Advertisement
expired6978

Bone List

Dec 9th, 2014
260
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 7.27 KB | None | 0 0
  1. void *__thiscall sub_472E70(void *this)
  2. {
  3.   void *v2; // esi@1
  4.  
  5.   v2 = this;
  6.   StringCache__Ref__ctor((int)"NPC Root [Root]");
  7.   StringCache__Ref__ctor((int)"NPC");
  8.   StringCache__Ref__ctor((int)"NPC Head [Head]");
  9.   StringCache__Ref__ctor((int)"NPC Pelvis [Pelv]");
  10.   StringCache__Ref__ctor((int)"NPC Spine [Spn0]");
  11.   StringCache__Ref__ctor((int)"NPC Spine1 [Spn1]");
  12.   StringCache__Ref__ctor((int)"NPC Spine2 [Spn2]");
  13.   StringCache__Ref__ctor((int)"NPC L Foot [Lft ]");
  14.   StringCache__Ref__ctor((int)"NPC R Foot [Rft ]");
  15.   StringCache__Ref__ctor((int)"NPC L Calf [LClf]");
  16.   StringCache__Ref__ctor((int)"NPC R Calf [RClf]");
  17.   StringCache__Ref__ctor((int)"SpecialIdle_Cast");
  18.   StringCache__Ref__ctor((int)"SpecialIdle_AreaEffect");
  19.   StringCache__Ref__ctor((int)"AttachSound");
  20.   StringCache__Ref__ctor((int)"Sound Marker");
  21.   StringCache__Ref__ctor((int)"Skinned Decal Node");
  22.   StringCache__Ref__ctor((int)"Decal Node");
  23.   StringCache__Ref__ctor((int)"ModelSwapNode");
  24.   StringCache__Ref__ctor((int)"Open");
  25.   StringCache__Ref__ctor((int)"Close");
  26.   StringCache__Ref__ctor((int)"DVPG");
  27.   StringCache__Ref__ctor((int)"Prn");
  28.   StringCache__Ref__ctor((int)"Weapon");
  29.   StringCache__Ref__ctor((int)"WeaponSword");
  30.   StringCache__Ref__ctor((int)"WeaponDagger");
  31.   StringCache__Ref__ctor((int)"WeaponAxe");
  32.   StringCache__Ref__ctor((int)"WeaponMace");
  33.   StringCache__Ref__ctor((int)"Shield");
  34.   StringCache__Ref__ctor((int)"WeaponBack");
  35.   StringCache__Ref__ctor((int)"WeaponBow");
  36.   StringCache__Ref__ctor((int)"Quiver");
  37.   StringCache__Ref__ctor((int)"EditorMarker");
  38.   StringCache__Ref__ctor((int)"EditorMarker:0");
  39.   StringCache__Ref__ctor((int)"EditorMarker:1");
  40.   StringCache__Ref__ctor((int)"EditorMarker:2");
  41.   StringCache__Ref__ctor((int)"ArrowQuiver");
  42.   StringCache__Ref__ctor((int)"MarkerSource");
  43.   StringCache__Ref__ctor((int)"MarkerTarget");
  44.   StringCache__Ref__ctor((int)"AttachLight");
  45.   StringCache__Ref__ctor((int)"skin");
  46.   StringCache__Ref__ctor((int)"FaceGenEars");
  47.   StringCache__Ref__ctor((int)"Unequip");
  48.   StringCache__Ref__ctor((int)"LaserSight");
  49.   StringCache__Ref__ctor((int)"AimSight");
  50.   StringCache__Ref__ctor((int)"Decal");
  51.   StringCache__Ref__ctor((int)"Permanent Decal");
  52.   StringCache__Ref__ctor((int)"grabLeft");
  53.   StringCache__Ref__ctor((int)"grabRight");
  54.   StringCache__Ref__ctor((int)"Arrow:0");
  55.   StringCache__Ref__ctor((int)"ArrowBone");
  56.   StringCache__Ref__ctor(off_10BE66C);
