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Nov 22nd, 2013
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  1. 22:52:04: Creating resource group General
  2. 22:52:04: Creating resource group Internal
  3. 22:52:04: Creating resource group Autodetect
  4. 22:52:04: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 22:52:04: Registering ResourceManager for type Material
  6. 22:52:04: Registering ResourceManager for type Mesh
  7. 22:52:04: Registering ResourceManager for type Skeleton
  8. 22:52:04: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 22:52:04: OverlayElementFactory for type Panel registered.
  10. 22:52:04: OverlayElementFactory for type BorderPanel registered.
  11. 22:52:04: OverlayElementFactory for type TextArea registered.
  12. 22:52:04: Registering ResourceManager for type Font
  13. 22:52:04: ArchiveFactory for archive type FileSystem registered.
  14. 22:52:04: DDS codec registering
  15. 22:52:04: Registering ResourceManager for type HighLevelGpuProgram
  16. 22:52:04: Registering ResourceManager for type Compositor
  17. 22:52:04: MovableObjectFactory for type 'Entity' registered.
  18. 22:52:04: MovableObjectFactory for type 'Light' registered.
  19. 22:52:04: MovableObjectFactory for type 'BillboardSet' registered.
  20. 22:52:04: MovableObjectFactory for type 'ManualObject' registered.
  21. 22:52:04: MovableObjectFactory for type 'BillboardChain' registered.
  22. 22:52:04: MovableObjectFactory for type 'RibbonTrail' registered.
  23. 22:52:04: Loading library .\RenderSystem_GL
  24. 22:52:04: Installing plugin: GL RenderSystem
  25. 22:52:04: OpenGL Rendering Subsystem created.
  26. 22:52:05: Plugin successfully installed
  27. 22:52:05: Loading library .\Plugin_ParticleFX
  28. 22:52:05: Installing plugin: ParticleFX
  29. 22:52:05: Particle Emitter Type 'Point' registered
  30. 22:52:05: Particle Emitter Type 'Box' registered
  31. 22:52:05: Particle Emitter Type 'Ellipsoid' registered
  32. 22:52:05: Particle Emitter Type 'Cylinder' registered
  33. 22:52:05: Particle Emitter Type 'Ring' registered
  34. 22:52:05: Particle Emitter Type 'HollowEllipsoid' registered
  35. 22:52:05: Particle Affector Type 'LinearForce' registered
  36. 22:52:05: Particle Affector Type 'ColourFader' registered
  37. 22:52:05: Particle Affector Type 'ColourFader2' registered
  38. 22:52:05: Particle Affector Type 'ColourImage' registered
  39. 22:52:05: Particle Affector Type 'ColourInterpolator' registered
  40. 22:52:05: Particle Affector Type 'Scaler' registered
  41. 22:52:05: Particle Affector Type 'Rotator' registered
  42. 22:52:05: Particle Affector Type 'DirectionRandomiser' registered
  43. 22:52:05: Particle Affector Type 'DeflectorPlane' registered
  44. 22:52:05: Plugin successfully installed
  45. 22:52:05: Loading library .\Plugin_OctreeSceneManager
  46. 22:52:05: Installing plugin: Octree Scene Manager
  47. 22:52:05: Plugin successfully installed
  48. 22:52:05: *-*-* OGRE Initialising
  49. 22:52:05: *-*-* Version 1.8.0 (Byatis)
  50. 22:52:05: CPU Identifier & Features
  51. 22:52:05: -------------------------
  52. 22:52:05: * CPU ID: AuthenticAMD: AMD A8-3870 APU with Radeon(tm) HD Graphics
  53. 22:52:05: * SSE: yes
  54. 22:52:05: * SSE2: yes
  55. 22:52:05: * SSE3: yes
  56. 22:52:05: * MMX: yes
  57. 22:52:05: * MMXEXT: yes
  58. 22:52:05: * 3DNOW: yes
  59. 22:52:05: * 3DNOWEXT: yes
  60. 22:52:05: * CMOV: yes
  61. 22:52:05: * TSC: yes
  62. 22:52:05: * FPU: yes
  63. 22:52:05: * PRO: yes
  64. 22:52:05: * HT: no
  65. 22:52:05: -------------------------
  66. 22:52:05: *** Starting Win32GL Subsystem ***
  67. 22:52:05: Registering ResourceManager for type Texture
  68. 22:52:05: GLRenderSystem::_createRenderWindow "FreeOrion v0.4.3+ [SVN 6535] MSVC 2010", 1024x946 windowed miscParams: border=resize colourDepth=32 left=240 macAPI=carbon title=FreeOrion v0.4.3+ [SVN 6535] MSVC 2010 top=0
  69. 22:52:05: Created Win32Window 'FreeOrion v0.4.3+ [SVN 6535] MSVC 2010' : 1040x984, 32bpp
  70. 22:52:05: GL_VERSION = 4.4.0
  71. 22:52:05: GL_VENDOR = NVIDIA Corporation
  72. 22:52:05: GL_RENDERER = GeForce GTX 660/PCIe/SSE2
  73. 22:52:05: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  74. 22:52:05: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  75. 22:52:05: ***************************
  76. 22:52:05: *** GL Renderer Started ***
  77. 22:52:05: ***************************
  78. 22:52:05: Registering ResourceManager for type GpuProgram
  79. 22:52:05: GLSL support detected
