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  1. 16:25:18: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
  2. 16:25:18: -------------------------------
  3. 16:25:18: CPU Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  4. 16:25:18: CPU Speed: 4008MHz
  5. 16:25:18: Physical Memory: 4095MB Total, 4095MB Free
  6. 16:25:18: stepping id: 3, model 94, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 16:25:18: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 16:25:18: Windows Version: 10.0 Build 10586 (revision 0)
  9. 16:25:18: Aero is Enabled
  10. 16:25:18: -------------------------------
  11. 16:25:18: OBS Modules:
  12. 16:25:18: Base Address Module
  13. 16:25:18: 00960000 OBS.exe
  14. 16:25:18: 67E40000 OBSApi.dll
  15. 16:25:18: 67C30000 DShowPlugin.dll
  16. 16:25:18: 67C00000 GraphicsCapture.dll
  17. 16:25:18: 67BD0000 NoiseGate.dll
  18. 16:25:18: 67BB0000 PSVPlugin.dll
  19. 16:25:18: 67B90000 scenesw.dll
  20. 16:25:18: ------------------------------------------
  21. 16:25:18: Adapter 1
  22. 16:25:18: Video Adapter: NVIDIA GeForce GTX 970
  23. 16:25:18: Video Adapter Dedicated Video Memory: 3221225472
  24. 16:25:18: Video Adapter Shared System Memory: 1073676288
  25. 16:25:18: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 16:25:18: =====Stream Start: 2015-11-19, 16:25:18===============================================
  27. 16:25:18: Multithreaded optimizations: On
  28. 16:25:18: Base resolution: 1920x1080
  29. 16:25:18: Output resolution: 1920x1080
  30. 16:25:18: ------------------------------------------
  31. 16:25:18: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  32. 16:25:18: ------------------------------------------
  33. 16:25:18: Audio Format: 48000 Hz
  34. 16:25:18: ------------------------------------------
  35. 16:25:18: Audio Channels: 2 Ch
  36. 16:25:18: Playback device Default
  37. 16:25:18: ------------------------------------------
  38. 16:25:18: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 16:25:18: Global Audio time adjust: 0
  40. 16:25:18: ------------------------------------------
  41. 16:25:18: Audio Encoding: AAC
  42. 16:25:18: bitrate: 160
  43. 16:25:18: Using graphics capture
  44. 16:25:18: Using anti-cheat hooking for game capture
  45. 16:25:18: Scene buffering time set to 700
  46. 16:25:18: Using custom x264 settings: "crf=15"
  47. 16:25:18: x264: VBV maxrate specified, but no bufsize, ignored
  48. 16:25:18: ------------------------------------------
  49. 16:25:18: Video Encoding: x264
  50. 16:25:18: fps: 60
  51. 16:25:18: width: 1920, height: 1080
  52. 16:25:18: preset: veryfast
  53. 16:25:18: profile: high
  54. 16:25:18: keyint: 250
  55. 16:25:18: CBR: no
  56. 16:25:18: CFR: yes
  57. 16:25:18: max bitrate: 1000
  58. 16:25:18: buffer size: 0
  59. 16:25:18: quality: 17
  60. 16:25:18: ------------------------------------------
  61. 16:25:37: FlushBufferedVideo: Flushing 32 packets over 517 ms
  62. 16:25:38: Total frames encoded: 1122, total frames duplicated: 65 (5.79%)
  63. 16:25:38: Total frames rendered: 1098, number of late frames: 7 (0.64%) (it's okay for some frames to be late)
  64. 16:25:38:
  65. 16:25:38: Profiler time results:
  66. 16:25:38:
  67. 16:25:38: ==============================================================
  68. 16:25:38: video thread frame - [100%] [avg time: 1.362 ms] [children: 6.83%] [unaccounted: 93.2%]
  69. 16:25:38: | scene->Preprocess - [0.0734%] [avg time: 0.001 ms]
  70. 16:25:38: | GPU download and conversion - [6.75%] [avg time: 0.092 ms] [children: 6.02%] [unaccounted: 0.734%]
  71. 16:25:38: | | flush - [5.14%] [avg time: 0.07 ms]
  72. 16:25:38: | | CopyResource - [0.661%] [avg time: 0.009 ms]
  73. 16:25:38: | | conversion to 4:2:0 - [0.22%] [avg time: 0.003 ms]
  74. 16:25:38: Convert444Threads - [100%] [avg time: 0.949 ms] [children: 99.5%] [unaccounted: 0.527%]
  75. 16:25:38: | Convert444toNV12 - [99.5%] [avg time: 0.944 ms]
  76. 16:25:38: encoder thread frame - [100%] [avg time: 1.339 ms] [children: 0.149%] [unaccounted: 99.9%]
  77. 16:25:38: | sending stuff out - [0.149%] [avg time: 0.002 ms]
