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  1. //****************************************************************************
  2. //************** DayZ Origins Buildings Config made by Rotzloch **************
  3. //****************************************************************************
  4. DZE_Origins_Building_System = true;
  5. DZE_Use_PlotPole4Life = false;
  6. DZE_Origins_LockUnlock_Distance = 20;
  7. DZE_Origins_Build_Distance = 10;
  8. //In which Box/Container the Player must place their stuff for building the house
  9. DZE_Origins_Container = "WoodCrate_DZ";
  10. DZE_Origins_Build_Tools_Require = ["ItemToolbox","ItemEtool","ItemSledge"];
  11. // Humanity Need for House Levels. Hero/Bandit1 == Small Garage AND Hero/Bandit3 == Large Garage && Stronghold
  12. DZE_Origins_Humanity =
  13. [
  14. ["Hero1",5000],
  15. ["Hero2",12000],
  16. ["Hero3",25000],
  17. ["Bandit1",-5000],
  18. ["Bandit2",-12000],
  19. ["Bandit3",-25000]
  20. ];
  21.  
  22. //What needed for Building Houses
  23. DZE_Origins_House1 = [
  24. ["PartWoodPile",2]
  25. ];
  26. DZE_Origins_House2 = [
  27. ["PartWoodPile",3]
  28. ];
  29. DZE_Origins_House3 = [
  30. ["PartWoodPile",4]
  31. ];
  32. DZE_Origins_SG = [
  33. ["PartWoodPile",5]
  34. ];
  35. DZE_Origins_LG = [
  36. ["PartWoodPile",6]
  37. ];
  38. DZE_Origins_King = [
  39. ["PartWoodPile",7]
  40. ];
  41. DZE_Origins_Stronghold = [
  42. ["PartWoodPile",8]
  43. ];
  44.  
  45. DZE_Origins_NameLookup = [
  46. ["Uroven1DrevenaBudka","Bandits - Wooden Shed (Level 1)"],
  47. ["Uroven2KladaDomek","Bandits - Log House (Level 2)"],
  48. ["Uroven3DrevenyDomek" ,"Bandits - Wooden House (Level 3)"],
  49. ["Uroven1VelkaBudka","Heroes - Large Shed (Level 1)"],
  50. ["Uroven2MalyDomek","Heroes - Small House (Level 2)"],
  51. ["Uroven3VelkyDomek" ,"Heroes - Big House (Level 3)"],
  52. ["kingramida","Pyramid"],
  53. ["velkaGaraz","Large Garage"],
  54. ["malaGaraz" ,"Small Garage"],
  55. ["krepost", "Stronghold"]
  56. ];
  57.  
  58. DZE_Origins_Build_HousesGarages = [
  59. ["H1", ((DZE_Origins_Humanity select 0) select 1), "Heroes - Large Shed (Level 1)","Uroven1VelkaBudka",DZE_Origins_House1],
  60. ["H2", ((DZE_Origins_Humanity select 1) select 1), "Heroes - Small House (Level 2)","Uroven2MalyDomek",DZE_Origins_House2],
  61. ["H3", ((DZE_Origins_Humanity select 2) select 1), "Heroes - Big House (Level 3)","Uroven3VelkyDomek",DZE_Origins_House3],
  62. ["B1", ((DZE_Origins_Humanity select 3) select 1), "Bandits - Wooden Shed (Level 1)","Uroven1DrevenaBudka",DZE_Origins_House1],
  63. ["B2", ((DZE_Origins_Humanity select 4) select 1), "Bandits - Log House (Level 2)","Uroven2KladaDomek",DZE_Origins_House2],
  64. ["B3", ((DZE_Origins_Humanity select 5) select 1), "Bandits - Wooden House (Level 3)","Uroven3DrevenyDomek",DZE_Origins_House3],
  65. ["SGH", ((DZE_Origins_Humanity select 0) select 1), "Small Garage","malaGaraz",DZE_Origins_SG],
  66. ["SGB", ((DZE_Origins_Humanity select 3) select 1), "Small Garage","malaGaraz",DZE_Origins_SG],
  67. ["LGH", ((DZE_Origins_Humanity select 2) select 1), "Large Garage","velkaGaraz",DZE_Origins_LG],
  68. ["LGB", ((DZE_Origins_Humanity select 5) select 1), "Large Garage","velkaGaraz",DZE_Origins_LG],
  69. ["KINGH", ((DZE_Origins_Humanity select 2) select 1), "Pyramid","kingramida",DZE_Origins_King],
  70. ["KINGB", ((DZE_Origins_Humanity select 5) select 1), "Pyramid","kingramida",DZE_Origins_King],
  71. ["SHH", ((DZE_Origins_Humanity select 2) select 1), "Stronghold","krepost",DZE_Origins_Stronghold],
  72. ["SHB", ((DZE_Origins_Humanity select 5) select 1), "Stronghold","krepost",DZE_Origins_Stronghold]
  73. ];
  74.  
  75. DZE_Origins_Houses = ["Uroven1DrevenaBudka","Uroven2KladaDomek","Uroven3DrevenyDomek","Uroven1VelkaBudka","Uroven2MalyDomek","Uroven3VelkyDomek"];
  76. DZE_Origins_Garages= ["malaGaraz","velkaGaraz","kingramida","Uroven3DrevenyDomek","Uroven3VelkyDomek"];
  77. DZE_Origins_Stronghold = ["krepost"];
  78. DZE_Origins_Buildings = DZE_Origins_Houses + DZE_Origins_Garages + DZE_Origins_Stronghold;
  79.  
  80. dayz_updateObjects = dayz_updateObjects + DZE_Origins_Buildings;
  81. diag_log("Origins Base Building Config initialized!");
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