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Jul 24th, 2016
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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3.  
  4. public class GraphicForLetters : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler {
  5.  
  6. void Awake () {
  7. SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
  8. spriteRenderer.sortingOrder = 3;
  9. }
  10.  
  11. public void OnPointerDown(PointerEventData eventData) {
  12. Debug.Log(eventData.pointerPress.name);
  13. }
  14.  
  15. public void OnPointerUp(PointerEventData eventData) {
  16. Debug.Log(eventData.pointerPress.name);
  17. Debug.Log(".....");
  18. }
  19.  
  20. public void OnPointerClick(PointerEventData eventData) {
  21. Debug.Log("hhhh");
  22. }
  23. }
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