  80. 22:52:05: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  81. 22:52:05: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  82. 22:52:05: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  83. 22:52:05: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  84. 22:52:05: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  85. 22:52:05: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  86. 22:52:05: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  87. 22:52:05: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  88. 22:52:05: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  89. 22:52:05: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  90. 22:52:05: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  91. 22:52:05: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  92. 22:52:05: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  93. 22:52:05: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  94. 22:52:05: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  95. 22:52:05: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  96. 22:52:05: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  97. 22:52:05: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  98. 22:52:05: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  99. 22:52:05: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  100. 22:52:05: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  101. 22:52:05: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  102. 22:52:05: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  103. 22:52:05: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  104. 22:52:05: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  105. 22:52:05: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  106. 22:52:05: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  107. 22:52:05: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  108. 22:52:05: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  109. 22:52:05: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  110. 22:52:05: RenderSystem capabilities
  111. 22:52:05: -------------------------
  112. 22:52:05: RenderSystem Name: OpenGL Rendering Subsystem
  113. 22:52:05: GPU Vendor: nvidia
  114. 22:52:05: Device Name: GeForce GTX 660/PCIe/SSE2
  115. 22:52:05: Driver Version: 4.4.0.0
  116. 22:52:05: * Fixed function pipeline: yes
  117. 22:52:05: * Hardware generation of mipmaps: yes
  118. 22:52:05: * Texture blending: yes
  119. 22:52:05: * Anisotropic texture filtering: yes
  120. 22:52:05: * Dot product texture operation: yes
  121. 22:52:05: * Cube mapping: yes
  122. 22:52:05: * Hardware stencil buffer: yes
  123. 22:52:05: - Stencil depth: 8
  124. 22:52:05: - Two sided stencil support: yes
  125. 22:52:05: - Wrap stencil values: yes
  126. 22:52:05: * Hardware vertex / index buffers: yes
  127. 22:52:05: * Vertex programs: yes
  128. 22:52:05: * Number of floating-point constants for vertex programs: 1024
  129. 22:52:05: * Number of integer constants for vertex programs: 0
  130. 22:52:05: * Number of boolean constants for vertex programs: 0
  131. 22:52:05: * Fragment programs: yes
  132. 22:52:05: * Number of floating-point constants for fragment programs: 512
  133. 22:52:05: * Number of integer constants for fragment programs: 0
  134. 22:52:05: * Number of boolean constants for fragment programs: 0
  135. 22:52:05: * Geometry programs: yes
  136. 22:52:05: * Number of floating-point constants for geometry programs: 2048
  137. 22:52:05: * Number of integer constants for geometry programs: 0
  138. 22:52:05: * Number of boolean constants for geometry programs: 0
  139. 22:52:05: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
  140. 22:52:05: * Texture Compression: yes
  141. 22:52:05: - DXT: yes
  142. 22:52:05: - VTC: yes
  143. 22:52:05: - PVRTC: no
  144. 22:52:05: * Scissor Rectangle: yes
  145. 22:52:05: * Hardware Occlusion Query: yes
  146. 22:52:05: * User clip planes: yes
  147. 22:52:05: * VET_UBYTE4 vertex element type: yes
  148. 22:52:05: * Infinite far plane projection: yes
  149. 22:52:05: * Hardware render-to-texture: yes
  150. 22:52:05: * Floating point textures: yes
  151. 22:52:05: * Non-power-of-two textures: yes
  152. 22:52:05: * Volume textures: yes
  153. 22:52:05: * Multiple Render Targets: 8
  154. 22:52:05: - With different bit depths: yes
  155. 22:52:05: * Point Sprites: yes
  156. 22:52:05: * Extended point parameters: yes
  157. 22:52:05: * Max Point Size: 2047
  158. 22:52:05: * Vertex texture fetch: yes
  159. 22:52:05: * Number of world matrices: 0
  160. 22:52:05: * Number of texture units: 32
  161. 22:52:05: * Stencil buffer depth: 8
  162. 22:52:05: * Number of vertex blend matrices: 0
  163. 22:52:05: - Max vertex textures: 32
  164. 22:52:05: - Vertex textures shared: yes
  165. 22:52:05: * Render to Vertex Buffer : yes
  166. 22:52:05: * GL 1.5 without VBO workaround: no
  167. 22:52:05: * Frame Buffer objects: yes
  168. 22:52:05: * Frame Buffer objects (ARB extension): no
  169. 22:52:05: * Frame Buffer objects (ATI extension): no
  170. 22:52:05: * PBuffer support: yes
  171. 22:52:05: * GL 1.5 without HW-occlusion workaround: no
  172. 22:52:05: * Separate shader objects: no
  173. 22:52:05: DefaultWorkQueue('Root') initialising on thread e04.
  174. 22:52:05: DefaultWorkQueue('Root')::WorkerFunc - thread 13e4 starting.
  175. 22:52:05: DefaultWorkQueue('Root')::WorkerFunc - thread 1444 starting.
  176. 22:52:05: DefaultWorkQueue('Root')::WorkerFunc - thread 1464 starting.
  177. 22:52:05: Particle Renderer Type 'billboard' registered
  178. 22:52:05: DefaultWorkQueue('Root')::WorkerFunc - thread 5d0 starting.
  179. 22:52:05: SceneManagerFactory for type 'OctreeSceneManager' registered.
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