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mathueus

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Feb 19th, 2017
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  1. r_lod 8
  2. r_drawdecals 0
  3. r_decals 0
  4. r_decalstaticprops 0
  5. r_drawmodeldecals 0
  6. r_maxmodeldecal 0
  7. mat_dxlevel 70
  8. cl_ragdoll_collide 0
  9. mat_picmip 4
  10. r_WaterDrawReflection 0
  11. r_WaterDrawRefraction 0
  12. mat_bumpmap 0
  13. r_shadows 0
  14. mat_forceaniso 0
  15. mat_mipmaptextures 0
  16. mat_filtertextures 0
  17. mat_envmapsize 0
  18. mat_antialias 0
  19. cl_phys_props_enable 0
  20. blink_duration 0
  21. cl_ejectbrass 0
  22. mat_filterlightmaps 0
  23. mat_showlowresimage 1
  24. muzzleflash_light 0
  25. props_break_max_pieces 0
  26. props_break_max_pieces_perframe 0
  27. r_3dsky 0
  28. r_drawskybox 0
  29. r_dynamic 0
  30. r_dynamiclighting 0
  31. r_maxdlights 0
  32. r_eyemove 0
  33. r_eyes 0
  34. r_teeth 0
  35. r_radiosity 0
  36. r_worldlights 0
  37. rope_averagelight 0
  38. rope_collide 0
  39. rope_rendersolid 0
  40. rope_shake 0
  41. rope_smooth 0
  42. rope_smooth_enlarge 0
  43. rope_smooth_maxalpha 0
  44. rope_smooth_maxalphawidth 0
  45. rope_smooth_minalpha 0
  46. rope_smooth_minwidth 0
  47. rope_subdiv 0
  48. rope_wind_dist 0.01
  49. violence_ablood 0
  50. violence_agibs 0
  51. violence_hblood 0
  52. violence_hgibs 0
  53. ai_expression_optimization 1
  54. cl_detaildist 0
  55. cl_show_splashes 0
  56. mat_specular 0
  57. r_drawflecks 0
  58. sv_robust_explosions 0
  59. fog_enable 0
  60. fog_enable_water_fog 0
  61. mat_queue_mode 2 // better texture rendering on multicore systems
  62. snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer
  63. r_threaded_particles 1 // multithreaded particles
  64. r_threaded_renderables 1 // Determines whether part of the rendering system is multi-threaded
  65. mat_fastnobump 1 // remove bump mapping on the floor
  66. sv_forcepreload 1 // preload everything server side
  67. sv_cheats 1 //cheats needed for some commands
  68. mat_fullbright 1 //cheat that disables all darkness. Not sure about performance. Compensates mat_diffuse
  69. r_drawparticles 0 // disable particles
  70. mat_drawwater 0 // water is not drawn
  71. r_DrawRain 0 //rain is not drawn
  72. r_drawropes 0 //ropes are not drawn (like power lines)
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