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DST Server Output

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Jun 13th, 2016
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  1. C:\server\bin>dontstarve_dedicated_server_nullrenderer -console -cluster MyDediServer -shard Master
  2. [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Master/
  3. [00:00:00]: Starting Up
  4. [00:00:00]: Version: 180846
  5. [00:00:00]: Current time: Mon Jun 13 17:02:13 2016
  6.  
  7. [00:00:00]: Don't Starve Together: 180846 WIN32
  8. [00:00:00]: Build Date: 848
  9. [00:00:00]: Parsing command line
  10. [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Master
  11. [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
  12. [00:00:00]: Initializing Minidump handler
  13. [00:00:00]: ....Done
  14. [00:00:00]: Fixing DPI
  15. [00:00:00]: ...Done
  16. [00:00:00]: THREAD - started 'GAClient' (13308)
  17. [00:00:00]: CurlRequestManager::ClientThread::Main()
  18. [00:00:00]: ProfileIndex:4.06
  19. [00:00:00]: [Connect] PendingConnection::Reset(true)
  20. [00:00:00]: Network tick rate: U=15(2), D=0
  21. [00:00:00]: Network tick rate: U=15(2), D=0
  22. [00:00:00]: [Warning] Authorized application C:\server\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.
  23. [00:00:00]: Authorized application C:\server\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
  24. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
  25. [00:00:00]: THREAD - started 'ConsoleInput' (9956)
  26. [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
  27. [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
  28. [00:00:01]: cGame::InitializeOnMainThread
  29. [00:00:01]: Renderer initialize: Okay
  30. [00:00:01]: AnimManager initialize: Okay
  31. [00:00:01]: Buffers initialize: Okay
  32. [00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
  33. [00:00:01]: FMOD Error: An invalid object handle was used.
  34. [00:00:01]: GameSpecific initialize: Okay
  35. [00:00:01]: cGame::StartPlaying
  36. [00:00:01]: LOADING LUA
  37. [00:00:01]: DoLuaFile scripts/main.lua
  38. [00:00:01]: DoLuaFile loading buffer scripts/main.lua
  39. [00:00:01]: running main.lua
  40.  
  41. [00:00:01]: loaded modindex
  42. [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
  43.  
  44. [00:00:01]: DownloadMods(0)
  45. [00:00:01]: FMOD Error: An invalid object handle was used.
  46. [00:00:01]: LOADING LUA SUCCESS
  47. [00:00:01]: PlayerDeaths could not load morgue
  48. [00:00:01]: PlayerHistory could not load player_history
  49. [00:00:01]: bloom_enabled false
  50. [00:00:01]: Could not load saveindex
  51. [00:00:01]: OnFilesLoaded()
  52. [00:00:01]: OnUpdatePurchaseStateComplete
  53. [00:00:02]: Load FE
  54. [00:00:03]: Load FE: done
  55. [00:00:03]: ModIndex: Load sequence finished successfully.
  56. [00:00:03]: Reset() returning
  57. [00:00:04]: [200] Account Failed (6): "E_INVALID_TOKEN"
  58. [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  59. [00:00:04]: !!!! Your Server Will Not Start !!!!
  60. [00:00:04]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  61. [00:00:04]: No auth token could be found.
  62. [00:00:04]: To generate a cluster_token you must
  63. [00:00:04]: open the console from a logged-in game
  64. [00:00:04]: client with the tilda key (~ / �) and type:
  65. [00:00:04]: TheNet:GenerateClusterToken()
  66. [00:00:04]: This will create 'cluster_token.txt' in
  67. [00:00:04]: your client settings directory. Copy this
  68. [00:00:04]: into your cluster settings directory.
  69. [00:00:04]: [Connect] PendingConnection::Reset(true)
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