  57.   StringCache__Ref__ctor((int)"EntryPoint");
  58.   StringCache__Ref__ctor((int)"NPC L UpperArm [LUar]");
  59.   StringCache__Ref__ctor((int)"NPC L Forearm [LLar]");
  60.   StringCache__Ref__ctor((int)"NPC R UpperArm [RUar]");
  61.   StringCache__Ref__ctor((int)"NPC LookNode [Look]");
  62.   StringCache__Ref__ctor((int)"NPC Tail1");
  63.   StringCache__Ref__ctor((int)"NPC TailHub");
  64.   StringCache__Ref__ctor((int)"NPC Pelvis");
  65.   StringCache__Ref__ctor((int)"Talking");
  66.   StringCache__Ref__ctor((int)"Camera1st [Cam1]");
  67.   StringCache__Ref__ctor((int)"Camera3rd [Cam3]");
  68.   StringCache__Ref__ctor((int)"HeadMeshForExport_FaceGenAndMorphs:0");
  69.   StringCache__Ref__ctor((int)"PinnedLimb");
  70.   StringCache__Ref__ctor((int)"Backpack");
  71.   StringCache__Ref__ctor((int)"ProjectileNode");
  72.   StringCache__Ref__ctor((int)"BlastRadiusNode");
  73.   StringCache__Ref__ctor((int)"TorchFire");
  74.   StringCache__Ref__ctor((int)"##LightOn");
  75.   StringCache__Ref__ctor((int)"NPC COM [COM ]");
  76.   StringCache__Ref__ctor((int)"SkinAttachment");
  77.   StringCache__Ref__ctor((int)"NPC Neck [Neck]");
  78.   StringCache__Ref__ctor((int)"##NifRound");
  79.   StringCache__Ref__ctor((int)"Scb");
  80.   StringCache__Ref__ctor((int)"UpperBody");
  81.   StringCache__Ref__ctor((int)"##LightOff");
  82.   StringCache__Ref__ctor((int)"NPC Head MagicNode [Hmag]");
  83.   StringCache__Ref__ctor((int)"NPC L MagicNode [LMag]");
  84.   StringCache__Ref__ctor((int)"NPC R MagicNode [RMag]");
  85.   StringCache__Ref__ctor((int)"MagicLeft");
  86.   StringCache__Ref__ctor((int)"MagicRight");
  87.   StringCache__Ref__ctor((int)"MagicOther");
  88.   StringCache__Ref__ctor((int)"Camera Control");
  89.   StringCache__Ref__ctor((int)"NPC Root [Root]");
  90.   StringCache__Ref__ctor((int)"SaddleBone");
  91.   StringCache__Ref__ctor((int)"PerchFireNode");
  92.   sub_43BA00("GraphDeleting");
  93.   sub_43BA00("IsBlocking");
  94.   sub_43BA00("IsShouting");
  95.   sub_43BA00("IsPlayer");
  96.   sub_43BA00("IsNPC");
  97.   sub_43BA00("iIsPlayer");
  98.   sub_43BA00("fScale");
  99.   sub_43BA00("FemaleOffset");
  100.   sub_43BA00("IsFirstPerson");
  101.   sub_43BA00("i1stPerson");
  102.   sub_43BA00("fIsFirstPerson");
  103.   sub_43BA00("bHumanoidFootIKEnable");
  104.   sub_43BA00("iSyncIdleLocomotion");
  105.   sub_43BA00("iSyncTurnState");
  106.   sub_43BA00("IsAttackReady");
  107.   sub_43BA00("bVoiceReady");
  108.   sub_43BA00("bMLh_Ready");
  109.   sub_43BA00("bMRh_Ready");
  110.   sub_43BA00("bEquipOk");
  111.   sub_43BA00("HitFrame");
  112.   sub_43BA00("IsSprinting");
  113.   sub_43BA00("iSyncSprintState");
  114.   sub_43BA00("weapAdj");
  115.   sub_43BA00("weaponSpeedMult");
  116.   sub_43BA00("leftWeaponSpeedMult");
  117.   sub_43BA00("BowZoom");
  118.   sub_43BA00("bBowZoomed");
