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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="GOBLIN_SPYMASTER_CW_420636" />
- <CARDNAME text="GOBLIN_SPYMASTER" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Maître espion gobelin]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Maestro espía trasgo]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Goblin-Meisterspion]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Capospia Goblin]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ゴブリンの密偵長]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espião-mestre Goblin]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[鬼怪密探长]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="420636" />
- <ARTID value="GOBLIN_SPYMASTER" />
- <ARTIST name="Wayne Reynolds" />
- <CASTING_COST cost="{2}{R}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Infiltrate and infuriate!”
- —Goblin Espionage League motto]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Infiltrer et exaspérer ! »
- —Devise de la Ligue d’espionnage gobeline]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“¡Infíltrate y enfurece!”
- —Lema de la liga de espionaje trasgo]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Infiltriert sie und macht sie richtig wütend!”
- —Motto der Liga der Goblin-Spione]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Infiltratevi e infuriate!”
- —Motto della Lega delle Spie Goblin]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「潜入し扇動せよ!」
- ――ゴブリン間諜連盟の標語]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Infiltrate and infuriate!”
- —Goblin Espionage League motto]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Infiltrate and infuriate!”
- —Goblin Espionage League motto]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Infiltrar e enfurecer!”
- — Lema da Liga de Espionagem Goblin]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「摸进去,骂出来!」
- ~鬼怪谍报团座右铭]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“Infiltrate and infuriate!”
- —Goblin Espionage League motto]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Goblin" />
- <SUB_TYPE metaname="Rogue" />
- <EXPANSION value="C16" />
- <RARITY metaname="R" />
- <POWER value="2" />
- <TOUGHNESS value="1" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[선제공격]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa]]></LOCALISED_TEXT>
- <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de l’étape de fin de chaque adversaire, ce joueur crée un jeton de créature 1/1 rouge Gobelin avec « Les créatures que vous contrôlez attaquent à chaque combat si possible. »]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo del paso final de cada oponente, ese jugador crea una ficha de criatura Trasgo roja 1/1 con “Las criaturas que controlas atacan cada combate si pueden”.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn des Endsegments jedes Gegners erzeugt dieser Spieler einen 1/1 roten Goblin-Kreaturenspielstein mit „Kreaturen, die du kontrollierst, greifen in jedem Kampf an, falls möglich”.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio della sottofase finale di ogni avversario, quel giocatore crea una pedina creatura Goblin 1/1 rossa con “Le creature che controlli attaccano in ogni combattimento, se possono farlo”.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各対戦相手の終了ステップの開始時に、そのプレイヤーは「各戦闘で、あなたがコントロールするクリーチャーは可能なら攻撃する。」を持つ赤の1/1のゴブリン・クリーチャー・トークンを1体生成する。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início da etapa final de cada oponente, aquele jogador cria uma ficha de criatura vermelha 1/1 do tipo Goblin com “As criaturas que você controla atacam a cada combate se estiverem aptas.”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在每位对手的结束步骤开始时,该牌手派出一个1/1红色鬼怪衍生生物,且具有「由你操控的生物每次战斗若能攻击,则必须攻击。」]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
- <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" >
- return MTG():GetStep() == STEP_END_OF_TURN and TriggerPlayer():GetTeam() ~= EffectController():GetTeam()
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- local player = TriggerPlayer()
- local tokenDC = EffectDC():Get_Chest(1)
- if tokenDC == nil then
- local tokenDC = EffectDC():Make_Chest(1)
- end
- if player ~= nil then
- CW_Tokens("GOBLIN_C_1_1_R", 1, player, tokenDC)
- end
- </RESOLUTION_TIME_ACTION>
- <CONTINUOUS_ACTION layer="6">
- local tokenDC = EffectDC():Get_Chest(1)
- if tokenDC ~= nil then
- local tokenChest = tokenDC:Get_Chest(0)
- if tokenChest ~= nil then
- local count = tokenChest:Count()
- for i=0,count-1 do
- local token = tokenChest:Get_NthCardPtr(i)
- if token ~= nil then
- token:GetCurrentCharacteristics():GrantAbility(5)
- end
- end
- end
- end
- </CONTINUOUS_ACTION>
- </TRIGGERED_ABILITY>
- <STATIC_ABILITY resource_id="5">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les créatures que vous contrôlez attaquent à chaque combat si possible.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las criaturas que controlas atacan cada combate si pueden.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturen, die du kontrollierst, greifen in jedem Kampf an, falls möglich.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le creature che controlli attaccano in ogni combattimento, se possono farlo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As criaturas que você controla atacam a cada combate se estiverem aptas.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Creatures you control attack each combat if able.」]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
- <FILTER filter_id="0">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- filter:Add( FE_CONTROLLER, OP_IS, EffectController())
- </FILTER>
- <CONTINUOUS_ACTION layer="6" filter_id="0">
- if FilteredCard() ~= nil then
- local characteristics = FilteredCard():GetCurrentCharacteristics()
- characteristics:Bool_Set( CHARACTERISTIC_MUST_ATTACK_EACH_TURN, 1 )
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_1" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_2" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_3" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_4" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_5" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_6" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_7" />
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_8" />
- <HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY" />
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[11-11-16]]></DATE>
- </CARD_V2>
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