Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //displayFramebuffer & displayFramebufferTexture declared as global variables
- displayFramebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, displayFramebuffer);
- displayFramebuffer.width = window.innerWidth;
- displayFramebuffer.height = window.innerHeight;
- displayFramebufferTexture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, displayFramebufferTexture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, displayFramebuffer.width, displayFramebuffer.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- var renderbuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, displayFramebuffer.width, displayFramebuffer.height);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, displayFramebufferTexture, 0);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer);
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.enable(gl.DEPTH_TEST);
- gl.clearColor(0.0, 0.0, 0.3, 1.0);
- gl.clear(gl.COLOR_BUFFER_BIT);
- gl.bindFramebuffer(gl.FRAMEBUFFER, displayFramebuffer);
- gl.useProgram(Program);
- //draw scene
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.useProgram(finalProgram);
- //enable arrays & uniforms
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, displayFramebufferTexture);
- gl.uniform1i(finalProgram.texture, 0);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement