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- void *__thiscall sub_472E70(void *this)
- {
- void *v2; // esi@1
- v2 = this;
- StringCache__Ref__ctor((int)"NPC Root [Root]");
- StringCache__Ref__ctor((int)"NPC");
- StringCache__Ref__ctor((int)"NPC Head [Head]");
- StringCache__Ref__ctor((int)"NPC Pelvis [Pelv]");
- StringCache__Ref__ctor((int)"NPC Spine [Spn0]");
- StringCache__Ref__ctor((int)"NPC Spine1 [Spn1]");
- StringCache__Ref__ctor((int)"NPC Spine2 [Spn2]");
- StringCache__Ref__ctor((int)"NPC L Foot [Lft ]");
- StringCache__Ref__ctor((int)"NPC R Foot [Rft ]");
- StringCache__Ref__ctor((int)"NPC L Calf [LClf]");
- StringCache__Ref__ctor((int)"NPC R Calf [RClf]");
- StringCache__Ref__ctor((int)"SpecialIdle_Cast");
- StringCache__Ref__ctor((int)"SpecialIdle_AreaEffect");
- StringCache__Ref__ctor((int)"AttachSound");
- StringCache__Ref__ctor((int)"Sound Marker");
- StringCache__Ref__ctor((int)"Skinned Decal Node");
- StringCache__Ref__ctor((int)"Decal Node");
- StringCache__Ref__ctor((int)"ModelSwapNode");
- StringCache__Ref__ctor((int)"Open");
- StringCache__Ref__ctor((int)"Close");
- StringCache__Ref__ctor((int)"DVPG");
- StringCache__Ref__ctor((int)"Prn");
- StringCache__Ref__ctor((int)"Weapon");
- StringCache__Ref__ctor((int)"WeaponSword");
- StringCache__Ref__ctor((int)"WeaponDagger");
- StringCache__Ref__ctor((int)"WeaponAxe");
- StringCache__Ref__ctor((int)"WeaponMace");
- StringCache__Ref__ctor((int)"Shield");
- StringCache__Ref__ctor((int)"WeaponBack");
- StringCache__Ref__ctor((int)"WeaponBow");
- StringCache__Ref__ctor((int)"Quiver");
- StringCache__Ref__ctor((int)"EditorMarker");
- StringCache__Ref__ctor((int)"EditorMarker:0");
- StringCache__Ref__ctor((int)"EditorMarker:1");
- StringCache__Ref__ctor((int)"EditorMarker:2");
- StringCache__Ref__ctor((int)"ArrowQuiver");
- StringCache__Ref__ctor((int)"MarkerSource");
- StringCache__Ref__ctor((int)"MarkerTarget");
- StringCache__Ref__ctor((int)"AttachLight");
- StringCache__Ref__ctor((int)"skin");
- StringCache__Ref__ctor((int)"FaceGenEars");
- StringCache__Ref__ctor((int)"Unequip");
- StringCache__Ref__ctor((int)"LaserSight");
- StringCache__Ref__ctor((int)"AimSight");
- StringCache__Ref__ctor((int)"Decal");
- StringCache__Ref__ctor((int)"Permanent Decal");
- StringCache__Ref__ctor((int)"grabLeft");
- StringCache__Ref__ctor((int)"grabRight");
- StringCache__Ref__ctor((int)"Arrow:0");
- StringCache__Ref__ctor((int)"ArrowBone");
- StringCache__Ref__ctor(off_10BE66C);
- StringCache__Ref__ctor((int)"EntryPoint");
- StringCache__Ref__ctor((int)"NPC L UpperArm [LUar]");
- StringCache__Ref__ctor((int)"NPC L Forearm [LLar]");
- StringCache__Ref__ctor((int)"NPC R UpperArm [RUar]");
- StringCache__Ref__ctor((int)"NPC LookNode [Look]");
- StringCache__Ref__ctor((int)"NPC Tail1");
- StringCache__Ref__ctor((int)"NPC TailHub");
- StringCache__Ref__ctor((int)"NPC Pelvis");
- StringCache__Ref__ctor((int)"Talking");
- StringCache__Ref__ctor((int)"Camera1st [Cam1]");
- StringCache__Ref__ctor((int)"Camera3rd [Cam3]");
- StringCache__Ref__ctor((int)"HeadMeshForExport_FaceGenAndMorphs:0");
- StringCache__Ref__ctor((int)"PinnedLimb");
- StringCache__Ref__ctor((int)"Backpack");
- StringCache__Ref__ctor((int)"ProjectileNode");
- StringCache__Ref__ctor((int)"BlastRadiusNode");
- StringCache__Ref__ctor((int)"TorchFire");
- StringCache__Ref__ctor((int)"##LightOn");
- StringCache__Ref__ctor((int)"NPC COM [COM ]");
- StringCache__Ref__ctor((int)"SkinAttachment");
- StringCache__Ref__ctor((int)"NPC Neck [Neck]");
- StringCache__Ref__ctor((int)"##NifRound");
- StringCache__Ref__ctor((int)"Scb");
- StringCache__Ref__ctor((int)"UpperBody");
- StringCache__Ref__ctor((int)"##LightOff");
- StringCache__Ref__ctor((int)"NPC Head MagicNode [Hmag]");
- StringCache__Ref__ctor((int)"NPC L MagicNode [LMag]");
- StringCache__Ref__ctor((int)"NPC R MagicNode [RMag]");
- StringCache__Ref__ctor((int)"MagicLeft");
- StringCache__Ref__ctor((int)"MagicRight");
- StringCache__Ref__ctor((int)"MagicOther");
- StringCache__Ref__ctor((int)"Camera Control");
- StringCache__Ref__ctor((int)"NPC Root [Root]");
- StringCache__Ref__ctor((int)"SaddleBone");
- StringCache__Ref__ctor((int)"PerchFireNode");
- sub_43BA00("GraphDeleting");
- sub_43BA00("IsBlocking");
- sub_43BA00("IsShouting");
- sub_43BA00("IsPlayer");
- sub_43BA00("IsNPC");
- sub_43BA00("iIsPlayer");
- sub_43BA00("fScale");
- sub_43BA00("FemaleOffset");
- sub_43BA00("IsFirstPerson");
- sub_43BA00("i1stPerson");
- sub_43BA00("fIsFirstPerson");
- sub_43BA00("bHumanoidFootIKEnable");
- sub_43BA00("iSyncIdleLocomotion");
- sub_43BA00("iSyncTurnState");
- sub_43BA00("IsAttackReady");
- sub_43BA00("bVoiceReady");
- sub_43BA00("bMLh_Ready");
- sub_43BA00("bMRh_Ready");
- sub_43BA00("bEquipOk");
- sub_43BA00("HitFrame");
- sub_43BA00("IsSprinting");
- sub_43BA00("iSyncSprintState");
- sub_43BA00("weapAdj");
- sub_43BA00("weaponSpeedMult");
- sub_43BA00("leftWeaponSpeedMult");
- sub_43BA00("BowZoom");
- sub_43BA00("bBowZoomed");
- sub_43BA00("iLeftHandType");
- sub_43BA00("iRightHandType");
- sub_43BA00("iLeftHandEquipped");
- sub_43BA00("iRightHandEquipped");
- sub_43BA00("bLeftHand");
- sub_43BA00("bRightHand");
- sub_43BA00("fIdleTimer");
- sub_43BA00("Injured");
- sub_43BA00("Land");
- sub_43BA00("bCrashLand");
- sub_43BA00("LandTypeIndex");
- sub_43BA00("ActorResponse");
- sub_43BA00("PlayerCharacterResponse");
- sub_43BA00("TailPitchCurrent");
- sub_43BA00("TailPitchMax");
- sub_43BA00("TailYawCurrent");
- sub_43BA00("TailYawMax");
- sub_43BA00("LookAtHeadingMaxAngle");
- sub_43BA00("English");
- sub_43BA00("MLh_SpellFire_Event");
- sub_43BA00("MRh_SpellFire_Event");
- sub_43BA00("Voice_SpellFire_Event");
- sub_43BA00("arrowRelease");
- sub_43BA00("EndAnim");
- sub_43BA00("StopEffect");
- sub_43BA00("TweenEntryDirection");
- sub_43BA00("TweenPosition");
- sub_43BA00("TweenRotation");
- sub_43BA00("HasTweenSpeed");
- sub_43BA00("TweenSpeed");
- sub_43BA00("bTweenUpdate");
- sub_43BA00("TargetLocation");
- sub_43BA00("MovementDirection");
- sub_43BA00("fCastStrength");
- sub_43BA00("staggerMagnitude");
- sub_43BA00("staggerDirection");
- sub_43BA00("IsBusy");
- sub_43BA00("Imod");
- sub_43BA00("Rimod");
- sub_43BA00("DistToGoal");
- sub_43BA00("preHitFrame");
- sub_43BA00("weaponSwing");
- sub_43BA00("weaponLeftSwing");
- sub_43BA00("AttackWinStart");
- sub_43BA00("AttackWinEnd");
- sub_43BA00("VelocityZ");
- sub_43BA00("Speed");
- sub_43BA00("TurnDelta");
- sub_43BA00("Direction");
- sub_43BA00("SpeedSampled");
- sub_43BA00("HorseSpeedSampled");
- sub_43BA00("LookAtOutOfRange");
- sub_43BA00("AimHeadingMax");
- sub_43BA00("AimPitchMax");
- sub_43BA00("AimHeadingCurrent");
- sub_43BA00("AimPitchCurrent");
- sub_43BA00("iSyncForwardState");
- sub_43BA00("iSyncStrafeState");
- sub_43BA00("bAnimationDriven");
- sub_43BA00("bAllowRotation");
- sub_43BA00("bIsSynced");
- sub_43BA00("bSpeedSynced");
- sub_43BA00("bDisableInterp");
- sub_43BA00("iGetUpType");
- sub_43BA00("ObjectActivated");
- sub_43BA00("fFlameProjectileLength");
- sub_43BA00("PairedKillTarget");
- sub_43BA00("bAimActive");
- sub_43BA00("TurnDynamic");
- sub_43BA00("bForceIdleStop");
- sub_43BA00("ConstraintOffset");
- sub_43BA00("Left");
- sub_43BA00("PickUp");
- sub_43BA00("PathTweenerStart");
- sub_43BA00("PathTweenerEnd");
- return v2;
- }
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