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- using UnityEngine;
- using UnityEngine.EventSystems;
- public class GraphicForLetters : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler {
- void Awake () {
- SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
- spriteRenderer.sortingOrder = 3;
- }
- public void OnPointerDown(PointerEventData eventData) {
- Debug.Log(eventData.pointerPress.name);
- }
- public void OnPointerUp(PointerEventData eventData) {
- Debug.Log(eventData.pointerPress.name);
- Debug.Log(".....");
- }
- public void OnPointerClick(PointerEventData eventData) {
- Debug.Log("hhhh");
- }
- }
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