  78. 16:25:38: ==============================================================
  79. 16:25:38:
  80. 16:25:38:
  81. 16:25:38: Profiler CPU results:
  82. 16:25:38:
  83. 16:25:38: ==============================================================
  84. 16:25:38: video thread frame - [cpu time: avg 0.071 ms, total 78.125 ms] [avg calls per frame: 1]
  85. 16:25:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 16:25:38: | GPU download and conversion - [cpu time: avg 0.028 ms, total 31.25 ms] [avg calls per frame: 1]
  87. 16:25:38: | | flush - [cpu time: avg 0.014 ms, total 15.625 ms] [avg calls per frame: 1]
  88. 16:25:38: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 16:25:38: | | conversion to 4:2:0 - [cpu time: avg 0.014 ms, total 15.625 ms] [avg calls per frame: 1]
  90. 16:25:38: Convert444Threads - [cpu time: avg 1.109 ms, total 2328.13 ms] [avg calls per frame: 2]
  91. 16:25:38: | Convert444toNV12 - [cpu time: avg 1.109 ms, total 2328.13 ms] [avg calls per frame: 2]
  92. 16:25:38: encoder thread frame - [cpu time: avg 1.161 ms, total 1265.63 ms] [avg calls per frame: 1]
  93. 16:25:38: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 16:25:38: ==============================================================
  95. 16:25:38:
  96. 16:25:38: =====Stream End: 2015-11-19, 16:25:38=================================================
  97. 16:25:46: =====Stream Start: 2015-11-19, 16:25:46===============================================
  98. 16:25:46: Multithreaded optimizations: On
  99. 16:25:46: Base resolution: 1920x1080
  100. 16:25:46: Output resolution: 1920x1080
  101. 16:25:46: ------------------------------------------
  102. 16:25:46: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  103. 16:25:47: ------------------------------------------
  104. 16:25:47: Audio Format: 48000 Hz
  105. 16:25:47: ------------------------------------------
  106. 16:25:47: Audio Channels: 2 Ch
  107. 16:25:47: Playback device Default
  108. 16:25:47: ------------------------------------------
  109. 16:25:47: Using desktop audio input: Speakers (Realtek High Definition Audio)
  110. 16:25:47: Global Audio time adjust: 0
  111. 16:25:47: ------------------------------------------
  112. 16:25:47: Audio Encoding: AAC
  113. 16:25:47: bitrate: 160
  114. 16:25:47: Using graphics capture
  115. 16:25:47: Using anti-cheat hooking for game capture
  116. 16:25:47: Trying to hook process: ACU.exe
  117. 16:25:47: Scene buffering time set to 700
  118. 16:25:47: Using custom x264 settings: "crf=15"
  119. 16:25:47: x264: VBV maxrate specified, but no bufsize, ignored
  120. 16:25:47: ------------------------------------------
  121. 16:25:47: Video Encoding: x264
  122. 16:25:47: fps: 60
  123. 16:25:47: width: 1920, height: 1080
  124. 16:25:47: preset: veryfast
  125. 16:25:47: profile: high
  126. 16:25:47: keyint: 250
  127. 16:25:47: CBR: no
  128. 16:25:47: CFR: yes
  129. 16:25:47: max bitrate: 1000
  130. 16:25:47: buffer size: 0
  131. 16:25:47: quality: 17
  132. 16:25:47: ------------------------------------------
  133. 16:25:50: SharedTexCapture hooked
  134. 16:25:55: FlushBufferedVideo: Flushing 29 packets over 467 ms
  135. 16:25:55: Total frames encoded: 455, total frames duplicated: 38 (8.35%)
  136. 16:25:55: Total frames rendered: 450, number of late frames: 7 (1.56%) (it's okay for some frames to be late)
  137. 16:25:55:
  138. 16:25:55: Profiler time results:
  139. 16:25:55:
  140. 16:25:55: ==============================================================
  141. 16:25:55: video thread frame - [100%] [avg time: 1.858 ms] [children: 4.2%] [unaccounted: 95.8%]
  142. 16:25:55: | scene->Preprocess - [0.0538%] [avg time: 0.001 ms]
  143. 16:25:55: | GPU download and conversion - [4.14%] [avg time: 0.077 ms] [children: 3.77%] [unaccounted: 0.377%]
  144. 16:25:55: | | flush - [2.96%] [avg time: 0.055 ms]
  145. 16:25:55: | | CopyResource - [0.7%] [avg time: 0.013 ms]
  146. 16:25:55: | | conversion to 4:2:0 - [0.108%] [avg time: 0.002 ms]
  147. 16:25:55: Convert444Threads - [100%] [avg time: 0.962 ms] [children: 99.5%] [unaccounted: 0.52%]
