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Sep 9th, 2013
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  1. StridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
  2. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  3. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  4. fixme:d3d:context_check_fbo_status Color attachment 0: (0x101dd780) WINED3DFMT_R32_FLOAT 3072x3072 0 samples.
  5. fixme:d3d:context_check_fbo_status Depth attachment: (0x144d0e08) WINED3DFMT_D24_UNORM_S8_UINT 3072x3072 0 samples.
  6. err:d3d:wined3d_debug_callback 0x241f5fb0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
  7. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
  8. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  9. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  10. fixme:d3d:context_check_fbo_status Color attachment 0: (0x101dd780) WINED3DFMT_R32_FLOAT 3072x3072 0 samples.
  11. fixme:d3d:context_check_fbo_status Depth attachment: (0x144d0e08) WINED3DFMT_D24_UNORM_S8_UINT 3072x3072 0 samples.
  12. err:d3d:wined3d_debug_callback 0x241f5fb0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
  13. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
  14. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
  15. fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
  16. fixme:d3d:context_check_fbo_status Color attachment 0: (0x101dd780) WINED3DFMT_R32_FLOAT 3072x3072 0 samples.
  17. fixme:d3d:context_check_fbo_status Depth attachment: (0x144d0e08) WINED3DFMT_D24_UNORM_S8_UINT 3072x3072 0 samples.
  18. err:d3d:wined3d_debug_callback 0x241f5fb0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
  19. err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
  20. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2940 Wrong thread, returning 1.
  21. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2670 Wrong thread, returning 1.
  22. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x11c64368 Wrong thread, returning 1.
  23. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2990 Wrong thread, returning 1.
  24. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2850 Wrong thread, returning 1.
  25. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x155b9708 Wrong thread, returning 1.
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