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- The Iron Age
- Race: Human
- Size: M
- Sex: M
- Age: 51 (Middle Aged)
- Alignment: NG
- Familiar Adept 5/Vivisectionist Alchemist 1 VMC Battle Oracle
- Stats w/o buff cycle:
- Str: 18
- Dex: 12
- Con: 14
- Int: 18
- Wis: 14
- Cha: 10
- Stats w/ buff cycle:
- Str: 30
- Dex: 12
- Con: 20
- Int: 18
- Wis: 16
- Cha: 10
- without buffs/with buffs
- HP: 55/73 +27 effective w/ constant shield another + 1d10+6 effective w/ false life
- Without buffs/with buffs
- AC:22/30
- Saves:
- without buffs/with buffs
- Fort: +8/11
- Ref:+5/+5
- Will: +9/+11
- +2 against divination
- Traits:
- Transmuter
- Carefully Hidden
- Magical Knack
- Drawback:
- Overprotective
- Feats:
- Human: Tribal Scars (Sloth Jaw)
- 1st: Toughness
- 3rd: VMC
- 5th: Powerful Maneuvers
- Alchemist Bonus: Brew Potion
- Alchemist Bonus: Throw Anything
- Curse: Merciful
- Revelation: Skill At Arms
- Lay on Hands: 1d6 1/day
- Arcane Bond: Familiar, Rat w/ Protector, School Familiar, & Sage
- School: Enhancement Transmutation
- Opposition Schools: Illusion & Evocation & Conjuration
- Mutagen
- Sneak Attack 1d6
- Spell Slots:
- 0th, 4: Read Magic, Detect Magic, Prestidigitation, Mage Hand
- 1st, 5:Shield, Heightened Awareness, Magic Weapon, Long Arm, Youthful Appearance
- 2nd, 4:Bear's Endurance, Bull's Strength, False Life,
- 3rd, 3:Rage, Haste, Monstrous Physique I
- Spells Known:
- 0th, All: Acid Splash, Arcane Mark, Bleed, Breeze, Chameleon Scales, Dancing Lights, Daze, Detect Magic, Detect Poison,
- Disrupt Undead, Drench, Flare, Ghost Sound, Haunted Fey Aspect, Jolt, Light, Mage Hand, Mending, Message, Open/Close,
- Penumbra, Prestidigitation, Ray of Frost, Read Magic, Resistance, Root, Scoop, Sotto Voce, Spark, Touch of Fatigue
- 1st: Alarm, Endure Elements, Protection From Chaos/Evil, Shield, Infernal Healing, Mount, Mudball, Obscuring Mist, Air
- Bubble, Unseen Servant, Heightened Awareness, Grease, Comprehend Language, Detect Secret Doors, Identify, See Alignment, Keep
- Watch, Burning Hands, Floating Disc, Thunderstomp, Disguise Self, Magic Aura, Silent Image,Ant Haul, Crafter's Fortune,
- Enlarge Person, Expeditious Retreat, Feather Fall, Magic Weapon, Long Arm, Polypurpose Panacea, Youthful Appearance
- 2nd,: Arcane Lock, Obscure Object, Resist Energy, Fog Cloud, Glitterdust, Clarion Compass, Detect Thoughts, See
- Invisibility, Share Memory, Darkness, Invisibility, Misdirection, Silent Table, False Life:: Bear's Endurance, Bull's
- Strength, Darkvision, Glitterdust, Knock, Levitate, Make Whole, Pyrotechnics, Whispering Wind
- 3rd: Dispel Magic, Nondetection, Sleet Storm, Arcane Sight, Clairaudience/Clairvoyance, Seek Thoughts, Tongues, Rage,
- Suggestion, Daylight, Major Image, Gentle Repose:: Enter Image, Fly, Gaseous Form, Haste, Monstrous Physique I, Secret
- Page
- Extract Slots:
- 1st, 2: Cure Light Wounds, Linebreaker
- Extracts Known:
- 1st, 6: Cure Light Wounds, Keen Senses, Negate Aroma, Linebreaker, Fire Belly, Enlarge Person
- Standard Buffs: Bear's Endurance + Bull's Strength + Haste + Monstrous Physique I + Rage + Enhancement School Power +
- Shield + Long Arm + False Life
- Gear:
- (C) Folding Plate - 7650
- (C) +2 Headband of Vast Intellect - 2000gp
- (C) +1 Cloak of Resistance - 500gp
- (C) Hat of Disguise - 900gp
- (C) +1 Lucerne Hammer - 1315gp
- Additional 1st Level Spells - 330gp
- Additional 2nd level spells - 960gp
- Additional 3rd level spells - 1980gp
- Wand of Infernal Healing - 375gp
- Wand of Mudball - 375gp
- Retraining - 625gp
- 200gp Remaining
- Skills:
- (6) Spellcraft - +13
- (6) Profession (Herbalist) - +11
- (2) Profession (Soldier) - +7
- (6) Craft (Alchemy) - +13
- (6) Lore (Gladiators) - +13
- (6) Linguistics - +13
- (6) Appraise - +13
- (6) Use Magic Device- +9
- (6) Handle Animal - +8
- (6) Disguise - +6
- Sage Familiar:
- +6 to all knowledge skills except Arcane & Nature
- +7 to Arcane & Nature
- "Zero" Buffs:
- To Hit: +7
- Damage: 1d12+11
- Minimum Buffs:
- To Hit: +10
- Damage: 1d12+14
- With all his buffs his attacks do this:
- To hit: +13 (with power attack)
- 1d12+19 (with power attack)
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