  148. 16:25:55: | Convert444toNV12 - [99.5%] [avg time: 0.957 ms]
  149. 16:25:55: encoder thread frame - [100%] [avg time: 1.394 ms] [children: 0.143%] [unaccounted: 99.9%]
  150. 16:25:55: | sending stuff out - [0.143%] [avg time: 0.002 ms]
  151. 16:25:55: ==============================================================
  152. 16:25:55:
  153. 16:25:55:
  154. 16:25:55: Profiler CPU results:
  155. 16:25:55:
  156. 16:25:55: ==============================================================
  157. 16:25:55: video thread frame - [cpu time: avg 0.069 ms, total 31.25 ms] [avg calls per frame: 1]
  158. 16:25:55: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  159. 16:25:55: | GPU download and conversion - [cpu time: avg 0.034 ms, total 15.625 ms] [avg calls per frame: 1]
  160. 16:25:55: | | flush - [cpu time: avg 0.034 ms, total 15.625 ms] [avg calls per frame: 1]
  161. 16:25:55: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 16:25:55: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  163. 16:25:55: Convert444Threads - [cpu time: avg 0.82 ms, total 656.25 ms] [avg calls per frame: 2]
  164. 16:25:55: | Convert444toNV12 - [cpu time: avg 0.82 ms, total 656.25 ms] [avg calls per frame: 2]
  165. 16:25:55: encoder thread frame - [cpu time: avg 0.99 ms, total 421.875 ms] [avg calls per frame: 1]
  166. 16:25:55: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  167. 16:25:55: ==============================================================
  168. 16:25:55:
  169. 16:25:55: =====Stream End: 2015-11-19, 16:25:55=================================================
  170. 16:25:58: =====Stream Start: 2015-11-19, 16:25:58===============================================
  171. 16:25:58: Multithreaded optimizations: On
  172. 16:25:58: Base resolution: 1920x1080
  173. 16:25:58: Output resolution: 1920x1080
  174. 16:25:58: ------------------------------------------
  175. 16:25:58: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  176. 16:25:59: ------------------------------------------
  177. 16:25:59: Audio Format: 48000 Hz
  178. 16:25:59: ------------------------------------------
  179. 16:25:59: Audio Channels: 2 Ch
  180. 16:25:59: Playback device Default
  181. 16:25:59: ------------------------------------------
  182. 16:25:59: Using desktop audio input: Speakers (Realtek High Definition Audio)
  183. 16:25:59: Global Audio time adjust: 0
  184. 16:25:59: ------------------------------------------
  185. 16:25:59: Audio Encoding: AAC
  186. 16:25:59: bitrate: 160
  187. 16:25:59: Using graphics capture
  188. 16:25:59: Using anti-cheat hooking for game capture
  189. 16:25:59: Trying to hook process: ACU.exe
  190. 16:25:59: Scene buffering time set to 700
  191. 16:25:59: Using custom x264 settings: "crf=15"
  192. 16:25:59: x264: VBV maxrate specified, but no bufsize, ignored
  193. 16:25:59: ------------------------------------------
  194. 16:25:59: Video Encoding: x264
  195. 16:25:59: fps: 60
  196. 16:25:59: width: 1920, height: 1080
  197. 16:25:59: preset: veryfast
  198. 16:25:59: profile: high
  199. 16:25:59: keyint: 250
  200. 16:25:59: CBR: no
  201. 16:25:59: CFR: yes
  202. 16:25:59: max bitrate: 1000
  203. 16:25:59: buffer size: 0
  204. 16:25:59: quality: 17
  205. 16:25:59: ------------------------------------------
  206. 16:25:59: SharedTexCapture hooked
  207. 16:34:21: FlushBufferedVideo: Flushing 21 packets over 333 ms
  208. 16:34:21: Total frames encoded: 30067, total frames duplicated: 12498 (41.57%)
  209. 16:34:21: Number of frames skipped due to encoder lag: 11480 (38.18%)
  210. 16:34:21: Total frames rendered: 18485, number of late frames: 404 (2.19%) (it's okay for some frames to be late)
  211. 16:34:21:
  212. 16:34:21: Profiler time results:
  213. 16:34:21:
  214. 16:34:21: ==============================================================
  215. 16:34:21: video thread frame - [100%] [avg time: 1.728 ms] [children: 57.1%] [unaccounted: 42.9%]
  216. 16:34:21: | scene->Preprocess - [0.174%] [avg time: 0.003 ms]
