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- C:\server\bin>dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Master
- [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/
- [00:00:00]: Starting Up
- [00:00:00]: Version: 180846
- [00:00:00]: Current time: Mon Jun 13 17:02:13 2016
- [00:00:00]: Don't Starve Together: 180846 WIN32
- [00:00:00]: Build Date: 848
- [00:00:00]: Parsing command line
- [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master
- [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
- [00:00:00]: Initializing Minidump handler
- [00:00:00]: ....Done
- [00:00:00]: Fixing DPI
- [00:00:00]: ...Done
- [00:00:00]: THREAD - started 'GAClient' (13308)
- [00:00:00]: CurlRequestManager::ClientThread::Main()
- [00:00:00]: ProfileIndex:4.06
- [00:00:00]: [Connect] PendingConnection::Reset(true)
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: Network tick rate: U=15(2), D=0
- [00:00:00]: [Warning] Authorized application C:\server\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.
- [00:00:00]: Authorized application C:\server\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
- [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
- [00:00:00]: THREAD - started 'ConsoleInput' (9956)
- [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
- [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
- [00:00:01]: cGame::InitializeOnMainThread
- [00:00:01]: Renderer initialize: Okay
- [00:00:01]: AnimManager initialize: Okay
- [00:00:01]: Buffers initialize: Okay
- [00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
- [00:00:01]: FMOD Error: An invalid object handle was used.
- [00:00:01]: GameSpecific initialize: Okay
- [00:00:01]: cGame::StartPlaying
- [00:00:01]: LOADING LUA
- [00:00:01]: DoLuaFile scripts/main.lua
- [00:00:01]: DoLuaFile loading buffer scripts/main.lua
- [00:00:01]: running main.lua
- [00:00:01]: loaded modindex
- [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
- [00:00:01]: DownloadMods(0)
- [00:00:01]: FMOD Error: An invalid object handle was used.
- [00:00:01]: LOADING LUA SUCCESS
- [00:00:01]: PlayerDeaths could not load morgue
- [00:00:01]: PlayerHistory could not load player_history
- [00:00:01]: bloom_enabled false
- [00:00:01]: Could not load saveindex
- [00:00:01]: OnFilesLoaded()
- [00:00:01]: OnUpdatePurchaseStateComplete
- [00:00:02]: Load FE
- [00:00:03]: Load FE: done
- [00:00:03]: ModIndex: Load sequence finished successfully.
- [00:00:03]: Reset() returning
- [00:00:04]: [200] Account Failed (6): "E_INVALID_TOKEN"
- [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- [00:00:04]: !!!! Your Server Will Not Start !!!!
- [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- [00:00:04]: No auth token could be found.
- [00:00:04]: To generate a cluster_token you must
- [00:00:04]: open the console from a logged-in game
- [00:00:04]: client with the tilda key (~ / �) and type:
- [00:00:04]: TheNet:GenerateClusterToken()
- [00:00:04]: This will create 'cluster_token.txt' in
- [00:00:04]: your client settings directory. Copy this
- [00:00:04]: into your cluster settings directory.
- [00:00:04]: [Connect] PendingConnection::Reset(true)
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