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Jul 21st, 2016
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OpenGL Shading
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// vertex.glsl
#version 400
in
vec3
vp
;
out
vec4
texcoord
;
void
main
(
)
{
gl_Position
=
vec4
(
vp
,
1.0
)
;
texcoord
=
(
vec4
(
vp
,
1.0
)
+
1.0
)
/
2.0
;
texcoord
.
y
=
1.0
-
texcoord
.
y
;
}
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