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  1. Muk-Alola @ Mago Berry
  2. Ability: Gluttony
  3. Level: 50
  4. EVs: 188 HP / 244 Atk / 44 Def / 20 SpD / 12 Spe
  5. Adamant Nature
  6. - Poison Jab
  7. - Knock Off
  8. - Imprison
  9. - Protect
  10. I love this set. Worst case you seal off opponent protects, best case an opposing Muk running the common set is completely shut down with Psychic terrain up. Luckily it's still not very popular otherwise 12 Speed EVs would be too slow.
  11.  
  12. Tapu Lele @ Choice Scarf
  13. Ability: Psychic Surge
  14. Level: 50
  15. EVs: 12 HP / 172 Def / 136 SpA / 20 SpD / 168 Spe
  16. Modest Nature
  17. IVs: 30 Atk / 30 SpA / 30 Spe
  18. - Moonblast
  19. - Psychic
  20. - Dazzling Gleam
  21. - Hidden Power [Fire]
  22. This is supposed to survive 252+ Muk poison jab and Sash Nihliego sludge bomb 10/16 times from full health. In retrospect more SpA would have been nice.
  23.  
  24. Tapu Koko @ Focus Sash
  25. Ability: Electric Surge
  26. Level: 50
  27. EVs: 4 HP / 252 SpA / 252 Spe
  28. Timid Nature
  29. - Sky Drop
  30. - Nature's Madness
  31. - Thunderbolt
  32. - Reflect
  33. I think Koko functions better in a fast support role like Ninetales, not as a dedicated special attacker. Focus Sash and 130 base speed helped revenge KO things late game.
  34.  
  35. Krookodile @ Groundium Z
  36. Ability: Intimidate
  37. Level: 50
  38. EVs: 36 HP / 252 Atk / 220 Spe
  39. Adamant Nature
  40. - Earthquake
  41. - Crunch
  42. - Taunt
  43. - Protect
  44. Designated Z-move nuker and intimidate utility. Psychic Terrain + Taunt/Tectonic Rage gives me a good matchup against most hard TR teams.
  45.  
  46. Araquanid @ Mystic Water
  47. Ability: Water Bubble
  48. Level: 50
  49. EVs: 220 HP / 252 Atk / 36 Spe
  50. Adamant Nature
  51. - Liquidation
  52. - Toxic
  53. - Wide Guard
  54. - Protect
  55. Reliable water spider. 36 Speed is to outrun uninvested Marowak but I didn't face one during the tournament.
  56.  
  57. Porygon-Z @ Normalium Z
  58. Ability: Adaptability
  59. Level: 50
  60. EVs: 20 HP / 28 Def / 252 SpA / 4 SpD / 204 Spe
  61. Modest Nature
  62. - Shadow Ball
  63. - Tri Attack
  64. - Conversion
  65. - Protect
  66. Essentially all you need to do with this is find one good turn to pull off the conversion. I chose Ghost-type conversion because I didn't want to add another Ground weakness with Electric and Celesteela is already annoying enough, so Ice wasn't happening either. EV spread taken from trainer tower.
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