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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="GOBLIN_SPYMASTER_CW_420636" />
  4.     <CARDNAME text="GOBLIN_SPYMASTER" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Maître espion gobelin]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Maestro espía trasgo]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Goblin-Meisterspion]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Capospia Goblin]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ゴブリンの密偵長]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espião-mestre Goblin]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[鬼怪密探长]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Goblin Spymaster]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="420636" />
  19.     <ARTID value="GOBLIN_SPYMASTER" />
  20.     <ARTIST name="Wayne Reynolds" />
  21.     <CASTING_COST cost="{2}{R}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Infiltrate and infuriate!”
  24. —Goblin Espionage League motto]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Infiltrer et exaspérer ! »
  26. —Devise de la Ligue d’espionnage gobeline]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“¡Infíltrate y enfurece!”
  28. —Lema de la liga de espionaje trasgo]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Infiltriert sie und macht sie richtig wütend!”
  30. —Motto der Liga der Goblin-Spione]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Infiltratevi e infuriate!”
  32. —Motto della Lega delle Spie Goblin]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「潜入し扇動せよ!」
  34. ――ゴブリン間諜連盟の標語]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“Infiltrate and infuriate!”
  36. —Goblin Espionage League motto]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“Infiltrate and infuriate!”
  38. —Goblin Espionage League motto]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Infiltrar e enfurecer!”
  40. — Lema da Liga de Espionagem Goblin]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「摸进去,骂出来!」
  42. ~鬼怪谍报团座右铭]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“Infiltrate and infuriate!”
  44. —Goblin Espionage League motto]]></LOCALISED_TEXT>
  45.     </FLAVOURTEXT>
  46.     <TYPE metaname="Creature" />
  47.     <SUB_TYPE metaname="Goblin" />
  48.     <SUB_TYPE metaname="Rogue" />
  49.     <EXPANSION value="C16" />
  50.     <RARITY metaname="R" />
  51.     <POWER value="2" />
  52.     <TOUGHNESS value="1" />
  53.     <STATIC_ABILITY>
  54.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[First strike]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Initiative]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Daña primero.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erstschlag]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Attacco improvviso]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[先制攻撃]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[선제공격]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Первый удар]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Iniciativa]]></LOCALISED_TEXT>
  63.         <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  64.     </STATIC_ABILITY>
  65.     <TRIGGERED_ABILITY>
  66.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
  67.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de l’étape de fin de chaque adversaire, ce joueur crée un jeton de créature 1/1 rouge Gobelin avec « Les créatures que vous contrôlez attaquent à chaque combat si possible. »]]></LOCALISED_TEXT>
  68.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo del paso final de cada oponente, ese jugador crea una ficha de criatura Trasgo roja 1/1 con “Las criaturas que controlas atacan cada combate si pueden”.]]></LOCALISED_TEXT>
  69.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn des Endsegments jedes Gegners erzeugt dieser Spieler einen 1/1 roten Goblin-Kreaturenspielstein mit „Kreaturen, die du kontrollierst, greifen in jedem Kampf an, falls möglich”.]]></LOCALISED_TEXT>
  70.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio della sottofase finale di ogni avversario, quel giocatore crea una pedina creatura Goblin 1/1 rossa con “Le creature che controlli attaccano in ogni combattimento, se possono farlo”.]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各対戦相手の終了ステップの開始時に、そのプレイヤーは「各戦闘で、あなたがコントロールするクリーチャーは可能なら攻撃する。」を持つ赤の1/1のゴブリン・クリーチャー・トークンを1体生成する。]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
  73.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início da etapa final de cada oponente, aquele jogador cria uma ficha de criatura vermelha 1/1 do tipo Goblin com “As criaturas que você controla atacam a cada combate se estiverem aptas.”]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在每位对手的结束步骤开始时,该牌手派出一个1/1红色鬼怪衍生生物,且具有「由你操控的生物每次战斗若能攻击,则必须攻击。」]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”]]></LOCALISED_TEXT>
  77.         <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" >
  78.             return MTG():GetStep() == STEP_END_OF_TURN and TriggerPlayer():GetTeam() ~= EffectController():GetTeam()
  79.         </TRIGGER>
  80.         <RESOLUTION_TIME_ACTION>
  81.             local player = TriggerPlayer()
  82.             local tokenDC = EffectDC():Get_Chest(1)
  83.             if tokenDC == nil then
  84.                 local tokenDC = EffectDC():Make_Chest(1)
  85.             end
  86.             if player ~= nil then
  87.                 CW_Tokens("GOBLIN_C_1_1_R", 1, player, tokenDC)
  88.             end
  89.         </RESOLUTION_TIME_ACTION>
  90.         <CONTINUOUS_ACTION layer="6">
  91.             local tokenDC = EffectDC():Get_Chest(1)
  92.             if tokenDC ~= nil then
  93.                 local tokenChest = tokenDC:Get_Chest(0)
  94.                 if tokenChest ~= nil then
  95.                     local count = tokenChest:Count()
  96.                     for i=0,count-1 do
  97.                         local token = tokenChest:Get_NthCardPtr(i)
  98.                         if token ~= nil then
  99.                             token:GetCurrentCharacteristics():GrantAbility(5)
  100.                         end
  101.                     end
  102.                 end
  103.             end
  104.         </CONTINUOUS_ACTION>
  105.     </TRIGGERED_ABILITY>
  106.     <STATIC_ABILITY resource_id="5">
  107.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
  108.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les créatures que vous contrôlez attaquent à chaque combat si possible.]]></LOCALISED_TEXT>
  109.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las criaturas que controlas atacan cada combate si pueden.]]></LOCALISED_TEXT>
  110.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturen, die du kontrollierst, greifen in jedem Kampf an, falls möglich.]]></LOCALISED_TEXT>
  111.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le creature che controlli attaccano in ogni combattimento, se possono farlo.]]></LOCALISED_TEXT>
  112.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
  113.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
  114.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
  115.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As criaturas que você controla atacam a cada combate se estiverem aptas.]]></LOCALISED_TEXT>
  116.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Creatures you control attack each combat if able.」]]></LOCALISED_TEXT>
  117.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Creatures you control attack each combat if able.]]></LOCALISED_TEXT>
  118.         <FILTER filter_id="0">
  119.             local filter = ClearFilter()
  120.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
  121.             filter:Add( FE_CONTROLLER, OP_IS, EffectController())
  122.         </FILTER>
  123.         <CONTINUOUS_ACTION layer="6" filter_id="0">
  124.             if FilteredCard() ~= nil then
  125.                 local characteristics = FilteredCard():GetCurrentCharacteristics()
  126.                 characteristics:Bool_Set( CHARACTERISTIC_MUST_ATTACK_EACH_TURN, 1 )
  127.             end
  128.         </CONTINUOUS_ACTION>
  129.     </STATIC_ABILITY>
  130.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_1" />
  131.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_2" />
  132.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_3" />
  133.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_4" />
  134.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_5" />
  135.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_6" />
  136.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_7" />
  137.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_GOBLIN_C_1_1_R_CW_8" />
  138.     <HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY" />
  139.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  140.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  141.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  142.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  143.     <DATE><![CDATA[11-11-16]]></DATE>
  144. </CARD_V2>
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