  217. 16:34:21: | GPU download and conversion - [56.9%] [avg time: 0.983 ms] [children: 11.9%] [unaccounted: 45%]
  218. 16:34:21: | | flush - [8.68%] [avg time: 0.15 ms]
  219. 16:34:21: | | CopyResource - [3.01%] [avg time: 0.052 ms]
  220. 16:34:21: | | conversion to 4:2:0 - [0.231%] [avg time: 0.004 ms]
  221. 16:34:21: Convert444Threads - [100%] [avg time: 1.288 ms] [children: 99.1%] [unaccounted: 0.854%]
  222. 16:34:21: | Convert444toNV12 - [99.1%] [avg time: 1.277 ms]
  223. 16:34:21: encoder thread frame - [100%] [avg time: 10.677 ms] [children: 0.665%] [unaccounted: 99.3%]
  224. 16:34:21: | sending stuff out - [0.665%] [avg time: 0.071 ms]
  225. 16:34:21: ==============================================================
  226. 16:34:21:
  227. 16:34:21:
  228. 16:34:21: Profiler CPU results:
  229. 16:34:21:
  230. 16:34:21: ==============================================================
  231. 16:34:21: video thread frame - [cpu time: avg 0.252 ms, total 4671.88 ms] [avg calls per frame: 1]
  232. 16:34:21: | scene->Preprocess - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  233. 16:34:21: | GPU download and conversion - [cpu time: avg 0.041 ms, total 765.625 ms] [avg calls per frame: 1]
  234. 16:34:21: | | flush - [cpu time: avg 0.021 ms, total 406.25 ms] [avg calls per frame: 1]
  235. 16:34:21: | | CopyResource - [cpu time: avg 0.005 ms, total 93.75 ms] [avg calls per frame: 1]
  236. 16:34:21: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  237. 16:34:21: Convert444Threads - [cpu time: avg 0.874 ms, total 32250 ms] [avg calls per frame: 2]
  238. 16:34:21: | Convert444toNV12 - [cpu time: avg 0.872 ms, total 32156.3 ms] [avg calls per frame: 2]
  239. 16:34:21: encoder thread frame - [cpu time: avg 1.857 ms, total 55812.5 ms] [avg calls per frame: 1]
  240. 16:34:21: | sending stuff out - [cpu time: avg 0.041 ms, total 1250 ms] [avg calls per frame: 1]
  241. 16:34:21: ==============================================================
  242. 16:34:21:
  243. 16:34:21: =====Stream End: 2015-11-19, 16:34:21=================================================
  244. 17:08:02: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  245. 17:08:02: CUDA loaded successfully
  246. 17:08:02: 1 CUDA capable devices found
  247. 17:08:02: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
  248. 17:16:50: =====Stream Start: 2015-11-19, 17:16:50===============================================
  249. 17:16:50: Multithreaded optimizations: On
  250. 17:16:50: Base resolution: 1920x1080
  251. 17:16:50: Output resolution: 1536x864
  252. 17:16:50: ------------------------------------------
  253. 17:16:50: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  254. 17:16:51: ------------------------------------------
  255. 17:16:51: Audio Format: 48000 Hz
  256. 17:16:51: ------------------------------------------
  257. 17:16:51: Audio Channels: 2 Ch
  258. 17:16:51: Playback device Default
  259. 17:16:51: ------------------------------------------
  260. 17:16:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
  261. 17:16:51: Global Audio time adjust: 0
  262. 17:16:51: ------------------------------------------
  263. 17:16:51: Audio Encoding: AAC
  264. 17:16:51: bitrate: 160
  265. 17:16:51: Using graphics capture
  266. 17:16:51: Using anti-cheat hooking for game capture
  267. 17:16:51: Scene buffering time set to 700
  268. 17:16:51: Using custom x264 settings: "crf=15"
  269. 17:16:51: x264: VBV maxrate specified, but no bufsize, ignored
  270. 17:16:51: ------------------------------------------
  271. 17:16:51: Video Encoding: x264
  272. 17:16:51: fps: 60
  273. 17:16:51: width: 1536, height: 864
  274. 17:16:51: preset: veryfast
  275. 17:16:51: profile: high
  276. 17:16:51: keyint: 250
  277. 17:16:51: CBR: no
  278. 17:16:51: CFR: yes
  279. 17:16:51: max bitrate: 1000
  280. 17:16:51: buffer size: 0
  281. 17:16:51: quality: 17
  282. 17:16:51: ------------------------------------------
  283. 17:16:55: FlushBufferedVideo: Flushing 30 packets over 483 ms
  284. 17:16:56: Total frames encoded: 240, total frames duplicated: 19 (7.92%)
