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- StridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x101dd780) WINED3DFMT_R32_FLOAT 3072x3072 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x144d0e08) WINED3DFMT_D24_UNORM_S8_UINT 3072x3072 0 samples.
- err:d3d:wined3d_debug_callback 0x241f5fb0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x101dd780) WINED3DFMT_R32_FLOAT 3072x3072 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x144d0e08) WINED3DFMT_D24_UNORM_S8_UINT 3072x3072 0 samples.
- err:d3d:wined3d_debug_callback 0x241f5fb0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
- fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
- fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
- fixme:d3d:context_check_fbo_status Color attachment 0: (0x101dd780) WINED3DFMT_R32_FLOAT 3072x3072 0 samples.
- fixme:d3d:context_check_fbo_status Depth attachment: (0x144d0e08) WINED3DFMT_D24_UNORM_S8_UINT 3072x3072 0 samples.
- err:d3d:wined3d_debug_callback 0x241f5fb0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
- err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 64
- fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2940 Wrong thread, returning 1.
- fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2670 Wrong thread, returning 1.
- fixme:d3d:wined3d_occlusion_query_ops_get_data 0x11c64368 Wrong thread, returning 1.
- fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2990 Wrong thread, returning 1.
- fixme:d3d:wined3d_occlusion_query_ops_get_data 0x106b2850 Wrong thread, returning 1.
- fixme:d3d:wined3d_occlusion_query_ops_get_data 0x155b9708 Wrong thread, returning 1.
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