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Jan 17th, 2017
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  1. backend = "glx";
  2. # vsync = "opengl-swc";
  3. # sw-opti = true;
  4. paint-on-overlay = true;
  5. glx-no-stencil = true;
  6. # glx-copy-from-front = false;
  7. # glx-use-copysubbuffermesa = false;
  8. glx-no-rebind-pixmap = false;
  9. # glx-swap-method = "undefined";
  10. # glx-use-gpushader4 = true;
  11. xrender-sync = true;
  12. xrender-sync-fence = true;
  13. unredir-if-possible = true;
  14.  
  15. # Shadow
  16. shadow = false; # Enabled client-side shadows on windows.
  17. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
  18. no-dnd-shadow = true; # Don't draw shadows on DND windows.
  19.  
  20. # Opacity
  21. detect-client-opacity = true;
  22.  
  23. # Fading
  24. fading = true;
  25. no-fading-openclose = true;
  26. no-fading-destroyed-argb = true;
  27.  
  28. # Window type settings
  29. wintypes:
  30. {
  31. tooltip = { shadow = false; };
  32. };
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