  285. 17:16:56: Total frames rendered: 251, number of late frames: 2 (0.80%) (it's okay for some frames to be late)
  286. 17:16:56:
  287. 17:16:56: Profiler time results:
  288. 17:16:56:
  289. 17:16:56: ==============================================================
  290. 17:16:56: video thread frame - [100%] [avg time: 1.403 ms] [children: 6.06%] [unaccounted: 93.9%]
  291. 17:16:56: | scene->Preprocess - [0.143%] [avg time: 0.002 ms]
  292. 17:16:56: | GPU download and conversion - [5.92%] [avg time: 0.083 ms] [children: 5.63%] [unaccounted: 0.285%]
  293. 17:16:56: | | flush - [4.92%] [avg time: 0.069 ms]
  294. 17:16:56: | | CopyResource - [0.57%] [avg time: 0.008 ms]
  295. 17:16:56: | | conversion to 4:2:0 - [0.143%] [avg time: 0.002 ms]
  296. 17:16:56: Convert444Threads - [100%] [avg time: 0.611 ms] [children: 99.3%] [unaccounted: 0.655%]
  297. 17:16:56: | Convert444toNV12 - [99.3%] [avg time: 0.607 ms]
  298. 17:16:56: encoder thread frame - [100%] [avg time: 0.95 ms] [children: 0.421%] [unaccounted: 99.6%]
  299. 17:16:56: | sending stuff out - [0.421%] [avg time: 0.004 ms]
  300. 17:16:56: ==============================================================
  301. 17:16:56:
  302. 17:16:56:
  303. 17:16:56: Profiler CPU results:
  304. 17:16:56:
  305. 17:16:56: ==============================================================
  306. 17:16:56: video thread frame - [cpu time: avg 0.124 ms, total 31.25 ms] [avg calls per frame: 1]
  307. 17:16:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  308. 17:16:56: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  309. 17:16:56: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  310. 17:16:56: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  311. 17:16:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  312. 17:16:56: Convert444Threads - [cpu time: avg 0.466 ms, total 187.5 ms] [avg calls per frame: 2]
  313. 17:16:56: | Convert444toNV12 - [cpu time: avg 0.466 ms, total 187.5 ms] [avg calls per frame: 2]
  314. 17:16:56: encoder thread frame - [cpu time: avg 0.744 ms, total 156.25 ms] [avg calls per frame: 1]
  315. 17:16:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  316. 17:16:56: ==============================================================
  317. 17:16:56:
  318. 17:16:56: =====Stream End: 2015-11-19, 17:16:56=================================================
  319. 17:17:02: =====Stream Start: 2015-11-19, 17:17:02===============================================
  320. 17:17:02: Multithreaded optimizations: On
  321. 17:17:02: Base resolution: 1920x1080
  322. 17:17:02: Output resolution: 1536x864
  323. 17:17:02: ------------------------------------------
  324. 17:17:02: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  325. 17:17:03: ------------------------------------------
  326. 17:17:03: Audio Format: 48000 Hz
  327. 17:17:03: ------------------------------------------
  328. 17:17:03: Audio Channels: 2 Ch
  329. 17:17:03: Playback device Default
  330. 17:17:03: ------------------------------------------
  331. 17:17:03: Using desktop audio input: Speakers (Realtek High Definition Audio)
  332. 17:17:03: Global Audio time adjust: 0
  333. 17:17:03: ------------------------------------------
  334. 17:17:03: Audio Encoding: AAC
  335. 17:17:03: bitrate: 160
  336. 17:17:03: Using graphics capture
  337. 17:17:03: Using anti-cheat hooking for game capture
  338. 17:17:03: Trying to hook process: mgsvtpp.exe
  339. 17:17:03: Scene buffering time set to 700
  340. 17:17:03: Using custom x264 settings: "crf=15"
  341. 17:17:03: x264: VBV maxrate specified, but no bufsize, ignored
  342. 17:17:03: ------------------------------------------
  343. 17:17:03: Video Encoding: x264
  344. 17:17:03: fps: 60
  345. 17:17:03: width: 1536, height: 864
  346. 17:17:03: preset: veryfast
  347. 17:17:03: profile: high
  348. 17:17:03: keyint: 250
  349. 17:17:03: CBR: no
  350. 17:17:03: CFR: yes
  351. 17:17:03: max bitrate: 1000
  352. 17:17:03: buffer size: 0
  353. 17:17:03: quality: 17
  354. 17:17:03: ------------------------------------------
  355. 17:17:04: FlushBufferedVideo: Flushing 20 packets over 317 ms