  119.   sub_43BA00("iLeftHandType");
  120.   sub_43BA00("iRightHandType");
  121.   sub_43BA00("iLeftHandEquipped");
  122.   sub_43BA00("iRightHandEquipped");
  123.   sub_43BA00("bLeftHand");
  124.   sub_43BA00("bRightHand");
  125.   sub_43BA00("fIdleTimer");
  126.   sub_43BA00("Injured");
  127.   sub_43BA00("Land");
  128.   sub_43BA00("bCrashLand");
  129.   sub_43BA00("LandTypeIndex");
  130.   sub_43BA00("ActorResponse");
  131.   sub_43BA00("PlayerCharacterResponse");
  132.   sub_43BA00("TailPitchCurrent");
  133.   sub_43BA00("TailPitchMax");
  134.   sub_43BA00("TailYawCurrent");
  135.   sub_43BA00("TailYawMax");
  136.   sub_43BA00("LookAtHeadingMaxAngle");
  137.   sub_43BA00("English");
  138.   sub_43BA00("MLh_SpellFire_Event");
  139.   sub_43BA00("MRh_SpellFire_Event");
  140.   sub_43BA00("Voice_SpellFire_Event");
  141.   sub_43BA00("arrowRelease");
  142.   sub_43BA00("EndAnim");
  143.   sub_43BA00("StopEffect");
  144.   sub_43BA00("TweenEntryDirection");
  145.   sub_43BA00("TweenPosition");
  146.   sub_43BA00("TweenRotation");
  147.   sub_43BA00("HasTweenSpeed");
  148.   sub_43BA00("TweenSpeed");
  149.   sub_43BA00("bTweenUpdate");
  150.   sub_43BA00("TargetLocation");
  151.   sub_43BA00("MovementDirection");
  152.   sub_43BA00("fCastStrength");
  153.   sub_43BA00("staggerMagnitude");
  154.   sub_43BA00("staggerDirection");
  155.   sub_43BA00("IsBusy");
  156.   sub_43BA00("Imod");
  157.   sub_43BA00("Rimod");
  158.   sub_43BA00("DistToGoal");
  159.   sub_43BA00("preHitFrame");
  160.   sub_43BA00("weaponSwing");
  161.   sub_43BA00("weaponLeftSwing");
  162.   sub_43BA00("AttackWinStart");
  163.   sub_43BA00("AttackWinEnd");
  164.   sub_43BA00("VelocityZ");
  165.   sub_43BA00("Speed");
  166.   sub_43BA00("TurnDelta");
  167.   sub_43BA00("Direction");
  168.   sub_43BA00("SpeedSampled");
  169.   sub_43BA00("HorseSpeedSampled");
  170.   sub_43BA00("LookAtOutOfRange");
  171.   sub_43BA00("AimHeadingMax");
  172.   sub_43BA00("AimPitchMax");
  173.   sub_43BA00("AimHeadingCurrent");
  174.   sub_43BA00("AimPitchCurrent");
  175.   sub_43BA00("iSyncForwardState");
  176.   sub_43BA00("iSyncStrafeState");
  177.   sub_43BA00("bAnimationDriven");
  178.   sub_43BA00("bAllowRotation");
  179.   sub_43BA00("bIsSynced");
  180.   sub_43BA00("bSpeedSynced");
  181.   sub_43BA00("bDisableInterp");
  182.   sub_43BA00("iGetUpType");
  183.   sub_43BA00("ObjectActivated");
  184.   sub_43BA00("fFlameProjectileLength");
  185.   sub_43BA00("PairedKillTarget");
  186.   sub_43BA00("bAimActive");
  187.   sub_43BA00("TurnDynamic");
  188.   sub_43BA00("bForceIdleStop");
  189.   sub_43BA00("ConstraintOffset");
  190.   sub_43BA00("Left");
  191.   sub_43BA00("PickUp");
  192.   sub_43BA00("PathTweenerStart");
  193.   sub_43BA00("PathTweenerEnd");
  194.   return v2;
  195. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement