  1664.  
  1665. Class: sd ravana
  1666. DRM: 0.25
  1667. DE: 3
  1668. DM: 1
  1669. FRM: 2
  1670. FE: 6
  1671. BE: 0.7
  1672. BEDu: 10000
  1673. BEDM: 2.5
  1674.  
  1675. Class: sd lucifer
  1676. DRM: 0.25
  1677. DE: 3
  1678. DM: 1
  1679. FRM: 2
  1680. FE: 6
  1681. BE: 0.7
  1682. BEDu: 10000
  1683. BEDM: 2.5
  1684.  
  1685. Class: ssg trident
  1686. DRM: 0.25
  1687. DE: 3
  1688. DM: 1
  1689.  
  1690. Class: ssg belial
  1691. DRM: 0.25
  1692. DE: 3
  1693. DM: 1
  1694.  
  1695. Class: ssg rahu
  1696. DRM: 0.25
  1697. DE: 3
  1698. DM: 1
  1699. FRM: 1
  1700. FE: 6
  1701. BE: 0.55
  1702. BEDu: 7000
  1703. BEDM: 2.5
  1704.  
  1705. Class: scv moloch
  1706. DRM: 0.25
  1707. DE: 3
  1708. DM: 1
  1709. FRM: 2
  1710. FE: 6
  1711. BE: 0.65
  1712. BEDu: 9000
  1713. BEDM: 2.5
  1714.  
  1715. Class: sj sathanas
  1716. DRM: 0.25
  1717. DE: 3
  1718. DM: 1
  1719. FRM: 5
  1720. FE: 6
  1721. BE: 0.75
  1722. BEDu: 11000
  1723. BEDM: 2.5
  1724.  
  1725. Class: shivan comm node
  1726. DRM: 0.25
  1727. DE: 3
  1728. DM: 1
  1729. FRM: 1
  1730. FE: 6
  1731. BE: 0.65
  1732. BEDu: 9000
  1733. BEDM: 2.5
  1734.  
  1735. Class: sred
  1736. BEI: 0.2
  1737. BEDu: 200
  1738. BEDi: 100
  1739.  
  1740. Class: lred
  1741. BEI: 0.2
  1742. BEDu: 600
  1743. BEDi: 300
  1744.  
  1745. Class: bfred
  1746. BEI: 0.2
  1747. BEDu: 2100
  1748. BEDi: 1050
  1749.  
  1750. Class: terslash
  1751. BEI: 0.2
  1752. BEDu: 350
  1753. BEDi: 175
  1754.  
  1755. Class: lterslash
  1756. BEI: 0.2
  1757. BEDu: 150
  1758. BEDi: 75
  1759.  
  1760. Class: bfgreen
  1761. BEI: 0.2
  1762. BEDu: 1900
  1763. BEDi: 950
  1764.  
  1765. Class: lrbgreen
  1766. BEI: 0.2
  1767. BEDu: 1900
  1768. BEDi: 950
  1769.  
  1770. Class: bgreen
  1771. BEI: 0.2
  1772. BEDu: 1200
  1773. BEDi: 650
  1774.  
  1775. Class: sgreen
  1776. BEI: 0.2
  1777. BEDu: 210
  1778. BEDi: 105
  1779.  
  1780. Class: svas
  1781. BEI: 0.2
  1782. BEDu: 350
  1783. BEDi: 175
  1784.  
  1785. Class: bvas
  1786. BEI: 0.2
  1787. BEDu: 1100
  1788. BEDi: 550
  1789.  
  1790. Class: vslash
  1791. BEI: 0.2
  1792. BEDu: 750
  1793. BEDi: 375
  1794.  
  1795. Class: green beam
  1796. BEI: 0.2
  1797. BEDu: 200
  1798. BEDi: 100
  1799.  
  1800. Class: mjolnirbeam
  1801. BEI: 0.2
  1802. BEDu: 750
  1803. BEDi: 375
  1804.  
  1805. Class: mjolnirbeam#home
  1806. BEI: 0.2
  1807. BEDu: 400
  1808. BEDi: 200
  1809.  
  1810. Class: cyclops
  1811. FR: 100
  1812. FE: 6
  1813. BEI: 0.6
  1814. BEDu: 2000
  1815. BEDi: 1000
  1816.  
  1817. Class: cyclops#short
  1818. FR: 100
  1819. FE: 6
  1820. BEI: 0.6
  1821. BEDu: 2000
  1822. BEDi: 1000
  1823.  
  1824. Class: rebel bomb
  1825. FR: 100
  1826. FE: 6
  1827. BEI: 0.6
  1828. BEDu: 400
  1829. BEDi: 200
  1830.  
  1831. Class: helios
  1832. FR: 100
  1833. FE: 6
  1834. BEI: 0.6
  1835. BEDu: 6800
  1836. BEDi: 3400
  1837.  
  1838. Class: unknown bomb
  1839. FR: 100
  1840. FE: 6
  1841. BEI: 0.6
  1842. BEDu: 1500
  1843. BEDi: 750
  1844.  
  1845. Class: unknown megabomb
  1846. FR: 100
  1847. FE: 6
  1848. BEI: 0.6
  1849. BEDu: 3200
  1850. BEDi: 1600
  1851.  
  1852. Class: shivan bomb
  1853. FR: 100
  1854. FE: 6
  1855. BEI: 0.6
  1856. BEDu: 2000
  1857. BEDi: 1000
  1858.  
  1859. Class: shivan bomb#short
  1860. FR: 100
  1861. FE: 6
  1862. BEI: 0.6
  1863. BEDu: 2000
  1864. BEDi: 1000
  1865.  
  1866. Class: shivan weak bomb
  1867. FR: 100
  1868. FE: 6
  1869. BEI: 0.6
  1870. BEDu: 400
  1871. BEDi: 200
  1872.  
  1873. Class: shivan megabomb
  1874. FR: 100
  1875. FE: 6
  1876. BEI: 0.6
  1877. BEDu: 6800
  1878. BEDi: 3400
  1879.  
  1880. Class: fusion mortar
  1881. FR: 20
  1882. FE: 6
  1883. BEI: 0.2
  1884. BEDu: 80
  1885. BEDi: 40
  1886.  
  1887. Class: vasudan flux cannon
  1888. FR: 20
  1889. FE: 6
  1890. BEI: 0.4
  1891. BEDu: 500
  1892. BEDi: 250
  1893. MediaVPs: Flaming debris script ACTIVE!
  1894. Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad.
  1895. Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_START_GAME (51)
  1896. Loading model 'fighter06.pof'
  1897. IBX: Found a good IBX to read for 'fighter06.pof'.
  1898. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  1899. ANI icon_disruptor with size 56x24 (25.0% wasted)
  1900. ANI icon_avenger with size 56x24 (25.0% wasted)
  1901. ANI icon_flail with size 56x24 (25.0% wasted)
  1902. ANI icon_prometheus with size 56x24 (25.0% wasted)
  1903. ANI icon_banshee with size 56x24 (25.0% wasted)
  1904. ANI icon_leech with size 56x24 (25.0% wasted)
  1905. Loading model 'newhornet_tech.pof'
  1906. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1907. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1908. Frame 0 too long!!: frametime = 34.981 (34.981)
  1909. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
  1910. Entering game at time = 50.097
  1911. Compiling new shader:
  1912. Loading built-in default shader for: main-v.sdr
  1913. Loading built-in default shader for: main-f.sdr
  1914. Shader features:
  1915. Diffuse Mapping
  1916. ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
  1917. Compiling new shader:
  1918. Loading built-in default shader for: main-v.sdr
  1919. Loading built-in default shader for: main-f.sdr
  1920. Shader features:
  1921. Diffuse Mapping
  1922. Glow Mapping
  1923. ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
  1924. ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
  1925. 1795 frames executed in 30.010 seconds, 59.813 frames per second.
  1926. ANI Head-TP2a.ani with size 160x120 (6.3% wasted)
  1927. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  1928. AUDIOSTR => Warning: Short read detected in ACM decode of 'm4_EARV1.wav.wav'!!
  1929. Warning: Too many triangles in shield hit.
  1930. AUDIOSTR => Warning: Short read detected in ACM decode of 'm4_EARV1.wav.wav'!!
  1931. AUDIOSTR => Warning: Short read detected in ACM decode of 'm4_EARV1.wav.wav'!!
  1932. Warning: Too many triangles in shield hit.
  1933. Warning: Too many triangles in shield hit.
  1934. Warning: Too many triangles in shield hit.
  1935. Warning: Too many triangles in shield hit.
  1936. Warning: Too many triangles in shield hit.
  1937. message 'Repulse here 1' with invalid head. Fix by assigning persona to the message.
  1938. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  1939. Warning: Too many triangles in shield hit.
  1940. Warning: Too many triangles in shield hit.
  1941. Warning: Too many triangles in shield hit.
  1942. Warning: Too many triangles in shield hit.
  1943. Warning: Too many triangles in shield hit.
  1944. Warning: Too many triangles in shield hit.
  1945. Warning: Too many triangles in shield hit.
  1946. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1947. Frame 22170: Could not create debris, no more slots left
  1948. Frame 22170: Could not create debris, no more slots left
  1949. Frame 22170: Could not create debris, no more slots left
  1950. Frame 22170: Could not create debris, no more slots left
  1951. Frame 22170: Could not create debris, no more slots left
  1952. Frame 23128: Could not create debris, no more slots left
  1953. Frame 23128: Could not create debris, no more slots left
  1954. Frame 23128: Could not create debris, no more slots left
  1955. ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
  1956. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  1957. ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:2571
  1958. Int3(): From c:\code\fs2_open_3_7_2_rc5\code\globalincs\windebug.cpp at line 972
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