  356. 17:17:05: Total frames encoded: 65, total frames duplicated: 0 (0.00%)
  357. 17:17:05: Total frames rendered: 96, number of late frames: 1 (1.04%) (it's okay for some frames to be late)
  358. 17:17:05:
  359. 17:17:05: Profiler time results:
  360. 17:17:05:
  361. 17:17:05: ==============================================================
  362. 17:17:05: video thread frame - [100%] [avg time: 0.542 ms] [children: 16.4%] [unaccounted: 83.6%]
  363. 17:17:05: | scene->Preprocess - [0.369%] [avg time: 0.002 ms]
  364. 17:17:05: | GPU download and conversion - [16.1%] [avg time: 0.087 ms] [children: 15.9%] [unaccounted: 0.185%]
  365. 17:17:05: | | flush - [14%] [avg time: 0.076 ms]
  366. 17:17:05: | | CopyResource - [1.11%] [avg time: 0.006 ms]
  367. 17:17:05: | | conversion to 4:2:0 - [0.738%] [avg time: 0.004 ms]
  368. 17:17:05: Convert444Threads - [100%] [avg time: 0.676 ms] [children: 99.1%] [unaccounted: 0.888%]
  369. 17:17:05: | Convert444toNV12 - [99.1%] [avg time: 0.67 ms]
  370. 17:17:05: encoder thread frame - [100%] [avg time: 1.761 ms] [children: 0.0568%] [unaccounted: 99.9%]
  371. 17:17:05: | sending stuff out - [0.0568%] [avg time: 0.001 ms]
  372. 17:17:05: ==============================================================
  373. 17:17:05:
  374. 17:17:05:
  375. 17:17:05: Profiler CPU results:
  376. 17:17:05:
  377. 17:17:05: ==============================================================
  378. 17:17:05: video thread frame - [cpu time: avg 0.651 ms, total 62.5 ms] [avg calls per frame: 1]
  379. 17:17:05: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  380. 17:17:05: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  381. 17:17:05: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  382. 17:17:05: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  383. 17:17:05: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  384. 17:17:05: Convert444Threads - [cpu time: avg 0.339 ms, total 31.25 ms] [avg calls per frame: 2]
  385. 17:17:05: | Convert444toNV12 - [cpu time: avg 0.339 ms, total 31.25 ms] [avg calls per frame: 2]
  386. 17:17:05: encoder thread frame - [cpu time: avg 1.041 ms, total 46.875 ms] [avg calls per frame: 1]
  387. 17:17:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  388. 17:17:05: ==============================================================
  389. 17:17:05:
  390. 17:17:05: =====Stream End: 2015-11-19, 17:17:05=================================================
  391. 17:17:08: =====Stream Start: 2015-11-19, 17:17:08===============================================
  392. 17:17:08: Multithreaded optimizations: On
  393. 17:17:08: Base resolution: 1920x1080
  394. 17:17:08: Output resolution: 1536x864
  395. 17:17:08: ------------------------------------------
  396. 17:17:08: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  397. 17:17:08: ------------------------------------------
  398. 17:17:08: Audio Format: 48000 Hz
  399. 17:17:08: ------------------------------------------
  400. 17:17:08: Audio Channels: 2 Ch
  401. 17:17:08: Playback device Default
  402. 17:17:08: ------------------------------------------
  403. 17:17:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
  404. 17:17:08: Global Audio time adjust: 0
  405. 17:17:08: ------------------------------------------
  406. 17:17:08: Audio Encoding: AAC
  407. 17:17:08: bitrate: 160
  408. 17:17:08: Using graphics capture
  409. 17:17:08: Using anti-cheat hooking for game capture
  410. 17:17:08: Trying to hook process: mgsvtpp.exe
  411. 17:17:08: Scene buffering time set to 700
  412. 17:17:08: Using custom x264 settings: "crf=15"
  413. 17:17:08: x264: VBV maxrate specified, but no bufsize, ignored
  414. 17:17:08: ------------------------------------------
  415. 17:17:08: Video Encoding: x264
  416. 17:17:08: fps: 60
  417. 17:17:08: width: 1536, height: 864
  418. 17:17:08: preset: veryfast
  419. 17:17:08: profile: high
  420. 17:17:08: keyint: 250
  421. 17:17:08: CBR: no
  422. 17:17:08: CFR: yes
  423. 17:17:08: max bitrate: 1000
  424. 17:17:08: buffer size: 0
  425. 17:17:08: quality: 17
