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- #version 120
- uniform sampler2D renderedTex;
- uniform vec2 screenSize;
- varying vec2 v_tex;
- //uniform mat3 rgbMat = [3.2404542, -1.5371385, -0.4985314, -0.9692660, 1.8760108, 0.0415560, 0.0556434, -0.2040259, 1.0572252];
- void main(void) {
- float FXAA_SPAN_MAX = 8.0;
- float FXAA_REDUCE_MUL = 1.0/8.0;
- float FXAA_REDUCE_MIN = 1.0/128.0;
- vec3 rgbNW=texture2D(renderedTex,v_tex+(vec2(-1.0,-1.0)/screenSize)).xyz;
- vec3 rgbNE=texture2D(renderedTex,v_tex+(vec2(1.0,-1.0)/screenSize)).xyz;
- vec3 rgbSW=texture2D(renderedTex,v_tex+(vec2(-1.0,1.0)/screenSize)).xyz;
- vec3 rgbSE=texture2D(renderedTex,v_tex+(vec2(1.0,1.0)/screenSize)).xyz;
- vec3 rgbM=texture2D(renderedTex,v_tex).xyz;
- vec3 luma=vec3(0.299, 0.587, 0.114);
- float lumaNW = dot(rgbNW, luma);
- float lumaNE = dot(rgbNE, luma);
- float lumaSW = dot(rgbSW, luma);
- float lumaSE = dot(rgbSE, luma);
- float lumaM = dot(rgbM, luma);
- float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
- float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
- vec2 dir;
- dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
- dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
- float dirReduce = max(
- (lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),
- FXAA_REDUCE_MIN);
- float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
- dir = min(vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),
- max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
- dir * rcpDirMin)) / screenSize;
- vec3 rgbA = (1.0/2.0) * (
- texture2D(renderedTex, v_tex.xy + dir * (1.0/3.0 - 0.5)).xyz +
- texture2D(renderedTex, v_tex.xy + dir * (2.0/3.0 - 0.5)).xyz);
- vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
- texture2D(renderedTex, v_tex.xy + dir * (0.0/3.0 - 0.5)).xyz +
- texture2D(renderedTex, v_tex.xy + dir * (3.0/3.0 - 0.5)).xyz);
- float lumaB = dot(rgbB, luma);
- //gl_FragColor.xyz = rgbB.xyz;
- //gl_FragColor.a = 1.0;
- //return;
- if((lumaB < lumaMin) || (lumaB > lumaMax)){
- gl_FragColor.xyz=rgbA;
- }else{
- gl_FragColor.xyz=rgbB;
- }
- gl_FragColor.w = 1.0;
- }
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