  426. 17:17:08: ------------------------------------------
  427. 17:17:08: SharedTexCapture hooked
  428. 17:18:28: FlushBufferedVideo: Flushing 21 packets over 333 ms
  429. 17:18:28: Total frames encoded: 4738, total frames duplicated: 2 (0.04%)
  430. 17:18:28: Total frames rendered: 4766, number of late frames: 2 (0.04%) (it's okay for some frames to be late)
  431. 17:18:28:
  432. 17:18:28: Profiler time results:
  433. 17:18:28:
  434. 17:18:28: ==============================================================
  435. 17:18:28: video thread frame - [100%] [avg time: 0.366 ms] [children: 22.4%] [unaccounted: 77.6%]
  436. 17:18:28: | scene->Preprocess - [0.273%] [avg time: 0.001 ms]
  437. 17:18:28: | GPU download and conversion - [22.1%] [avg time: 0.081 ms] [children: 15.6%] [unaccounted: 6.56%]
  438. 17:18:28: | | flush - [13.9%] [avg time: 0.051 ms]
  439. 17:18:28: | | CopyResource - [1.09%] [avg time: 0.004 ms]
  440. 17:18:28: | | conversion to 4:2:0 - [0.546%] [avg time: 0.002 ms]
  441. 17:18:28: Convert444Threads - [100%] [avg time: 0.508 ms] [children: 99.2%] [unaccounted: 0.787%]
  442. 17:18:28: | Convert444toNV12 - [99.2%] [avg time: 0.504 ms]
  443. 17:18:28: encoder thread frame - [100%] [avg time: 0.952 ms] [children: 3.36%] [unaccounted: 96.6%]
  444. 17:18:28: | sending stuff out - [3.36%] [avg time: 0.032 ms]
  445. 17:18:28: ==============================================================
  446. 17:18:28:
  447. 17:18:28:
  448. 17:18:28: Profiler CPU results:
  449. 17:18:28:
  450. 17:18:28: ==============================================================
  451. 17:18:28: video thread frame - [cpu time: avg 0.029 ms, total 140.625 ms] [avg calls per frame: 1]
  452. 17:18:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  453. 17:18:28: | GPU download and conversion - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
  454. 17:18:28: | | flush - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
  455. 17:18:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  456. 17:18:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  457. 17:18:28: Convert444Threads - [cpu time: avg 0.387 ms, total 3656.25 ms] [avg calls per frame: 2]
  458. 17:18:28: | Convert444toNV12 - [cpu time: avg 0.387 ms, total 3656.25 ms] [avg calls per frame: 2]
  459. 17:18:28: encoder thread frame - [cpu time: avg 0.4 ms, total 1890.63 ms] [avg calls per frame: 1]
  460. 17:18:28: | sending stuff out - [cpu time: avg 0.026 ms, total 125 ms] [avg calls per frame: 1]
  461. 17:18:28: ==============================================================
  462. 17:18:28:
  463. 17:18:28: =====Stream End: 2015-11-19, 17:18:28=================================================
  464. 17:30:44: =====Stream Start: 2015-11-19, 17:30:44===============================================
  465. 17:30:44: Multithreaded optimizations: On
  466. 17:30:44: Base resolution: 1920x1080
  467. 17:30:44: Output resolution: 1280x720
  468. 17:30:44: ------------------------------------------
  469. 17:30:44: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
  470. 17:30:44: ------------------------------------------
  471. 17:30:44: Audio Format: 48000 Hz
  472. 17:30:44: ------------------------------------------
  473. 17:30:44: Audio Channels: 2 Ch
  474. 17:30:44: Playback device Default
  475. 17:30:44: ------------------------------------------
  476. 17:30:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
  477. 17:30:44: Global Audio time adjust: 0
  478. 17:30:44: ------------------------------------------
  479. 17:30:44: Audio Encoding: AAC
  480. 17:30:44: bitrate: 160
  481. 17:30:44: Using graphics capture
  482. 17:30:44: Using anti-cheat hooking for game capture
  483. 17:30:44: Trying to hook process: mgsvtpp.exe
  484. 17:30:44: Scene buffering time set to 700
  485. 17:30:44: Using custom x264 settings: "crf=15"
  486. 17:30:44: x264: VBV maxrate specified, but no bufsize, ignored
  487. 17:30:44: ------------------------------------------
  488. 17:30:44: Video Encoding: x264
  489. 17:30:44: fps: 60
  490. 17:30:44: width: 1280, height: 720
  491. 17:30:44: preset: veryfast
  492. 17:30:44: profile: high
  493. 17:30:44: keyint: 250
  494. 17:30:44: CBR: no
  495. 17:30:44: CFR: yes
  496. 17:30:44: max bitrate: 1000
  497. 17:30:44: buffer size: 0
  498. 17:30:44: quality: 17
  499. 17:30:44: ------------------------------------------
  500. 17:30:45: SharedTexCapture hooked
  501. 17:32:05: FlushBufferedVideo: Flushing 21 packets over 333 ms
  502. 17:32:06: Total frames encoded: 4829, total frames duplicated: 0 (0.00%)
  503. 17:32:06: Total frames rendered: 4858, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
  504. 17:32:06:
  505. 17:32:06: Profiler time results:
  506. 17:32:06:
  507. 17:32:06: ==============================================================
  508. 17:32:06: video thread frame - [100%] [avg time: 0.34 ms] [children: 17.1%] [unaccounted: 82.9%]
  509. 17:32:06: | scene->Preprocess - [0.294%] [avg time: 0.001 ms]
  510. 17:32:06: | GPU download and conversion - [16.8%] [avg time: 0.057 ms] [children: 15.3%] [unaccounted: 1.47%]
  511. 17:32:06: | | flush - [13.8%] [avg time: 0.047 ms]
  512. 17:32:06: | | CopyResource - [0.882%] [avg time: 0.003 ms]
  513. 17:32:06: | | conversion to 4:2:0 - [0.588%] [avg time: 0.002 ms]
  514. 17:32:06: Convert444Threads - [100%] [avg time: 0.306 ms] [children: 99%] [unaccounted: 0.98%]
  515. 17:32:06: | Convert444toNV12 - [99%] [avg time: 0.303 ms]
  516. 17:32:06: encoder thread frame - [100%] [avg time: 0.693 ms] [children: 4.62%] [unaccounted: 95.4%]
  517. 17:32:06: | sending stuff out - [4.62%] [avg time: 0.032 ms]
  518. 17:32:06: ==============================================================
  519. 17:32:06:
  520. 17:32:06:
  521. 17:32:06: Profiler CPU results:
  522. 17:32:06:
  523. 17:32:06: ==============================================================
  524. 17:32:06: video thread frame - [cpu time: avg 0.045 ms, total 218.75 ms] [avg calls per frame: 1]
  525. 17:32:06: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  526. 17:32:06: | GPU download and conversion - [cpu time: avg 0.035 ms, total 171.875 ms] [avg calls per frame: 1]
  527. 17:32:06: | | flush - [cpu time: avg 0.028 ms, total 140.625 ms] [avg calls per frame: 1]
  528. 17:32:06: | | CopyResource - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
  529. 17:32:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  530. 17:32:06: Convert444Threads - [cpu time: avg 0.709 ms, total 6828.13 ms] [avg calls per frame: 2]
  531. 17:32:06: | Convert444toNV12 - [cpu time: avg 0.708 ms, total 6812.5 ms] [avg calls per frame: 2]
  532. 17:32:06: encoder thread frame - [cpu time: avg 0.454 ms, total 2187.5 ms] [avg calls per frame: 1]
  533. 17:32:06: | sending stuff out - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
  534. 17:32:06: ==============================================================
  535. 17:32:06:
  536. 17:32:06: =====Stream End: 2015-11-19, 17:32:06=================================================
  537. 17:42:19: Terminating 0x18d0
  538. 17:42:19: Terminating 0x1968
  539. 17:42:19: Terminating 0x25ec
  540. 17:42:19: Terminating 0x16b8
  541.  
  542.  
  543. Last game capture log:
  544. 2015-11-19, 17:30:45: we're booting up:
  545. 17:30:45: CaptureThread: attached to process mgsvtpp.exe
  546. 17:30:45: DXGI Present
  547. 17:30:45: GL Present
  548. 17:30:45: DirectDraw capture: Windows 8 not supported yet
  549. 17:30:45: (half life scientist) everything.. seems to be in order
  550. 17:30:45: DXGI: Found D3D 11
  551. 17:30:45: setting up d3d11 data
  552. 17:30:45: ---------------------- Cleared D3D11 Capture ----------------------
  553. 17:30:45: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
  554. 17:30:45: DoD3D11Hook: success
  555. 17:30:45: successfully capturing d3d11 frames via GPU
  556. 17:30:49: DirectDraw capture: Windows 8 not supported yet
  557. 17:32:06: stop requested, terminating d3d11 capture
  558. 17:32:06: ---------------------- Cleared D3D11 Capture ----------------------
  559. 17:32:09: DirectDraw capture: Windows 8 not supported yet
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